scummvm/engines/illusions/specialcode.h
2021-12-26 18:48:43 +01:00

55 lines
1.6 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#ifndef ILLUSIONS_SPECIALCODE_H
#define ILLUSIONS_SPECIALCODE_H
#include "illusions/resourcesystem.h"
namespace Illusions {
class IllusionsEngine;
struct OpCall;
class SpecialCodeLoader : public BaseResourceLoader {
public:
SpecialCodeLoader(IllusionsEngine *vm) : _vm(vm) {}
~SpecialCodeLoader() override {}
void load(Resource *resource) override;
virtual void unload(Resource *resource);
virtual void buildFilename(Resource *resource);
bool isFlag(int flag) override;
protected:
IllusionsEngine *_vm;
};
class SpecialCode {
public:
virtual ~SpecialCode() {}
virtual void init() = 0;
virtual void run(uint32 specialCodeId, OpCall &opCall) = 0;
virtual void resetBeforeResumeSavegame() {};
};
} // End of namespace Illusions
#endif // ILLUSIONS_SPECIALCODE_H