mirror of
https://github.com/libretro/scummvm.git
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1738 lines
48 KiB
C++
1738 lines
48 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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*/
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#include "tsage/events.h"
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#include "tsage/graphics.h"
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#include "tsage/resources.h"
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#include "tsage/tsage.h"
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#include "tsage/core.h"
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#include "common/algorithm.h"
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#include "graphics/palette.h"
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#include "graphics/surface.h"
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#include "tsage/globals.h"
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namespace TsAGE {
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/**
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* Creates a new graphics surface with the specified area of another surface
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*
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* @src Source surface
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* @bounds Area to backup
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*/
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GfxSurface *surfaceGetArea(GfxSurface &src, const Rect &bounds) {
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assert(bounds.isValidRect());
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GfxSurface *dest = new GfxSurface();
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dest->create(bounds.width(), bounds.height());
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Graphics::Surface srcSurface = src.lockSurface();
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Graphics::Surface destSurface = dest->lockSurface();
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byte *srcP = (byte *)srcSurface.getBasePtr(bounds.left, bounds.top);
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byte *destP = (byte *)destSurface.getPixels();
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for (int y = bounds.top; y < bounds.bottom; ++y, srcP += srcSurface.pitch, destP += destSurface.pitch)
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Common::copy(srcP, srcP + destSurface.pitch, destP);
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src.unlockSurface();
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dest->unlockSurface();
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return dest;
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}
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/**
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* Translates a raw image resource into a graphics surface. The caller is then responsible
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* for managing and destroying the surface when done with it
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*
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* @imgData Raw image resource
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* @size Size of the resource
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*/
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GfxSurface surfaceFromRes(const byte *imgData) {
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Rect r(0, 0, READ_LE_UINT16(imgData), READ_LE_UINT16(imgData + 2));
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GfxSurface s;
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s.create(r.width(), r.height());
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s._transColor = *(imgData + 8);
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byte flags = imgData[9];
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s._flags = (g_vm->getGameID() != GType_Ringworld) ? flags : 0;
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bool rleEncoded = (flags & 2) != 0;
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// Figure out the centroid
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s._centroid.x = READ_LE_UINT16(imgData + 4);
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s._centroid.y = READ_LE_UINT16(imgData + 6);
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const byte *srcP = imgData + 10;
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Graphics::Surface destSurface = s.lockSurface();
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byte *destP = (byte *)destSurface.getPixels();
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if (!rleEncoded) {
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Common::copy(srcP, srcP + (r.width() * r.height()), destP);
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} else {
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Common::fill(destP, destP + (r.width() * r.height()), s._transColor);
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for (int yp = 0; yp < r.height(); ++yp) {
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int width = r.width();
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destP = (byte *)destSurface.getBasePtr(0, yp);
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while (width > 0) {
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uint8 controlVal = *srcP++;
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if ((controlVal & 0x80) == 0) {
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// Copy specified number of bytes
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Common::copy(srcP, srcP + controlVal, destP);
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width -= controlVal;
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srcP += controlVal;
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destP += controlVal;
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} else if ((controlVal & 0x40) == 0) {
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// Skip a specified number of output pixels
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destP += controlVal & 0x3f;
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width -= controlVal & 0x3f;
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} else {
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// Copy a specified pixel a given number of times
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controlVal &= 0x3f;
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int pixel = *srcP++;
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Common::fill(destP, destP + controlVal, pixel);
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destP += controlVal;
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width -= controlVal;
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}
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}
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assert(width == 0);
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}
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}
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s.unlockSurface();
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return s;
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}
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GfxSurface surfaceFromRes(int resNum, int rlbNum, int subNum) {
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uint size;
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byte *imgData = g_resourceManager->getSubResource(resNum, rlbNum, subNum, &size);
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GfxSurface surface = surfaceFromRes(imgData);
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DEALLOCATE(imgData);
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return surface;
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}
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/*--------------------------------------------------------------------------*/
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void Rect::set(int16 x1, int16 y1, int16 x2, int16 y2) {
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left = x1; top = y1;
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right = x2; bottom = y2;
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}
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/**
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* Collapses the rectangle in all four directions by the given x and y amounts
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*
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* @dx x amount to collapse x edges by
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* @dy y amount to collapse y edges by
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*/
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void Rect::collapse(int dx, int dy) {
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left += dx; right -= dx;
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top += dy; bottom -= dy;
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}
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/**
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* Centers the rectangle at a given position
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*
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* @xp x position for new center
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* @yp y position for new center
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*/
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void Rect::center(int xp, int yp) {
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moveTo(xp - (width() / 2), yp - (height() / 2));
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}
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/**
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* Centers the rectangle at the center of a second passed rectangle
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*
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* @r Second rectangle whose center to use
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*/
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void Rect::center(const Rect &r) {
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center(r.left + (r.width() / 2), r.top + (r.height() / 2));
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}
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/*
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* Repositions the bounds if necessary so it falls entirely within the passed bounds
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*
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* @r The bounds the current rect should be within
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*/
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void Rect::contain(const Rect &r) {
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if (left < r.left) translate(r.left - left, 0);
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if (right > r.right) translate(r.right - right, 0);
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if (top < r.top) translate(0, r.top - top);
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if (bottom > r.bottom) translate(0, r.bottom - bottom);
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}
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/**
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* Resizes and positions a given rect based on raw image data and a passed scaling percentage
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*
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* @frame Raw image frame
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* @xp New x position
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* @yp New y position
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* @percent Scaling percentage
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*/
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void Rect::resize(const GfxSurface &surface, int xp, int yp, int percent) {
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const Rect &bounds = surface.getBounds();
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int xe = bounds.width() * percent / 100;
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int ye = bounds.height() * percent / 100;
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this->set(0, 0, xe, ye);
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if (!right) ++right;
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if (!bottom) ++bottom;
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this->moveTo(xp, yp);
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int xa = (surface._flags & FRAME_FLIP_CENTROID_X) == 0 ? surface._centroid.x :
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bounds.width() - (surface._centroid.x + 1);
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int ya = (surface._flags & FRAME_FLIP_CENTROID_Y) == 0 ? surface._centroid.y :
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bounds.height() - (surface._centroid.y + 1);
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int xd = xa * percent / 100;
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int yd = ya * percent / 100;
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this->translate(-xd, -yd);
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}
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/**
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* Expands the pane region to contain the specified Rect
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*/
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void Rect::expandPanes() {
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g_globals->_paneRegions[0].uniteRect(*this);
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g_globals->_paneRegions[1].uniteRect(*this);
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}
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/**
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* Serialises the given rect
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*/
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void Rect::synchronize(Serializer &s) {
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s.syncAsSint16LE(left);
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s.syncAsSint16LE(top);
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s.syncAsSint16LE(right);
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s.syncAsSint16LE(bottom);
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}
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/*--------------------------------------------------------------------------*/
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GfxSurface::GfxSurface() : _bounds(0, 0, SCREEN_WIDTH, SCREEN_HEIGHT) {
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_disableUpdates = false;
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_lockSurfaceCtr = 0;
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_customSurface = NULL;
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_transColor = -1;
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_trackDirtyRects = false;
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_flags = 0;
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}
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GfxSurface::GfxSurface(const GfxSurface &s) {
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_lockSurfaceCtr = 0;
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_customSurface = NULL;
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_trackDirtyRects = false;
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*this = s;
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}
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GfxSurface::~GfxSurface() {
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clear();
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}
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void GfxSurface::clear() {
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if (_customSurface) {
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_customSurface->free();
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delete _customSurface;
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_customSurface = NULL;
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}
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}
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/**
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* Specifies that the surface will encapsulate the ScummVM screen surface
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*/
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void GfxSurface::setScreenSurface() {
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_trackDirtyRects = true;
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create(SCREEN_WIDTH, SCREEN_HEIGHT);
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}
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/**
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* Updates the physical screen with the screen surface buffer
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*/
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void GfxSurface::updateScreen() {
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assert(_trackDirtyRects);
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// Merge any overlapping dirty rects
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mergeDirtyRects();
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// Loop through the dirty rect list to copy the affected areas to the sc
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for (Common::List<Rect>::iterator i = _dirtyRects.begin(); i != _dirtyRects.end(); ++i) {
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Rect r = *i;
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// Make sure that there is something to update. If not, skip this
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// rectangle. An example case is the speedbike closeup at the beginning
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// of Ringworld (third screen).
