mirror of
https://github.com/libretro/scummvm.git
synced 2024-12-20 08:48:13 +00:00
297d4228d3
svn-id: r34622
934 lines
26 KiB
C++
934 lines
26 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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* $URL$
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* $Id$
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*
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*/
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#include "cruise/cruise_main.h"
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#include "common/savefile.h"
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#include "common/system.h"
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namespace Cruise {
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struct overlayRestoreTemporary {
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int _sBssSize;
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uint8* _pBss;
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int _sNumObj;
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objectParams* _pObj;
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};
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overlayRestoreTemporary ovlRestoreData[90];
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void resetPreload()
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{
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for(unsigned long int i=0; i<64; i++)
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{
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if(strlen(preloadData[i].name))
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{
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if(preloadData[i].ptr)
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{
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free(preloadData[i].ptr);
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preloadData[i].ptr = NULL;
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}
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strcpy(preloadData[i].name, "");
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preloadData[i].nofree = 0;
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}
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}
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}
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void unloadOverlay(const char*name, int overlayNumber)
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{
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releaseOverlay(name);
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strcpy(overlayTable[overlayNumber].overlayName, "");
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overlayTable[overlayNumber].ovlData = NULL;
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overlayTable[overlayNumber].alreadyLoaded = 0;
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}
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void initVars(void)
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{
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closeAllMenu();
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resetFileEntryRange( 0, 257 );
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resetPreload();
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freeCTP();
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freezeCell(&cellHead, -1, -1, -1, -1, -1, 0);
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// TODO: unfreeze anims
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freeObjectList(&cellHead);
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removeAnimation(&actorHead, -1, -1, -1);
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changeScriptParamInList(-1, -1, &procHead, -1, 0);
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removeFinishedScripts(&procHead);
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changeScriptParamInList(-1, -1, &relHead, -1, 0);
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removeFinishedScripts(&relHead);
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for(unsigned long int i=0; i<90; i++)
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{
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if(strlen(overlayTable[i].overlayName) && overlayTable[i].alreadyLoaded)
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{
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unloadOverlay(overlayTable[i].overlayName, i);
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}
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}
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// TODO:
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// stopSound();
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// removeSound();
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closeBase();
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closeCnf();
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initOverlayTable();
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stateID = 0;
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masterScreen = 0;
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freeDisk();
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initVar5[0] = -1;
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initVar5[3] = -1;
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initVar5[6] = -1;
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initVar5[9] = -1;
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for (unsigned long int i = 0; i < 8; i++) {
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menuTable[i] = NULL;
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}
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for (unsigned long int i = 0; i < 2000; i++) {
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globalVars[i] = 0;
