scummvm/engines/hpl1/metaengine.h
2022-12-23 14:03:54 +01:00

46 lines
1.5 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#ifndef HPL1_METAENGINE_H
#define HPL1_METAENGINE_H
#include "engines/advancedDetector.h"
class Hpl1MetaEngine : public AdvancedMetaEngine {
public:
const char *getName() const override;
Common::Error createInstance(OSystem *syst, Engine **engine, const ADGameDescription *desc) const override;
/**
* Determine whether the engine supports the specified MetaEngine feature.
*
* Used by e.g. the launcher to determine whether to enable the Load button.
*/
bool hasFeature(MetaEngineFeature f) const override;
void getSavegameThumbnail(Graphics::Surface &thumbnail) override;
Common::Array<Common::Keymap *> initKeymaps(const char *target) const override;
};
#endif