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if (r.isEmpty())
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continue;
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const byte *srcP = (const byte *)_customSurface->getBasePtr(r.left, r.top);
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g_system->copyRectToScreen(srcP, _customSurface->pitch, r.left, r.top,
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r.width(), r.height());
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}
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// Update the physical screen
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g_system->updateScreen();
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// Now that the dirty rects have been copied, clear the dirty rect list
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_dirtyRects.clear();
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}
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/**
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* Adds a rect to the dirty rect list
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*/
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void GfxSurface::addDirtyRect(const Rect &r) {
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if (_trackDirtyRects) {
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// Get the bounds and adjust to allow for sub-screen areas
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Rect r2 = r;
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r2.translate(_bounds.left, _bounds.top);
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// Add to the dirty rect list
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r2.right = MIN(r2.right + 1, SCREEN_WIDTH);
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r2.bottom = MIN(r2.bottom + 1, SCREEN_HEIGHT);
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if (r2.isValidRect())
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_dirtyRects.push_back(r2);
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}
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}
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/**
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* Specifies that the surface should maintain it's own internal surface
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*/
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void GfxSurface::create(int width, int height) {
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assert((width >= 0) && (height >= 0));
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if (_customSurface) {
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_customSurface->free();
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delete _customSurface;
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}
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_customSurface = new Graphics::Surface();
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_customSurface->create(width, height, Graphics::PixelFormat::createFormatCLUT8());
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Common::fill((byte *)_customSurface->getPixels(), (byte *)_customSurface->getBasePtr(0, height), 0);
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_bounds = Rect(0, 0, width, height);
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}
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/**
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* Locks the surface for access, and returns a raw ScummVM surface to manipulate it
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*/
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Graphics::Surface GfxSurface::lockSurface() {
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++_lockSurfaceCtr;
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Graphics::Surface *src = _customSurface;
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assert(src);
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// Setup the returned surface either as one pointing to the same pixels as the source, or
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// as a subset of the source one based on the currently set bounds
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Graphics::Surface result;
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result.init(_bounds.width(), _bounds.height(), src->pitch, src->getBasePtr(_bounds.left, _bounds.top), src->format);
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return result;
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}
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/**
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* Unlocks the surface after having accessed it with the lockSurface method
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*/
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void GfxSurface::unlockSurface() {
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assert(_lockSurfaceCtr > 0);
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--_lockSurfaceCtr;
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}
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void GfxSurface::synchronize(Serializer &s) {
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assert(!_lockSurfaceCtr);
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s.syncAsByte(_disableUpdates);
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_bounds.synchronize(s);
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s.syncAsSint16LE(_centroid.x);
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s.syncAsSint16LE(_centroid.y);
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s.syncAsSint16LE(_transColor);
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if (s.isSaving()) {
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// Save contents of the surface
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if (_customSurface) {
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s.syncAsSint16LE(_customSurface->w);
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s.syncAsSint16LE(_customSurface->h);
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s.syncBytes((byte *)_customSurface->getPixels(), _customSurface->w * _customSurface->h);
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} else {
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int zero = 0;
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s.syncAsSint16LE(zero);
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s.syncAsSint16LE(zero);
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}
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} else {
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int w = 0, h = 0;
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s.syncAsSint16LE(w);
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s.syncAsSint16LE(h);
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if ((w == 0) || (h == 0)) {
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if (_customSurface)
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delete _customSurface;
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_customSurface = NULL;
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} else {
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create(w, h);
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s.syncBytes((byte *)_customSurface->getPixels(), w * h);
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}
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}
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}
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/**
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* Fills a specified rectangle on the surface with the specified color
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*
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* @bounds Area to fill
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* @color Color to use
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*/
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void GfxSurface::fillRect(const Rect &bounds, int color) {
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Graphics::Surface surface = lockSurface();
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surface.fillRect(bounds, color);
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unlockSurface();
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addDirtyRect(bounds);
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}
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GfxSurface &GfxSurface::operator=(const GfxSurface &s) {
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assert(_lockSurfaceCtr == 0);
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assert(s._lockSurfaceCtr == 0);
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if (_customSurface) {
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_customSurface->free();
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delete _customSurface;
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}
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_customSurface = s._customSurface;
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_disableUpdates = s._disableUpdates;
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_bounds = s._bounds;
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_centroid = s._centroid;
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_transColor = s._transColor;
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_flags = s._flags;
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if (_customSurface) {
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// Surface owns the internal data, so replicate it so new surface owns it's own
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_customSurface = new Graphics::Surface();
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_customSurface->create(s._customSurface->w, s._customSurface->h, Graphics::PixelFormat::createFormatCLUT8());
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const byte *srcP = (const byte *)s._customSurface->getPixels();
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byte *destP = (byte *)_customSurface->getPixels();
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Common::copy(srcP, srcP + (_bounds.width() * _bounds.height()), destP);
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}
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return *this;
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}
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/**
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* Displays a message on-screen until either a mouse or keypress
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*/
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bool GfxSurface::displayText(const Common::String &msg, const Common::Point &pt) {
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// Set up a new graphics manager
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GfxManager gfxManager;
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gfxManager.activate();
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gfxManager._font._colors.background = 0;
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gfxManager._font._colors.foreground = 7;
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gfxManager._font.setFontNumber(2);
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// Get the area for text display
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Rect textRect;
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gfxManager.getStringBounds(msg.c_str(), textRect, 200);
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textRect.center(pt.x, pt.y);
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// Make a backup copy of the area the text will occupy
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Rect saveRect = textRect;
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saveRect.collapse(-20, -8);
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GfxSurface *savedArea = surfaceGetArea(gfxManager.getSurface(), saveRect);
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// Display the text
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gfxManager._font.writeLines(msg.c_str(), textRect, ALIGN_LEFT);
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// Wait for a mouse or keypress
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Event event;
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while (!g_globals->_events.getEvent(event, EVENT_BUTTON_DOWN | EVENT_KEYPRESS) && !g_vm->shouldQuit())
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;
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// Restore the display area
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gfxManager.copyFrom(*savedArea, saveRect.left, saveRect.top);
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delete savedArea;
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gfxManager.deactivate();
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return (event.eventType == EVENT_KEYPRESS) && (event.kbd.keycode == Common::KEYCODE_RETURN);
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}
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/**
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* Loads a quarter of a screen from a resource
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*/
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void GfxSurface::loadScreenSection(Graphics::Surface &dest, int xHalf, int yHalf, int xSection, int ySection) {
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int screenNum = g_globals->_sceneManager._scene->_activeScreenNumber;
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Rect updateRect(0, 0, 160, 100);
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updateRect.translate(xHalf * 160, yHalf * 100);
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int xHalfCount = (g_globals->_sceneManager._scene->_backgroundBounds.right + 159) / 160;
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int yHalfCount = (g_globals->_sceneManager._scene->_backgroundBounds.bottom + 99) / 100;
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if (xSection < xHalfCount && ySection < yHalfCount) {
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int rlbNum = xSection * yHalfCount + ySection;
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byte *data = g_resourceManager->getResource(RES_BITMAP, screenNum, rlbNum);
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for (int y = 0; y < updateRect.height(); ++y) {
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byte *pSrc = data + y * 160;
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byte *pDest = (byte *)dest.getBasePtr(updateRect.left, updateRect.top + y);
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for (int x = 0; x < updateRect.width(); ++x, ++pSrc, ++pDest) {
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*pDest = *pSrc;
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}
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}
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DEALLOCATE(data);
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}
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}
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/**
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* Returns an array indicating which pixels of a source image horizontally or vertically get
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* included in a scaled image
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*/
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static int *scaleLine(int size, int srcSize) {
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const int PRECISION_FACTOR = 1000;
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int scale = PRECISION_FACTOR * size / srcSize;
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assert(scale >= 0);
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int *v = new int[size];
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Common::fill(v, &v[size], -1);
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int distCtr = PRECISION_FACTOR / 2;
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int *destP = v;
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for (int distIndex = 0; distIndex < srcSize; ++distIndex) {
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distCtr += scale;
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while (distCtr > PRECISION_FACTOR) {
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assert(destP < &v[size]);
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*destP++ = distIndex;
|
|
distCtr -= PRECISION_FACTOR;
|
|
}
|
|
}
|
|
|
|
return v;
|
|
}
|
|
|
|
/**
|
|
* Scales a passed surface, creating a new surface with the result
|
|
* @param srcImage Source image to scale
|
|
* @param NewWidth New width for scaled image
|
|
* @param NewHeight New height for scaled image
|
|
* @remarks Caller is responsible for freeing the returned surface
|
|
*/
|
|
static GfxSurface ResizeSurface(GfxSurface &src, int xSize, int ySize, int transIndex) {
|
|
GfxSurface s;
|
|
s.create(xSize, ySize);
|
|
|
|
Graphics::Surface srcImage = src.lockSurface();
|
|
Graphics::Surface destImage = s.lockSurface();
|
|
|
|
int *horizUsage = scaleLine(xSize, srcImage.w);
|
|
int *vertUsage = scaleLine(ySize, srcImage.h);
|
|
|
|
// Loop to create scaled version
|
|
for (int yp = 0; yp < ySize; ++yp) {
|
|
byte *destP = (byte *)destImage.getBasePtr(0, yp);
|
|
|
|
if (vertUsage[yp] == -1) {
|
|
Common::fill(destP, destP + xSize, transIndex);
|
|
} else {
|
|
const byte *srcP = (const byte *)srcImage.getBasePtr(0, vertUsage[yp]);
|
|
|
|
for (int xp = 0; xp < xSize; ++xp) {
|
|
if (horizUsage[xp] != -1) {
|
|
const byte *tempSrcP = srcP + horizUsage[xp];
|
|
*destP++ = *tempSrcP++;
|
|
} else {
|
|
// Pixel overrun at the end of the line
|
|
*destP++ = transIndex;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
// Unlock surfaces
|
|
src.unlockSurface();
|
|
s.unlockSurface();
|
|
|
|
// Delete arrays and return surface
|
|
delete[] horizUsage;
|
|
delete[] vertUsage;
|
|
return s;
|
|
}
|
|
|
|
/**
|
|
* Copys an area from one GfxSurface to another.
