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![Thierry Crozat](/assets/img/avatar_default.png)
From upstream 90a60fffd5f010e957a53721f860997835216308 Also includes upstream 951f60c4dc25aa1d4320f595e01b048b53f6bf5f
63 lines
2.3 KiB
C++
63 lines
2.3 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#ifndef AGS_ENGINE_AC_VIEW_FRAME_H
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#define AGS_ENGINE_AC_VIEW_FRAME_H
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#include "ags/engine/ac/runtime_defines.h"
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#include "ags/shared/ac/view.h"
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#include "ags/shared/ac/dynobj/script_audio_clip.h"
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#include "ags/engine/ac/dynobj/script_view_frame.h"
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#include "ags/shared/gfx/bitmap.h"
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namespace AGS3 {
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namespace AGS {
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namespace Shared {
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class Graphics;
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} // namespace Shared
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} // namespace AGS
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using namespace AGS; // FIXME later
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int ViewFrame_GetFlipped(ScriptViewFrame *svf);
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int ViewFrame_GetGraphic(ScriptViewFrame *svf);
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void ViewFrame_SetGraphic(ScriptViewFrame *svf, int newPic);
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ScriptAudioClip *ViewFrame_GetLinkedAudio(ScriptViewFrame *svf);
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void ViewFrame_SetLinkedAudio(ScriptViewFrame *svf, ScriptAudioClip *clip);
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int ViewFrame_GetSound(ScriptViewFrame *svf);
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void ViewFrame_SetSound(ScriptViewFrame *svf, int newSound);
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int ViewFrame_GetSpeed(ScriptViewFrame *svf);
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int ViewFrame_GetView(ScriptViewFrame *svf);
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int ViewFrame_GetLoop(ScriptViewFrame *svf);
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int ViewFrame_GetFrame(ScriptViewFrame *svf);
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void precache_view(int view);
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// Handle the new animation frame (play linked sounds, etc);
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// sound_volume is an optional relative factor, -1 means not use
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void CheckViewFrame(int view, int loop, int frame, int sound_volume = -1);
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// draws a view frame, flipped if appropriate
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void DrawViewFrame(Shared::Bitmap *ds, const ViewFrame *vframe, int x, int y, bool alpha_blend = false);
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} // namespace AGS3
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#endif
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