mirror of
https://github.com/libretro/scummvm.git
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252 lines
6.9 KiB
C++
252 lines
6.9 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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*/
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#include "xeen/xeen.h"
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#include "xeen/worldofxeen/worldofxeen.h"
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#include "xeen/swordsofxeen/swordsofxeen.h"
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#include "base/plugins.h"
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#include "common/savefile.h"
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#include "engines/advancedDetector.h"
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#include "common/system.h"
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#include "common/translation.h"
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#define MAX_SAVES 99
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namespace Xeen {
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struct XeenGameDescription {
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ADGameDescription desc;
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int gameID;
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uint32 features;
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};
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uint32 XeenEngine::getGameID() const {
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return _gameDescription->gameID;
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}
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uint32 XeenEngine::getSpecificGameId() const {
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uint gameId = g_vm->getGameID();
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if (gameId == GType_WorldOfXeen)
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gameId = _files->_ccNum ? GType_DarkSide : GType_Clouds;
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return gameId;
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}
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uint32 XeenEngine::getGameFeatures() const {
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return _gameDescription->features;
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}
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uint32 XeenEngine::getFeatures() const {
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return _gameDescription->desc.flags;
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}
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Common::Language XeenEngine::getLanguage() const {
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return _gameDescription->desc.language;
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}
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Common::Platform XeenEngine::getPlatform() const {
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return _gameDescription->desc.platform;
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}
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bool XeenEngine::getIsCD() const {
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return getFeatures() & ADGF_CD;
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}
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} // End of namespace Xeen
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static const PlainGameDescriptor XeenGames[] = {
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{ "cloudsofxeen", "Might and Magic IV: Clouds of Xeen" },
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{ "darksideofxeen", "Might and Magic V: Dark Side of Xeen" },
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{ "worldofxeen", "Might and Magic: World of Xeen" },
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{ "swordsofxeen", "Might and Magic: Swords of Xeen" },
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{0, 0}
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};
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#define GAMEOPTION_SHOW_ITEM_COSTS GUIO_GAMEOPTIONS1
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#define GAMEOPTION_DURABLE_ARMOR GUIO_GAMEOPTIONS2
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#include "xeen/detection_tables.h"
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static const ADExtraGuiOptionsMap optionsList[] = {
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{
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GAMEOPTION_SHOW_ITEM_COSTS,
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{
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_s("Show item costs in standard inventory mode"),
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_s("Shows item costs in standard inventory mode, allowing the value of items to be compared"),
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"ShowItemCosts",
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false
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}
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},
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{
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GAMEOPTION_DURABLE_ARMOR,
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{
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_s("More durable armor"),
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_s("Armor won't break until character is at -80HP, rather than merely -10HP"),
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"DurableArmor",
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false
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}
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},
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AD_EXTRA_GUI_OPTIONS_TERMINATOR
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};
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class XeenMetaEngine : public AdvancedMetaEngine {
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public:
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XeenMetaEngine() : AdvancedMetaEngine(Xeen::gameDescriptions, sizeof(Xeen::XeenGameDescription),
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XeenGames, optionsList) {
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_maxScanDepth = 3;
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}
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virtual const char *getEngineId() const {
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return "xeen";
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}
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virtual const char *getName() const {
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return "Xeen";
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}
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virtual const char *getOriginalCopyright() const {
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return "Xeen (C) 1992-1993 New World Computing, Inc.";
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}
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virtual bool hasFeature(MetaEngineFeature f) const;
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virtual bool createInstance(OSystem *syst, Engine **engine, const ADGameDescription *desc) const;
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virtual SaveStateList listSaves(const char *target) const;
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virtual int getMaximumSaveSlot() const;
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virtual void removeSaveState(const char *target, int slot) const;
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SaveStateDescriptor querySaveMetaInfos(const char *target, int slot) const;
