mirror of
https://github.com/libretro/scummvm.git
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1668 lines
43 KiB
C++
1668 lines
43 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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*/
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#include "sherlock/talk.h"
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#include "sherlock/sherlock.h"
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#include "sherlock/screen.h"
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namespace Sherlock {
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#define SPEAKER_REMOVE 0x80
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SequenceEntry::SequenceEntry() {
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_objNum = 0;
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_frameNumber = 0;
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_seqTo = 0;
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}
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/*----------------------------------------------------------------*/
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void Statement::synchronize(Common::SeekableReadStream &s) {
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int length;
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length = s.readUint16LE();
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for (int idx = 0; idx < length - 1; ++idx)
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_statement += (char)s.readByte();
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s.readByte(); // Null ending
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length = s.readUint16LE();
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for (int idx = 0; idx < length - 1; ++idx)
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_reply += (char)s.readByte();
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s.readByte(); // Null ending
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length = s.readUint16LE();
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for (int idx = 0; idx < length - 1; ++idx)
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_linkFile += (char)s.readByte();
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s.readByte(); // Null ending
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length = s.readUint16LE();
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for (int idx = 0; idx < length - 1; ++idx)
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_voiceFile += (char)s.readByte();
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s.readByte(); // Null ending
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_required.resize(s.readByte());
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_modified.resize(s.readByte());
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// Read in flag required/modified data
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for (uint idx = 0; idx < _required.size(); ++idx)
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_required[idx] = s.readSint16LE();
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for (uint idx = 0; idx < _modified.size(); ++idx)
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_modified[idx] = s.readSint16LE();
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_portraitSide = s.readByte();
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_quotient = s.readUint16LE();
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}
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/*----------------------------------------------------------------*/
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TalkHistoryEntry::TalkHistoryEntry() {
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Common::fill(&_data[0], &_data[16], false);
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}
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/*----------------------------------------------------------------*/
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TalkSequences::TalkSequences(const byte *data) {
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Common::copy(data, data + MAX_TALK_SEQUENCES, _data);
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}
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void TalkSequences::clear() {
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Common::fill(&_data[0], &_data[MAX_TALK_SEQUENCES], 0);
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}
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/*----------------------------------------------------------------*/
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Talk::Talk(SherlockEngine *vm) : _vm(vm) {
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_talkCounter = 0;
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_talkToAbort = false;
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_speaker = 0;
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_talkIndex = 0;
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_talkTo = 0;
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_scriptSelect = 0;
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_converseNum = -1;
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_talkStealth = 0;
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_talkToFlag = -1;
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_moreTalkDown = _moreTalkUp = false;
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_scriptMoreFlag = 0;
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_scriptSaveIndex = -1;
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}
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void Talk::setSequences(const byte *talkSequences, const byte *stillSequences, int maxPeople) {
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for (int idx = 0; idx < maxPeople; ++idx) {
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STILL_SEQUENCES.push_back(TalkSequences(stillSequences));
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TALK_SEQUENCES.push_back(TalkSequences(talkSequences));
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stillSequences += MAX_TALK_SEQUENCES;
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talkSequences += MAX_TALK_SEQUENCES;
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}
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}
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void Talk::talkTo(const Common::String &filename) {
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Events &events = *_vm->_events;
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Inventory &inv = *_vm->_inventory;
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Journal &journal = *_vm->_journal;
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People &people = *_vm->_people;
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Scene &scene = *_vm->_scene;
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Screen &screen = *_vm->_screen;
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UserInterface &ui = *_vm->_ui;
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Common::Rect savedBounds = screen.getDisplayBounds();
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bool abortFlag = false;
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if (filename.empty())
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// No filename passed, so exit
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return;
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// If there any canimations currently running, or a portrait is being cleared,
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// save the filename for later executing when the canimation is done
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if (scene._canimShapes.size() > 0 || people._clearingThePortrait) {
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// Make sure we're not in the middle of a script
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if (!_scriptMoreFlag) {
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_scriptName = filename;
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_scriptSaveIndex = 0;
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// Flag the selection, since we don't yet know which statement yet
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_scriptSelect = 100;
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_scriptMoreFlag = 3;
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}
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return;
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}
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// Save the ui mode temporarily and switch to talk mode
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int savedMode = ui._menuMode;
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ui._menuMode = TALK_MODE;
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// Turn on the Exit option
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ui._endKeyActive = true;
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if (people[AL]._walkCount || people._walkTo.size() > 0) {
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// Only interrupt if an action if trying to do an action, and not just
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// if the player is walking around the scene
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if (people._allowWalkAbort)
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abortFlag = true;
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people.gotoStand(people._player);
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}
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if (_talkToAbort)
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return;
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freeTalkVars();
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// If any sequences have changed in the prior talk file, restore them
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if (_savedSequences.size() > 0) {
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for (uint idx = 0; idx < _savedSequences.size(); ++idx) {
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SequenceEntry &ss = _savedSequences[idx];
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for (uint idx2 = 0; idx2 < ss._sequences.size(); ++idx2)
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scene._bgShapes[ss._objNum]._sequences[idx2] = ss._sequences[idx2];
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// Reset the object's frame to the beginning of the sequence
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scene._bgShapes[ss._objNum]._frameNumber = 0;
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}
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}
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while (!_sequenceStack.empty())
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pullSequence();
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// Restore any pressed button
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if (!ui._windowOpen && savedMode != STD_MODE)
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ui.restoreButton(savedMode - 1);
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// Clear the ui counter so that anything displayed on the info line
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// before the window was opened isn't cleared
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ui._menuCounter = 0;
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// Close any previous window before starting the talk
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if (ui._windowOpen) {
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switch (savedMode) {
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case LOOK_MODE:
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events.setCursor(ARROW);
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if (ui._invLookFlag) {
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screen.resetDisplayBounds();
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ui.drawInterface(2);
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}
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ui.banishWindow();
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ui._windowBounds.top = CONTROLS_Y1;
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ui._temp = ui._oldTemp = ui._lookHelp = 0;
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ui._menuMode = STD_MODE;
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events._pressed = events._released = events._oldButtons = 0;
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ui._invLookFlag = false;
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break;
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case TALK_MODE:
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if (_speaker < SPEAKER_REMOVE)
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people.clearTalking();
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if (_talkCounter)
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return;
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// If we were in inventory mode looking at an object, restore the
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// back buffers before closing the window, so we get the ui restored
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// rather than the inventory again
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if (ui._invLookFlag) {
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screen.resetDisplayBounds();
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ui.drawInterface(2);
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ui._invLookFlag = ui._lookScriptFlag = false;
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}
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ui.banishWindow();
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ui._windowBounds.top = CONTROLS_Y1;
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abortFlag = true;
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break;
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case INV_MODE:
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case USE_MODE:
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case GIVE_MODE:
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inv.freeInv();
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if (ui._invLookFlag) {
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screen.resetDisplayBounds();
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ui.drawInterface(2);
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ui._invLookFlag = ui._lookScriptFlag = false;
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}
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ui._infoFlag = true;
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ui.clearInfo();
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ui.banishWindow(false);
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ui._key = -1;
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break;
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case FILES_MODE:
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ui.banishWindow(true);
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ui._windowBounds.top = CONTROLS_Y1;
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abortFlag = true;
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break;
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case SETUP_MODE:
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ui.banishWindow(true);
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ui._windowBounds.top = CONTROLS_Y1;
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ui._temp = ui._oldTemp = ui._lookHelp = ui._invLookFlag = false;
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ui._menuMode = STD_MODE;
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events._pressed = events._released = events._oldButtons = 0;
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abortFlag = true;
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break;
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}
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}
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screen.resetDisplayBounds();
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events._pressed = events._released = false;
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loadTalkFile(filename);
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ui._selector = ui._oldSelector = ui._key = ui._oldKey = -1;
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// Find the first statement that has the correct flags
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int select = -1;
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for (uint idx = 0; idx < _statements.size() && select == -1; ++idx) {
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if (_statements[idx]._talkMap == 0)
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select = _talkIndex = idx;
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}
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// If there's a pending automatic selection to be made, then use it
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if (_scriptMoreFlag && _scriptSelect != 100)
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select = _scriptSelect;
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if (select == -1)
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error("Couldn't find statement to display");
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// Add the statement into the journal and talk history
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if (_talkTo != -1 && !_talkHistory[_converseNum][select])
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journal.record(_converseNum, select, true);
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_talkHistory[_converseNum][select] = true;
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// Check if the talk file is meant to be a non-seen comment
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if (filename.size() < 8 || filename[7] != '*') {
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// Should we start in stealth mode?
