mirror of
https://github.com/libretro/scummvm.git
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9414d7a6e2
Some backends may break as I only compiled SDL
80 lines
2.5 KiB
C++
80 lines
2.5 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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* $URL$
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* $Id$
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*
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*/
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#include "engines/savestate.h"
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#include "graphics/surface.h"
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#include "common/textconsole.h"
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void SaveStateDescriptor::setThumbnail(Graphics::Surface *t) {
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if (_thumbnail.get() == t)
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return;
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_thumbnail = Common::SharedPtr<Graphics::Surface>(t, Graphics::SharedPtrSurfaceDeleter());
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}
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bool SaveStateDescriptor::getBool(const Common::String &key) const {
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if (contains(key)) {
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const Common::String value = getVal(key);
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bool valueAsBool;
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if (Common::parseBool(value, valueAsBool))
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return valueAsBool;
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error("SaveStateDescriptor: %s '%s' has unknown value '%s' for boolean '%s'",
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save_slot().c_str(), description().c_str(), value.c_str(), key.c_str());
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}
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return false;
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}
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void SaveStateDescriptor::setDeletableFlag(bool state) {
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setVal("is_deletable", state ? "true" : "false");
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}
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void SaveStateDescriptor::setWriteProtectedFlag(bool state) {
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setVal("is_write_protected", state ? "true" : "false");
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}
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void SaveStateDescriptor::setSaveDate(int year, int month, int day) {
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char buffer[32];
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snprintf(buffer, 32, "%.2d.%.2d.%.4d", day, month, year);
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setVal("save_date", buffer);
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}
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void SaveStateDescriptor::setSaveTime(int hour, int min) {
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char buffer[32];
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snprintf(buffer, 32, "%.2d:%.2d", hour, min);
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setVal("save_time", buffer);
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}
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void SaveStateDescriptor::setPlayTime(int hours, int minutes) {
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char buffer[32];
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snprintf(buffer, 32, "%.2d:%.2d", hours, minutes);
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setVal("play_time", buffer);
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}
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void SaveStateDescriptor::setPlayTime(uint32 msecs) {
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uint minutes = msecs / 60000;
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setPlayTime(minutes / 60, minutes % 60);
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}
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