mirror of
https://github.com/libretro/scummvm.git
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279 lines
6.3 KiB
C++
279 lines
6.3 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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*/
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#ifndef HDB_GFX_H
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#define HDB_GFX_H
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#include "graphics/managed_surface.h"
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namespace Common {
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class SineTable;
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class CosineTable;
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}
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namespace HDB {
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#define HDB_FONT "normalprop"
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struct TileLookup {
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const char *filename;
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Tile *tData;
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uint16 skyIndex;
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uint16 animIndex;
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TileLookup() : filename(NULL), tData(NULL), skyIndex(0), animIndex(0) {}
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};
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struct GfxCache {
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char name[32];
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bool status; // false = tileGfx, true = picGfx
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union {
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Tile *tileGfx;
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Picture *picGfx;
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};
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uint32 size;
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int16 loaded;
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GfxCache() : status(false), tileGfx(NULL), size(0), loaded(0) { name[0] = 0; }
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};
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struct FontInfo {
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int type; // 0 = mono, 1 = proportional
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int numChars; // how many characters in font
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int height; // height of entire font
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int kerning; // space between chars
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int leading; // space between lines
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};
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struct CharInfo {
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int16 width; // Character width in pixels
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int32 offset; // From the start of the font charInfo chunk
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};
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class Gfx {
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public:
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Gfx();
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~Gfx();
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Graphics::ManagedSurface _globalSurface;
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void init();
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void save(Common::OutSaveFile *out);
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void loadSaveFile(Common::InSaveFile *in);
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void fillScreen(uint32 color);
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void updateVideo();
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void setPointerState(int value);
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void drawPointer();
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void showPointer(bool status) {
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_showCursor = status;
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}
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bool getPointer() {
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return _showCursor;
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}
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void setFade(bool fadeIn, bool black, int steps);
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void updateFade();
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bool isFadeActive() { return _fadeInfo.active; }
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bool isFadeStaying() { return _fadeInfo.stayFaded; }
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void turnOffFade() { _fadeInfo.active = _fadeInfo.stayFaded = false; }
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void turnOnSnow();
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void turnOffSnow() { _snowInfo.active = false; }
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Picture *loadPic(const char *picName);
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Tile *loadTile(const char *tileName);
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Tile *loadIcon(const char *tileName);
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void setPixel(int x, int y, uint16 color);
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Tile *getTile(int index);
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void cacheTileSequence(int index, int count);
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int getTileIndex(const char *name);
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Picture *getPicture(const char *name);
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void emptyGfxCaches();
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void markTileCacheFreeable();
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void markGfxCacheFreeable();
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// Returns: true->Tile, false->Pic
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bool selectGfxType(const char *name);
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Tile *getTileGfx(const char *name, int32 size);
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Picture *getPicGfx(const char *name, int32 size);
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int isSky(int skyIndex);
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void setSky(int skyIndex);
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void setup3DStars();
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void setup3DStarsLeft();
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void draw3DStars();
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void draw3DStarsLeft();
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void drawSky();
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void drawSnow();
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int animateTile(int tileIndex);
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// Font Functions
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bool loadFont(const char *string);
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void drawText(const char *string);
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void getDimensions(const char *string, int *pixelsWide, int *lines);
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int stringLength(const char *string);
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void centerPrint(const char *string);
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void setTextEdges(int left, int right, int top, int bottom);
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void getTextEdges(int *left, int *right, int *top, int *bottom);
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void setKernLead(int kern, int lead);
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void getKernLead(int *kern, int *lead);
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void setCursor(int x, int y);
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void getCursor(int *x, int *y);
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// Trig Functions
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double getSin(int index);
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double getCos(int index);
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// Bonus star functions
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void turnOnBonusStars(int which);
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void drawBonusStars();
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void drawDebugInfo(Tile *_debugLogo, int fps);
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private:
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int _numTiles;
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TileLookup *_tLookupArray;
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uint16 _skyTiles[kMaxSkies];
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Graphics::ManagedSurface _fadeBuffer1, _fadeBuffer2;
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Common::Array<GfxCache *> *_gfxCache;
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int _currentSky; // 0 if no Sky, 1+ for which Sky to use
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struct {
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bool active;
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bool stayFaded;
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bool isBlack;
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int speed;
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bool isFadeIn;
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int curStep;
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} _fadeInfo;
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#define MAX_SNOW 50 // how many snowflakes onscreen
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#define MAX_SNOW_XV 12
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struct {
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bool active;
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double x[MAX_SNOW];
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double y[MAX_SNOW];
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double yv[MAX_SNOW];
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int xvindex[MAX_SNOW];
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} _snowInfo;
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struct {
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int x, y, speed;
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uint16 color;
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} _stars3D[kNum3DStars];
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struct {
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double x, y, speed;
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uint16 color;
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} _stars3DSlow[kNum3DStars];
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int _tileSkyStars; // Index of sky_stars tile
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int _tileSkyStarsLeft; // Left-scrolling stars, slow
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int _tileSkyClouds; // Index of sky_stars tile
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Picture *_starField[4];
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Picture *_snowflake;
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Picture *_skyClouds;
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struct {
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bool active;
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int starAngle[10];
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Picture *gfx[2];
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uint32 timer;
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int anim, radius;
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double angleSpeed;
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uint32 totalTime;
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} _starsInfo;
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// Cursor
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int _cursorX, _cursorY;
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Picture *_mousePointer[8]; // Gfx for screen pointer (4 Animations)
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int _pointerDisplayable;
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bool _showCursor;
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// Font Data
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FontInfo _fontHeader;
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Common::Array<CharInfo *> _charInfoBlocks;
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Graphics::Surface _fontSurfaces[256];
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uint16 _fontGfx;
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int _eLeft, _eRight, _eTop, _eBottom;
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bool _systemInit;
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Common::SineTable *_sines;
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Common::CosineTable *_cosines;
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};
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class Picture {
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public:
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Picture();
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~Picture();
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Graphics::Surface load(Common::SeekableReadStream *stream);
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int draw(int x, int y);
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int drawMasked(int x, int y, int alpha = 0xff);
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int _width, _height;
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char *getName() { return _name; }
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Graphics::ManagedSurface *getSurface() { return &_surface; }
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private:
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char _name[64];
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Graphics::ManagedSurface _surface;
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};
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class Tile {
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public:
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Tile();
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~Tile();
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Graphics::Surface load(Common::SeekableReadStream *stream);
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int draw(int x, int y);
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int drawMasked(int x, int y, int alpha = 0xff);
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uint32 _flags;
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char *getName() { return _name; }
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private:
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char _name[64];
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Graphics::ManagedSurface _surface;
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};
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} // End of Namespace HDB
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#endif // !HDB_GFX_H
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