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if (_statements[select]._statement.hasPrefix("^")) {
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_talkStealth = 2;
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} else {
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// Not in stealth mode, so bring up the ui window
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_talkStealth = 0;
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++_talkToFlag;
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events.setCursor(WAIT);
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ui._windowBounds.top = CONTROLS_Y;
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ui._infoFlag = true;
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ui.clearInfo();
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}
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// Handle replies until there's no further linked file,
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// or the link file isn't a reply first cnversation
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while (!_vm->shouldQuit()) {
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clearSequences();
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_scriptSelect = select;
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_speaker = _talkTo;
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Statement &statement = _statements[select];
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doScript(_statements[select]._reply);
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if (_talkToAbort)
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return;
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if (!_talkStealth)
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ui.clearWindow();
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if (statement._modified.size() > 0) {
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for (uint idx = 0; idx < statement._modified.size(); ++idx)
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_vm->setFlags(statement._modified[idx]);
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setTalkMap();
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}
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// Check for a linked file
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if (!statement._linkFile.empty() && !_scriptMoreFlag) {
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Common::String linkFilename = statement._linkFile;
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freeTalkVars();
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loadTalkFile(linkFilename);
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// Scan for the first valid statement in the newly loaded file
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select = -1;
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for (uint idx = 0; idx < _statements.size(); ++idx) {
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if (_statements[idx]._talkMap == 0) {
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select = idx;
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break;
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}
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}
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if (_talkToFlag == 1)
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pullSequence();
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// Set the stealth mode for the new talk file
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Statement &newStatement = _statements[select];
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_talkStealth = newStatement._statement.hasPrefix("^") ? 2 : 0;
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// If the new conversion is a reply first, then we don't need
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// to display any choices, since the reply needs to be shown
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if (!newStatement._statement.hasPrefix("*") &&
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!newStatement._statement.hasPrefix("^")) {
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clearSequences();
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pushSequence(_talkTo);
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setStillSeq(_talkTo);
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_talkIndex = select;
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ui._selector = ui._oldSelector = -1;
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if (!ui._windowOpen) {
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// Draw the talk interface on the back buffer
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drawInterface();
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displayTalk(false);
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} else {
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displayTalk(true);
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}
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byte color = ui._endKeyActive ? COMMAND_FOREGROUND : COMMAND_NULL;
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// If the window is already open, simply draw. Otherwise, do it
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// to the back buffer and then summon the window
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if (ui._windowOpen) {
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screen.buttonPrint(Common::Point(119, CONTROLS_Y), color, true, "Exit");
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} else {
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screen.buttonPrint(Common::Point(119, CONTROLS_Y), color, false, "Exit");
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if (!ui._slideWindows) {
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screen.slamRect(Common::Rect(0, CONTROLS_Y,
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SHERLOCK_SCREEN_WIDTH, SHERLOCK_SCREEN_HEIGHT));
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} else {
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ui.summonWindow();
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}
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ui._windowOpen = true;
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}
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// Break out of loop now that we're waiting for player input
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events.setCursor(ARROW);
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break;
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} else {
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// Add the statement into the journal and talk history
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if (_talkTo != -1 && !_talkHistory[_converseNum][select])
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journal.record(_converseNum, select, true);
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_talkHistory[_converseNum][select] = true;
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}
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ui._key = ui._oldKey = COMMANDS[TALK_MODE - 1];
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ui._temp = ui._oldTemp = 0;
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ui._menuMode = TALK_MODE;
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_talkToFlag = 2;
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} else {
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freeTalkVars();
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if (!ui._lookScriptFlag) {
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ui.banishWindow();
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ui._windowBounds.top = CONTROLS_Y1;
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ui._menuMode = STD_MODE;
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}
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break;
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}
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}
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}
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_talkStealth = 0;
