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https://github.com/libretro/scummvm.git
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148 lines
3.3 KiB
C++
148 lines
3.3 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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/*
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* Copyright (C) 2006-2010 - Frictional Games
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*
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* This file is part of Penumbra Overture.
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*/
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#ifndef GAME_DEATH_MENU_H
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#define GAME_DEATH_MENU_H
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#include "hpl1/engine/engine.h"
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#include "hpl1/penumbra-overture/GameTypes.h"
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using namespace hpl;
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class cInit;
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//---------------------------
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class cDeathMenuButton {
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public:
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cDeathMenuButton(cInit *apInit, cVector2f avPos, const tWString &asText);
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virtual ~cDeathMenuButton();
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void OnUpdate(float afTimeStep);
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void OnDraw();
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virtual void OnMouseDown() = 0;
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virtual void OnMouseUp() = 0;
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void OnMouseOver(bool abOver);
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const cRect2f &GetRect() { return mRect; }
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protected:
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float mfAlpha;
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cInit *mpInit;
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cGraphicsDrawer *mpDrawer;
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cVector3f mvPositon;
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cRect2f mRect;
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FontData *mpFont;
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cVector2f mvFontSize;
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tWString msText;
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bool mbOver;
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};
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//---------------------------------------------
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class cDeathMenuButton_Continue : public cDeathMenuButton {
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public:
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cDeathMenuButton_Continue(cInit *apInit, cVector2f avPos, const tWString &asText) : cDeathMenuButton(apInit, avPos, asText) {}
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void OnMouseDown();
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void OnMouseUp();
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};
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//---------------------------------------------
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class cDeathMenuButton_BackToMain : public cDeathMenuButton {
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public:
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cDeathMenuButton_BackToMain(cInit *apInit, cVector2f avPos, const tWString &asText) : cDeathMenuButton(apInit, avPos, asText) {}
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void OnMouseDown();
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void OnMouseUp();
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};
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//---------------------------------------------
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typedef Common::List<cDeathMenuButton *> tDeathMenuButtonList;
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typedef tDeathMenuButtonList::iterator tDeathMenuButtonListIt;
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//---------------------------------------------
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class cDeathMenu : public iUpdateable {
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friend class cDeathMenuButton;
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public:
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cDeathMenu(cInit *apInit);
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~cDeathMenu();
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void Reset();
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void OnDraw();
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void Update(float afTimeStep);
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void SetMousePos(const cVector2f &avPos);
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void AddMousePos(const cVector2f &avRel);
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cVector2f GetMousePos() { return mvMousePos; }
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void OnMouseDown(eMButton aButton);
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void OnMouseUp(eMButton aButton);
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void SetActive(bool abX);
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bool IsActive() { return mbActive; }
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void OnExit();
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private:
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cInit *mpInit;
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cGraphicsDrawer *mpDrawer;
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cGfxObject *mpGfxBackground;
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bool mbMouseIsDown;
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bool mbActive;
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float mfAlpha;
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FontData *mpFont;
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cVector2f mvMousePos;
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eCrossHairState mLastCrossHairState;
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tDeathMenuButtonList mlstButtons;
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};
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//---------------------------------------------
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#endif // GAME_DEATH_MENU_H
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