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}
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for (unsigned long int i = 0; i < 8; i++) {
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backgroundTable[i].name[0] = 0;
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}
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for (unsigned long int i = 0; i < 257; i++) {
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filesDatabase[i].subData.ptr = NULL;
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filesDatabase[i].subData.ptrMask = NULL;
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}
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initBigVar3();
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resetPtr2(&procHead);
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resetPtr2(&relHead);
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resetPtr(&cellHead);
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resetActorPtr(&actorHead);
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resetBackgroundIncrustList(&backgroundIncrustHead);
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vblLimit = 0;
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remdo = 0;
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songLoaded = 0;
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songPlayed = 0;
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songLoop = 1;
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activeMouse = 0;
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userEnabled = 1;
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dialogueEnabled = 0;
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dialogueOvl = 0;
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dialogueObj = 0;
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userDelay = 0;
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sysKey = -1;
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sysX = 0;
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sysY = 0;
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automoveInc = 0;
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automoveMax = 0;
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displayOn = true;
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// here used to init clip
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isMessage = 0;
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fadeFlag = 0;
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playMusic = 0;
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playMusic2 = 0;
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automaticMode = 0;
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// video param (vga and mcga mode)
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titleColor = 2;
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itemColor = 1;
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selectColor = 3;
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subColor = 5;
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//
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narratorOvl = 0;
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narratorIdx = 0;
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aniX = 0;
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aniY = 0;
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animationStart = false;
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selectDown = 0;
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menuDown = 0;
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buttonDown = 0;
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var41 = 0;
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entrerMenuJoueur = 0;
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PCFadeFlag = 0;
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}
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void saveOverlay(Common::OutSaveFile& currentSaveFile) {
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for (int i = 1; i < numOfLoadedOverlay; i++) {
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if(overlayTable[i].alreadyLoaded) {
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ovlDataStruct* ovlData = overlayTable[i].ovlData;
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// save BSS
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currentSaveFile.writeSint16LE(ovlData->sizeOfData4);
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if(ovlData->sizeOfData4)
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currentSaveFile.write(ovlData->data4Ptr, ovlData->sizeOfData4);
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// save variables
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currentSaveFile.writeSint16LE(ovlData->size9);
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for(int j=0; j<ovlData->size9; j++) {
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currentSaveFile.writeSint16LE(ovlData->arrayObjVar[j].X);
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currentSaveFile.writeSint16LE(ovlData->arrayObjVar[j].Y);
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currentSaveFile.writeSint16LE(ovlData->arrayObjVar[j].Z);
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currentSaveFile.writeSint16LE(ovlData->arrayObjVar[j].frame);
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currentSaveFile.writeSint16LE(ovlData->arrayObjVar[j].scale);
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currentSaveFile.writeSint16LE(ovlData->arrayObjVar[j].state);
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}
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}
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}
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}
