scummvm/engines/groovie/vdx.h
2014-02-18 02:39:35 +01:00

84 lines
2.2 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#ifndef GROOVIE_VDX_H
#define GROOVIE_VDX_H
#include "groovie/player.h"
namespace Common {
class ReadStream;
}
namespace Groovie {
class VDXPlayer : public VideoPlayer {
public:
VDXPlayer(GroovieEngine *vm);
~VDXPlayer();
void resetFlags();
void setOrigin(int16 x, int16 y);
protected:
uint16 loadInternal();
bool playFrameInternal();
private:
Graphics::Surface *_fg, *_bg;
uint8 _palBuf[3 * 256];
// Origin
int16 _origX, _origY;
// Video flags
bool _flagZero;
bool _flagOne;
bool _flagOnePrev;
byte _flag2Byte;
bool _flagThree;
bool _flagFour;
bool _flagFive;
bool _flagSix;
bool _flagSeven;
bool _flagEight;
bool _flagNine;
//bool _flagSkipStill;
bool _flagSkipPalette;
bool _flagFirstFrame;
//bool _flagTransparent;
//bool _flagUpdateStill;
void getStill(Common::ReadStream *in);
void getDelta(Common::ReadStream *in);
void expandColorMap(byte *out, uint16 colorMap, uint8 color1, uint8 color0);
void decodeBlockStill(byte *buf, byte *colors, uint16 imageWidth, uint8 mask);
void decodeBlockDelta(uint32 offset, byte *colors, uint16 imageWidth);
void chunkSound(Common::ReadStream *in);
void setPalette(uint8 *palette);
void fadeIn(uint8 *palette);
};
} // End of Groovie namespace
#endif // GROOVIE_VDX_H