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39 lines
1.4 KiB
C++
39 lines
1.4 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#ifndef AGS_ENGINE_AC_SPRITE_H
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#define AGS_ENGINE_AC_SPRITE_H
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namespace AGS3 {
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void get_new_size_for_sprite(int ee, int ww, int hh, int &newwid, int &newhit);
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// set any alpha-transparent pixels in the image to the appropriate
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// RGB mask value so that the ->Blit calls work correctly
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void set_rgb_mask_using_alpha_channel(Shared::Bitmap *image);
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// from is a 32-bit RGBA image, to is a 15/16/24-bit destination image
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Shared::Bitmap *remove_alpha_channel(Shared::Bitmap *from);
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void pre_save_sprite(Shared::Bitmap *bitmap);
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void initialize_sprite(int ee);
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} // namespace AGS3
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#endif
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