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void loadSavegameDataSub1(Common::InSaveFile& currentSaveFile) {
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for (int i = 1; i < numOfLoadedOverlay; i++) {
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ovlRestoreData[i]._sBssSize = ovlRestoreData[i]._sNumObj = 0;
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ovlRestoreData[i]._pBss = NULL;
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ovlRestoreData[i]._pObj = NULL;
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if (overlayTable[i].alreadyLoaded) {
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ovlRestoreData[i]._sBssSize = currentSaveFile.readSint16LE();
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if (ovlRestoreData[i]._sBssSize) {
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ovlRestoreData[i]._pBss = (uint8 *) mallocAndZero(ovlRestoreData[i]._sBssSize);
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ASSERT(ovlRestoreData[i]._pBss);
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currentSaveFile.read(ovlRestoreData[i]._pBss, ovlRestoreData[i]._sBssSize);
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}
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ovlRestoreData[i]._sNumObj = currentSaveFile.readSint16LE();
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if (ovlRestoreData[i]._sNumObj) {
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ovlRestoreData[i]._pObj = (objectParams *) mallocAndZero(ovlRestoreData[i]._sNumObj * sizeof(objectParams));
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ASSERT(ovlRestoreData[i]._pObj);
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for(int j=0; j<ovlRestoreData[i]._sNumObj; j++)
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{
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ovlRestoreData[i]._pObj[j].X = currentSaveFile.readSint16LE();
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ovlRestoreData[i]._pObj[j].Y = currentSaveFile.readSint16LE();
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ovlRestoreData[i]._pObj[j].Z = currentSaveFile.readSint16LE();
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ovlRestoreData[i]._pObj[j].frame = currentSaveFile.readSint16LE();
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ovlRestoreData[i]._pObj[j].scale = currentSaveFile.readSint16LE();
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ovlRestoreData[i]._pObj[j].state = currentSaveFile.readSint16LE();
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}
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}
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}
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}
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}
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void saveScript(Common::OutSaveFile& currentSaveFile, scriptInstanceStruct *entry) {
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int count = 0;
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scriptInstanceStruct* pCurrent = entry->nextScriptPtr;
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while( pCurrent ) {
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count ++;
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pCurrent = pCurrent->nextScriptPtr;
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}
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currentSaveFile.writeSint16LE(count);
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pCurrent = entry->nextScriptPtr;
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while( pCurrent ) {
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char dummy[4] = { 0, 0, 0, 0 };
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currentSaveFile.write(dummy, 2);
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currentSaveFile.writeSint16LE(pCurrent->ccr);
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currentSaveFile.writeSint16LE(pCurrent->var4);
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currentSaveFile.write(dummy, 4);
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currentSaveFile.writeSint16LE(pCurrent->varA);
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currentSaveFile.writeSint16LE(pCurrent->scriptNumber);
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currentSaveFile.writeSint16LE(pCurrent->overlayNumber);
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currentSaveFile.writeSint16LE(pCurrent->sysKey);
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currentSaveFile.writeSint16LE(pCurrent->freeze);
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currentSaveFile.writeSint16LE(pCurrent->type);
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currentSaveFile.writeSint16LE(pCurrent->var16);
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currentSaveFile.writeSint16LE(pCurrent->var18);
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currentSaveFile.writeSint16LE(pCurrent->var1A);
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currentSaveFile.writeSint16LE(pCurrent->varA);
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if (pCurrent->varA) {
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currentSaveFile.write(pCurrent->var6, pCurrent->varA);
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}
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pCurrent = pCurrent->nextScriptPtr;
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}
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}
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void loadScriptsFromSave(Common::InSaveFile& currentSaveFile, scriptInstanceStruct *entry) {
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short int numScripts;
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int i;
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numScripts = currentSaveFile.readSint16LE();
