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6ec9c81b57
Conflicts: engines/access/access.cpp engines/access/asurface.h engines/access/bubble_box.cpp engines/access/bubble_box.h engines/access/martian/martian_game.cpp engines/access/player.cpp engines/access/player.h engines/access/resources.cpp engines/access/screen.cpp engines/access/screen.h engines/access/sound.cpp engines/access/sound.h
389 lines
10 KiB
C++
389 lines
10 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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*/
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#include "common/algorithm.h"
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#include "common/endian.h"
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#include "common/rect.h"
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#include "common/textconsole.h"
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#include "common/system.h"
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#include "graphics/palette.h"
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#include "access/access.h"
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#include "access/screen.h"
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#include "access/resources.h"
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namespace Access {
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#define VGA_COLOR_TRANS(x) ((x) * 255 / 63)
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Screen::Screen(AccessEngine *vm) : _vm(vm) {
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create(320, 200);
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Common::fill(&_tempPalette[0], &_tempPalette[PALETTE_SIZE], 0);
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Common::fill(&_manPal[0], &_manPal[0x60], 0);
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Common::fill(&_scaleTable1[0], &_scaleTable1[256], 0);
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Common::fill(&_scaleTable2[0], &_scaleTable2[256], 0);
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_savedPaletteCount = 0;
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if (_vm->isCD())
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_vesaMode = 0;
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else
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_vesaMode = 1;
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_vesaCurrentWin = 0;
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_currentPanel = 0;
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_hideFlag = true;
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_startColor = _numColors = 0;
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_windowXAdd = _windowYAdd = 0;
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_screenYOff = 0;
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_screenChangeFlag = false;
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_bufferBytesWide = _vWindowBytesWide = this->w;
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_vWindowLinesTall = this->h;
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_vWindowWidth = _vWindowHeight = 0;
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_clipWidth = _vWindowBytesWide - 1;
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_clipHeight = _vWindowLinesTall - 1;
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_startCycle = 0;
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_cycleStart = 0;
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_endCycle = 0;
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}
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void Screen::clearScreen() {
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clearBuffer();
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if (_vesaMode)
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_vm->_clearSummaryFlag = true;
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addDirtyRect(Common::Rect(0, 0, this->w, this->h));
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}
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void Screen::setDisplayScan() {
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_clipWidth = this->w - 1;
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_clipHeight = this->h - 1;
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_windowXAdd = _windowYAdd = 0;
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_vm->_scrollX = _vm->_scrollY = 0;
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_vm->_scrollCol = _vm->_scrollRow = 0;
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_bufferStart.x = _bufferStart.y = 0;
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_screenYOff = 0;
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}
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void Screen::setPanel(int num) {
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assert(num < 4);
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_currentPanel = num;
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_msVirtualOffset = _virtualOffsetsTable[num];
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}
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void Screen::updateScreen() {
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// Merge the dirty rects
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mergeDirtyRects();
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// Loop through copying dirty areas to the physical screen
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Common::List<Common::Rect>::iterator i;
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for (i = _dirtyRects.begin(); i != _dirtyRects.end(); ++i) {
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const Common::Rect &r = *i;
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const byte *srcP = (const byte *)getBasePtr(r.left, r.top);
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g_system->copyRectToScreen(srcP, this->pitch, r.left, r.top,
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r.width(), r.height());
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}
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// Signal the physical screen to update
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g_system->updateScreen();
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_dirtyRects.clear();
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}
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void Screen::setInitialPalettte() {
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Common::copy(&INITIAL_PALETTE[0], &INITIAL_PALETTE[18 * 3], _rawPalette);
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Common::fill(&_rawPalette[18 * 3], &_rawPalette[PALETTE_SIZE], 0);
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g_system->getPaletteManager()->setPalette(INITIAL_PALETTE, 0, 18);
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}
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void Screen::setManPalette() {
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Common::copy(_vm->_screen->_manPal, _vm->_screen->_manPal + 0x42, _rawPalette + 672);
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}
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void Screen::setIconPalette() {
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if (_vm->getGameID() == GType_MartianMemorandum) {
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Common::copy(Martian::ICON_DATA, Martian::ICON_DATA + 0x1B, _rawPalette + 741);
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}
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}
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void Screen::loadPalette(int fileNum, int subfile) {
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Resource *res = _vm->_files->loadFile(fileNum, subfile);
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byte *palette = res->data();
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Common::copy(palette, palette + (_numColors * 3), &_rawPalette[_startColor * 3]);
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delete res;
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}
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void Screen::setPalette() {
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g_system->getPaletteManager()->setPalette(&_rawPalette[0], 0, PALETTE_COUNT);
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}
