scummvm/engines/ags/engine/ac/global_slider.cpp
2021-12-26 18:48:43 +01:00

54 lines
1.9 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#include "ags/engine/ac/global_slider.h"
#include "ags/shared/ac/common.h"
#include "ags/shared/ac/game_setup_struct.h"
#include "ags/engine/ac/slider.h"
#include "ags/shared/gui/gui_main.h"
#include "ags/shared/gui/gui_slider.h"
namespace AGS3 {
using namespace AGS::Shared;
void SetSliderValue(int guin, int objn, int valn) {
if ((guin < 0) | (guin >= _GP(game).numgui)) quit("!SetSliderValue: invalid GUI number");
if (_GP(guis)[guin].GetControlType(objn) != kGUISlider)
quit("!SetSliderValue: specified control is not a slider");
GUISlider *guisl = (GUISlider *)_GP(guis)[guin].GetControl(objn);
Slider_SetValue(guisl, valn);
}
int GetSliderValue(int guin, int objn) {
if ((guin < 0) | (guin >= _GP(game).numgui)) quit("!GetSliderValue: invalid GUI number");
if (_GP(guis)[guin].GetControlType(objn) != kGUISlider)
quit("!GetSliderValue: specified control is not a slider");
GUISlider *guisl = (GUISlider *)_GP(guis)[guin].GetControl(objn);
return Slider_GetValue(guisl);
}
} // namespace AGS3