mirror of
https://github.com/libretro/scummvm.git
synced 2025-02-13 07:14:59 +00:00
69 lines
2.6 KiB
C++
69 lines
2.6 KiB
C++
/* ScummVM - Graphic Adventure Engine
|
|
*
|
|
* ScummVM is the legal property of its developers, whose names
|
|
* are too numerous to list here. Please refer to the COPYRIGHT
|
|
* file distributed with this source distribution.
|
|
*
|
|
* This program is free software: you can redistribute it and/or modify
|
|
* it under the terms of the GNU General Public License as published by
|
|
* the Free Software Foundation, either version 3 of the License, or
|
|
* (at your option) any later version.
|
|
*
|
|
* This program is distributed in the hope that it will be useful,
|
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
* GNU General Public License for more details.
|
|
*
|
|
* You should have received a copy of the GNU General Public License
|
|
* along with this program. If not, see <http://www.gnu.org/licenses/>.
|
|
*
|
|
*/
|
|
|
|
#include "ags/engine/ac/global_textbox.h"
|
|
#include "ags/shared/ac/common.h"
|
|
#include "ags/shared/ac/game_setup_struct.h"
|
|
#include "ags/engine/ac/string.h"
|
|
#include "ags/engine/ac/textbox.h"
|
|
#include "ags/shared/gui/gui_main.h"
|
|
#include "ags/shared/gui/gui_textbox.h"
|
|
|
|
namespace AGS3 {
|
|
|
|
using namespace AGS::Shared;
|
|
|
|
|
|
|
|
void SetTextBoxFont(int guin, int objn, int fontnum) {
|
|
|
|
if ((guin < 0) | (guin >= _GP(game).numgui)) quit("!SetTextBoxFont: invalid GUI number");
|
|
if ((objn < 0) | (objn >= _GP(guis)[guin].GetControlCount())) quit("!SetTextBoxFont: invalid object number");
|
|
if (_GP(guis)[guin].GetControlType(objn) != kGUITextBox)
|
|
quit("!SetTextBoxFont: specified control is not a text box");
|
|
|
|
GUITextBox *guit = (GUITextBox *)_GP(guis)[guin].GetControl(objn);
|
|
TextBox_SetFont(guit, fontnum);
|
|
}
|
|
|
|
void GetTextBoxText(int guin, int objn, char *txbuf) {
|
|
VALIDATE_STRING(txbuf);
|
|
if ((guin < 0) | (guin >= _GP(game).numgui)) quit("!GetTextBoxText: invalid GUI number");
|
|
if ((objn < 0) | (objn >= _GP(guis)[guin].GetControlCount())) quit("!GetTextBoxText: invalid object number");
|
|
if (_GP(guis)[guin].GetControlType(objn) != kGUITextBox)
|
|
quit("!GetTextBoxText: specified control is not a text box");
|
|
|
|
GUITextBox *guisl = (GUITextBox *)_GP(guis)[guin].GetControl(objn);
|
|
TextBox_GetText(guisl, txbuf);
|
|
}
|
|
|
|
void SetTextBoxText(int guin, int objn, const char *txbuf) {
|
|
if ((guin < 0) | (guin >= _GP(game).numgui)) quit("!SetTextBoxText: invalid GUI number");
|
|
if ((objn < 0) | (objn >= _GP(guis)[guin].GetControlCount())) quit("!SetTextBoxText: invalid object number");
|
|
if (_GP(guis)[guin].GetControlType(objn) != kGUITextBox)
|
|
quit("!SetTextBoxText: specified control is not a text box");
|
|
|
|
GUITextBox *guisl = (GUITextBox *)_GP(guis)[guin].GetControl(objn);
|
|
TextBox_SetText(guisl, txbuf);
|
|
}
|
|
|
|
} // namespace AGS3
|