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for (i = 0; i < numScripts; i++) {
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scriptInstanceStruct *ptr = (scriptInstanceStruct *)mallocAndZero(sizeof(scriptInstanceStruct));
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currentSaveFile.skip(2);
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ptr->ccr = currentSaveFile.readSint16LE();
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ptr->var4 = currentSaveFile.readSint16LE();
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currentSaveFile.skip(4);
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ptr->varA = currentSaveFile.readSint16LE();
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ptr->scriptNumber = currentSaveFile.readSint16LE();
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ptr->overlayNumber = currentSaveFile.readSint16LE();
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ptr->sysKey = currentSaveFile.readSint16LE();
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ptr->freeze = currentSaveFile.readSint16LE();
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ptr->type = (scriptTypeEnum)currentSaveFile.readSint16LE();
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ptr->var16 = currentSaveFile.readSint16LE();
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ptr->var18 = currentSaveFile.readSint16LE();
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ptr->var1A = currentSaveFile.readSint16LE();
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ptr->varA = currentSaveFile.readUint16LE();
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if (ptr->varA) {
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ptr->var6 = (uint8 *) mallocAndZero(ptr->varA);
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currentSaveFile.read(ptr->var6, ptr->varA);
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}
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ptr->nextScriptPtr = 0;
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entry->nextScriptPtr = ptr;
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entry = ptr;
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}
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}
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void saveAnim(Common::OutSaveFile& currentSaveFile) {
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int count = 0;
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actorStruct *ptr = actorHead.next;
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while(ptr) {
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count ++;
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ptr = ptr->next;
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}
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currentSaveFile.writeSint16LE(count);
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ptr = actorHead.next;
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while(ptr) {
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char dummy[2] = {0, 0};
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currentSaveFile.write(dummy, 2);
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currentSaveFile.write(dummy, 2);
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currentSaveFile.writeSint16LE(ptr->idx);
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currentSaveFile.writeSint16LE(ptr->type);
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currentSaveFile.writeSint16LE(ptr->overlayNumber);
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currentSaveFile.writeSint16LE(ptr->x_dest);
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currentSaveFile.writeSint16LE(ptr->y_dest);
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currentSaveFile.writeSint16LE(ptr->x);
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currentSaveFile.writeSint16LE(ptr->y);
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currentSaveFile.writeSint16LE(ptr->startDirection);
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currentSaveFile.writeSint16LE(ptr->nextDirection);
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currentSaveFile.writeSint16LE(ptr->endDirection);
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currentSaveFile.writeSint16LE(ptr->stepX);
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currentSaveFile.writeSint16LE(ptr->stepY);
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currentSaveFile.writeSint16LE(ptr->pathId);
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currentSaveFile.writeSint16LE(ptr->phase);
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currentSaveFile.writeSint16LE(ptr->counter);
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currentSaveFile.writeSint16LE(ptr->poly);
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currentSaveFile.writeSint16LE(ptr->flag);
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currentSaveFile.writeSint16LE(ptr->start);
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currentSaveFile.writeSint16LE(ptr->freeze);
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ptr = ptr->next;
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}
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}
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void loadSavegameActor(Common::InSaveFile& currentSaveFile) {
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short int numEntry;
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actorStruct *ptr;
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int i;
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numEntry = currentSaveFile.readSint16LE();
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ptr = &actorHead;
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for (i = 0; i < numEntry; i++) {