|
|
*
|
|
*/
|
|
void GfxSurface::copyFrom(GfxSurface &src, Rect srcBounds, Rect destBounds,
|
|
Region *priorityRegion, const byte *shadowMap) {
|
|
GfxSurface srcImage;
|
|
if (srcBounds.isEmpty())
|
|
return;
|
|
|
|
if (srcBounds == src.getBounds())
|
|
srcImage = src;
|
|
else {
|
|
// Set the source image to be the subset specified by the source bounds
|
|
Graphics::Surface srcSurface = src.lockSurface();
|
|
|
|
srcImage.create(srcBounds.width(), srcBounds.height());
|
|
Graphics::Surface destSurface = srcImage.lockSurface();
|
|
|
|
const byte *srcP = (const byte *)srcSurface.getBasePtr(srcBounds.left, srcBounds.top);
|
|
byte *destP = (byte *)destSurface.getPixels();
|
|
for (int yp = srcBounds.top; yp < srcBounds.bottom; ++yp, srcP += srcSurface.pitch, destP += destSurface.pitch) {
|
|
Common::copy(srcP, srcP + srcBounds.width(), destP);
|
|
}
|
|
|
|
srcImage.unlockSurface();
|
|
src.unlockSurface();
|
|
}
|
|
|
|
if ((destBounds.width() != srcBounds.width()) || (destBounds.height() != srcBounds.height()))
|
|
srcImage = ResizeSurface(srcImage, destBounds.width(), destBounds.height(), src._transColor);
|
|
|
|
Graphics::Surface srcSurface = srcImage.lockSurface();
|
|
Graphics::Surface destSurface = lockSurface();
|
|
|
|
// Get clipping area
|
|
Rect clipRect = !_clipRect.isEmpty() ? _clipRect :
|
|
Rect(0, 0, destSurface.w, destSurface.h);
|
|
|
|
// Adjust bounds to ensure destination will be on-screen
|
|
int srcX = 0, srcY = 0;
|
|
if (destBounds.left < clipRect.left) {
|
|
srcX = clipRect.left - destBounds.left;
|
|
destBounds.left = clipRect.left;
|
|
}
|
|
if (destBounds.top < clipRect.top) {
|
|
srcY = clipRect.top - destBounds.top;
|
|
destBounds.top = clipRect.top;
|
|
}
|
|
if (destBounds.right > clipRect.right)
|
|
destBounds.right = clipRect.right;
|
|
if (destBounds.bottom > clipRect.bottom)
|
|
destBounds.bottom = clipRect.bottom;
|
|
|
|
if (destBounds.isValidRect() && !((destBounds.right < 0) || (destBounds.bottom < 0)
|
|
|| (destBounds.left >= destSurface.w) || (destBounds.top >= destSurface.h))) {
|
|
// Register the affected area as dirty
|
|
addDirtyRect(destBounds);
|
|
|
|
const byte *pSrc = (const byte *)srcSurface.getBasePtr(srcX, srcY);
|
|
byte *pDest = (byte *)destSurface.getBasePtr(destBounds.left, destBounds.top);
|
|
|
|
for (int y = 0; y < destBounds.height(); ++y, pSrc += srcSurface.pitch, pDest += destSurface.pitch) {
|
|
|
|
if (!priorityRegion && (src._transColor == -1))
|
|
Common::copy(pSrc, pSrc + destBounds.width(), pDest);
|
|
else {
|
|
const byte *tempSrc = pSrc;
|
|
byte *tempDest = pDest;
|
|
int xp = destBounds.left;
|
|
|
|
while (tempSrc < (pSrc + destBounds.width())) {
|
|
if (!priorityRegion || !priorityRegion->contains(Common::Point(
|
|
xp + g_globals->_sceneManager._scene->_sceneBounds.left,
|
|
destBounds.top + y + g_globals->_sceneManager._scene->_sceneBounds.top))) {
|
|
if (*tempSrc != src._transColor) {
|
|
if (shadowMap) {
|
|
// Using a shadow map, so translate the dest pixel using the mapping array
|
|
*tempDest = shadowMap[*tempDest];
|
|
} else {
|
|
// Otherwise, it's a standard pixel copy
|
|
*tempDest = *tempSrc;
|
|
}
|
|
}
|
|
}
|
|
++tempSrc;
|
|
++tempDest;
|
|
++xp;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
unlockSurface();
|
|
srcImage.unlockSurface();
|
|
}
|
|
|
|
void GfxSurface::draw(const Common::Point &pt, Rect *rect) {
|
|
Rect tempRect = getBounds();
|
|
tempRect.translate(-_centroid.x, -_centroid.y);
|
|
tempRect.translate(pt.x, pt.y);
|
|
|
|
if (rect) {
|
|
// Only copy needed rect out without drawing
|
|
*rect = tempRect;
|
|
} else {
|
|
// Draw image
|
|
g_globals->gfxManager().copyFrom(*this, tempRect, NULL);
|
|
}
|
|
}
|
|
|
|
/**
|
|
* Merges any clipping rectangles that overlap to try and reduce
|
|
* the total number of clip rectangles.
|
|
*/
|
|
void GfxSurface::mergeDirtyRects() {
|
|
if (_dirtyRects.size() <= 1)
|
|
return;
|
|
|
|
Common::List<Rect>::iterator rOuter, rInner;
|
|
|
|
for (rOuter = _dirtyRects.begin(); rOuter != _dirtyRects.end(); ++rOuter) {
|
|
rInner = rOuter;
|
|
while (++rInner != _dirtyRects.end()) {
|
|
|
|
if ((*rOuter).intersects(*rInner)) {
|
|
// these two rectangles overlap or
|
|
// are next to each other - merge them
|
|
|
|
unionRectangle(*rOuter, *rOuter, *rInner);
|
|
|
|
// remove the inner rect from the list
|
|
_dirtyRects.erase(rInner);
|
|
|
|
// move back to beginning of list
|
|
rInner = rOuter;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
/**
|
|
* Creates the union of two rectangles.
|
|
* Returns True if there is a union.
