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46 lines
1.9 KiB
C++
46 lines
1.9 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#ifndef AGS_ENGINE_AC_PROPERTIES_H
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#define AGS_ENGINE_AC_PROPERTIES_H
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#include "ags/shared/game/custom_properties.h"
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namespace AGS3 {
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using AGS::Shared::StringIMap;
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// Getting a property value requires static and runtime property maps.
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// Key is first searched in runtime map, if not found - static map is taken,
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// which contains original property values for particular game entity.
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// Lastly, if the key is still not found, then the default schema value is
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// returned for the given property.
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int get_int_property(const StringIMap &st_prop, const StringIMap &rt_prop, const char *property);
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void get_text_property(const StringIMap &st_prop, const StringIMap &rt_prop, const char *property, char *bufer);
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const char *get_text_property_dynamic_string(const StringIMap &st_prop, const StringIMap &rt_prop, const char *property);
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bool set_int_property(StringIMap &rt_prop, const char *property, int value);
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bool set_text_property(StringIMap &rt_prop, const char *property, const char *value);
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} // namespace AGS3
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#endif
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