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![Torbjörn Andersson](/assets/img/avatar_default.png)
The high-resolution videos play back at much lower volume than the original ones. This adds hard-coded values for how much to amplify each cutscene. It's all done by ear, and it does introduce some clipping, but I think it should be acceptable. Of course, it could also be a problem with the audio decoder, so this may be the wrong approach entirely.
52 lines
1.5 KiB
C++
52 lines
1.5 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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*/
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#ifndef AUDIO_DECODERS_AC3_H
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#define AUDIO_DECODERS_AC3_H
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#include "common/scummsys.h"
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#ifdef USE_A52
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namespace Common {
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class SeekableReadStream;
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} // End of namespace Common
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namespace Audio {
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class PacketizedAudioStream;
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/**
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* Create a PacketizedAudioStream that decodes AC-3 sound
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*
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* @param firstPacket The stream containing the first packet of data
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* @return A new PacketizedAudioStream, or NULL on error
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*/
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PacketizedAudioStream *makeAC3Stream(Common::SeekableReadStream &firstPacket, double decibel = 0.0);
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} // End of namespace Audio
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#endif
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#endif
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