Paul Gilbert 719ea5b72c AGS: Added Game.ChangeSpeechVox and SpeechVoxFilename
From upstream ef3e9ae2df25fba24a3c1c091c81981431a72f36
2022-03-27 19:14:55 -07:00

65 lines
2.0 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#ifndef AGS_ENGINE_AC_SPEECH_H
#define AGS_ENGINE_AC_SPEECH_H
#include "ags/shared/util/string.h"
namespace AGS3 {
enum SkipSpeechStyle {
kSkipSpeechNone = -1,
kSkipSpeechKeyMouseTime = 0,
kSkipSpeechKeyTime = 1,
kSkipSpeechTime = 2,
kSkipSpeechKeyMouse = 3,
kSkipSpeechMouseTime = 4,
kSkipSpeechKey = 5,
kSkipSpeechMouse = 6,
kSkipSpeechFirst = kSkipSpeechNone,
kSkipSpeechLast = kSkipSpeechMouse
};
enum SpeechMode {
kSpeech_TextOnly = 0,
kSpeech_VoiceText = 1,
kSpeech_VoiceOnly = 2,
kSpeech_First = kSpeech_TextOnly,
kSpeech_Last = kSpeech_VoiceOnly
};
int user_to_internal_skip_speech(SkipSpeechStyle userval);
SkipSpeechStyle internal_skip_speech_to_user(int internal_val);
// Locates and initializes a voice pack of the given *name*, tells if successful;
// pass empty string for default voice pack.
bool init_voicepak(const AGS::Shared::String &name = "");
// Gets voice pack's ID name, that is a filename without "sp_" prefix and no extension.
AGS::Shared::String get_voicepak_name();
// Gets an asset's parent path for voice-over clips and data files
AGS::Shared::String get_voice_assetpath();
} // namespace AGS3
#endif