scummvm/engines/prince/detection.h
2021-12-26 18:48:43 +01:00

50 lines
1.3 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#ifndef PRINCE_DETECTION_H
#define PRINCE_DETECTION_H
#include "engines/advancedDetector.h"
namespace Prince {
enum PrinceGameType {
kPrinceDataUNK,
kPrinceDataDE,
kPrinceDataPL
};
enum {
GF_TRANSLATED = 1 << 0,
GF_EXTRACTED = 1 << 1,
GF_NOVOICES = 1 << 2,
GF_RUSPROJEDITION = 1 << 3
};
struct PrinceGameDescription {
ADGameDescription desc;
PrinceGameType gameType;
};
} // End of namespace Prince
#endif // PRINCE_DETECTION_H