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void Screen::loadRawPalette(Common::SeekableReadStream *stream) {
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stream->read(&_rawPalette[0], PALETTE_SIZE);
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for (byte *p = &_rawPalette[0]; p < &_rawPalette[PALETTE_SIZE]; ++p)
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*p = VGA_COLOR_TRANS(*p);
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}
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void Screen::updatePalette() {
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g_system->getPaletteManager()->setPalette(&_tempPalette[0], 0, PALETTE_COUNT);
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updateScreen();
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}
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void Screen::savePalette() {
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Common::copy(&_rawPalette[0], &_rawPalette[PALETTE_SIZE],
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&_savedPalettes[_savedPaletteCount][0]);
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if (++_savedPaletteCount == 2)
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_savedPaletteCount = 1;
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}
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void Screen::restorePalette() {
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if (--_savedPaletteCount < 0)
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_savedPaletteCount = 0;
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Common::copy(&_savedPalettes[_savedPaletteCount][0],
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&_savedPalettes[_savedPaletteCount][PALETTE_SIZE], &_rawPalette[0]);
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}
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void Screen::getPalette(byte *pal) {
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g_system->getPaletteManager()->grabPalette(pal, 0, 256);
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}
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void Screen::forceFadeOut() {
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const int FADE_AMOUNT = 2;
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bool repeatFlag;
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byte *srcP;
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int count;
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do {
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repeatFlag = false;
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for (srcP = &_tempPalette[0], count = 0; count < PALETTE_SIZE; ++count, ++srcP) {
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int v = *srcP;
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if (v) {
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repeatFlag = true;
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*srcP = MAX(*srcP - FADE_AMOUNT, 0);
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}
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}
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updatePalette();
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_vm->_events->pollEventsAndWait();
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} while (repeatFlag && !_vm->shouldQuit());
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}
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void Screen::forceFadeIn() {
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Common::fill(&_tempPalette[0], &_tempPalette[PALETTE_SIZE], 0);
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const int FADE_AMOUNT = 2;
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bool repeatFlag;
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do {
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repeatFlag = false;
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const byte *srcP = &_rawPalette[0];
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byte *destP = &_tempPalette[0];
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for (int idx = 0; idx < PALETTE_SIZE; ++idx, ++srcP, ++destP) {
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if (*destP != *srcP) {
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repeatFlag = true;
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*destP = MIN((int)*destP + FADE_AMOUNT, (int)*srcP);
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}
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}
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updatePalette();
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_vm->_events->pollEventsAndWait();
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} while (repeatFlag);
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}
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void Screen::copyBuffer(const byte *data) {
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byte *destP = (byte *)getPixels();
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Common::copy(data, data + (h * w), destP);
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g_system->copyRectToScreen(destP, w, 0, 0, w, h);
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}
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void Screen::setBufferScan() {
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_clipWidth = _vWindowBytesWide - 1;
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_windowXAdd = (320 - _clipWidth) >> 1;
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_clipHeight = _vWindowLinesTall - 1;
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_windowYAdd = (176 - _clipHeight) >> 1;
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}
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void Screen::setScaleTable(int scale) {
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int total = 0;
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for (int idx = 0; idx < 256; ++idx) {
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_scaleTable1[idx] = total >> 8;
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_scaleTable2[idx] = total & 0xff;
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total += scale;
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}
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}
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void Screen::saveScreen() {
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_screenSave._clipWidth = _clipWidth;
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_screenSave._clipHeight = _clipHeight;
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_screenSave._windowXAdd = _windowXAdd;
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_screenSave._windowYAdd = _windowYAdd;
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_screenSave._scroll.x = _vm->_scrollX;
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_screenSave._scroll.y = _vm->_scrollY;
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_screenSave._scrollCol = _vm->_scrollCol;
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_screenSave._scrollRow = _vm->_scrollRow;
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_screenSave._bufferStart.x = _bufferStart.x;
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_screenSave._bufferStart.y = _bufferStart.y;
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_screenSave._screenYOff = _screenYOff;
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}
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void Screen::restoreScreen() {
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_clipWidth = _screenSave._clipWidth;
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_clipHeight = _screenSave._clipHeight;
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_windowXAdd = _screenSave._windowXAdd;
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_windowYAdd = _screenSave._windowYAdd;
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_vm->_scrollX = _screenSave._scroll.x;
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_vm->_scrollY = _screenSave._scroll.y;
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_vm->_scrollCol = _screenSave._scrollCol;
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_vm->_scrollRow = _screenSave._scrollRow;
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_bufferStart.x = _screenSave._bufferStart.x;
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_bufferStart.y = _screenSave._bufferStart.y;