|
|
* @param pDest destination rectangle that is to receive the new union
|
|
* @param pSrc1 a source rectangle
|
|
* @param pSrc2 a source rectangle
|
|
*/
|
|
bool GfxSurface::unionRectangle(Common::Rect &destRect, const Rect &src1, const Rect &src2) {
|
|
destRect = src1;
|
|
destRect.extend(src2);
|
|
|
|
return !destRect.isEmpty();
|
|
}
|
|
|
|
/*--------------------------------------------------------------------------*/
|
|
|
|
GfxElement::GfxElement() {
|
|
_owner = NULL;
|
|
_keycode = 0;
|
|
_flags = 0;
|
|
|
|
_fontNumber = 0;
|
|
_color1 = 0;
|
|
_color2 = 0;
|
|
_color3 = 0;
|
|
}
|
|
|
|
void GfxElement::setDefaults() {
|
|
_flags = 0;
|
|
_fontNumber = g_globals->_gfxFontNumber;
|
|
_colors = g_globals->_gfxColors;
|
|
_fontColors = g_globals->_fontColors;
|
|
_color1 = g_globals->_color1;
|
|
_color2 = g_globals->_color2;
|
|
_color3 = g_globals->_color3;
|
|
}
|
|
|
|
/**
|
|
* Highlights the specified graphics element
|
|
*/
|
|
void GfxElement::highlight() {
|
|
// Get a lock on the surface
|
|
GfxManager &gfxManager = g_globals->gfxManager();
|
|
Graphics::Surface surface = gfxManager.lockSurface();
|
|
|
|
// Scan through the contents of the element, switching any occurances of the foreground
|
|
// color with the background color and vice versa
|
|
Rect tempRect(_bounds);
|
|
tempRect.collapse(g_globals->_gfxEdgeAdjust - 1, g_globals->_gfxEdgeAdjust - 1);
|
|
|
|
for (int yp = tempRect.top; yp < tempRect.bottom; ++yp) {
|
|
byte *lineP = (byte *)surface.getBasePtr(tempRect.left, yp);
|
|
for (int xp = tempRect.left; xp < tempRect.right; ++xp, ++lineP) {
|
|
if (*lineP == _colors.background) *lineP = _colors.foreground;
|
|
else if (*lineP == _colors.foreground) *lineP = _colors.background;
|
|
}
|
|
}
|
|
|
|
// Mark the affected area as dirty
|
|
gfxManager.getSurface().addDirtyRect(tempRect);
|
|
|
|
// Release the surface
|
|
gfxManager.unlockSurface();
|
|
}
|
|
|
|
/**
|
|
* Fills the background of the specified element with a border frame
|
|
*/
|
|
void GfxElement::drawFrame() {
|
|
// Get a lock on the surface and save the active font
|
|
GfxManager &gfxManager = g_globals->gfxManager();
|
|
gfxManager.lockSurface();
|
|
|
|
uint8 bgColor, fgColor;
|
|
if (_flags & GFXFLAG_THICK_FRAME) {
|
|
bgColor = 0;
|
|
fgColor = 0;
|
|
} else {
|
|
bgColor = _fontColors.background;
|
|
fgColor = _fontColors.foreground;
|
|
}
|
|
|
|
Rect tempRect = _bounds;
|
|
tempRect.collapse(g_globals->_gfxEdgeAdjust, g_globals->_gfxEdgeAdjust);
|
|
tempRect.collapse(-1, -1);
|
|
|
|
if (g_vm->getGameID() == GType_Ringworld2) {
|
|
// For Return to Ringworld, use palette shading
|
|
|
|
// Get the current palette and determining a shading translation list
|
|
ScenePalette tempPalette;
|
|
tempPalette.getPalette(0, 256);
|
|
int transList[256];
|
|
|
|
for (int i = 0; i < 256; ++i) {
|
|
uint r, g, b, v;
|
|
tempPalette.getEntry(i, &r, &g, &b);
|
|
v = ((r >> 1) + (g >> 1) + (b >> 1)) / 4;
|
|
|
|
transList[i] = tempPalette.indexOf(v, v, v);
|
|
}
|
|
|
|
// Loop through the surface area to replace each pixel
|
|
// with its proper shaded replacement
|
|
Graphics::Surface surface = gfxManager.lockSurface();
|
|
for (int y = tempRect.top; y < tempRect.bottom; ++y) {
|
|
byte *lineP = (byte *)surface.getBasePtr(tempRect.left, y);
|
|
for (int x = 0; x < tempRect.width(); ++x) {
|
|
*lineP = transList[*lineP];
|
|
lineP++;
|
|
}
|
|
}
|
|
|
|
// Draw the edge frame
|
|
// Outer frame border
|
|
surface.hLine(tempRect.left + 2, tempRect.top, tempRect.right - 2, 0);
|
|
surface.hLine(tempRect.left + 2, tempRect.bottom, tempRect.right - 2, 0);
|
|
surface.vLine(tempRect.left, tempRect.top + 2, tempRect.bottom - 2, 0);
|
|
surface.vLine(tempRect.right, tempRect.top + 2, tempRect.bottom - 2, 0);
|
|
*((byte *)surface.getBasePtr(tempRect.left + 1, tempRect.top + 1)) = 0;
|
|
*((byte *)surface.getBasePtr(tempRect.right - 1, tempRect.top + 1)) = 0;
|
|
*((byte *)surface.getBasePtr(tempRect.left + 1, tempRect.bottom - 1)) = 0;
|
|
*((byte *)surface.getBasePtr(tempRect.right - 1, tempRect.bottom - 1)) = 0;
|
|
|
|
// Inner frame border
|
|
surface.hLine(tempRect.left + 2, tempRect.top + 1, tempRect.right - 2, R2_GLOBALS._frameEdgeColor);
|
|
surface.hLine(tempRect.left + 2, tempRect.bottom - 1, tempRect.right - 2, R2_GLOBALS._frameEdgeColor);
|
|
surface.vLine(tempRect.left + 1, tempRect.top + 2, tempRect.bottom - 2, R2_GLOBALS._frameEdgeColor);
|
|
surface.vLine(tempRect.right - 1, tempRect.top + 2, tempRect.bottom - 2, R2_GLOBALS._frameEdgeColor);
|
|
*((byte *)surface.getBasePtr(tempRect.left + 2, tempRect.top + 2)) = R2_GLOBALS._frameEdgeColor;
|
|
*((byte *)surface.getBasePtr(tempRect.right - 2, tempRect.top + 2)) = R2_GLOBALS._frameEdgeColor;
|
|
*((byte *)surface.getBasePtr(tempRect.left + 2, tempRect.bottom - 2)) = R2_GLOBALS._frameEdgeColor;
|
|
*((byte *)surface.getBasePtr(tempRect.right - 2, tempRect.bottom - 2)) = R2_GLOBALS._frameEdgeColor;
|
|
|
|
gfxManager.unlockSurface();
|
|
gfxManager.getSurface().addDirtyRect(tempRect);
|
|
|
|
} else {
|
|
// Fill dialog content with specified background color
|
|
gfxManager.fillRect(tempRect, _colors.background);
|
|
|
|
--tempRect.bottom; --tempRect.right;
|
|
gfxManager.fillArea(tempRect.left, tempRect.top, bgColor);
|
|
gfxManager.fillArea(tempRect.left, tempRect.bottom, fgColor);
|
|
gfxManager.fillArea(tempRect.right, tempRect.top, fgColor);
|
|
gfxManager.fillArea(tempRect.right, tempRect.bottom, fgColor);
|
|
|
|
tempRect.collapse(-1, -1);
|
|
gfxManager.fillRect2(tempRect.left + 1, tempRect.top, tempRect.width() - 1, 1, bgColor);
|
|
gfxManager.fillRect2(tempRect.left, tempRect.top + 1, 1, tempRect.height() - 1, bgColor);
|
|
gfxManager.fillRect2(tempRect.left + 1, tempRect.bottom, tempRect.width() - 1, 1, fgColor);
|
|
gfxManager.fillRect2(tempRect.right, tempRect.top + 1, 1, tempRect.height() - 1, fgColor);
|
|
|
|
gfxManager.fillArea(tempRect.left, tempRect.top, 0);
|
|
gfxManager.fillArea(tempRect.left, tempRect.bottom, 0);
|
|
gfxManager.fillArea(tempRect.right, tempRect.top, 0);
|
|
gfxManager.fillArea(tempRect.right, tempRect.bottom, 0);
|
|
|
|
tempRect.collapse(-1, -1);
|
|
gfxManager.fillRect2(tempRect.left + 2, tempRect.top, tempRect.width() - 3, 1, 0);
|
|
gfxManager.fillRect2(tempRect.left, tempRect.top + 2, 1, tempRect.height() - 3, 0);
|
|
gfxManager.fillRect2(tempRect.left + 2, tempRect.bottom, tempRect.width() - 3, 1, 0);
|
|
gfxManager.fillRect2(tempRect.right, tempRect.top + 2, 1, tempRect.height() - 3, 0);
|
|
}
|
|
|
|
gfxManager.unlockSurface();
|
|
}
|
|
|
|
/**
|
|
* Handles events when the control has focus
|
|
*
|
|
* @event Event to process
|
|
*/
|
|
bool GfxElement::focusedEvent(Event &event) {
|
|
Common::Point mousePos = event.mousePos;
|
|
bool highlightFlag = false;
|
|
|
|
// HACK: It should use the GfxManager object to figure out the relative
|
|
// position, but for now this seems like the easiest way.