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events._pressed = events._released = events._oldButtons = 0;
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events.clearKeyboard();
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if (savedBounds.bottom == SHERLOCK_SCREEN_HEIGHT)
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screen.resetDisplayBounds();
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else
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screen.setDisplayBounds(savedBounds);
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_talkToAbort = abortFlag;
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// If a script was added to the script stack, restore state so that the
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// previous script can continue
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popStack();
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if (_vm->getGameID() == GType_SerratedScalpel && filename == "Tube59c") {
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// WORKAROUND: Original game bug causes the results of testing the powdery substance
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// to disappear too quickly. Introduce a delay to allow it to be properly displayed
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ui._menuCounter = 30;
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}
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events.setCursor(ARROW);
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}
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void Talk::talk(int objNum) {
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Events &events = *_vm->_events;
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People &people = *_vm->_people;
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Scene &scene = *_vm->_scene;
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Screen &screen = *_vm->_screen;
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UserInterface &ui = *_vm->_ui;
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Object &obj = scene._bgShapes[objNum];
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ui._windowBounds.top = CONTROLS_Y;
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ui._infoFlag = true;
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_speaker = SPEAKER_REMOVE;
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loadTalkFile(scene._bgShapes[objNum]._name);
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// Find the first statement with the correct flags
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int select = -1;
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for (uint idx = 0; idx < _statements.size(); ++idx) {
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if (_statements[idx]._talkMap == 0) {
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select = idx;
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break;
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}
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}
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if (select == -1)
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error("No entry matched all required flags");
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// See if the statement is a stealth mode reply
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Statement &statement = _statements[select];
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if (statement._statement.hasPrefix("^")) {
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clearSequences();
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// Start talk in stealth mode
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_talkStealth = 2;
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talkTo(obj._name);
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} else if (statement._statement.hasPrefix("*")) {
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// Character being spoken to will speak first
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clearSequences();
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pushSequence(_talkTo);
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setStillSeq(_talkTo);
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events.setCursor(WAIT);
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if (obj._lookPosition.y != 0)
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// Need to walk to character first
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people.walkToCoords(Common::Point(obj._lookPosition.x, obj._lookPosition.y * 100),
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obj._lookFacing);
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events.setCursor(ARROW);
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if (!_talkToAbort)
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talkTo(obj._name);
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} else {
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// Holmes will be speaking first
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clearSequences();
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pushSequence(_talkTo);
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setStillSeq(_talkTo);
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_talkToFlag = false;
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events.setCursor(WAIT);
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if (obj._lookPosition.y != 0)
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// Walk over to person to talk to
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people.walkToCoords(Common::Point(obj._lookPosition.x, obj._lookPosition.y * 100),
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obj._lookFacing);
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events.setCursor(ARROW);
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if (!_talkToAbort) {
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// See if walking over triggered a conversation
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if (_talkToFlag) {
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if (_talkToFlag == 1) {
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events.setCursor(ARROW);
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// _sequenceStack._count = 1;
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pullSequence();
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}
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} else {
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drawInterface();
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events._pressed = events._released = false;
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_talkIndex = select;
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displayTalk(false);
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ui._selector = ui._oldSelector = -1;
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if (!ui._slideWindows) {
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screen.slamRect(Common::Rect(0, CONTROLS_Y, SHERLOCK_SCREEN_WIDTH,
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SHERLOCK_SCREEN_HEIGHT));
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} else {
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ui.summonWindow();
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}
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ui._windowOpen = true;
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}
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_talkToFlag = -1;
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}
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}
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}
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|
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void Talk::freeTalkVars() {
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_statements.clear();
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}
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|
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void Talk::loadTalkFile(const Common::String &filename) {
|
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Resources &res = *_vm->_res;
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Sound &sound = *_vm->_sound;