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};
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bool XeenMetaEngine::hasFeature(MetaEngineFeature f) const {
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return
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(f == kSupportsListSaves) ||
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(f == kSupportsLoadingDuringStartup) ||
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(f == kSupportsDeleteSave) ||
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(f == kSavesSupportMetaInfo) ||
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(f == kSavesSupportCreationDate) ||
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(f == kSavesSupportPlayTime) ||
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(f == kSavesSupportThumbnail) ||
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(f == kSimpleSavesNames);
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}
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bool Xeen::XeenEngine::hasFeature(EngineFeature f) const {
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return
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(f == kSupportsRTL) ||
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(f == kSupportsLoadingDuringRuntime) ||
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(f == kSupportsSavingDuringRuntime);
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}
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bool XeenMetaEngine::createInstance(OSystem *syst, Engine **engine, const ADGameDescription *desc) const {
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const Xeen::XeenGameDescription *gd = (const Xeen::XeenGameDescription *)desc;
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switch (gd->gameID) {
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case Xeen::GType_Clouds:
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case Xeen::GType_DarkSide:
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case Xeen::GType_WorldOfXeen:
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*engine = new Xeen::WorldOfXeen::WorldOfXeenEngine(syst, gd);
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break;
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case Xeen::GType_Swords:
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*engine = new Xeen::SwordsOfXeen::SwordsOfXeenEngine(syst, gd);
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break;
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default:
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error("Invalid game");
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}
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return true;
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}
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SaveStateList XeenMetaEngine::listSaves(const char *target) const {
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Common::SaveFileManager *saveFileMan = g_system->getSavefileManager();
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Common::StringArray filenames;
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Common::String saveDesc;
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Common::String pattern = Common::String::format("%s.###", target);
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Xeen::XeenSavegameHeader header;
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filenames = saveFileMan->listSavefiles(pattern);
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SaveStateList saveList;
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for (Common::StringArray::const_iterator file = filenames.begin(); file != filenames.end(); ++file) {
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const char *ext = strrchr(file->c_str(), '.');
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int slot = ext ? atoi(ext + 1) : -1;
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if (slot >= 0 && slot <= MAX_SAVES) {
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Common::InSaveFile *in = g_system->getSavefileManager()->openForLoading(*file);
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if (in) {
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if (Xeen::SavesManager::readSavegameHeader(in, header))
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saveList.push_back(SaveStateDescriptor(slot, header._saveName));
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delete in;
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}
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}
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}
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Common::sort(saveList.begin(), saveList.end(), SaveStateDescriptorSlotComparator());
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return saveList;
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}
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int XeenMetaEngine::getMaximumSaveSlot() const {
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return MAX_SAVES;
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}
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void XeenMetaEngine::removeSaveState(const char *target, int slot) const {
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Common::String filename = Common::String::format("%s.%03d", target, slot);
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g_system->getSavefileManager()->removeSavefile(filename);
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}
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SaveStateDescriptor XeenMetaEngine::querySaveMetaInfos(const char *target, int slot) const {
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Common::String filename = Common::String::format("%s.%03d", target, slot);
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Common::InSaveFile *f = g_system->getSavefileManager()->openForLoading(filename);
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if (f) {
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Xeen::XeenSavegameHeader header;
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if (!Xeen::SavesManager::readSavegameHeader(f, header, false)) {
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delete f;
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return SaveStateDescriptor();
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}
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delete f;
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// Create the return descriptor
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SaveStateDescriptor desc(slot, header._saveName);
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desc.setThumbnail(header._thumbnail);
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desc.setSaveDate(header._year, header._month, header._day);
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desc.setSaveTime(header._hour, header._minute);
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desc.setPlayTime(header._totalFrames * GAME_FRAME_TIME);
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return desc;
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}
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return SaveStateDescriptor();
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}
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#if PLUGIN_ENABLED_DYNAMIC(XEEN)
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REGISTER_PLUGIN_DYNAMIC(XEEN, PLUGIN_TYPE_ENGINE, XeenMetaEngine);
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#else
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REGISTER_PLUGIN_STATIC(XEEN, PLUGIN_TYPE_ENGINE, XeenMetaEngine);
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#endif
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