scummvm/engines/ags/engine/ac/properties.h
2021-12-26 18:48:43 +01:00

46 lines
1.9 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#ifndef AGS_ENGINE_AC_PROPERTIES_H
#define AGS_ENGINE_AC_PROPERTIES_H
#include "ags/shared/game/custom_properties.h"
namespace AGS3 {
using AGS::Shared::StringIMap;
// Getting a property value requires static and runtime property maps.
// Key is first searched in runtime map, if not found - static map is taken,
// which contains original property values for particular game entity.
// Lastly, if the key is still not found, then the default schema value is
// returned for the given property.
int get_int_property(const StringIMap &st_prop, const StringIMap &rt_prop, const char *property);
void get_text_property(const StringIMap &st_prop, const StringIMap &rt_prop, const char *property, char *bufer);
const char *get_text_property_dynamic_string(const StringIMap &st_prop, const StringIMap &rt_prop, const char *property);
bool set_int_property(StringIMap &rt_prop, const char *property, int value);
bool set_text_property(StringIMap &rt_prop, const char *property, const char *value);
} // namespace AGS3
#endif