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// Save a copy of the talk filename
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_scriptName = filename;
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|
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// Check for an existing person being talked to
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_talkTo = -1;
|
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for (int idx = 0; idx < MAX_PEOPLE; ++idx) {
|
|
if (!scumm_strnicmp(filename.c_str(), PORTRAITS[idx], 4)) {
|
|
_talkTo = idx;
|
|
break;
|
|
}
|
|
}
|
|
|
|
const char *chP = strchr(filename.c_str(), '.');
|
|
Common::String talkFile = chP ? Common::String(filename.c_str(), chP) + ".tlk" :
|
|
Common::String(filename.c_str(), filename.c_str() + 7) + ".tlk";
|
|
|
|
// Open the talk file for reading
|
|
Common::SeekableReadStream *talkStream = res.load(talkFile);
|
|
_converseNum = res.resourceIndex();
|
|
talkStream->skip(2); // Skip talk file version num
|
|
|
|
_statements.resize(talkStream->readByte());
|
|
for (uint idx = 0; idx < _statements.size(); ++idx)
|
|
_statements[idx].synchronize(*talkStream);
|
|
|
|
delete talkStream;
|
|
|
|
if (!sound._voices)
|
|
stripVoiceCommands();
|
|
setTalkMap();
|
|
}
|
|
|
|
void Talk::stripVoiceCommands() {
|
|
for (uint sIdx = 0; sIdx < _statements.size(); ++sIdx) {
|
|
Statement &statement = _statements[sIdx];
|
|
|
|
// Scan for an sound effect byte, which indicates to play a sound
|
|
for (uint idx = 0; idx < statement._reply.size(); ++idx) {
|
|
if (statement._reply[idx] == (char)SFX_COMMAND) {
|
|
// Replace instruction character with a space, and delete the
|
|
// rest of the name following it
|
|
statement._reply = Common::String(statement._reply.c_str(),
|
|
statement._reply.c_str() + idx) + " " +
|
|
Common::String(statement._reply.c_str() + 9);
|
|
}
|
|
}
|
|
|
|
// Ensure the last character of the reply is not a space from the prior
|
|
// conversion loop, to avoid any issues with the space ever causing a page
|
|
// wrap, and ending up displaying another empty page
|
|
while (statement._reply.lastChar() == ' ')
|
|
statement._reply.deleteLastChar();
|
|
}
|
|
}
|
|
|
|
void Talk::setTalkMap() {
|
|
int statementNum = 0;
|
|
|
|
for (uint sIdx = 0; sIdx < _statements.size(); ++sIdx) {
|
|
Statement &statement = _statements[sIdx];
|
|
|
|
// Set up talk map entry for the statement
|
|
bool valid = true;
|
|
for (uint idx = 0; idx < statement._required.size(); ++idx) {
|
|
if (!_vm->readFlags(statement._required[idx]))
|
|
valid = false;
|
|
}
|
|
|
|
statement._talkMap = valid ? statementNum++ : -1;
|
|
}
|
|
}
|
|
|
|
void Talk::drawInterface() {
|
|
Screen &screen = *_vm->_screen;
|
|
Surface &bb = *screen._backBuffer;
|
|
|
|
bb.fillRect(Common::Rect(0, CONTROLS_Y, SHERLOCK_SCREEN_WIDTH, CONTROLS_Y1 + 10), BORDER_COLOR);
|
|
bb.fillRect(Common::Rect(0, CONTROLS_Y + 10, 2, SHERLOCK_SCREEN_HEIGHT), BORDER_COLOR);
|
|
bb.fillRect(Common::Rect(SHERLOCK_SCREEN_WIDTH - 2, CONTROLS_Y + 10,
|
|
SHERLOCK_SCREEN_WIDTH, SHERLOCK_SCREEN_HEIGHT), BORDER_COLOR);
|
|
bb.fillRect(Common::Rect(0, SHERLOCK_SCREEN_HEIGHT - 1, SHERLOCK_SCREEN_WIDTH - 2,
|
|
SHERLOCK_SCREEN_HEIGHT), BORDER_COLOR);
|
|
bb.fillRect(Common::Rect(2, CONTROLS_Y + 10, SHERLOCK_SCREEN_WIDTH - 2,
|
|
SHERLOCK_SCREEN_HEIGHT - 2), INV_BACKGROUND);
|
|
|
|
if (_talkTo != -1) {
|
|
screen.makeButton(Common::Rect(99, CONTROLS_Y, 139, CONTROLS_Y + 10),
|
|
119 - screen.stringWidth("Exit") / 2, "Exit");
|
|
screen.makeButton(Common::Rect(140, CONTROLS_Y, 180, CONTROLS_Y + 10),
|
|
159 - screen.stringWidth("Up") / 2, "Up");
|
|
screen.makeButton(Common::Rect(181, CONTROLS_Y, 221, CONTROLS_Y + 10),
|
|
200 - screen.stringWidth("Down") / 2, "Down");
|
|
} else {
|
|
int strWidth = screen.stringWidth(PRESS_KEY_TO_CONTINUE);
|
|
screen.makeButton(Common::Rect(46, CONTROLS_Y, 273, CONTROLS_Y + 10),
|
|
160 - strWidth / 2, PRESS_KEY_TO_CONTINUE);
|
|
screen.gPrint(Common::Point(160 - strWidth / 2, CONTROLS_Y), COMMAND_FOREGROUND, "P");
|
|
}
|
|
}
|
|
|
|
bool Talk::displayTalk(bool slamIt) {
|
|
Screen &screen = *_vm->_screen;
|
|
int yp = CONTROLS_Y + 14;
|
|
int lineY = -1;
|
|
_moreTalkDown = _moreTalkUp = false;
|
|
|
|
for (uint idx = 0; idx < _statements.size(); ++idx) {
|
|
_statements[idx]._talkPos.top = _statements[idx]._talkPos.bottom = -1;
|
|
}
|
|
|
|
if (_talkIndex) {
|
|
for (int idx = 0; idx < _talkIndex && !_moreTalkUp; ++idx) {
|
|
if (_statements[idx]._talkMap != -1)
|
|
_moreTalkUp = true;
|
|
}
|
|
}
|
|
|
|
// Display the up arrow and enable Up button if the first option is scrolled off-screen
|
|
if (_moreTalkUp) {
|
|
if (slamIt) {
|
|
screen.print(Common::Point(5, CONTROLS_Y + 13), INV_FOREGROUND, "~");
|
|
screen.buttonPrint(Common::Point(159, CONTROLS_Y), COMMAND_FOREGROUND, true, "Up");
|
|
} else {
|
|
screen.gPrint(Common::Point(5, CONTROLS_Y + 12), INV_FOREGROUND, "~");
|
|
screen.buttonPrint(Common::Point(159, CONTROLS_Y), COMMAND_FOREGROUND, false, "Up");
|
|
}
|
|
} else {
|
|
if (slamIt) {
|
|
screen.buttonPrint(Common::Point(159, CONTROLS_Y), COMMAND_NULL, true, "Up");
|
|
screen.vgaBar(Common::Rect(5, CONTROLS_Y + 11, 15, CONTROLS_Y + 22), INV_BACKGROUND);
|
|
} else {
|
|
screen.buttonPrint(Common::Point(159, CONTROLS_Y), COMMAND_NULL, false, "Up");
|
|
screen._backBuffer1.fillRect(Common::Rect(5, CONTROLS_Y + 11,
|
|
15, CONTROLS_Y + 22), INV_BACKGROUND);
|
|
}
|
|
}
|
|
|
|
// Loop through the statements
|
|
bool done = false;
|
|
for (uint idx = _talkIndex; idx < _statements.size() && !done; ++idx) {
|
|
Statement &statement = _statements[idx];
|
|
|
|
if (statement._talkMap != -1) {
|
|
bool flag = _talkHistory[_converseNum][idx];
|
|
lineY = talkLine(idx, statement._talkMap, flag ? TALK_NULL : INV_FOREGROUND,
|
|
yp, slamIt);
|
|
|
|
if (lineY != -1) {
|
|
statement._talkPos.top = yp;
|
|
yp = lineY;
|
|
statement._talkPos.bottom = yp;
|
|
|
|
if (yp == SHERLOCK_SCREEN_HEIGHT)
|
|
done = true;
|
|
} else {
|
|
done = true;
|
|
}
|
|
}
|
|
}
|
|
|
|
// Display the down arrow and enable down button if there are more statements available down off-screen
|
|
if (lineY == -1 || lineY == SHERLOCK_SCREEN_HEIGHT) {
|
|
_moreTalkDown = true;
|
|
|
|
if (slamIt) {
|
|
screen.print(Common::Point(5, 190), INV_FOREGROUND, "|");
|
|
screen.buttonPrint(Common::Point(200, CONTROLS_Y), COMMAND_FOREGROUND, true, "Down");
|
|
} else {
|
|
screen.gPrint(Common::Point(5, 189), INV_FOREGROUND, "|");
|
|
screen.buttonPrint(Common::Point(200, CONTROLS_Y), COMMAND_FOREGROUND, false, "Down");
|
|
}
|
|
} else {
|
|
if (slamIt) {
|
|
screen.buttonPrint(Common::Point(200, CONTROLS_Y), COMMAND_NULL, true, "Down");
|
|
screen.vgaBar(Common::Rect(5, 189, 16, 199), INV_BACKGROUND);
|
|
} else {
|
|
screen.buttonPrint(Common::Point(200, CONTROLS_Y), COMMAND_NULL, false, "Down");
|
|
screen._backBuffer1.fillRect(Common::Rect(5, 189, 16, 199), INV_BACKGROUND);
|
|
}
|
|
}
|
|
|
|
return done;
|
|
}
|
|
|
|
int Talk::talkLine(int lineNum, int stateNum, byte color, int lineY, bool slamIt) {
|
|
Screen &screen = *_vm->_screen;
|
|
int idx = lineNum;
|
|
Common::String msg, number;
|
|
bool numberFlag = false;
|
|
|
|
// Get the statement to display as well as optional number prefix
|
|
if (idx < SPEAKER_REMOVE) {
|
|
number = Common::String::format("%d.", stateNum + 1);
|
|
numberFlag = true;
|
|
} else {
|
|
idx -= SPEAKER_REMOVE;
|
|
}
|
|
msg = _statements[idx]._statement;
|
|
|
|
// Handle potentially multiple lines needed to display entire statement
|
|
const char *lineStartP = msg.c_str();
|
|
int maxWidth = 298 - (numberFlag ? 18 : 0);
|
|
for (;;) {
|
|
// Get as much of the statement as possible will fit on the
|
|
Common::String sLine;
|
|
const char *lineEndP = lineStartP;
|
|
int width = 0;
|
|
do {
|
|
width += screen.charWidth(*lineEndP);
|
|
} while (*++lineEndP && width < maxWidth);
|
|
|
|
// Check if we need to wrap the line
|
|
if (width >= maxWidth) {
|
|
// Work backwards to the prior word's end
|
|
while (*--lineEndP != ' ')
|
|
;
|
|
|
|
sLine = Common::String(lineStartP, lineEndP++);
|
|
} else {
|
|
// Can display remainder of the statement on the current line
|
|
sLine = Common::String(lineStartP);
|
|
}
|
|
|
|
|
|
if (lineY <= (SHERLOCK_SCREEN_HEIGHT - 10)) {
|
|
// Need to directly display on-screen?