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actorStruct *current = (actorStruct *) mallocAndZero(sizeof(actorStruct));
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currentSaveFile.skip(2);
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currentSaveFile.skip(2);
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current->idx = currentSaveFile.readSint16LE();
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current->type = currentSaveFile.readSint16LE();
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current->overlayNumber = currentSaveFile.readSint16LE();
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current->x_dest = currentSaveFile.readSint16LE();
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current->y_dest = currentSaveFile.readSint16LE();
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current->x = currentSaveFile.readSint16LE();
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current->y = currentSaveFile.readSint16LE();
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current->startDirection = currentSaveFile.readSint16LE();
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current->nextDirection = currentSaveFile.readSint16LE();
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current->endDirection = currentSaveFile.readSint16LE();
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current->stepX = currentSaveFile.readSint16LE();
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current->stepY = currentSaveFile.readSint16LE();
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current->pathId = currentSaveFile.readSint16LE();
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current->phase = (animPhase)currentSaveFile.readSint16LE();
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current->counter = currentSaveFile.readSint16LE();
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current->poly = currentSaveFile.readSint16LE();
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current->flag = currentSaveFile.readSint16LE();
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current->start = currentSaveFile.readSint16LE();
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current->freeze = currentSaveFile.readSint16LE();
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current->next = NULL;
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ptr->next = current;
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current->prev = actorHead.prev;
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actorHead.prev = current;
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ptr = current->next;
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}
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}
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void saveSong(Common::OutSaveFile& currentSaveFile) {
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if (songLoaded) {
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// TODO: implement
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currentSaveFile.writeByte(0);
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} else {
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currentSaveFile.writeByte(0);
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}
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}
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void loadSavegameDataSub5(Common::InSaveFile& currentSaveFile) {
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if (songLoaded) {
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saveVar1 = currentSaveFile.readByte();
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if (saveVar1) {
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currentSaveFile.read(saveVar2, saveVar1);
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}
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} else {
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saveVar1 = currentSaveFile.readByte();
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}
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}
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void saveCT(Common::OutSaveFile& currentSaveFile) {
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if(polyStruct) {
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currentSaveFile.writeSint32LE(1);
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currentSaveFile.writeSint16LE(numberOfWalkboxes);
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if(numberOfWalkboxes)
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{
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currentSaveFile.write(walkboxColor, numberOfWalkboxes * 2);
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currentSaveFile.write(walkboxState, numberOfWalkboxes * 2);
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}
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for (unsigned long int i = 0; i < 10; i++) {
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if (persoTable[i]) {
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currentSaveFile.writeSint32LE(1);
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assert(sizeof(persoStruct) == 0x6AA);
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currentSaveFile.write(persoTable[i], 0x6AA);
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} else {
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currentSaveFile.writeSint32LE(0);
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}
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}
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}
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else {
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currentSaveFile.writeSint32LE(0);
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}
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}