|
|
int xOffset = mousePos.x - g_globals->_events._mousePos.x;
|
|
int yOffset = mousePos.y - g_globals->_events._mousePos.y;
|
|
|
|
while (event.eventType != EVENT_BUTTON_UP && !g_vm->shouldQuit()) {
|
|
g_system->delayMillis(10);
|
|
|
|
if (_bounds.contains(mousePos)) {
|
|
if (!highlightFlag) {
|
|
// First highlight call to show the highlight
|
|
highlightFlag = true;
|
|
highlight();
|
|
}
|
|
} else if (highlightFlag) {
|
|
// Mouse is outside the element, so remove the highlight
|
|
highlightFlag = false;
|
|
highlight();
|
|
}
|
|
|
|
if (g_globals->_events.getEvent(event, EVENT_MOUSE_MOVE | EVENT_BUTTON_UP)) {
|
|
if (event.eventType == EVENT_MOUSE_MOVE) {
|
|
mousePos.x = event.mousePos.x + xOffset;
|
|
mousePos.y = event.mousePos.y + yOffset;
|
|
}
|
|
}
|
|
}
|
|
|
|
if (highlightFlag) {
|
|
// Mouse is outside the element, so remove the highlight
|
|
highlight();
|
|
}
|
|
|
|
return highlightFlag;
|
|
}
|
|
|
|
/*--------------------------------------------------------------------------*/
|
|
|
|
GfxImage::GfxImage() : GfxElement() {
|
|
_resNum = 0;
|
|
_rlbNum = 0;
|
|
_cursorNum = 0;
|
|
}
|
|
|
|
void GfxImage::setDetails(int resNum, int rlbNum, int cursorNum) {
|
|
_resNum = resNum;
|
|
_rlbNum = rlbNum;
|
|
_cursorNum = cursorNum;
|
|
setDefaults();
|
|
}
|
|
|
|
void GfxImage::setDefaults() {
|
|
GfxElement::setDefaults();
|
|
|
|
// Decode the image
|
|
uint size;
|
|
byte *imgData = g_resourceManager->getSubResource(_resNum, _rlbNum, _cursorNum, &size);
|
|
_surface = surfaceFromRes(imgData);
|
|
DEALLOCATE(imgData);
|
|
|
|
// Set up the display bounds
|
|
Rect imgBounds = _surface.getBounds();
|
|
imgBounds.moveTo(_bounds.left, _bounds.top);
|
|
_bounds = imgBounds;
|
|
}
|
|
|
|
void GfxImage::draw() {
|
|
Rect tempRect = _bounds;
|
|
tempRect.translate(g_globals->gfxManager()._topLeft.x, g_globals->gfxManager()._topLeft.y);
|
|
|
|
g_globals->gfxManager().copyFrom(_surface, tempRect);
|
|
}
|
|
|
|
/*--------------------------------------------------------------------------*/
|
|
|
|
GfxMessage::GfxMessage() : GfxElement() {
|
|
_textAlign = ALIGN_LEFT;
|
|
_width = 0;
|
|
}
|
|
|
|
void GfxMessage::set(const Common::String &s, int width, TextAlign textAlign) {
|
|
_message = s;
|
|
_width = width;
|
|
_textAlign = textAlign;
|
|
|
|
setDefaults();
|
|
}
|
|
|
|
void GfxMessage::setDefaults() {
|
|
GfxElement::setDefaults();
|
|
|
|
GfxFontBackup font;
|
|
GfxManager &gfxManager = g_globals->gfxManager();
|
|
Rect tempRect;
|
|
|
|
gfxManager._font.setFontNumber(this->_fontNumber);
|
|
gfxManager.getStringBounds(_message.c_str(), tempRect, _width);
|
|
|
|
tempRect.collapse(-1, -1);
|
|
tempRect.moveTo(_bounds.left, _bounds.top);
|
|
_bounds = tempRect;
|
|
}
|
|
|
|
void GfxMessage::draw() {
|
|
GfxFontBackup font;
|
|
GfxManager &gfxManager = g_globals->gfxManager();
|
|
|
|
// Set the font and color
|
|
gfxManager.setFillFlag(false);
|
|
gfxManager._font.setFontNumber(_fontNumber);
|
|
|
|
gfxManager._font._colors.foreground = this->_color1;
|
|
gfxManager._font._colors2.background = this->_color2;
|
|
gfxManager._font._colors2.foreground = this->_color3;
|
|
|
|
// Display the text
|
|
gfxManager._font.writeLines(_message.c_str(), _bounds, _textAlign);
|
|
}
|
|
|
|
/*--------------------------------------------------------------------------*/
|
|
|
|
void GfxButton::setDefaults() {
|
|
GfxElement::setDefaults();
|
|
|
|
GfxFontBackup font;
|
|
GfxManager &gfxManager = g_globals->gfxManager();
|
|
Rect tempRect;
|
|
|
|
// Get the string bounds and round up the x end to a multiple of 16
|
|
gfxManager._font.setFontNumber(this->_fontNumber);
|
|
gfxManager._font.getStringBounds(_message.c_str(), tempRect, 240);
|
|
tempRect.right = ((tempRect.right + 15) / 16) * 16;
|
|
|
|
// Set the button bounds
|
|
tempRect.collapse(-g_globals->_gfxEdgeAdjust, -g_globals->_gfxEdgeAdjust);
|
|
if (g_vm->getFeatures() & GF_CD)
|
|
--tempRect.top;
|
|
tempRect.moveTo(_bounds.left, _bounds.top);
|
|
_bounds = tempRect;
|
|
}
|
|
|
|
void GfxButton::draw() {
|
|
// Get a lock on the surface and save the active font
|
|
GfxFontBackup font;
|
|
GfxManager &gfxManager = g_globals->gfxManager();
|
|
gfxManager.lockSurface();
|
|
|
|
// Draw a basic frame for the button
|
|
drawFrame();
|
|
|
|
// Set the font and color
|
|
gfxManager._font.setFontNumber(_fontNumber);
|
|
|
|
//
|
|
gfxManager._font._colors.foreground = this->_color1;
|
|
gfxManager._font._colors2.background = this->_color2;
|
|
gfxManager._font._colors2.foreground = this->_color3;
|
|
|
|
// Display the button's text
|
|
Rect tempRect(_bounds);
|
|
tempRect.collapse(g_globals->_gfxEdgeAdjust, g_globals->_gfxEdgeAdjust);
|
|
if (g_vm->getFeatures() & GF_CD)
|
|
++tempRect.top;
|
|
gfxManager._font.writeLines(_message.c_str(), tempRect, ALIGN_CENTER);
|
|
|
|
gfxManager.unlockSurface();
|
|
}
|
|
|
|
bool GfxButton::process(Event &event) {
|
|
switch (event.eventType) {
|
|
case EVENT_BUTTON_DOWN:
|
|
if (!event.handled) {
|
|
if (_bounds.contains(event.mousePos)) {
|
|
bool result = focusedEvent(event);
|
|
event.handled = true;
|
|
return result;
|
|
}
|
|
}
|
|
break;
|
|
|
|
case EVENT_KEYPRESS:
|
|
if (!event.handled && (event.kbd.keycode == _keycode)) {
|
|
// Highlight the button momentarily
|
|
highlight();
|
|
g_system->delayMillis(20);
|
|
highlight();
|
|
|
|
event.handled = true;
|
|
return true;
|
|
}
|
|
|
|
default:
|
|
break;
|
|
}
|
|
|
|
return false;
|
|
}
|
|
|
|
/*--------------------------------------------------------------------------*/
|
|
|
|
GfxDialog::GfxDialog() {
|
|
_savedArea = NULL;
|
|
_defaultButton = NULL;
|
|
}
|
|
|
|
GfxDialog::~GfxDialog() {
|
|
remove();
|
|
}
|
|
|
|
void GfxDialog::setDefaults() {
|
|
GfxElement::setDefaults();
|
|
|
|
// Initialize the embedded graphics manager
|
|
_gfxManager.setDefaults();
|
|
|
|
// Figure out a rect needed for all the added elements
|
|
GfxElementList::iterator i;
|
|
Rect tempRect;
|
|
for (i = _elements.begin(); i != _elements.end(); ++i)
|
|
tempRect.extend((*i)->_bounds);
|
|
|
|