|
|
if (slamIt) {
|
|
// See if a numer prefix is needed or not
|
|
if (numberFlag) {
|
|
// Are we drawing the first line?
|
|
if (lineStartP == msg.c_str()) {
|
|
// We are, so print the number and then the text
|
|
screen.print(Common::Point(16, lineY), color, number.c_str());
|
|
}
|
|
|
|
// Draw the line with an indent
|
|
screen.print(Common::Point(30, lineY), color, sLine.c_str());
|
|
} else {
|
|
screen.print(Common::Point(16, lineY), color, sLine.c_str());
|
|
}
|
|
} else {
|
|
if (numberFlag) {
|
|
if (lineStartP == msg.c_str()) {
|
|
screen.gPrint(Common::Point(16, lineY - 1), color, number.c_str());
|
|
}
|
|
|
|
screen.gPrint(Common::Point(30, lineY - 1), color, sLine.c_str());
|
|
} else {
|
|
screen.gPrint(Common::Point(16, lineY - 1), color, sLine.c_str());
|
|
}
|
|
}
|
|
|
|
// Move to next line, if any
|
|
lineY += 9;
|
|
lineStartP = lineEndP;
|
|
|
|
if (!*lineEndP)
|
|
break;
|
|
} else {
|
|
// We're close to the bottom of the screen, so stop display
|
|
lineY = -1;
|
|
break;
|
|
}
|
|
}
|
|
|
|
if (lineY == -1 && lineStartP != msg.c_str())
|
|
lineY = SHERLOCK_SCREEN_HEIGHT;
|
|
|
|
// Return the Y position of the next line to follow this one
|
|
return lineY;
|
|
}
|
|
|
|
void Talk::clearSequences() {
|
|
_sequenceStack.clear();
|
|
}
|
|
|
|
void Talk::pullSequence() {
|
|
Scene &scene = *_vm->_scene;
|
|
|
|
if (_sequenceStack.empty())
|
|
return;
|
|
|
|
SequenceEntry seq = _sequenceStack.pop();
|
|
if (seq._objNum != -1) {
|
|
Object &obj = scene._bgShapes[seq._objNum];
|
|
|
|
if (obj._seqSize < MAX_TALK_SEQUENCES) {
|
|
warning("Tried to restore too few frames");
|
|
} else {
|
|
for (int idx = 0; idx < MAX_TALK_SEQUENCES; ++idx)
|
|
obj._sequences[idx] = seq._sequences[idx];
|
|
|
|
obj._frameNumber = seq._frameNumber;
|
|
obj._seqTo = seq._seqTo;
|
|
}
|
|
}
|
|
}
|
|
|
|
void Talk::pushSequence(int speaker) {
|
|
People &people = *_vm->_people;
|
|
Scene &scene = *_vm->_scene;
|
|
|
|
// Only proceed if a speaker is specified
|
|
if (speaker == -1)
|
|
return;
|
|
|
|
SequenceEntry seqEntry;
|
|
if (!speaker) {
|
|
seqEntry._objNum = -1;
|
|
} else {
|
|
seqEntry._objNum = people.findSpeaker(speaker);
|
|
|
|
if (seqEntry._objNum != -1) {
|
|
Object &obj = scene._bgShapes[seqEntry._objNum];
|
|
for (uint idx = 0; idx < MAX_TALK_SEQUENCES; ++idx)
|
|
seqEntry._sequences.push_back(obj._sequences[idx]);
|
|
|
|
seqEntry._frameNumber = obj._frameNumber;
|
|
seqEntry._seqTo = obj._seqTo;
|
|
}
|
|
}
|
|
|
|
_sequenceStack.push(seqEntry);
|
|
if (_scriptStack.size() >= 5)
|
|
error("script stack overflow");
|
|
}
|
|
|
|
void Talk::setSequence(int speaker) {
|
|
People &people = *_vm->_people;
|
|
Scene &scene = *_vm->_scene;
|
|
|
|
// If no speaker is specified, then nothing needs to be done
|
|
if (speaker == -1)
|
|
return;
|
|
|
|
if (speaker) {
|
|
int objNum = people.findSpeaker(speaker);
|
|
if (objNum != -1) {
|
|
Object &obj = scene._bgShapes[objNum];
|
|
|
|
if (obj._seqSize < MAX_TALK_SEQUENCES) {
|
|
warning("Tried to copy too many talk frames");
|
|
} else {
|
|
for (int idx = 0; idx < MAX_TALK_SEQUENCES; ++idx) {
|
|
obj._sequences[idx] = TALK_SEQUENCES[speaker][idx];
|
|
if (idx > 0 && !TALK_SEQUENCES[speaker][idx] && !TALK_SEQUENCES[speaker][idx - 1])
|
|
return;
|
|
|
|
obj._frameNumber = 0;
|
|
obj._sequenceNumber = 0;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
void Talk::setStillSeq(int speaker) {
|
|
People &people = *_vm->_people;
|
|
Scene &scene = *_vm->_scene;
|
|
|
|
// Don't bother doing anything if no specific speaker is specified
|
|
if (speaker == -1)
|
|
return;
|
|
|
|
if (speaker) {
|
|
int objNum = people.findSpeaker(speaker);
|
|
if (objNum != -1) {
|
|
Object &obj = scene._bgShapes[objNum];
|
|
|
|
if (obj._seqSize < MAX_TALK_SEQUENCES) {
|
|
warning("Tried to copy too few still frames");
|
|
} else {
|
|
for (uint idx = 0; idx < MAX_TALK_SEQUENCES; ++idx) {
|
|
obj._sequences[idx] = STILL_SEQUENCES[speaker][idx];
|
|
if (idx > 0 && !TALK_SEQUENCES[speaker][idx] && !TALK_SEQUENCES[speaker][idx - 1])
|
|
break;
|
|
}
|
|
|
|
obj._frameNumber = 0;
|
|
obj._seqTo = 0;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
void Talk::doScript(const Common::String &script) {
|
|
Animation &anim = *_vm->_animation;
|
|
Events &events = *_vm->_events;
|
|
Inventory &inv = *_vm->_inventory;
|
|
Map &map = *_vm->_map;
|
|
People &people = *_vm->_people;
|
|
Scene &scene = *_vm->_scene;
|
|
Screen &screen = *_vm->_screen;
|
|
Sound &sound = *_vm->_sound;
|
|
UserInterface &ui = *_vm->_ui;
|
|
int wait = 0;
|
|
bool pauseFlag = false;
|
|
bool endStr = false;
|
|
int yp = CONTROLS_Y + 12;
|
|
int charCount = 0;
|
|
int line = 0;
|
|
bool noTextYet = true;
|
|
bool openTalkWindow = false;
|
|
int seqCount;
|
|
|
|
_savedSequences.clear();
|
|
|
|
const byte *scriptStart = (const byte *)script.c_str();
|
|
const byte *scriptEnd = scriptStart + script.size();
|
|
const byte *str = scriptStart;
|
|
|
|
if (_scriptMoreFlag) {
|
|
_scriptMoreFlag = 0;
|
|
str = scriptStart + _scriptSaveIndex;
|
|
}
|
|
|
|
// Check if the script begins with a Stealh Mode Active command
|
|
if (str[0] == STEALTH_MODE_ACTIVE || _talkStealth) {
|
|
_talkStealth = 2;
|
|
_speaker |= SPEAKER_REMOVE;
|
|
} else {
|
|
pushSequence(_speaker);
|
|
ui.clearWindow();
|
|
|
|
// Need to switch speakers?
|
|
if (str[0] == SWITCH_SPEAKER) {
|
|
_speaker = str[1] - 1;
|
|
str += 2;
|
|
pullSequence();
|
|
pushSequence(_speaker);
|
|
setSequence(_speaker);
|
|
} else {
|
|
setSequence(_speaker);
|
|
}
|
|
|
|
// Assign portrait location?
|
|
if (str[0] == ASSIGN_PORTRAIT_LOCATION) {
|
|
switch (str[1] & 15) {
|
|
case 1:
|
|
people._portraitSide = 20;
|
|
break;
|
|
case 2:
|
|
people._portraitSide = 220;
|
|
break;
|
|
case 3:
|
|
people._portraitSide = 120;
|
|
break;
|
|
default:
|
|
break;
|
|
|
|
}
|
|
|
|
if (str[1] > 15)
|
|
people._speakerFlip = true;
|
|
str += 2;
|
|
}
|
|
|
|
// Remove portrait?
|
|
if (str[0] == REMOVE_PORTRAIT) {
|
|
_speaker = 255;
|
|
} else {
|
|
// Nope, so set the first speaker
|
|
people.setTalking(_speaker);
|
|
}
|
|
}
|
|
|
|
do {
|
|
Common::String tempString;
|
|
wait = 0;
|
|
|
|
byte c = str[0];
|
|
if (!c) {
|
|
endStr = true;
|
|
} else if (c == '{') {
|
|
// Start of comment, so skip over it
|
|
while (*str++ != '}')
|
|
;
|
|
} else if (c >= SWITCH_SPEAKER) {
|
|
// Handle control code
|
|
switch (c) {
|
|
case SWITCH_SPEAKER:
|
|
if (!(_speaker & SPEAKER_REMOVE))
|
|
people.clearTalking();
|
|
if (_talkToAbort)
|
|
return;
|
|
|
|
ui.clearWindow();
|
|
yp = CONTROLS_Y + 12;
|
|
charCount = line = 0;
|
|
|
|
_speaker = *++str - 1;
|
|
people.setTalking(_speaker);
|
|
pullSequence();
|
|
pushSequence(_speaker);
|
|
setSequence(_speaker);
|
|
break;
|
|
|
|
case RUN_CANIMATION:
|
|
++str;
|
|
scene.startCAnim((str[0] - 1) & 127, (str[0] & 0x80) ? -1 : 1);
|
|
if (_talkToAbort)
|
|
return;
|
|
|
|
// Check if next character is changing side or changing portrait
|
|
if (charCount && (str[1] == SWITCH_SPEAKER || str[1] == ASSIGN_PORTRAIT_LOCATION))
|
|
wait = 1;
|
|
break;
|
|
|
|
case ASSIGN_PORTRAIT_LOCATION:
|
|
++str;
|
|
switch (str[0] & 15) {
|
|
case 1:
|
|
people._portraitSide = 20;
|
|
break;
|
|
case 2:
|
|
people._portraitSide = 220;
|
|
break;
|
|
case 3:
|
|
people._portraitSide = 120;
|
|
break;
|
|
default:
|
|
break;
|
|
}
|
|
|
|
if (str[0] > 15)
|
|
people._speakerFlip = true;
|
|
break;
|
|
|
|
case PAUSE:
|
|
// Pause
|
|
charCount = *++str;
|
|
wait = pauseFlag = true;
|
|
break;
|
|
|
|
case REMOVE_PORTRAIT:
|
|
if (_speaker >= 0 && _speaker < SPEAKER_REMOVE)
|
|
people.clearTalking();
|
|
pullSequence();
|
|
if (_talkToAbort)
|
|
return;
|
|
|
|
_speaker |= SPEAKER_REMOVE;
|
|
break;
|
|
|
|
case CLEAR_WINDOW:
|
|
ui.clearWindow();
|
|
yp = CONTROLS_Y + 12;
|
|
charCount = line = 0;
|
|
break;
|
|
|
|
case ADJUST_OBJ_SEQUENCE:
|
|
{
|
|
// Get the name of the object to adjust
|
|
++str;
|
|
for (int idx = 0; idx < (str[0] & 127); ++idx)
|
|
tempString += str[idx + 2];
|
|
|
|
// Scan for object
|
|
int objId = -1;
|
|
for (uint idx = 0; idx < scene._bgShapes.size(); ++idx) {
|
|
if (tempString.equalsIgnoreCase(scene._bgShapes[idx]._name))
|
|
objId = idx;
|
|
}
|
|
if (objId == -1)
|
|
error("Could not find object %s to change", tempString.c_str());
|
|
|
|
// Should the script be overwritten?