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void loadSavegameDataSub6(Common::InSaveFile& currentSaveFile) {
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int32 var;
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var = currentSaveFile.readUint32BE();
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if (var) {
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int i;
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numberOfWalkboxes = currentSaveFile.readUint16LE();
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if (numberOfWalkboxes) {
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currentSaveFile.read(walkboxColor, numberOfWalkboxes * 2);
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currentSaveFile.read(walkboxState, numberOfWalkboxes * 2);
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}
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for (i = 0; i < 10; i++) {
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persoTable[i] = (persoStruct*)currentSaveFile.readSint32LE();
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if (persoTable[i]) {
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assert(sizeof(persoStruct) == 0x6AA);
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persoTable[i] = (persoStruct *)mallocAndZero(sizeof(persoStruct));
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currentSaveFile.read(persoTable[i], 0x6AA);
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}
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}
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}
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}
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int saveSavegameData(int saveGameIdx) {
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char buffer[256];
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sprintf(buffer, "CR.%d", saveGameIdx);
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Common::SaveFileManager *saveMan = g_system->getSavefileManager();
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Common::OutSaveFile *currentSaveFile;
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currentSaveFile = saveMan->openForSaving(buffer);
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char saveIdentBuffer[6];
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strcpy(saveIdentBuffer, "SAVPC");
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currentSaveFile->write(saveIdentBuffer, 6);
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currentSaveFile->writeSint16LE(songLoaded);
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currentSaveFile->writeSint16LE(songPlayed);
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currentSaveFile->writeSint16LE(songLoop);
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currentSaveFile->writeSint16LE(activeMouse);
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currentSaveFile->writeSint16LE(userEnabled);
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currentSaveFile->writeSint16LE(dialogueEnabled);
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currentSaveFile->writeSint16LE(dialogueOvl);
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currentSaveFile->writeSint16LE(dialogueObj);
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currentSaveFile->writeSint16LE(userDelay);
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currentSaveFile->writeSint16LE(sysKey);
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currentSaveFile->writeSint16LE(sysX);
|
|
currentSaveFile->writeSint16LE(sysY);
|
|
currentSaveFile->writeSint16LE(automoveInc);
|
|
currentSaveFile->writeSint16LE(automoveMax);
|
|
currentSaveFile->writeSint16LE(displayOn);
|
|
currentSaveFile->writeSint16LE(isMessage);
|
|
currentSaveFile->writeSint16LE(fadeFlag);
|
|
currentSaveFile->writeSint16LE(playMusic);
|
|
currentSaveFile->writeSint16LE(playMusic2);
|
|
currentSaveFile->writeSint16LE(automaticMode);
|
|
currentSaveFile->writeSint16LE(titleColor);
|
|
currentSaveFile->writeSint16LE(itemColor);
|
|
currentSaveFile->writeSint16LE(selectColor);
|
|
currentSaveFile->writeSint16LE(subColor);
|
|
currentSaveFile->writeSint16LE(narratorOvl);
|
|
currentSaveFile->writeSint16LE(narratorIdx);
|
|
currentSaveFile->writeSint16LE(aniX);
|
|
currentSaveFile->writeSint16LE(aniY);
|
|
|
|
if(animationStart)
|
|
currentSaveFile->writeSint16LE(1);
|
|
else
|
|
currentSaveFile->writeSint16LE(0);
|
|
|
|
currentSaveFile->writeSint16LE(masterScreen);
|
|
currentSaveFile->writeSint16LE(switchPal);
|
|
currentSaveFile->writeSint16LE(scroll);
|
|
currentSaveFile->writeSint16LE(fadeFlag);
|
|
currentSaveFile->writeSint16LE(doFade);
|
|
currentSaveFile->writeSint16LE(numOfLoadedOverlay);
|
|
currentSaveFile->writeSint16LE(stateID);
|
|
currentSaveFile->writeSint16LE(fontFileIndex);
|
|
currentSaveFile->writeSint16LE(currentActiveMenu);
|
|
currentSaveFile->writeSint16LE(userWait);
|
|
currentSaveFile->writeSint16LE(autoOvl);
|
|
currentSaveFile->writeSint16LE(autoMsg);
|
|
currentSaveFile->writeSint16LE(autoTrack);
|
|
currentSaveFile->writeSint16LE(var39);
|
|
currentSaveFile->writeSint16LE(var42);
|
|
currentSaveFile->writeSint16LE(var45);
|
|
currentSaveFile->writeSint16LE(var46);
|
|
currentSaveFile->writeSint16LE(var47);
|
|
currentSaveFile->writeSint16LE(var48);
|
|
currentSaveFile->writeSint16LE(flagCt);
|
|
currentSaveFile->writeSint16LE(var41);
|
|
currentSaveFile->writeSint16LE(entrerMenuJoueur);
|
|
|
|
currentSaveFile->write(newPal, sizeof(int16) * NBCOLORS);
|
|
currentSaveFile->write(workpal, sizeof(int16) * NBCOLORS);
|
|
|
|
currentSaveFile->write(musicName, 15);
|
|
|
|
const char dummy[6] = { 0, 0, 0, 0, 0, 0 };
|
|
currentSaveFile->write(dummy, 6);
|
|
|
|
currentSaveFile->write(currentCtpName, 40);
|
|
|
|
// restore backgroundTable
|
|
for(int i=0; i<8; i++)
|
|
{
|
|
currentSaveFile->write(backgroundTable[i].name, 9);
|
|