// Set the dialog boundaries
|
|
_gfxManager._bounds = tempRect;
|
|
tempRect.collapse(-g_globals->_gfxEdgeAdjust * 2, -g_globals->_gfxEdgeAdjust * 2);
|
|
_bounds = tempRect;
|
|
}
|
|
|
|
void GfxDialog::remove() {
|
|
if (_savedArea) {
|
|
// Restore the area the dialog covered
|
|
g_globals->_gfxManagerInstance.copyFrom(*_savedArea, _bounds.left, _bounds.top);
|
|
|
|
delete _savedArea;
|
|
_savedArea = NULL;
|
|
}
|
|
}
|
|
|
|
void GfxDialog::draw() {
|
|
Rect tempRect(_bounds);
|
|
|
|
// Make a backup copy of the area the dialog will occupy
|
|
_savedArea = surfaceGetArea(g_globals->_gfxManagerInstance.getSurface(), _bounds);
|
|
|
|
// Set the palette for use in the dialog
|
|
setPalette();
|
|
|
|
_gfxManager.activate();
|
|
|
|
// Fill in the contents of the entire dialog
|
|
_gfxManager._bounds = Rect(0, 0, SCREEN_WIDTH, SCREEN_HEIGHT);
|
|
drawFrame();
|
|
|
|
// Reset the dialog's graphics manager to only draw within the dialog boundaries
|
|
tempRect.translate(g_globals->_gfxEdgeAdjust * 2, g_globals->_gfxEdgeAdjust * 2);
|
|
_gfxManager._bounds = tempRect;
|
|
|
|
// Draw each element in the dialog in order
|
|
GfxElementList::iterator i;
|
|
for (i = _elements.begin(); i != _elements.end(); ++i) {
|
|
(*i)->draw();
|
|
}
|
|
|
|
// If there's a default button, then draw it
|
|
if (_defaultButton) {
|
|
_defaultButton->_flags |= GFXFLAG_THICK_FRAME;
|
|
_defaultButton->draw();
|
|
}
|
|
|
|
_gfxManager.deactivate();
|
|
}
|
|
|
|
void GfxDialog::add(GfxElement *element) {
|
|
_elements.push_back(element);
|
|
element->_owner = this;
|
|
}
|
|
|
|
void GfxDialog::addElements(GfxElement *ge, ...) {
|
|
va_list va;
|
|
va_start(va, ge);
|
|
GfxElement *gfxElement = ge;
|
|
while (gfxElement) {
|
|
add(gfxElement);
|
|
|
|
gfxElement = va_arg(va, GfxElement *);
|
|
}
|
|
|
|
va_end(va);
|
|
}
|
|
|
|
void GfxDialog::setTopLeft(int xp, int yp) {
|
|
_bounds.moveTo(xp - g_globals->_gfxEdgeAdjust * 2, yp - g_globals->_gfxEdgeAdjust * 2);
|
|
}
|
|
|
|
void GfxDialog::setCenter(int xp, int yp) {
|
|
setTopLeft(xp - (_bounds.width() / 2), yp - (_bounds.height() / 2));
|
|
}
|
|
|
|
GfxButton *GfxDialog::execute(GfxButton *defaultButton) {
|
|
_gfxManager.activate();
|
|
|
|
if (defaultButton != _defaultButton) {
|
|
if (_defaultButton) {
|
|
_defaultButton->_flags &= ~GFXFLAG_THICK_FRAME;
|
|
_defaultButton->draw();
|
|
}
|
|
_defaultButton = defaultButton;
|
|
}
|
|
if (_defaultButton) {
|
|
_defaultButton->_flags |= GFXFLAG_THICK_FRAME;
|
|
_defaultButton->draw();
|
|
}
|
|
|
|
// Event loop
|
|
GfxButton *selectedButton = NULL;
|
|
|
|
bool breakFlag = false;
|
|
while (!g_vm->shouldQuit() && !breakFlag) {
|
|
Event event;
|
|
while (g_globals->_events.getEvent(event) && !breakFlag) {
|
|
// Adjust mouse positions to be relative within the dialog
|
|
event.mousePos.x -= _gfxManager._bounds.left;
|
|
event.mousePos.y -= _gfxManager._bounds.top;
|
|
|
|
for (GfxElementList::iterator i = _elements.begin(); i != _elements.end(); ++i) {
|
|
if ((*i)->process(event))
|
|
selectedButton = static_cast<GfxButton *>(*i);
|
|
}
|
|
|
|
if (selectedButton) {
|
|
breakFlag = true;
|
|
break;
|
|
} else if (!event.handled) {
|
|
if ((event.eventType == EVENT_KEYPRESS) && (event.kbd.keycode == Common::KEYCODE_ESCAPE)) {
|
|
selectedButton = NULL;
|
|
breakFlag = true;
|
|
break;
|
|
} else if ((event.eventType == EVENT_KEYPRESS) && (event.kbd.keycode == Common::KEYCODE_RETURN)) {
|
|
selectedButton = defaultButton;
|
|
breakFlag = true;
|
|
break;
|
|
} else if (event.eventType == EVENT_KEYPRESS && handleKeypress(event, selectedButton)) {
|
|
breakFlag = true;
|
|
}
|
|
}
|
|
}
|
|
|
|
g_system->delayMillis(10);
|
|
GLOBALS._screenSurface.updateScreen();
|
|
}
|
|
|
|
_gfxManager.deactivate();
|
|
if (_defaultButton)
|
|
_defaultButton->_flags &= ~GFXFLAG_THICK_FRAME;
|
|
|
|
return selectedButton;
|
|
}
|
|
|
|
void GfxDialog::setPalette() {
|
|
if (g_vm->getGameID() != GType_Ringworld) {
|
|
if (g_vm->getGameID() == GType_BlueForce)
|
|
g_globals->_scenePalette.loadPalette(2);
|
|
g_globals->_scenePalette.setPalette(0, 1);
|
|
g_globals->_scenePalette.setPalette(g_globals->_gfxColors.background, 1);
|
|
g_globals->_scenePalette.setPalette(g_globals->_gfxColors.foreground, 1);
|
|
g_globals->_scenePalette.setPalette(g_globals->_fontColors.background, 1);
|
|
g_globals->_scenePalette.setPalette(g_globals->_fontColors.foreground, 1);
|
|
g_globals->_scenePalette.setEntry(255, 0xff, 0xff, 0xff);
|
|
g_globals->_scenePalette.setPalette(255, 1);
|
|
} else {
|
|
g_globals->_scenePalette.loadPalette(0);
|
|
g_globals->_scenePalette.setPalette(0, 1);
|
|
g_globals->_scenePalette.setPalette(g_globals->_scenePalette._colors.foreground, 1);
|
|
g_globals->_scenePalette.setPalette(g_globals->_fontColors.background, 1);
|
|
g_globals->_scenePalette.setPalette(g_globals->_fontColors.foreground, 1);
|
|
g_globals->_scenePalette.setPalette(255, 1);
|
|
}
|
|
}
|
|
|
|
/*--------------------------------------------------------------------------*/
|
|
|
|
GfxManager::GfxManager() : _surface(g_globals->_screenSurface), _oldManager(NULL) {
|
|
_font.setOwner(this);
|
|
_font._fillFlag = false;
|
|
_bounds = Rect(0, 0, SCREEN_WIDTH, SCREEN_HEIGHT);
|
|
}
|
|
|
|
GfxManager::GfxManager(GfxSurface &s) : _surface(s), _oldManager(NULL) {
|
|
_font.setOwner(this);
|
|
_font._fillFlag = false;
|
|
}
|
|
|
|
void GfxManager::setDefaults() {
|
|
Rect screenBounds(0, 0, g_system->getWidth(), g_system->getHeight());
|
|
|
|
_surface.setBounds(screenBounds);
|
|
_bounds = screenBounds;
|
|
_pane0Rect4 = screenBounds;
|
|
|
|
_font._edgeSize = Common::Point(1, 1);
|
|
_font._colors = g_globals->_fontColors;
|
|
_font.setFontNumber(g_globals->_gfxFontNumber);
|
|
}
|
|
|
|
void GfxManager::activate() {
|
|
assert(!contains(g_globals->_gfxManagers, this));
|
|
g_globals->_gfxManagers.push_front(this);
|
|
}
|
|
|
|
void GfxManager::deactivate() {
|
|
// Assert that there will still be another manager, and we're correctly removing our own
|
|
assert((g_globals->_gfxManagers.size() > 1) && (&g_globals->gfxManager() == this));
