Torbjörn Andersson 9785d5007a ZVISION: Boost volume for MPEG cutscenes
The high-resolution videos play back at much lower volume than the
original ones. This adds hard-coded values for how much to amplify
each cutscene. It's all done by ear, and it does introduce some
clipping, but I think it should be acceptable.

Of course, it could also be a problem with the audio decoder, so
this may be the wrong approach entirely.
2019-02-10 16:32:02 +02:00

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C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#ifndef AUDIO_DECODERS_AC3_H
#define AUDIO_DECODERS_AC3_H
#include "common/scummsys.h"
#ifdef USE_A52
namespace Common {
class SeekableReadStream;
} // End of namespace Common
namespace Audio {
class PacketizedAudioStream;
/**
* Create a PacketizedAudioStream that decodes AC-3 sound
*
* @param firstPacket The stream containing the first packet of data
* @return A new PacketizedAudioStream, or NULL on error
*/
PacketizedAudioStream *makeAC3Stream(Common::SeekableReadStream &firstPacket, double decibel = 0.0);
} // End of namespace Audio
#endif
#endif