scummvm/engines/wintermute/video/subtitle_card.cpp
Tobia Tesan d5ed8c29f1 WINTERMUTE: Turn _subtitles into Common::Array<SubtitleCard> in VideoSubtitler
This necessarily loses const in SubtitleCard's attributes
2014-10-15 21:36:47 +02:00

57 lines
1.7 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
/*
* This file is based on Wintermute Engine
* http://dead-code.org/redir.php?target=wme
* Copyright (c) 2011 Jan Nedoma
*/
#include "engines/wintermute/video/subtitle_card.h"
#include "engines/wintermute/base/base_game.h"
namespace Wintermute {
SubtitleCard::SubtitleCard(BaseGame *inGame,
const Common::String &text,
const uint &startFrame,
const uint &endFrame) : _gameRef(inGame),
_startFrame(startFrame),
_endFrame(endFrame) {
_text = text;
_gameRef->expandStringByStringTable(_text);
}
uint32 SubtitleCard::getStartFrame() const {
return _startFrame;
}
uint32 SubtitleCard::getEndFrame() const {
return _endFrame;
}
Common::String SubtitleCard::getText() const {
return _text;
}
} // End of namespace Wintermute