|
|
g_globals->_gfxManagers.pop_front();
|
|
}
|
|
|
|
int GfxManager::getStringWidth(const char *s, int numChars) {
|
|
return _font.getStringWidth(s, numChars);
|
|
}
|
|
|
|
int GfxManager::getStringWidth(const char *s) {
|
|
return _font.getStringWidth(s);
|
|
}
|
|
|
|
void GfxManager::getStringBounds(const char *s, Rect &bounds, int maxWidth) {
|
|
_font.getStringBounds(s, bounds, maxWidth);
|
|
}
|
|
|
|
void GfxManager::fillArea(int xp, int yp, int color) {
|
|
_surface.setBounds(_bounds);
|
|
Rect tempRect(xp, yp, xp + _font._edgeSize.x, yp + _font._edgeSize.y);
|
|
_surface.fillRect(tempRect, color);
|
|
}
|
|
|
|
void GfxManager::fillRect(const Rect &bounds, int color) {
|
|
_surface.setBounds(_bounds);
|
|
_surface.fillRect(bounds, color);
|
|
}
|
|
|
|
void GfxManager::fillRect2(int xs, int ys, int width, int height, int color) {
|
|
_surface.setBounds(_bounds);
|
|
_surface.fillRect(Rect(xs, ys, xs + width, ys + height), color);
|
|
}
|
|
|
|
/**
|
|
* Sets up the standard palette for dialog displays
|
|
*/
|
|
void GfxManager::setDialogPalette() {
|
|
// Get the main palette information
|
|
byte palData[256 * 3];
|
|
uint count, start;
|
|
g_resourceManager->getPalette(0, &palData[0], &start, &count);
|
|
g_system->getPaletteManager()->setPalette(&palData[0], start, count);
|
|
|
|
// Miscellaneous
|
|
uint32 white = 0xffffffff;
|
|
g_system->getPaletteManager()->setPalette((const byte *)&white, 255, 1);
|
|
}
|
|
|
|
/**
|
|
* Returns the angle of line connecting two points
|
|
*/
|
|
int GfxManager::getAngle(const Common::Point &p1, const Common::Point &p2) {
|
|
int xDiff = p2.x - p1.x, yDiff = p1.y - p2.y;
|
|
|
|
if (!xDiff && !yDiff)
|
|
return -1;
|
|
else if (!xDiff)
|
|
return (p2.y >= p1.y) ? 180 : 0;
|
|
else if (!yDiff)
|
|
return (p2.x >= p1.x) ? 90 : 270;
|
|
else {
|
|
int result = (((xDiff * 100) / ((abs(xDiff) + abs(yDiff))) * 90) / 100);
|
|
|
|
if (yDiff < 0)
|
|
result = 180 - result;
|
|
else if (xDiff < 0)
|
|
result += 360;
|
|
|
|
return result;
|
|
}
|
|
}
|
|
|
|
void GfxManager::copyFrom(GfxSurface &src, Rect destBounds, Region *priorityRegion) {
|
|
_surface.setBounds(_bounds);
|
|
|
|
_surface.copyFrom(src, destBounds, priorityRegion);
|
|
}
|
|
|
|
void GfxManager::copyFrom(GfxSurface &src, int destX, int destY) {
|
|
_surface.setBounds(_bounds);
|
|
|
|
_surface.copyFrom(src, destX, destY);
|
|
}
|
|
|
|
void GfxManager::copyFrom(GfxSurface &src, const Rect &srcBounds, const Rect &destBounds) {
|
|
_surface.setBounds(_bounds);
|
|
|
|
_surface.copyFrom(src, srcBounds, destBounds);
|
|
}
|
|
|
|
/*--------------------------------------------------------------------------*/
|
|
|
|
|
|
GfxFont::GfxFont() {
|
|
if ((g_vm->getGameID() == GType_Ringworld) && (g_vm->getFeatures() & GF_DEMO))
|
|
_fontNumber = 0;
|
|
else
|
|
_fontNumber = 50;
|
|
_numChars = 0;
|
|
_bpp = 0;
|
|
_fontData = NULL;
|
|
_fillFlag = false;
|
|
|
|
_gfxManager = nullptr;
|
|
}
|
|
|
|
GfxFont::~GfxFont() {
|
|
DEALLOCATE(_fontData);
|
|
}
|
|
|
|
/**
|
|
* Sets the current active font number
|
|
*
|
|
* @fontNumber New font number
|
|
*/
|
|
void GfxFont::setFontNumber(uint32 fontNumber) {
|
|
if ((_fontNumber == fontNumber) && (_fontData))
|
|
return;
|
|
|
|
DEALLOCATE(_fontData);
|
|
|
|
_fontNumber = fontNumber;
|
|
|
|
_fontData = g_resourceManager->getResource(RES_FONT, _fontNumber, 0, true);
|
|
if (!_fontData)
|
|
_fontData = g_resourceManager->getResource(RES_FONT, _fontNumber, 0);
|
|
|
|
// Since some TsAGE game versions don't have a valid character count at offset 4, use the offset of the
|
|
// first charactre data to calculate the number of characters in the offset table preceeding it
|
|
_numChars = (READ_LE_UINT32(_fontData + 12) - 12) / 4;
|
|
assert(_numChars <= 256);
|
|
|
|
_fontSize.y = READ_LE_UINT16(_fontData + 6);
|
|
_fontSize.x = READ_LE_UINT16(_fontData + 8);
|
|
_bpp = READ_LE_UINT16(_fontData + 10);
|
|
}
|
|
|
|
/**
|
|
* Returns the width of the given specified character
|
|
*
|
|
* @ch Character to return width of
|
|
*/
|
|
int GfxFont::getCharWidth(char ch) {
|
|
assert(_numChars > 0);
|
|
uint32 charOffset = READ_LE_UINT32(_fontData + 12 + (uint8)ch * 4);
|
|
return _fontData[charOffset] & 0x1f;
|
|
}
|
|
|
|
/**
|
|
* Returns the width of the given string in the current font
|
|
*
|
|
* @s String to return the width of
|
|
* @numChars Number of characters within the string to use
|
|
*/
|
|
int GfxFont::getStringWidth(const char *s, int numChars) {
|
|
assert(_numChars > 0);
|
|
int width = 0;
|
|
|
|
for (; numChars > 0; --numChars, ++s) {
|
|
uint32 charOffset = READ_LE_UINT32(_fontData + 12 + (uint8)*s * 4);
|
|
int charWidth = _fontData[charOffset] & 0x1f;
|
|
|
|
width += charWidth;
|
|
}
|
|
|
|
return width;
|
|
}
|
|
|
|
/**
|
|
* Returns the width of the given string in the current font
|
|
*
|
|
* @s String to return the width of
|
|
*/
|
|
int GfxFont::getStringWidth(const char *s) {
|
|
return getStringWidth(s, strlen(s));
|
|
}
|
|
|
|
/**
|
|
* Returns the maximum number of characters for words that will fit into a given width
|
|
*
|
|
* @s Message to be analyzed
|
|
* @maxWidth Maximum allowed width
|
|
*/
|
|
int GfxFont::getStringFit(const char *&s, int maxWidth) {
|
|
const char *nextWord = NULL;
|
|
const char *sStart = s;
|
|
int numChars = 1;
|
|
char nextChar;
|
|
|
|
for (;;) {
|
|
nextChar = *s++;
|
|
|
|
if ((nextChar == '\r') || (nextChar == '\0'))
|
|
break;
|
|
|
|
// Check if it's a word end
|
|
if (nextChar == ' ') {
|
|
nextWord = s;
|
|
}
|
|
|
|
int strWidth = getStringWidth(sStart, numChars);
|
|
if (strWidth > maxWidth) {
|
|
if (nextWord) {
|
|
s = nextWord;
|
|
nextChar = ' ';
|
|
}
|
|
break;
|
|
}
|
|
|
|
++numChars;
|
|
}
|
|
|
|
int totalChars = s - sStart;
|
|
if (nextChar == '\0')
|
|
--s;
|
|
if ((nextChar == ' ') || (nextChar == '\r') || (nextChar == '\0'))
|
|
--totalChars;
|
|
|
|
return totalChars;
|
|
}
|
|
|
|
/**
|
|
* Fills out the passed rect with the dimensions of a given string word-wrapped to a
|
|
