scummvm/engines/access/screen.cpp
Willem Jan Palenstijn 6ec9c81b57 Merge branch 'master' into mm
Conflicts:
	engines/access/access.cpp
	engines/access/asurface.h
	engines/access/bubble_box.cpp
	engines/access/bubble_box.h
	engines/access/martian/martian_game.cpp
	engines/access/player.cpp
	engines/access/player.h
	engines/access/resources.cpp
	engines/access/screen.cpp
	engines/access/screen.h
	engines/access/sound.cpp
	engines/access/sound.h
2015-07-22 22:43:42 +02:00

389 lines
10 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#include "common/algorithm.h"
#include "common/endian.h"
#include "common/rect.h"
#include "common/textconsole.h"
#include "common/system.h"
#include "graphics/palette.h"
#include "access/access.h"
#include "access/screen.h"
#include "access/resources.h"
namespace Access {
#define VGA_COLOR_TRANS(x) ((x) * 255 / 63)
Screen::Screen(AccessEngine *vm) : _vm(vm) {
create(320, 200);
Common::fill(&_tempPalette[0], &_tempPalette[PALETTE_SIZE], 0);
Common::fill(&_manPal[0], &_manPal[0x60], 0);
Common::fill(&_scaleTable1[0], &_scaleTable1[256], 0);
Common::fill(&_scaleTable2[0], &_scaleTable2[256], 0);
_savedPaletteCount = 0;
if (_vm->isCD())
_vesaMode = 0;
else
_vesaMode = 1;
_vesaCurrentWin = 0;
_currentPanel = 0;
_hideFlag = true;
_startColor = _numColors = 0;
_windowXAdd = _windowYAdd = 0;
_screenYOff = 0;
_screenChangeFlag = false;
_bufferBytesWide = _vWindowBytesWide = this->w;
_vWindowLinesTall = this->h;
_vWindowWidth = _vWindowHeight = 0;
_clipWidth = _vWindowBytesWide - 1;
_clipHeight = _vWindowLinesTall - 1;
_startCycle = 0;
_cycleStart = 0;
_endCycle = 0;
}
void Screen::clearScreen() {
clearBuffer();
if (_vesaMode)
_vm->_clearSummaryFlag = true;
addDirtyRect(Common::Rect(0, 0, this->w, this->h));
}
void Screen::setDisplayScan() {
_clipWidth = this->w - 1;
_clipHeight = this->h - 1;
_windowXAdd = _windowYAdd = 0;
_vm->_scrollX = _vm->_scrollY = 0;
_vm->_scrollCol = _vm->_scrollRow = 0;
_bufferStart.x = _bufferStart.y = 0;
_screenYOff = 0;
}
void Screen::setPanel(int num) {
assert(num < 4);
_currentPanel = num;
_msVirtualOffset = _virtualOffsetsTable[num];
}
void Screen::updateScreen() {
// Merge the dirty rects
mergeDirtyRects();
// Loop through copying dirty areas to the physical screen
Common::List<Common::Rect>::iterator i;
for (i = _dirtyRects.begin(); i != _dirtyRects.end(); ++i) {
const Common::Rect &r = *i;
const byte *srcP = (const byte *)getBasePtr(r.left, r.top);
g_system->copyRectToScreen(srcP, this->pitch, r.left, r.top,
r.width(), r.height());
}
// Signal the physical screen to update
g_system->updateScreen();
_dirtyRects.clear();
}
void Screen::setInitialPalettte() {
Common::copy(&INITIAL_PALETTE[0], &INITIAL_PALETTE[18 * 3], _rawPalette);
Common::fill(&_rawPalette[18 * 3], &_rawPalette[PALETTE_SIZE], 0);
g_system->getPaletteManager()->setPalette(INITIAL_PALETTE, 0, 18);
}
void Screen::setManPalette() {
Common::copy(_vm->_screen->_manPal, _vm->_screen->_manPal + 0x42, _rawPalette + 672);
}
void Screen::setIconPalette() {
if (_vm->getGameID() == GType_MartianMemorandum) {
Common::copy(Martian::ICON_DATA, Martian::ICON_DATA + 0x1B, _rawPalette + 741);
}
}
void Screen::loadPalette(int fileNum, int subfile) {
Resource *res = _vm->_files->loadFile(fileNum, subfile);
