mirror of
https://github.com/libretro/scummvm.git
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184 lines
5.4 KiB
C++
184 lines
5.4 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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*/
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#include "base/plugins.h"
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#include "common/memstream.h"
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#include "engines/advancedDetector.h"
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#include "common/system.h"
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#include "graphics/colormasks.h"
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#include "graphics/surface.h"
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#include "tony/tony.h"
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#include "tony/game.h"
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namespace Tony {
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enum {
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GF_COMPRESSED = (1 << 0)
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};
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struct TonyGameDescription {
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ADGameDescription desc;
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};
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uint32 TonyEngine::getFeatures() const {
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return _gameDescription->desc.flags;
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}
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Common::Language TonyEngine::getLanguage() const {
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return _gameDescription->desc.language;
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}
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bool TonyEngine::getIsDemo() const {
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return _gameDescription->desc.flags & ADGF_DEMO;
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}
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bool TonyEngine::isCompressed() const {
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return _gameDescription->desc.flags & GF_COMPRESSED;
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}
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} // End of namespace Tony
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static const PlainGameDescriptor tonyGames[] = {
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{"tony", "Tony Tough and the Night of Roasted Moths"},
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{0, 0}
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};
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#include "tony/detection_tables.h"
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class TonyMetaEngine : public AdvancedMetaEngine {
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public:
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TonyMetaEngine() : AdvancedMetaEngine(Tony::gameDescriptions, sizeof(Tony::TonyGameDescription), tonyGames) {
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}
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virtual const char *getName() const {
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return "Tony Engine";
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}
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virtual const char *getOriginalCopyright() const {
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return "Tony Engine (C) Protonic Interactive";
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}
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virtual bool hasFeature(MetaEngineFeature f) const;
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virtual bool createInstance(OSystem *syst, Engine **engine, const ADGameDescription *desc) const;
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virtual SaveStateList listSaves(const char *target) const;
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virtual int getMaximumSaveSlot() const;
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virtual void removeSaveState(const char *target, int slot) const;
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SaveStateDescriptor querySaveMetaInfos(const char *target, int slot) const;
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};
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bool TonyMetaEngine::hasFeature(MetaEngineFeature f) const {
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return
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(f == kSupportsListSaves) ||
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(f == kSupportsLoadingDuringStartup) ||
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(f == kSupportsDeleteSave) ||
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(f == kSavesSupportMetaInfo) ||
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(f == kSavesSupportThumbnail);
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}
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bool Tony::TonyEngine::hasFeature(EngineFeature f) const {
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return
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(f == kSupportsRTL) ||
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(f == kSupportsLoadingDuringRuntime) ||
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(f == kSupportsSavingDuringRuntime);
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}
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bool TonyMetaEngine::createInstance(OSystem *syst, Engine **engine, const ADGameDescription *desc) const {
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const Tony::TonyGameDescription *gd = (const Tony::TonyGameDescription *)desc;
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if (gd) {
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*engine = new Tony::TonyEngine(syst, gd);
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}
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return gd != 0;
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}
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SaveStateList TonyMetaEngine::listSaves(const char *target) const {
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Common::SaveFileManager *saveFileMan = g_system->getSavefileManager();
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Common::StringArray filenames;
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Common::String saveDesc;
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Common::String pattern = "tony.0??";
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filenames = saveFileMan->listSavefiles(pattern);
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sort(filenames.begin(), filenames.end()); // Sort (hopefully ensuring we are sorted numerically..)
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SaveStateList saveList;
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for (Common::StringArray::const_iterator file = filenames.begin(); file != filenames.end(); ++file) {
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// Obtain the last 3 digits of the filename, since they correspond to the save slot
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int slotNum = atoi(file->c_str() + file->size() - 3);
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if (slotNum >= 0 && slotNum <= 999) {
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byte thumbnailData[160 * 120 * 2];
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Common::String saveName;
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byte difficulty;
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if (Tony::RMOptionScreen::loadThumbnailFromSaveState(slotNum, thumbnailData, saveName, difficulty)) {
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// Add the save name to the savegame list
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saveList.push_back(SaveStateDescriptor(slotNum, saveName));
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}
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}
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}
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return saveList;
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}
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int TonyMetaEngine::getMaximumSaveSlot() const {
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return 99;
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}
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void TonyMetaEngine::removeSaveState(const char *target, int slot) const {
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Common::String filename = Tony::TonyEngine::getSaveStateFileName(slot);
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g_system->getSavefileManager()->removeSavefile(filename);
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}
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SaveStateDescriptor TonyMetaEngine::querySaveMetaInfos(const char *target, int slot) const {
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Common::String saveName;
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byte difficulty;
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Graphics::Surface *to = new Graphics::Surface();
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to->create(160, 120, Graphics::PixelFormat(2, 5, 5, 5, 0, 10, 5, 0, 0));
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if (Tony::RMOptionScreen::loadThumbnailFromSaveState(slot, (byte *)to->getPixels(), saveName, difficulty)) {
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#ifdef SCUMM_BIG_ENDIAN
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uint16 *pixels = (uint16 *)to->getPixels();
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for (int i = 0; i < to->w * to->h; ++i)
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pixels[i] = READ_LE_UINT16(pixels + i);
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#endif
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// Create the return descriptor
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SaveStateDescriptor desc(slot, saveName);
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desc.setDeletableFlag(true);
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desc.setWriteProtectedFlag(false);
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desc.setThumbnail(to);
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return desc;
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}
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delete to;
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return SaveStateDescriptor();
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}
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#if PLUGIN_ENABLED_DYNAMIC(TONY)
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REGISTER_PLUGIN_DYNAMIC(TONY, PLUGIN_TYPE_ENGINE, TonyMetaEngine);
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#else
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REGISTER_PLUGIN_STATIC(TONY, PLUGIN_TYPE_ENGINE, TonyMetaEngine);
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#endif
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