* maximum specified width
|
|
*
|
|
* @s Message to be analyzed
|
|
* @bounds Rectangle to put output size into
|
|
* @maxWidth Maximum allowed line width in pixels
|
|
*/
|
|
void GfxFont::getStringBounds(const char *s, Rect &bounds, int maxWidth) {
|
|
if (maxWidth == 0) {
|
|
// No maximum width, so set bounds for a single line
|
|
bounds.set(0, 0, getStringWidth(s), getHeight());
|
|
} else {
|
|
int numLines = 0;
|
|
int lineWidth = 0;
|
|
|
|
// Loop to figure out the number of lines required, and the maximum line width
|
|
while (*s) {
|
|
const char *msg = s;
|
|
int numChars = getStringFit(msg, maxWidth);
|
|
lineWidth = MAX(lineWidth, getStringWidth(s, numChars));
|
|
|
|
s = msg;
|
|
++numLines;
|
|
}
|
|
|
|
bounds.set(0, 0, lineWidth, numLines * getHeight());
|
|
}
|
|
}
|
|
|
|
/**
|
|
* Writes out a character at the currently set position using the active font
|
|
*
|
|
* @ch Character to display
|
|
*/
|
|
int GfxFont::writeChar(const char ch) {
|
|
assert((_fontData != NULL) && ((uint8)ch < _numChars));
|
|
uint32 charOffset = READ_LE_UINT32(_fontData + 12 + (uint8)ch * 4);
|
|
int charWidth = _fontData[charOffset] & 0x1f;
|
|
int charHeight = (READ_LE_UINT16(_fontData + charOffset) >> 5) & 0x3f;
|
|
int yOffset = (_fontData[charOffset + 1] >> 3) & 0x1f;
|
|
const uint8 *dataP = &_fontData[charOffset + 2];
|
|
|
|
// Lock the surface for access
|
|
Graphics::Surface surfacePtr = _gfxManager->lockSurface();
|
|
|
|
Rect charRect;
|
|
charRect.set(0, 0, charWidth, _fontSize.y);
|
|
charRect.translate(_topLeft.x + _position.x, _topLeft.y + _position.y + yOffset);
|
|
|
|
if (_fillFlag)
|
|
surfacePtr.fillRect(charRect, _colors.background);
|
|
|
|
charRect.bottom = charRect.top + charHeight;
|
|
|
|
// Display the character
|
|
int bitCtr = 0;
|
|
uint8 v = 0;
|
|
for (int yp = charRect.top; yp < charRect.bottom; ++yp) {
|
|
byte *destP = (byte *)surfacePtr.getBasePtr(charRect.left, yp);
|
|
|
|
for (int xs = 0; xs < charRect.width(); ++xs, ++destP) {
|
|
// Get the next color index to use
|
|
if ((bitCtr % 8) == 0) v = *dataP++;
|
|
int colIndex = 0;
|
|
for (int subCtr = 0; subCtr < _bpp; ++subCtr, ++bitCtr) {
|
|
colIndex = (colIndex << 1) | (v & 0x80 ? 1 : 0);
|
|
v <<= 1;
|
|
}
|
|
|
|
switch (colIndex) {
|
|
//case 0: *destP = _colors.background; break;
|
|
case 1: *destP = _colors.foreground; break;
|
|
case 2: *destP = _colors2.background; break;
|
|
case 3: *destP = _colors2.foreground; break;
|
|
}
|
|
}
|
|
}
|
|
|
|
// Mark the affected area as dirty
|
|
_gfxManager->getSurface().addDirtyRect(charRect);
|
|
|
|
// Move the text writing position
|
|
_position.x += charWidth;
|
|
|
|
_gfxManager->unlockSurface();
|
|
return charWidth;
|
|
}
|
|
|
|
/**
|
|
* Writes the specified number of characters from the specified string at the current text position
|
|
*
|
|
* @s String to display
|
|
* @numChars Number of characters to print
|
|
*/
|
|
void GfxFont::writeString(const char *s, int numChars) {
|
|
// Lock the surface for access
|
|
_gfxManager->lockSurface();
|
|
|
|
while ((numChars-- > 0) && (*s != '\0')) {
|
|
writeChar(*s);
|
|
++s;
|
|
}
|
|
|
|
// Release the surface lock
|
|
_gfxManager->unlockSurface();
|
|
}
|
|
|
|
/**
|
|
* Writes the the specified string at the current text position
|
|
*
|
|
* @s String to display
|
|
*/
|
|
void GfxFont::writeString(const char *s) {
|
|
writeString(s, strlen(s));
|
|
}
|
|
|
|
/**
|
|
* Writes a specified string within a given area with support for word wrapping and text alignment types
|
|
*
|
|
* @s String to display
|
|
* @bounds Bounds to display the text within
|
|
* @align Text alignment mode
|
|
*/
|
|
void GfxFont::writeLines(const char *s, const Rect &bounds, TextAlign align) {
|
|
int lineNum = 0;
|
|
|
|
// Lock the surface for access
|
|
_gfxManager->lockSurface();
|
|
|
|
while (*s) {
|
|
const char *msgP = s;
|
|
int numChars = getStringFit(msgP, bounds.width());
|
|
|
|
_position.y = bounds.top + lineNum * getHeight();
|
|
|
|
switch (align) {
|
|
case ALIGN_RIGHT:
|
|
// Right aligned text
|
|
_position.x = bounds.right - getStringWidth(s, numChars);
|
|
writeString(s, numChars);
|
|
break;
|
|
|
|
case ALIGN_CENTER:
|
|
// Center aligned text
|
|
_position.x = bounds.left + (bounds.width() / 2) - (getStringWidth(s, numChars) / 2);
|
|
writeString(s, numChars);
|
|
break;
|
|
|
|
case ALIGN_JUSTIFIED: {
|
|
// Justified text
|
|
// Get the number of words in the string portion
|
|
int charCtr = 0, numWords = 0;
|
|
while (charCtr < numChars) {
|
|
if (s[charCtr] == ' ')
|
|
++numWords;
|
|
++charCtr;
|
|
}
|
|
// If end of string, count final word
|
|
if (*msgP == '\0')
|
|
++numWords;
|
|
|
|
// Display the words of the string
|
|
int spareWidth = bounds.width() - getStringWidth(s, numChars);
|
|
charCtr = 0;
|
|
_position.x = bounds.left;
|
|
|
|
while (charCtr < numChars) {
|
|
writeChar(s[charCtr]);
|
|
if ((numWords > 0) && (s[charCtr] == ' ')) {
|
|
int separationWidth = spareWidth / numWords;
|
|
spareWidth -= separationWidth;
|
|
--numWords;
|
|
_position.x += separationWidth;
|
|
}
|
|
|
|
++charCtr;
|
|
}
|
|
break;
|
|
}
|
|
|
|
case ALIGN_LEFT:
|
|
default:
|
|
// Standard text
|
|
_position.x = bounds.left;
|
|
writeString(s, numChars);
|
|
break;
|
|
}
|
|
|
|
// Next line
|
|
s = msgP;
|
|
++lineNum;
|
|
}
|
|
|
|
// Release the surface lock
|
|
_gfxManager->unlockSurface();
|
|
}
|
|
|
|
/*--------------------------------------------------------------------------*/
|
|
|
|
GfxFontBackup::GfxFontBackup() {
|
|
_edgeSize = g_globals->gfxManager()._font._edgeSize;
|
|
_position = g_globals->gfxManager()._font._position;
|
|
_colors = g_globals->gfxManager()._font._colors;
|
|
_fontNumber = g_globals->gfxManager()._font._fontNumber;
|
|
}
|
|
|
|
GfxFontBackup::~GfxFontBackup() {
|
|
g_globals->gfxManager()._font.setFontNumber(_fontNumber);
|
|
g_globals->gfxManager()._font._edgeSize = _edgeSize;
|
|
g_globals->gfxManager()._font._position = _position;
|
|
g_globals->gfxManager()._font._colors = _colors;
|
|
}
|
|
|
|
|
|
} // End of namespace TsAGE
|