byte *palette = res->data();
Common::copy(palette, palette + (_numColors * 3), &_rawPalette[_startColor * 3]);
delete res;
}
void Screen::setPalette() {
g_system->getPaletteManager()->setPalette(&_rawPalette[0], 0, PALETTE_COUNT);
}
void Screen::loadRawPalette(Common::SeekableReadStream *stream) {
stream->read(&_rawPalette[0], PALETTE_SIZE);
for (byte *p = &_rawPalette[0]; p < &_rawPalette[PALETTE_SIZE]; ++p)
*p = VGA_COLOR_TRANS(*p);
}
void Screen::updatePalette() {
g_system->getPaletteManager()->setPalette(&_tempPalette[0], 0, PALETTE_COUNT);
updateScreen();
}
void Screen::savePalette() {
Common::copy(&_rawPalette[0], &_rawPalette[PALETTE_SIZE],
&_savedPalettes[_savedPaletteCount][0]);
if (++_savedPaletteCount == 2)
_savedPaletteCount = 1;
}
void Screen::restorePalette() {
if (--_savedPaletteCount < 0)
_savedPaletteCount = 0;
Common::copy(&_savedPalettes[_savedPaletteCount][0],
&_savedPalettes[_savedPaletteCount][PALETTE_SIZE], &_rawPalette[0]);
}
void Screen::getPalette(byte *pal) {
g_system->getPaletteManager()->grabPalette(pal, 0, 256);
}
void Screen::forceFadeOut() {
const int FADE_AMOUNT = 2;
bool repeatFlag;
byte *srcP;
int count;
do {
repeatFlag = false;
for (srcP = &_tempPalette[0], count = 0; count < PALETTE_SIZE; ++count, ++srcP) {
int v = *srcP;
if (v) {
repeatFlag = true;
*srcP = MAX(*srcP - FADE_AMOUNT, 0);
}
}
updatePalette();
_vm->_events->pollEventsAndWait();
} while (repeatFlag && !_vm->shouldQuit());
}
void Screen::forceFadeIn() {
Common::fill(&_tempPalette[0], &_tempPalette[PALETTE_SIZE], 0);
const int FADE_AMOUNT = 2;
bool repeatFlag;
do {
repeatFlag = false;
const byte *srcP = &_rawPalette[0];
byte *destP = &_tempPalette[0];
for (int idx = 0; idx < PALETTE_SIZE; ++idx, ++srcP, ++destP) {
if (*destP != *srcP) {
repeatFlag = true;
*destP = MIN((int)*destP + FADE_AMOUNT, (int)*srcP);
}
}
updatePalette();
_vm->_events->pollEventsAndWait();
} while (repeatFlag);
}
void Screen::copyBuffer(const byte *data) {
byte *destP = (byte *)getPixels();
Common::copy(data, data + (h * w), destP);
g_system->copyRectToScreen(destP, w, 0, 0, w, h);
}
void Screen::setBufferScan() {
_clipWidth = _vWindowBytesWide - 1;
_windowXAdd = (320 - _clipWidth) >> 1;
_clipHeight = _vWindowLinesTall - 1;
_windowYAdd = (176 - _clipHeight) >> 1;
}
void Screen::setScaleTable(int scale) {
int total = 0;
for (int idx = 0; idx < 256; ++idx) {
_scaleTable1[idx] = total >> 8;
_scaleTable2[idx] = total & 0xff;
total += scale;
}
}
void Screen::saveScreen() {
_screenSave._clipWidth = _clipWidth;
_screenSave._clipHeight = _clipHeight;
_screenSave._windowXAdd = _windowXAdd;
_screenSave._windowYAdd = _windowYAdd;
_screenSave._scroll.x = _vm->_scrollX;
_screenSave._scroll.y = _vm->_scrollY;
_screenSave._scrollCol = _vm->_scrollCol;
_screenSave._scrollRow = _vm->_scrollRow;
_screenSave._bufferStart.x = _bufferStart.x;
_screenSave._bufferStart.y = _bufferStart.y;
_screenSave._screenYOff = _screenYOff;
}
void Screen::restoreScreen() {
_clipWidth = _screenSave._clipWidth;
_clipHeight = _screenSave._clipHeight;
_windowXAdd = _screenSave._windowXAdd;
_windowYAdd = _screenSave._windowYAdd;
_vm->_scrollX = _screenSave._scroll.x;
_vm->_scrollY = _screenSave._scroll.y;
_vm->_scrollCol = _screenSave._scrollCol;
