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102 lines
2.6 KiB
C++
102 lines
2.6 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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*/
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#include "common/system.h"
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#include "common/debug-channels.h"
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#include "common/debug.h"
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#include "common/error.h"
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#include "engines/util.h"
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#include "macventure/macventure.h"
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namespace MacVenture {
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MacVentureEngine::MacVentureEngine(OSystem *syst, const ADGameDescription *gameDesc) : Engine(syst) {
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_gameDescription = gameDesc;
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_rnd = new Common::RandomSource("macventure");
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_debugger= NULL;
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debug("MacVenture::MacVentureEngine()");
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}
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MacVentureEngine::~MacVentureEngine() {
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debug("MacVenture::~MacVentureEngine()");
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DebugMan.clearAllDebugChannels();
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delete _rnd;
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delete _debugger;
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}
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Common::Error MacVentureEngine::run() {
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debug("MacVenture::MacVentureEngine::init()");
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initGraphics(kScreenWidth, kScreenHeight, true);
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_debugger = new Console(this);
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// Additional setup.
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debug("MacVentureEngine::init");
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_screen.create(kScreenWidth, kScreenHeight, Graphics::PixelFormat::createFormatCLUT8());
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_wm = new Graphics::MacWindowManager();
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_wm->setScreen(&_screen);
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_screen.fillRect(Common::Rect(0, 0, _screen.w, _screen.h), Graphics::kColorWhite);
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Graphics::MacWindow *w = _wm->addWindow(false, true, true);
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w->setDimensions(Common::Rect(100, 100));
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// Your main even loop should be (invoked from) here.
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debug("MacVentureEngine::go: Hello, World!");
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_shouldQuit = false;
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while (!_shouldQuit) {
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processEvents();
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_wm->draw();
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g_system->updateScreen();
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g_system->delayMillis(50);
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}
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return Common::kNoError;
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}
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void MacVentureEngine::processEvents() {
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Common::Event event;
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while (_eventMan->pollEvent(event)) {
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switch (event.type) {
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case Common::EVENT_QUIT:
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_shouldQuit = true;
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break;
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default:
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break;
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}
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}
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}
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} // End of namespace MacVenture
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