scummvm/engines/glk/quest/streams.h
2020-02-09 12:43:15 +01:00

88 lines
2.4 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#ifndef GLK_QUEST_STREAMS
#define GLK_QUEST_STREAMS
#include "glk/quest/string.h"
#include "common/memstream.h"
#include "common/stream.h"
namespace Glk {
namespace Quest {
/**
* Write stream wrapper around ScummVM debug calls. Can only handle text being written
*/
class ConsoleStream : public Common::WriteStream {
public:
uint32 write(const void *dataPtr, uint32 dataSize) override;
int32 pos() const override { return 0; }
};
class ostringstream : public Common::MemoryWriteStreamDynamic {
public:
ostringstream() : Common::MemoryWriteStreamDynamic(DisposeAfterUse::YES) {}
String str();
};
class StringStream : public ostringstream {
public:
StringStream &operator>>(String &rhs) {
rhs = str();
return *this;
}
};
/**
* Simple wrapper for managing streams initialization
*/
class Streams {
public:
/**
* Initialization
*/
static void initialize();
/**
* Deinitialization
*/
static void deinitialize();
};
extern ConsoleStream *g_cerr;
extern const char endl;
#define cerr (*g_cerr)
Common::WriteStream &operator<<(Common::WriteStream &, const String &);
Common::WriteStream &operator<<(Common::WriteStream &, const char *);
Common::WriteStream &operator<<(Common::WriteStream &, char);
Common::WriteStream &operator<<(Common::WriteStream &, int);
Common::WriteStream &operator<<(Common::WriteStream &, uint);
Common::WriteStream &operator<<(Common::WriteStream &, size_t);
} // End of namespace Quest
} // End of namespace Glk
#endif