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Previously, the PNGDecoder would always convert images that have a palette with a transparent color(s) to a full RGBA surface automatically. There needed to be a way to diable this and keep the image paletted for the Glk engine, since some Infocom V6 game Blorb files reuse the palettes from previous images, so I couldn't have the decoder using the dummy palette that comes with the image |
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.. | ||
codecs | ||
bmp.cpp | ||
bmp.h | ||
iff.cpp | ||
iff.h | ||
image_decoder.h | ||
jpeg.cpp | ||
jpeg.h | ||
module.mk | ||
pcx.cpp | ||
pcx.h | ||
pict.cpp | ||
pict.h | ||
png.cpp | ||
png.h | ||
tga.cpp | ||
tga.h |