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_screenYOff = _screenSave._screenYOff;
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}
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void Screen::copyBlock(ASurface *src, const Common::Rect &bounds) {
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Common::Rect destBounds = bounds;
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destBounds.translate(_windowXAdd, _windowYAdd + _screenYOff);
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copyRectToSurface(*src, destBounds.left, destBounds.top, bounds);
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addDirtyRect(destBounds);
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}
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void Screen::restoreBlock() {
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if (!_savedBounds.isEmpty())
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addDirtyRect(_savedBounds);
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ASurface::restoreBlock();
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}
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void Screen::drawRect() {
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addDirtyRect(Common::Rect(_orgX1, _orgY1, _orgX2, _orgY2));
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ASurface::drawRect();
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}
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void Screen::drawBox() {
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addDirtyRect(Common::Rect(_orgX1, _orgY1, _orgX2, _orgY2));
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ASurface::drawBox();
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}
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void Screen::transBlitFrom(ASurface *src, const Common::Point &destPos) {
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addDirtyRect(Common::Rect(destPos.x, destPos.y, destPos.x + src->w, destPos.y + src->h));
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ASurface::transBlitFrom(src, destPos);
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}
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void Screen::transBlitFrom(ASurface *src, const Common::Rect &bounds) {
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addDirtyRect(bounds);
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ASurface::transBlitFrom(src, bounds);
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}
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void Screen::blitFrom(Graphics::Surface &src) {
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addDirtyRect(Common::Rect(0, 0, src.w, src.h));
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ASurface::blitFrom(src);
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}
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void Screen::copyBuffer(Graphics::Surface *src) {
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addDirtyRect(Common::Rect(0, 0, src->w, src->h));
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ASurface::copyBuffer(src);
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}
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void Screen::setPaletteCycle(int startCycle, int endCycle, int timer) {
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_startCycle = _cycleStart = startCycle;
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_endCycle = endCycle;
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TimerEntry &te = _vm->_timers[6];
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te._timer = te._initTm = timer;
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te._flag++;
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}
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void Screen::cyclePaletteForward() {
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cyclePaletteBackwards();
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}
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void Screen::cyclePaletteBackwards() {
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if (!_vm->_timers[6]._flag) {
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_vm->_timers[6]._flag++;
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byte *pStart = &_rawPalette[_cycleStart * 3];
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byte *pEnd = &_rawPalette[_endCycle * 3];
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for (int idx = _startCycle; idx < _endCycle; ++idx) {
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g_system->getPaletteManager()->setPalette(pStart, idx, 1);
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pStart += 3;
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if (pStart == pEnd)
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pStart = &_rawPalette[_cycleStart * 3];
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}
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if (--_cycleStart <= _startCycle)
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_cycleStart = _endCycle - 1;
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g_system->updateScreen();
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g_system->delayMillis(10);
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}
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}
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void Screen::flashPalette(int count) {
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warning("TODO: Implement flashPalette");
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}
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void Screen::addDirtyRect(const Common::Rect &r) {
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_dirtyRects.push_back(r);
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assert(r.isValidRect() && r.width() > 0 && r.height() > 0);
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}
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void Screen::mergeDirtyRects() {
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Common::List<Common::Rect>::iterator rOuter, rInner;
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// Ensure dirty rect list has at least two entries
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rOuter = _dirtyRects.begin();
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for (int i = 0; i < 2; ++i, ++rOuter) {
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if (rOuter == _dirtyRects.end())
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return;
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}
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// Process the dirty rect list to find any rects to merge
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for (rOuter = _dirtyRects.begin(); rOuter != _dirtyRects.end(); ++rOuter) {
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rInner = rOuter;
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while (++rInner != _dirtyRects.end()) {
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if ((*rOuter).intersects(*rInner)) {
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// these two rectangles overlap or
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// are next to each other - merge them
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unionRectangle(*rOuter, *rOuter, *rInner);
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// remove the inner rect from the list
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_dirtyRects.erase(rInner);
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// move back to beginning of list
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rInner = rOuter;
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}
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}
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}
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}
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bool Screen::unionRectangle(Common::Rect &destRect, const Common::Rect &src1, const Common::Rect &src2) {
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destRect = src1;
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destRect.extend(src2);
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return !destRect.isEmpty();
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}
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} // End of namespace Access
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