_vm->_scrollRow = _screenSave._scrollRow;
_bufferStart.x = _screenSave._bufferStart.x;
_bufferStart.y = _screenSave._bufferStart.y;
_screenYOff = _screenSave._screenYOff;
}
void Screen::copyBlock(ASurface *src, const Common::Rect &bounds) {
Common::Rect destBounds = bounds;
destBounds.translate(_windowXAdd, _windowYAdd + _screenYOff);
copyRectToSurface(*src, destBounds.left, destBounds.top, bounds);
addDirtyRect(destBounds);
}
void Screen::restoreBlock() {
if (!_savedBounds.isEmpty())
addDirtyRect(_savedBounds);
ASurface::restoreBlock();
}
void Screen::drawRect() {
addDirtyRect(Common::Rect(_orgX1, _orgY1, _orgX2, _orgY2));
ASurface::drawRect();
}
void Screen::drawBox() {
addDirtyRect(Common::Rect(_orgX1, _orgY1, _orgX2, _orgY2));
ASurface::drawBox();
}
void Screen::transBlitFrom(ASurface *src, const Common::Point &destPos) {
addDirtyRect(Common::Rect(destPos.x, destPos.y, destPos.x + src->w, destPos.y + src->h));
ASurface::transBlitFrom(src, destPos);
}
void Screen::transBlitFrom(ASurface *src, const Common::Rect &bounds) {
addDirtyRect(bounds);
ASurface::transBlitFrom(src, bounds);
}
void Screen::blitFrom(Graphics::Surface &src) {
addDirtyRect(Common::Rect(0, 0, src.w, src.h));
ASurface::blitFrom(src);
}
void Screen::copyBuffer(Graphics::Surface *src) {
addDirtyRect(Common::Rect(0, 0, src->w, src->h));
ASurface::copyBuffer(src);
}
void Screen::setPaletteCycle(int startCycle, int endCycle, int timer) {
_startCycle = _cycleStart = startCycle;
_endCycle = endCycle;
TimerEntry &te = _vm->_timers[6];
te._timer = te._initTm = timer;
te._flag++;
}
void Screen::cyclePaletteForward() {
cyclePaletteBackwards();
}
void Screen::cyclePaletteBackwards() {
if (!_vm->_timers[6]._flag) {
_vm->_timers[6]._flag++;
byte *pStart = &_rawPalette[_cycleStart * 3];
byte *pEnd = &_rawPalette[_endCycle * 3];
for (int idx = _startCycle; idx < _endCycle; ++idx) {
g_system->getPaletteManager()->setPalette(pStart, idx, 1);
pStart += 3;
if (pStart == pEnd)
pStart = &_rawPalette[_cycleStart * 3];
}
if (--_cycleStart <= _startCycle)
_cycleStart = _endCycle - 1;
g_system->updateScreen();
g_system->delayMillis(10);
}
}
void Screen::flashPalette(int count) {
warning("TODO: Implement flashPalette");
}
void Screen::addDirtyRect(const Common::Rect &r) {
_dirtyRects.push_back(r);
assert(r.isValidRect() && r.width() > 0 && r.height() > 0);
}
void Screen::mergeDirtyRects() {
Common::List<Common::Rect>::iterator rOuter, rInner;
// Ensure dirty rect list has at least two entries
rOuter = _dirtyRects.begin();
for (int i = 0; i < 2; ++i, ++rOuter) {
if (rOuter == _dirtyRects.end())
return;
}
// Process the dirty rect list to find any rects to merge
for (rOuter = _dirtyRects.begin(); rOuter != _dirtyRects.end(); ++rOuter) {
rInner = rOuter;
while (++rInner != _dirtyRects.end()) {
if ((*rOuter).intersects(*rInner)) {
// these two rectangles overlap or
// are next to each other - merge them
unionRectangle(*rOuter, *rOuter, *rInner);
// remove the inner rect from the list
_dirtyRects.erase(rInner);
// move back to beginning of list
rInner = rOuter;
}
}
}
}
bool Screen::unionRectangle(Common::Rect &destRect, const Common::Rect &src1, const Common::Rect &src2) {
destRect = src1;
destRect.extend(src2);
return !destRect.isEmpty();
}
} // End of namespace Access