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64 lines
1.7 KiB
C++
64 lines
1.7 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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*/
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#ifndef BBVS_SOUND_H
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#define BBVS_SOUND_H
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#include "audio/audiostream.h"
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#include "audio/mixer.h"
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#include "common/array.h"
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namespace Bbvs {
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class Sound {
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public:
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Sound();
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~Sound();
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void load(const Common::String &filename);
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void play(bool loop);
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void stop();
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bool isPlaying();
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protected:
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Audio::SeekableAudioStream *_stream;
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Audio::SoundHandle _handle;
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// Keep the filename for debugging purposes
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Common::String _filename;
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};
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class SoundMan {
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public:
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~SoundMan();
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void loadSound(const Common::String &fileName);
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void playSound(uint index, bool loop = false);
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void stopSound(uint index);
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bool isSoundPlaying(uint index);
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bool isAnySoundPlaying(uint *indices, uint count);
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void unloadSounds();
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void stopAllSounds();
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protected:
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Common::Array<Sound*> _sounds;
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};
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} // End of namespace Bbvs
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#endif // BBVS_SOUND_H
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