mirror of
https://github.com/libretro/scummvm.git
synced 2024-12-14 05:38:56 +00:00
8fddc12581
svn-id: r24787
133 lines
2.7 KiB
C++
133 lines
2.7 KiB
C++
/* ScummVM - Scumm Interpreter
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* Copyright (C) 2006 The ScummVM project
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*
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* cinE Engine is (C) 2004-2005 by CinE Team
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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* $URL$
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* $Id$
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*
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*/
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#ifndef CINE_H
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#define CINE_H
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#include "common/stdafx.h"
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#include "common/scummsys.h"
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#include "common/util.h"
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#include "common/advancedDetector.h"
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#include "engines/engine.h"
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#include "cine/texte.h"
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#include "cine/rel.h"
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#include "cine/script.h"
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#include "cine/part.h"
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#include "cine/prc.h"
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#include "cine/resource.h"
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#include "cine/msg.h"
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#include "cine/bg.h"
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#include "cine/pal.h"
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#include "cine/gfx.h"
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#include "cine/anim.h"
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//#define DUMP_SCRIPTS
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namespace Cine {
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enum CineGameType {
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GType_FW = 1,
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GType_OS
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};
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enum CineGameFeatures {
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GF_CD = 1 << 0,
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GF_DEMO = 1 << 1,
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GF_ALT_FONT = 1 << 2
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};
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struct CINEGameDescription {
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Common::ADGameDescription desc;
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int gameType;
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uint32 features;
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};
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class CineEngine : public Engine {
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protected:
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int init();
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int go();
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void shutdown();
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bool initGame();
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public:
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CineEngine(OSystem *syst);
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virtual ~CineEngine();
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int getGameType() const { return _gameDescription->gameType; }
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uint32 getFeatures() const { return _gameDescription->features; }
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Common::Language getLanguage() const { return _gameDescription->desc.language; }
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Common::Platform getPlatform() const { return _gameDescription->desc.platform; }
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bool loadSaveDirectory(void);
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void makeSystemMenu(void);
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const CINEGameDescription *_gameDescription;
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private:
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void initialize(void);
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bool makeLoad(char *saveName);
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void mainLoop(int bootScriptIdx);
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bool _preLoad;
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};
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extern CineEngine *g_cine;
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#define BOOT_PRC_NAME "AUTO00.PRC"
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enum {
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VAR_MOUSE_X_MODE = 253,
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VAR_MOUSE_X_POS = 249,
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VAR_MOUSE_Y_MODE = 251,
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VAR_MOUSE_Y_POS = 250
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};
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enum {
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MOUSE_CURSOR_NORMAL = 0,
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MOUSE_CURSOR_DISK,
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MOUSE_CURSOR_CROSS
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};
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enum {
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kCineDebugScript = 1 << 0
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};
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enum {
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kCmpEQ = (1 << 0),
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kCmpGT = (1 << 1),
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kCmpLT = (1 << 2)
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};
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extern Common::SaveFileManager *g_saveFileMan; // TEMP
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} // End of namespace Cine
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#endif
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