|
|
if (str[0] > 0x80) {
|
|
// Save the current sequence
|
|
_savedSequences.push(SequenceEntry());
|
|
SequenceEntry &seqEntry = _savedSequences.top();
|
|
seqEntry._objNum = objId;
|
|
seqEntry._seqTo = scene._bgShapes[objId]._seqTo;
|
|
for (uint idx = 0; idx < scene._bgShapes[objId]._seqSize; ++idx)
|
|
seqEntry._sequences.push_back(scene._bgShapes[objId]._sequences[idx]);
|
|
}
|
|
|
|
// Get number of bytes to change
|
|
seqCount = str[1];
|
|
str += (str[0] & 127) + 2;
|
|
|
|
// Copy in the new sequence
|
|
for (int idx = 0; idx < seqCount; ++idx, ++str)
|
|
scene._bgShapes[objId]._sequences[idx] = str[0] - 1;
|
|
|
|
// Reset object back to beginning of new sequence
|
|
scene._bgShapes[objId]._frameNumber = 0;
|
|
continue;
|
|
}
|
|
|
|
case WALK_TO_COORDS:
|
|
++str;
|
|
|
|
people.walkToCoords(Common::Point(((str[0] - 1) * 256 + str[1] - 1) * 100,
|
|
str[2] * 100), str[3] - 1);
|
|
if (_talkToAbort)
|
|
return;
|
|
|
|
str += 3;
|
|
break;
|
|
|
|
case PAUSE_WITHOUT_CONTROL:
|
|
++str;
|
|
|
|
for (int idx = 0; idx < (str[0] - 1); ++idx) {
|
|
scene.doBgAnim();
|
|
if (_talkToAbort)
|
|
return;
|
|
|
|
// Check for button press
|
|
events.pollEvents();
|
|
events.setButtonState();
|
|
}
|
|
break;
|
|
|
|
case BANISH_WINDOW:
|
|
if (!(_speaker & SPEAKER_REMOVE))
|
|
people.clearTalking();
|
|
pullSequence();
|
|
|
|
if (_talkToAbort)
|
|
return;
|
|
|
|
_speaker |= SPEAKER_REMOVE;
|
|
ui.banishWindow();
|
|
ui._menuMode = TALK_MODE;
|
|
noTextYet = true;
|
|
break;
|
|
|
|
case SUMMON_WINDOW:
|
|
drawInterface();
|
|
events._pressed = events._released = false;
|
|
events.clearKeyboard();
|
|
noTextYet = false;
|
|
|
|
if (_speaker != -1) {
|
|
screen.buttonPrint(Common::Point(119, CONTROLS_Y), COMMAND_NULL, false, "Exit");
|
|
screen.buttonPrint(Common::Point(159, CONTROLS_Y), COMMAND_NULL, false, "Up");
|
|
screen.buttonPrint(Common::Point(200, CONTROLS_Y), COMMAND_NULL, false, "Down");
|
|
}
|
|
break;
|
|
|
|
case SET_FLAG: {
|
|
++str;
|
|
int flag1 = (str[0] - 1) * 256 + str[1] - 1 - (str[1] == 1 ? 1 : 0);
|
|
int flag = (flag1 & 0x3fff) * (flag1 >= 0x4000 ? -1 : 1);
|
|
_vm->setFlags(flag);
|
|
++str;
|
|
break;
|
|
}
|
|
|
|
case SFX_COMMAND:
|
|
++str;
|
|
if (sound._voices) {
|
|
for (int idx = 0; idx < 8 && str[idx] != '~'; ++idx)
|
|
tempString += str[idx];
|
|
sound.playSound(tempString, WAIT_RETURN_IMMEDIATELY);
|
|
|
|
// Set voices to wait for more
|
|
sound._voices = 2;
|
|
sound._speechOn = (*sound._soundIsOn);
|
|
}
|
|
|
|
wait = 1;
|
|
str += 7;
|
|
break;
|
|
|
|
case TOGGLE_OBJECT:
|
|
++str;
|
|
for (int idx = 0; idx < str[0]; ++idx)
|
|
tempString += str[idx + 1];
|
|
|
|
scene.toggleObject(tempString);
|
|
str += str[0];
|
|
break;
|
|
|
|
case STEALTH_MODE_ACTIVE:
|
|
_talkStealth = 2;
|
|
break;
|
|
|
|
case IF_STATEMENT: {
|
|
++str;
|
|
int flag = (str[0] - 1) * 256 + str[1] - 1 - (str[1] == 1 ? 1 : 0);
|
|
++str;
|
|
wait = 0;
|
|
|
|
bool result = flag < 0x8000;
|
|
if (_vm->readFlags(flag & 0x7fff) != result) {
|
|
do {
|
|
++str;
|
|
} while (str[0] && str[0] != ELSE_STATEMENT && str[0] != END_IF_STATEMENT);
|
|
|
|
if (!str[0])
|
|
endStr = true;
|
|
}
|
|
break;
|
|
}
|
|
|
|
case ELSE_STATEMENT:
|
|
// If this is encountered here, it means that a preceeding IF statement was found,
|
|
// and evaluated to true. Now all the statements for the true block are finished,
|
|
// so skip over the block of code that would have executed if the result was false
|
|
wait = 0;
|
|
do {
|
|
++str;
|
|
} while (str[0] && str[0] != END_IF_STATEMENT);
|
|
break;
|
|
|
|
case STEALTH_MODE_DEACTIVATE:
|
|
_talkStealth = 0;
|
|
events.clearKeyboard();
|
|
break;
|
|
|
|
case TURN_HOLMES_OFF:
|
|
people._holmesOn = false;
|
|
break;
|
|
|
|
case TURN_HOLMES_ON:
|
|
people._holmesOn = true;
|
|
break;
|
|
|
|
case GOTO_SCENE:
|
|
scene._goToScene = str[1] - 1;
|
|
|
|
if (scene._goToScene != 100) {
|
|
// Not going to the map overview
|
|
map._oldCharPoint = scene._goToScene;
|
|
map._overPos.x = map[scene._goToScene].x * 100 - 600;
|
|
map._overPos.y = map[scene._goToScene].y * 100 + 900;
|
|
|
|
// Run a canimation?