currentSaveFile->write(backgroundTable[i].extention, 6);
|
|
}
|
|
|
|
currentSaveFile->write(palScreen, sizeof(int16) * NBCOLORS * NBSCREENS);
|
|
currentSaveFile->write(initVar5, 24);
|
|
currentSaveFile->write(globalVars, stateID * 2); // ok
|
|
for(int i=0; i<257; i++)
|
|
{
|
|
currentSaveFile->writeUint16LE(filesDatabase[i].widthInColumn);
|
|
currentSaveFile->writeUint16LE(filesDatabase[i].width);
|
|
currentSaveFile->writeUint16LE(filesDatabase[i].resType);
|
|
currentSaveFile->writeUint16LE(filesDatabase[i].height);
|
|
if(filesDatabase[i].subData.ptr) {
|
|
currentSaveFile->writeUint32LE(1);
|
|
} else {
|
|
currentSaveFile->writeUint32LE(0);
|
|
}
|
|
currentSaveFile->writeUint16LE(filesDatabase[i].subData.index);
|
|
currentSaveFile->write(filesDatabase[i].subData.name, 13);
|
|
currentSaveFile->write(dummy, 1);
|
|
currentSaveFile->writeUint16LE(filesDatabase[i].subData.transparency);
|
|
if(filesDatabase[i].subData.ptrMask) {
|
|
currentSaveFile->writeUint32LE(1);
|
|
} else {
|
|
currentSaveFile->writeUint32LE(0);
|
|
}
|
|
currentSaveFile->writeByte(filesDatabase[i].subData.resourceType);
|
|
currentSaveFile->write(dummy, 1);
|
|
currentSaveFile->writeUint16LE(filesDatabase[i].subData.compression);
|
|
}
|
|
|
|
for(int i=0; i<numOfLoadedOverlay; i++)
|
|
{
|
|
currentSaveFile->write(overlayTable[i].overlayName, 13);
|
|
currentSaveFile->write(dummy, 1);
|
|
currentSaveFile->write(dummy, 4);
|
|
currentSaveFile->writeUint16LE(overlayTable[i].alreadyLoaded);
|
|
currentSaveFile->writeUint16LE(overlayTable[i].state);
|
|
currentSaveFile->write(dummy, 4);
|
|
currentSaveFile->write(dummy, 4);
|
|
currentSaveFile->write(dummy, 4);
|
|
currentSaveFile->write(dummy, 4);
|
|
currentSaveFile->writeUint16LE(overlayTable[i].executeScripts);
|
|
}
|
|
|
|
for(int i=0; i<64; i++)
|
|
{
|
|
currentSaveFile->write(preloadData[i].name, 15);
|
|
currentSaveFile->write(dummy, 1);
|
|
currentSaveFile->writeUint32LE(preloadData[i].size);
|
|
currentSaveFile->writeUint32LE(preloadData[i].sourceSize);
|
|
currentSaveFile->write(dummy, 4);
|
|
currentSaveFile->writeUint16LE(preloadData[i].nofree);
|
|
currentSaveFile->writeUint16LE(preloadData[i].protect);
|
|
currentSaveFile->writeUint16LE(preloadData[i].ovl);
|
|
}
|
|
|
|
saveOverlay(*currentSaveFile);
|
|
saveScript(*currentSaveFile, &procHead);
|
|
saveScript(*currentSaveFile, &relHead);
|
|
saveCell(*currentSaveFile);
|
|
saveIncrust(*currentSaveFile);
|
|
saveAnim(*currentSaveFile);
|
|
saveSong(*currentSaveFile);
|
|
saveCT(*currentSaveFile);
|
|
|
|
currentSaveFile->finalize();
|
|
delete currentSaveFile;
|
|
return 0;
|
|
}
|
|
|
|
int loadSavegameData(int saveGameIdx) {
|
|
char buffer[256];
|
|
char saveIdentBuffer[6];
|
|
int lowMemorySave;
|
|
cellStruct *currentcellHead;
|
|
|
|
sprintf(buffer, "CR.%d", saveGameIdx);
|
|
|
|
Common::SaveFileManager *saveMan = g_system->getSavefileManager();
|
|
Common::InSaveFile *currentSaveFile;
|
|
currentSaveFile = saveMan->openForLoading(buffer);
|
|
|
|
if (currentSaveFile == NULL) {
|
|
printInfoBlackBox("Savegame not found...");
|
|
waitForPlayerInput();
|
|
return (-1);
|
|
}
|
|
|
|
printInfoBlackBox("Loading in progress...");
|
|
|
|
currentSaveFile->read(saveIdentBuffer, 6);
|
|
|
|
if (strcmp(saveIdentBuffer, "SAVPC")) {
|
|
delete currentSaveFile;
|
|
return (-1);
|
|
}
|
|
initVars();
|
|
|
|
songLoaded = currentSaveFile->readSint16LE();
|
|
songPlayed = currentSaveFile->readSint16LE();
|
|
songLoop = currentSaveFile->readSint16LE();
|
|
activeMouse = currentSaveFile->readSint16LE();
|
|
userEnabled = currentSaveFile->readSint16LE();
|
|
dialogueEnabled = currentSaveFile->readSint16LE();
|
|
|
|
dialogueOvl = currentSaveFile->readSint16LE();
|
|
dialogueObj = currentSaveFile->readSint16LE();
|
|
userDelay = currentSaveFile->readSint16LE();
|
|
sysKey = currentSaveFile->readSint16LE();
|
|
sysX = currentSaveFile->readSint16LE();
|
|
sysY = currentSaveFile->readSint16LE();
|
|
automoveInc = currentSaveFile->readSint16LE();
|
|
automoveMax = currentSaveFile->readSint16LE();
|
|
displayOn = currentSaveFile->readSint16LE();
|
|
isMessage = currentSaveFile->readSint16LE();
|
|
fadeFlag = currentSaveFile->readSint16LE();
|
|
playMusic = currentSaveFile->readSint16LE();
|
|
playMusic2 = currentSaveFile->readSint16LE();
|
|
automaticMode = currentSaveFile->readSint16LE();
|
|
|
|
// video param (not loaded in EGA mode)
|
|
|
|
titleColor = currentSaveFile->readSint16LE();
|
|
itemColor = currentSaveFile->readSint16LE();
|
|
selectColor = currentSaveFile->readSint16LE();
|
|
subColor = currentSaveFile->readSint16LE();
|
|
|
|
//
|
|
|
|
narratorOvl = currentSaveFile->readSint16LE();
|
|
narratorIdx = currentSaveFile->readSint16LE();
|
|
aniX = currentSaveFile->readSint16LE();
|
|
aniY = currentSaveFile->readSint16LE();
|
|
|
|
if(currentSaveFile->readSint16LE()) // cast to bool
|
|
animationStart = true;
|
|
else
|
|
animationStart = false;
|
|
|
|
masterScreen = currentSaveFile->readSint16LE();
|
|
switchPal = currentSaveFile->readSint16LE();
|
|
scroll = currentSaveFile->readSint16LE();
|
|
fadeFlag = currentSaveFile->readSint16LE();
|
|
doFade = currentSaveFile->readSint16LE();
|
|
numOfLoadedOverlay = currentSaveFile->readSint16LE();
|
|
stateID = currentSaveFile->readSint16LE();
|
|
fontFileIndex = currentSaveFile->readSint16LE();
|
|
currentActiveMenu = currentSaveFile->readSint16LE();
|
|
userWait = currentSaveFile->readSint16LE();
|
|
autoOvl = currentSaveFile->readSint16LE();
|
|
autoMsg = currentSaveFile->readSint16LE();
|
|
autoTrack = currentSaveFile->readSint16LE();
|
|
var39 = currentSaveFile->readSint16LE();
|
|
var42 = currentSaveFile->readSint16LE();
|
|
var45 = currentSaveFile->readSint16LE();
|
|
var46 = currentSaveFile->readSint16LE();
|
|
var47 = currentSaveFile->readSint16LE();
|
|
var48 = currentSaveFile->readSint16LE();
|
|
flagCt = currentSaveFile->readSint16LE();
|
|
