scummvm/engines/hugo/detection.cpp
Ori Avtalion 9414d7a6e2 JANITORIAL: Reduce header dependencies in shared code
Some backends may break as I only compiled SDL
2011-04-28 15:08:58 +03:00

329 lines
8.4 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* $URL$
* $Id$
*
*/
#include "engines/advancedDetector.h"
#include "common/system.h"
#include "common/savefile.h"
#include "common/textconsole.h"
#include "graphics/thumbnail.h"
#include "graphics/surface.h"
#include "hugo/hugo.h"
namespace Hugo {
struct HugoGameDescription {
ADGameDescription desc;
GameType gameType;
};
uint32 HugoEngine::getFeatures() const {
return _gameDescription->desc.flags;
}
const char *HugoEngine::getGameId() const {
return _gameDescription->desc.gameid;
}
static const PlainGameDescriptor hugoGames[] = {
// Games
{"hugo1", "Hugo 1: Hugo's House of Horrors"},
{"hugo2", "Hugo 2: Whodunit?"},
{"hugo3", "Hugo 3: Jungle of Doom"},
{0, 0}
};
static const HugoGameDescription gameDescriptions[] = {
// Hugo1 DOS
{
{
"hugo1", 0,
AD_ENTRY1s("house.art", "c9403b2fe539185c9fd569b6cc4ff5ca", 14811),
Common::EN_ANY,
Common::kPlatformPC,
ADGF_NO_FLAGS,
Common::GUIO_NONE
},
kGameTypeHugo1
},
// Hugo1 Windows
{
{
"hugo1", 0,
AD_ENTRY1s("objects.dat", "3ba0f108f7690a05a34c56a02fbe644a", 126488),
Common::EN_ANY,
Common::kPlatformWindows,
GF_PACKED,
Common::GUIO_NONE
},
kGameTypeHugo1
},
// Hugo2 DOS
{
{
"hugo2", 0,
AD_ENTRY1s("objects.dat", "88a718cc0ff2b3b25d49aaaa69d6d52c", 155240),
Common::EN_ANY,
Common::kPlatformPC,
GF_PACKED,
Common::GUIO_NONE
},
kGameTypeHugo2
},
// Hugo2 Windows
{
{
"hugo2", 0,
AD_ENTRY1s("objects.dat", "5df4ffc851e66a544c0e95e4e084a806", 158480),
Common::EN_ANY,
Common::kPlatformWindows,
GF_PACKED,
Common::GUIO_NONE
},
kGameTypeHugo2
},
// Hugo3 DOS
{
{
"hugo3", 0,
AD_ENTRY1s("objects.dat", "bb1b061538a445f2eb99b682c0f506cc", 136419),
Common::EN_ANY,
Common::kPlatformPC,
GF_PACKED,
Common::GUIO_NONE
},
kGameTypeHugo3
},
// Hugo3 Windows
{
{
"hugo3", 0,
AD_ENTRY1s("objects.dat", "c9a8af7aa14cc907434eecee3ddd06d3", 136638),
Common::EN_ANY,
Common::kPlatformWindows,
GF_PACKED,
Common::GUIO_NONE
},
kGameTypeHugo3
},
{AD_TABLE_END_MARKER, kGameTypeNone}
};
static const ADParams detectionParams = {
// Pointer to ADGameDescription or its superset structure
(const byte *)gameDescriptions,
// Size of that superset structure
sizeof(HugoGameDescription),
// Number of bytes to compute MD5 sum for
5000,
// List of all engine targets
hugoGames,
// Structure for autoupgrading obsolete targets
0,
// Name of single gameid (optional)
0,
// List of files for file-based fallback detection (optional)
0,
// Flags
0,
// Additional GUI options (for every game}
Common::GUIO_NONE,
// Maximum directory depth
1,
// List of directory globs
0
};
class HugoMetaEngine : public AdvancedMetaEngine {
public:
HugoMetaEngine() : AdvancedMetaEngine(detectionParams) {}
const char *getName() const {
return "Hugo Engine";
}
const char *getOriginalCopyright() const {
return "Hugo Engine (C) 1989-1997 David P. Gray";
}
bool createInstance(OSystem *syst, Engine **engine, const ADGameDescription *gd) const;
bool hasFeature(MetaEngineFeature f) const;
int getMaximumSaveSlot() const;
SaveStateList listSaves(const char *target) const;
SaveStateDescriptor querySaveMetaInfos(const char *target, int slot) const;
void removeSaveState(const char *target, int slot) const;
};
bool HugoMetaEngine::createInstance(OSystem *syst, Engine **engine, const ADGameDescription *gd) const {
if (gd) {
*engine = new HugoEngine(syst, (const HugoGameDescription *)gd);
((HugoEngine *)*engine)->initGame((const HugoGameDescription *)gd);
}
return gd != 0;
}
bool HugoMetaEngine::hasFeature(MetaEngineFeature f) const {
return
(f == kSupportsListSaves) ||
(f == kSupportsLoadingDuringStartup) ||
(f == kSupportsDeleteSave) ||
(f == kSavesSupportMetaInfo) ||
(f == kSavesSupportThumbnail) ||
(f == kSavesSupportCreationDate);
}
int HugoMetaEngine::getMaximumSaveSlot() const { return 99; }
SaveStateList HugoMetaEngine::listSaves(const char *target) const {
Common::SaveFileManager *saveFileMan = g_system->getSavefileManager();
Common::StringArray filenames;
Common::String pattern = target;
pattern += "-??.SAV";
filenames = saveFileMan->listSavefiles(pattern);
sort(filenames.begin(), filenames.end()); // Sort (hopefully ensuring we are sorted numerically..)