|
|
if (str[2] > 100) {
|
|
people._hSavedFacing = str[2];
|
|
people._hSavedPos = Common::Point(160, 100);
|
|
}
|
|
}
|
|
str += 6;
|
|
|
|
_scriptMoreFlag = (scene._goToScene == 100) ? 2 : 1;
|
|
_scriptSaveIndex = str - scriptStart;
|
|
endStr = true;
|
|
wait = 0;
|
|
break;
|
|
|
|
case PLAY_PROLOGUE:
|
|
++str;
|
|
for (int idx = 0; idx < 8 && str[idx] != '~'; ++idx)
|
|
tempString += str[idx];
|
|
|
|
anim.play(tempString, 1, 3, true, 4);
|
|
break;
|
|
|
|
case ADD_ITEM_TO_INVENTORY:
|
|
++str;
|
|
for (int idx = 0; idx < str[0]; ++idx)
|
|
tempString += str[idx + 1];
|
|
str += str[0];
|
|
|
|
inv.putNameInInventory(tempString);
|
|
break;
|
|
|
|
case SET_OBJECT: {
|
|
++str;
|
|
for (int idx = 0; idx < (str[0] & 127); ++idx)
|
|
tempString += str[idx + 1];
|
|
|
|
// Set comparison state according to if we want to hide or unhide
|
|
bool state = (str[0] >= SPEAKER_REMOVE);
|
|
str += str[0] & 127;
|
|
|
|
for (uint idx = 0; idx < scene._bgShapes.size(); ++idx) {
|
|
Object &object = scene._bgShapes[idx];
|
|
if (tempString.equalsIgnoreCase(object._name)) {
|
|
// Only toggle the object if it's not in the desired state already
|
|
if ((object._type == HIDDEN && state) || (object._type != HIDDEN && !state))
|
|
object.toggleHidden();
|
|
}
|
|
}
|
|
break;
|
|
}
|
|
|
|
case CALL_TALK_FILE: {
|
|
++str;
|
|
for (int idx = 0; idx < 8 && str[idx] != '~'; ++idx)
|
|
tempString += str[idx];
|
|
str += 8;
|
|
|
|
int scriptCurrentIndex = str - scriptStart;
|
|
|
|
// Save the current script position and new talk file
|
|
if (_scriptStack.size() < 9) {
|
|
ScriptStackEntry rec1;
|
|
rec1._name = _scriptName;
|
|
rec1._currentIndex = scriptCurrentIndex;
|
|
rec1._select = _scriptSelect;
|
|
_scriptStack.push(rec1);
|
|
|
|
// Push the new talk file onto the stack
|
|
ScriptStackEntry rec2;
|
|
rec2._name = tempString;
|
|
rec2._currentIndex = 0;
|
|
rec2._select = 100;
|
|
_scriptStack.push(rec2);
|
|
} else {
|
|
error("Script stack overflow");
|
|
}
|
|
|
|
_scriptMoreFlag = 1;
|
|
endStr = true;
|
|
wait = 0;
|
|
break;
|
|
}
|
|
|
|
case MOVE_MOUSE:
|
|
++str;
|
|
events.moveMouse(Common::Point((str[0] - 1) * 256 + str[1] - 1, str[2]));
|
|
if (_talkToAbort)
|
|
return;
|
|
str += 3;
|
|
break;
|
|
|
|
case DISPLAY_INFO_LINE:
|
|
++str;
|
|
for (int idx = 0; idx < str[0]; ++idx)
|
|
tempString += str[idx + 1];
|
|
str += str[0];
|
|
|
|
screen.print(Common::Point(0, INFO_LINE + 1), INFO_FOREGROUND, tempString.c_str());
|
|
ui._menuCounter = 30;
|
|
break;
|
|
|
|
case CLEAR_INFO_LINE:
|
|
ui._infoFlag = true;
|
|
ui.clearInfo();
|
|
break;
|
|
|
|
case WALK_TO_CANIMATION: {
|
|
++str;
|
|
CAnim &animation = scene._cAnim[str[0] - 1];
|
|
|
|
people.walkToCoords(animation._goto, animation._gotoDir);
|
|
if (_talkToAbort)
|
|
return;
|
|
break;
|
|
}
|
|
|
|
case REMOVE_ITEM_FROM_INVENTORY:
|
|
++str;
|
|
for (int idx = 0; idx < str[0]; ++idx)
|
|
tempString += str[idx + 1];
|
|
str += str[0];
|
|
|
|
inv.deleteItemFromInventory(tempString);
|
|
break;
|
|
|
|
case ENABLE_END_KEY:
|
|
ui._endKeyActive = true;
|
|
break;
|
|
|
|
case DISABLE_END_KEY:
|
|
ui._endKeyActive = false;
|
|
break;
|
|
|
|
default:
|
|
break;
|
|
}
|
|
|
|
++str;
|
|
} else {
|
|
// If the window isn't yet open, draw the window before printing starts
|
|
if (!ui._windowOpen && noTextYet) {
|
|
noTextYet = false;
|
|
drawInterface();
|
|
|
|
if (_talkTo != -1) {
|
|
screen.buttonPrint(Common::Point(119, CONTROLS_Y), COMMAND_NULL, false, "Exit");
|
|
screen.buttonPrint(Common::Point(159, CONTROLS_Y), COMMAND_NULL, false, "Up");
|
|
screen.buttonPrint(Common::Point(200, CONTROLS_Y), COMMAND_NULL, false, "Down");
|
|
}
|
|
}
|
|
|
|
// If it's the first line, display the speaker
|
|
if (!line && _speaker >= 0 && _speaker < MAX_PEOPLE) {
|
|
// If the window is open, display the name directly on-screen.