var41 = currentSaveFile->readSint16LE();
|
|
entrerMenuJoueur = currentSaveFile->readSint16LE();
|
|
|
|
currentSaveFile->read(newPal, sizeof(int16) * NBCOLORS);
|
|
currentSaveFile->read(newPal, sizeof(int16) * NBCOLORS);
|
|
|
|
// here code seems bogus... this should read music name and it may be a buffer overrun
|
|
currentSaveFile->skip(21);
|
|
|
|
currentSaveFile->read(currentCtpName, 40);
|
|
|
|
// restore backgroundTable
|
|
for(int i=0; i<8; i++)
|
|
{
|
|
currentSaveFile->read(backgroundTable[i].name, 9);
|
|
currentSaveFile->read(backgroundTable[i].extention, 6);
|
|
}
|
|
|
|
currentSaveFile->read(palScreen, sizeof(int16) * NBCOLORS * NBSCREENS);
|
|
currentSaveFile->read(initVar5, 24);
|
|
currentSaveFile->read(globalVars, stateID * 2); // ok
|
|
for(int i=0; i<257; i++)
|
|
{
|
|
filesDatabase[i].widthInColumn = currentSaveFile->readUint16LE();
|
|
filesDatabase[i].width = currentSaveFile->readUint16LE();
|
|
filesDatabase[i].resType = currentSaveFile->readUint16LE();
|
|
filesDatabase[i].height = currentSaveFile->readUint16LE();
|
|
filesDatabase[i].subData.ptr = (uint8*)currentSaveFile->readSint32LE();
|
|
filesDatabase[i].subData.index = currentSaveFile->readSint16LE();
|
|
currentSaveFile->read(filesDatabase[i].subData.name, 13);
|
|
currentSaveFile->skip(1);
|
|
filesDatabase[i].subData.transparency = currentSaveFile->readSint16LE();
|
|
filesDatabase[i].subData.ptrMask = (uint8*)currentSaveFile->readSint32LE();
|
|
filesDatabase[i].subData.resourceType = currentSaveFile->readByte();
|
|
currentSaveFile->skip(1);
|
|
filesDatabase[i].subData.compression = currentSaveFile->readSint16LE();
|
|
}
|
|
|
|
for(int i=0; i<numOfLoadedOverlay; i++)
|
|
{
|
|
currentSaveFile->read(overlayTable[i].overlayName, 13);
|
|
currentSaveFile->skip(1);
|
|
currentSaveFile->skip(4);
|
|
overlayTable[i].alreadyLoaded = currentSaveFile->readSint16LE();
|
|
overlayTable[i].state = currentSaveFile->readSint16LE();
|
|
currentSaveFile->skip(4);
|
|
currentSaveFile->skip(4);
|
|
currentSaveFile->skip(4);
|
|
currentSaveFile->skip(4);
|
|
overlayTable[i].executeScripts = currentSaveFile->readSint16LE();
|
|
}
|
|
|
|
for(int i=0; i<64; i++)
|
|
{
|
|
currentSaveFile->read(preloadData[i].name, 15);
|
|
currentSaveFile->skip(1);
|
|
preloadData[i].size = currentSaveFile->readSint32LE();
|
|
preloadData[i].sourceSize = currentSaveFile->readSint32LE();
|
|
currentSaveFile->skip(4);
|
|
preloadData[i].nofree = currentSaveFile->readSint16LE();
|
|
preloadData[i].protect = currentSaveFile->readSint16LE();
|
|
preloadData[i].ovl = currentSaveFile->readSint16LE();
|
|
}
|
|
|
|
loadSavegameDataSub1(*currentSaveFile);
|
|
loadScriptsFromSave(*currentSaveFile, &procHead);
|
|
loadScriptsFromSave(*currentSaveFile, &relHead);
|
|
|
|
loadSavegameDataSub2(*currentSaveFile);
|
|
loadBackgroundIncrustFromSave(*currentSaveFile);
|
|
loadSavegameActor(*currentSaveFile);
|
|
loadSavegameDataSub5(*currentSaveFile);
|
|
loadSavegameDataSub6(*currentSaveFile);
|
|
|
|
delete currentSaveFile;
|
|
|
|
for (int j = 0; j < 64; j++) {
|
|
preloadData[j].ptr = NULL;
|
|
}
|
|
|
|
for (int j = 1; j < numOfLoadedOverlay; j++) {
|
|
if (overlayTable[j].alreadyLoaded) {
|
|
overlayTable[j].alreadyLoaded = 0;
|
|
loadOverlay(overlayTable[j].overlayName);
|
|
|
|
if (overlayTable[j].alreadyLoaded) {
|
|
ovlDataStruct *ovlData = overlayTable[j].ovlData;
|
|
|
|
// overlay BSS
|
|
|
|
if (ovlRestoreData[j]._sBssSize) {
|
|
if (ovlData->data4Ptr) {
|
|
free(ovlData->data4Ptr);
|
|
}
|
|
|
|
ovlData->data4Ptr = ovlRestoreData[j]._pBss;
|
|
ovlData->sizeOfData4 = ovlRestoreData[j]._sBssSize;
|
|
}
|
|
|
|
// overlay object data
|
|
|
|
if (ovlRestoreData[j]._sNumObj) {
|
|
if (ovlData->arrayObjVar) {
|
|
free(ovlData->arrayObjVar);
|
|
}
|
|
|
|
ovlData->arrayObjVar = ovlRestoreData[j]._pObj;
|
|
ovlData->size9 = ovlRestoreData[j]._sNumObj;
|
|
}
|
|
|
|
}
|
|
}
|
|
}
|
|
|
|
updateAllScriptsImports();
|
|
|
|
lastAni[0] = 0;
|
|
|
|
lowMemorySave = lowMemory;
|
|
|
|
for (int i = 0; i < 257; i++) {
|
|
if (filesDatabase[i].subData.ptr) {
|
|
int j;
|
|
int k;
|
|
|
|
for (j = i + 1; j < 257 && filesDatabase[j].subData.ptr && !strcmp(filesDatabase[i].subData.name, filesDatabase[j].subData.name) && (filesDatabase[j].subData.index == (j-i)); j++);
|
|
|
|
for (k = i; k < j; k++) {
|
|
if (filesDatabase[k].subData.ptrMask)
|
|
lowMemory = 0;
|
|
|
|
filesDatabase[k].subData.ptr = NULL;
|
|
filesDatabase[k].subData.ptrMask = NULL;
|
|
}
|
|
|
|
/*if (j < 2) {
|
|
printf("Unsupported mono file load!\n");
|
|
ASSERT(0);
|
|
//loadFileMode1(filesDatabase[j].subData.name,filesDatabase[j].subData.var4);
|
|
} else */{
|
|
loadFileRange(filesDatabase[i].subData.name, filesDatabase[i].subData.index, i, j - i);
|
|
i = j - 1;
|
|
}
|
|
|
|
lowMemory = lowMemorySave;
|
|
}
|
|
}
|
|
|
|
lastAni[0] = 0;
|
|
|
|
currentcellHead = cellHead.next;
|
|
|
|
while (currentcellHead) {
|
|
if (currentcellHead->type == 5) {
|
|
uint8 *ptr = mainProc14(currentcellHead->overlay, currentcellHead->idx);
|
|
|
|
ASSERT(0);
|
|
|
|
if (ptr) {
|
|
ASSERT(0);
|
|
//*(int16*)(currentcellHead->datas+0x2E) = getSprite(ptr,*(int16*)(currentcellHead->datas+0xE));
|
|
} else {
|
|
ASSERT(0);
|
|
//*(int16*)(currentcellHead->datas+0x2E) = 0;
|
|
}
|
|
}
|
|
|
|
currentcellHead = currentcellHead->next;
|
|
}
|
|
|
|
//TODO: here, restart music
|
|
|
|
if (strlen(currentCtpName)) {
|
|
loadCtFromSave = 1;
|
|
initCt(currentCtpName);
|
|
loadCtFromSave = 0;
|
|
}
|
|
//prepareFadeOut();
|
|
//gfxModuleData.gfxFunction8();
|
|
|
|
for (int j = 0; j < 8; j++) {
|
|
if (strlen((char *)backgroundTable[j].name)) {
|
|
loadBackground(backgroundTable[j].name, j);
|
|
}
|
|
}
|
|
|
|
//regenerateBackgroundIncrust(&backgroundIncrustHead);
|
|
|
|
// to finish
|
|
|
|
changeCursor(CURSOR_NORMAL);
|
|
mainDraw(1);
|
|
flipScreen();
|
|
|
|
return (0);
|
|
}
|
|
|
|
} // End of namespace Cruise
|