SaveStateList saveList;
char slot[3];
int slotNum = 0;
for (Common::StringArray::const_iterator filename = filenames.begin(); filename != filenames.end(); ++filename) {
slot[0] = filename->c_str()[filename->size() - 6];
slot[1] = filename->c_str()[filename->size() - 5];
slot[2] = '\0';
// Obtain the last 2 digits of the filename (without extension), since they correspond to the save slot
slotNum = atoi(slot);
if (slotNum >= 0 && slotNum <= getMaximumSaveSlot()) {
Common::InSaveFile *file = saveFileMan->openForLoading(*filename);
if (file) {
int saveVersion = file->readByte();
if (saveVersion != kSavegameVersion) {
warning("Savegame of incompatible version");
delete file;
continue;
}
// read name
uint16 nameSize = file->readUint16BE();
if (nameSize >= 255) {
delete file;
continue;
}
char name[256];
file->read(name, nameSize);
name[nameSize] = 0;
saveList.push_back(SaveStateDescriptor(slotNum, name));
delete file;
}
}
}
return saveList;
}
SaveStateDescriptor HugoMetaEngine::querySaveMetaInfos(const char *target, int slot) const {
Common::String fileName = Common::String::format("%s-%02d.SAV", target, slot);
Common::InSaveFile *file = g_system->getSavefileManager()->openForLoading(fileName);
if (file) {
int saveVersion = file->readByte();
if (saveVersion != kSavegameVersion) {
warning("Savegame of incompatible version");
delete file;
return SaveStateDescriptor();
}
uint32 saveNameLength = file->readUint16BE();
char saveName[256];
file->read(saveName, saveNameLength);
saveName[saveNameLength] = 0;
SaveStateDescriptor desc(slot, saveName);
Graphics::Surface *thumbnail = new Graphics::Surface();
assert(thumbnail);
if (!Graphics::loadThumbnail(*file, *thumbnail)) {
delete thumbnail;
thumbnail = 0;
}
desc.setThumbnail(thumbnail);
desc.setDeletableFlag(true);
desc.setWriteProtectedFlag(false);
uint32 saveDate = file->readUint32BE();
uint16 saveTime = file->readUint16BE();
int day = (saveDate >> 24) & 0xFF;
int month = (saveDate >> 16) & 0xFF;
int year = saveDate & 0xFFFF;
desc.setSaveDate(year, month, day);
int hour = (saveTime >> 8) & 0xFF;
int minutes = saveTime & 0xFF;
desc.setSaveTime(hour, minutes);
// Slot 0 is used for the 'restart game' save in all Hugo games, thus
// we prevent it from being deleted.
desc.setDeletableFlag(slot != 0);
desc.setWriteProtectedFlag(slot == 0);
delete file;
return desc;
}
return SaveStateDescriptor();
}
void HugoMetaEngine::removeSaveState(const char *target, int slot) const {
Common::String fileName = Common::String::format("%s-%02d.SAV", target, slot);
g_system->getSavefileManager()->removeSavefile(fileName);
}
} // End of namespace Hugo
#if PLUGIN_ENABLED_DYNAMIC(HUGO)
REGISTER_PLUGIN_DYNAMIC(HUGO, PLUGIN_TYPE_ENGINE, Hugo::HugoMetaEngine);
#else
REGISTER_PLUGIN_STATIC(HUGO, PLUGIN_TYPE_ENGINE, Hugo::HugoMetaEngine);
#endif
namespace Hugo {
void HugoEngine::initGame(const HugoGameDescription *gd) {
_gameType = gd->gameType;
_platform = gd->desc.platform;
_packedFl = (getFeatures() & GF_PACKED);
_gameVariant = _gameType - 1 + ((_platform == Common::kPlatformWindows) ? 0 : 3);
}
} // End of namespace Hugo