|
|
// Otherwise, simply draw it on the back buffer
|
|
if (ui._windowOpen) {
|
|
screen.print(Common::Point(16, yp), TALK_FOREGROUND, NAMES[_speaker & 127]);
|
|
} else {
|
|
screen.gPrint(Common::Point(16, yp - 1), TALK_FOREGROUND, NAMES[_speaker & 127]);
|
|
openTalkWindow = true;
|
|
}
|
|
|
|
yp += 9;
|
|
}
|
|
|
|
// Find amound of text that will fit on the line
|
|
int width = 0, idx = 0;
|
|
do {
|
|
width += screen.charWidth(str[idx]);
|
|
++idx;
|
|
++charCount;
|
|
} while (width < 298 && str[idx] && str[idx] != '{' && str[idx] < SWITCH_SPEAKER);
|
|
|
|
if (str[idx] || width >= 298) {
|
|
if (str[idx] < SWITCH_SPEAKER && str[idx] != '{') {
|
|
--idx;
|
|
--charCount;
|
|
}
|
|
} else {
|
|
endStr = true;
|
|
}
|
|
|
|
// If word wrap is needed, find the start of the current word
|
|
if (width >= 298) {
|
|
while (str[idx] != ' ') {
|
|
--idx;
|
|
--charCount;
|
|
}
|
|
}
|
|
|
|
// Print the line
|
|
Common::String lineStr((const char *)str, (const char *)str + idx);
|
|
|
|
// If the speaker indicates a description file, print it in yellow
|
|
if (_speaker != -1) {
|
|
if (ui._windowOpen) {
|
|
screen.print(Common::Point(16, yp), COMMAND_FOREGROUND, lineStr.c_str());
|
|
} else {
|
|
screen.gPrint(Common::Point(16, yp - 1), COMMAND_FOREGROUND, lineStr.c_str());
|
|
openTalkWindow = true;
|
|
}
|
|
} else {
|
|
if (ui._windowOpen) {
|
|
screen.print(Common::Point(16, yp), COMMAND_FOREGROUND, lineStr.c_str());
|
|
} else {
|
|
screen.gPrint(Common::Point(16, yp - 1), COMMAND_FOREGROUND, lineStr.c_str());
|
|
openTalkWindow = true;
|
|
}
|
|
}
|
|
|
|
// Move to end of displayed line
|
|
str += idx;
|
|
|
|
// If line wrap occurred, then move to after the separating space between the words
|
|
if (str[0] < SWITCH_SPEAKER && str[0] != '{')
|
|
++str;
|
|
|
|
yp += 9;
|
|
++line;
|
|
|
|
// Certain different conditions require a wait
|
|
if ((line == 4 && str < scriptEnd && str[0] != SFX_COMMAND && str[0] != PAUSE && _speaker != -1) ||
|
|
(line == 5 && str < scriptEnd && str[0] != PAUSE && _speaker == -1) ||
|
|
endStr) {
|
|
wait = 1;
|
|
}
|
|
|
|
switch (str >= scriptEnd ? 0 : str[0]) {
|
|
case SWITCH_SPEAKER:
|
|
case ASSIGN_PORTRAIT_LOCATION:
|
|
case BANISH_WINDOW:
|
|
case IF_STATEMENT:
|
|
case ELSE_STATEMENT:
|
|
case END_IF_STATEMENT:
|
|
case GOTO_SCENE:
|
|
case CALL_TALK_FILE:
|
|
wait = 1;
|
|
break;
|
|
default:
|
|
break;
|
|
}
|
|
}
|
|
|
|
// Open window if it wasn't already open, and text has already been printed
|
|
if ((openTalkWindow && wait) || (openTalkWindow && str[0] >= SWITCH_SPEAKER && str[0] != CARRIAGE_RETURN)) {
|
|
if (!ui._slideWindows) {
|
|
screen.slamRect(Common::Rect(0, CONTROLS_Y, SHERLOCK_SCREEN_WIDTH, SHERLOCK_SCREEN_HEIGHT));
|
|
} else {
|
|
ui.summonWindow();
|
|
}
|
|
|
|
ui._windowOpen = true;
|
|
openTalkWindow = false;
|
|
}
|
|
|
|
if (wait) {
|
|
// Handling pausing
|
|
if (!pauseFlag && charCount < 160)
|
|
charCount = 160;
|
|
|
|
wait = waitForMore(charCount);
|
|
if (wait == -1)
|
|
endStr = true;
|
|
|
|
// If a key was pressed to finish the window, see if further voice files should be skipped
|
|
if (wait >= 0 && wait < 254) {
|
|
if (str[0] == SFX_COMMAND)
|
|
str += 9;
|
|
}
|
|
|
|
// Clear the window unless the wait was due to a PAUSE command
|
|
if (!pauseFlag && wait != -1 && str < scriptEnd && str[0] != SFX_COMMAND) {
|
|
if (!_talkStealth)
|
|
ui.clearWindow();
|
|
yp = CONTROLS_Y + 12;
|
|
charCount = line = 0;
|
|
}
|
|
|
|
pauseFlag = false;
|
|
}
|
|
} while (!_vm->shouldQuit() && !endStr);
|
|
|
|
if (wait != -1) {
|
|
for (int ssIndex = 0; ssIndex < (int)_savedSequences.size(); ++ssIndex) {
|
|
SequenceEntry &seq = _savedSequences[ssIndex];
|
|
Object &object = scene._bgShapes[seq._objNum];
|
|
|
|
for (uint idx = 0; idx < seq._sequences.size(); ++idx)
|
|
object._sequences[idx] = seq._sequences[idx];
|
|
object._frameNumber = seq._frameNumber;
|
|
object._seqTo = seq._seqTo;
|
|
}
|
|
|
|
pullSequence();
|
|
if (_speaker >= 0 && _speaker < SPEAKER_REMOVE)
|
|
people.clearTalking();
|
|
}
|
|
}
|
|
|
|
int Talk::waitForMore(int delay) {
|
|
Events &events = *_vm->_events;
|
|
People &people = *_vm->_people;
|
|
Scene &scene = *_vm->_scene;
|
|
Sound &sound = *_vm->_sound;
|
|
UserInterface &ui = *_vm->_ui;
|
|
CursorId oldCursor = events.getCursor();
|
|
int key2 = 254;
|
|
|
|
// Unless we're in stealth mode, show the appropriate cursor
|
|
if (!_talkStealth) {
|
|
events.setCursor(ui._lookScriptFlag ? MAGNIFY : ARROW);
|
|
}
|
|
|
|
do {
|
|
if (sound._speechOn && !*sound._soundIsOn)
|
|
people._portrait._frameNumber = -1;
|
|
|
|
scene.doBgAnim();
|
|
|
|
// If talkTo call was done via doBgAnim, abort out of talk quietly
|
|
if (_talkToAbort) {
|
|
key2 = -1;
|
|
events._released = true;
|
|
} else {
|
|
// See if there's been a button press
|
|
events.setButtonState();
|
|
|
|
if (events.kbHit()) {
|
|
Common::KeyState keyState = events.getKey();
|
|
if (Common::isPrint(keyState.ascii))
|
|
key2 = keyState.keycode;
|
|
}
|
|
|
|
if (_talkStealth) {
|
|
key2 = 254;
|
|
events._released = false;
|
|
}
|
|
}
|
|
|
|
// Count down the delay
|
|
if ((delay > 0 && !ui._invLookFlag && !ui._lookScriptFlag) || _talkStealth)
|
|
--delay;
|
|
|
|
// If there are voices playing, reset delay so that they keep playing
|
|
if (sound._voices == 2 && *sound._soundIsOn)
|
|
delay = 0;
|
|
} while (!_vm->shouldQuit() && key2 == 254 && (delay || (sound._voices == 2 && *sound._soundIsOn))
|
|
&& !events._released && !events._rightReleased);
|
|
|
|
// If voices was set 2 to indicate a voice file was place, then reset it back to 1
|
|
if (sound._voices == 2)
|
|
sound._voices = 1;
|
|
|
|
if (delay > 0 && sound._diskSoundPlaying)
|
|
sound.stopSndFuncPtr(0, 0);
|
|
|
|
// Adjust _talkStealth mode:
|
|
// mode 1 - It was by a pause without stealth being on before the pause, so reset back to 0
|
|
// mode 3 - It was set by a pause with stealth being on before the pause, to set it to active
|
|
// mode 0/2 (Inactive/active) No change
|
|
switch (_talkStealth) {
|
|
case 1:
|
|
_talkStealth = 0;
|
|
break;
|
|
case 2:
|
|
_talkStealth = 2;
|
|
break;
|
|
default:
|
|
break;
|
|
}
|
|
|
|
sound._speechOn = false;
|
|
events.setCursor(_talkToAbort ? ARROW : oldCursor);
|
|
events._pressed = events._released = false;
|
|
|
|
return key2;
|
|
}
|
|
|
|
void Talk::popStack() {
|
|
if (!_scriptStack.empty()) {
|
|
ScriptStackEntry scriptEntry = _scriptStack.pop();
|
|
_scriptName = scriptEntry._name;
|
|
_scriptSaveIndex = scriptEntry._currentIndex;
|
|
_scriptSelect = scriptEntry._select;
|
|
_scriptMoreFlag = 1;
|
|
}
|
|
}
|
|
|
|
void Talk::synchronize(Common::Serializer &s) {
|
|
for (int idx = 0; idx < MAX_TALK_FILES; ++idx) {
|
|
TalkHistoryEntry &he = _talkHistory[idx];
|
|
|
|
for (int flag = 0; flag < 16; ++flag)
|
|
s.syncAsByte(he._data[flag]);
|
|
}
|
|
}
|
|
|
|
} // End of namespace Sherlock
|