..
driver
cleanup whitespaces
2003-11-08 19:47:20 +00:00
.cvsignore
bs2
2003-07-28 01:44:38 +00:00
anims.cpp
The script engine frequently needs to pass pointers to various structures
2003-11-10 07:52:15 +00:00
build_display.cpp
The script engine frequently needs to pass pointers to various structures
2003-11-10 07:52:15 +00:00
build_display.h
More moving of stuff into classes
2003-11-01 16:55:20 +00:00
console.cpp
Removed some now redundant header files.
2003-11-08 18:15:35 +00:00
console.h
Moved more stuff into classes, changed some static allocation to dynamic,
2003-11-08 15:47:51 +00:00
controls.cpp
Moved more stuff into classes, changed some static allocation to dynamic,
2003-11-08 15:47:51 +00:00
controls.h
Moved more stuff into classes, changed some static allocation to dynamic,
2003-11-08 15:47:51 +00:00
credits.h
bs2 -> sword2
2003-10-28 19:51:30 +00:00
debug.cpp
Removed some now redundant header files.
2003-11-08 18:15:35 +00:00
debug.h
More moving of stuff into classes. I had to make a few changes/cleanups to
2003-11-02 15:58:45 +00:00
defs.h
The resource and memory managers are now created dynamically.
2003-11-03 07:47:42 +00:00
events.cpp
The script engine frequently needs to pass pointers to various structures
2003-11-10 07:52:15 +00:00
function.cpp
The script engine frequently needs to pass pointers to various structures
2003-11-10 07:52:15 +00:00
header.h
added namespace Sword2
2003-10-04 00:52:27 +00:00
icons.cpp
The script engine frequently needs to pass pointers to various structures
2003-11-10 07:52:15 +00:00
icons.h
More moving of stuff into classes. I had to make a few changes/cleanups to
2003-11-02 15:58:45 +00:00
interpreter.cpp
The script engine frequently needs to pass pointers to various structures
2003-11-10 07:52:15 +00:00
interpreter.h
Moved some more stuff into the Logic class.
2003-10-21 08:54:50 +00:00
layers.cpp
Moved more stuff into classes, changed some static allocation to dynamic,
2003-11-08 15:47:51 +00:00
layers.h
Moved some more "homeless" functions into Sword2Engine. (Don't worry -- I
2003-11-02 17:17:10 +00:00
logic.cpp
Removed some now redundant header files.
2003-11-08 18:15:35 +00:00
logic.h
Removed some now redundant header files.
2003-11-08 18:15:35 +00:00
maketext.cpp
Moved more stuff into classes, changed some static allocation to dynamic,
2003-11-08 15:47:51 +00:00
maketext.h
Moved more stuff into classes, changed some static allocation to dynamic,
2003-11-08 15:47:51 +00:00
mem_view.cpp
The resource and memory managers are now created dynamically.
2003-11-03 07:47:42 +00:00
memory.cpp
The script engine frequently needs to pass pointers to various structures
2003-11-10 07:52:15 +00:00
memory.h
The script engine frequently needs to pass pointers to various structures
2003-11-10 07:52:15 +00:00
module.mk
bs2 -> sword2
2003-10-28 19:51:30 +00:00
mouse.cpp
The script engine frequently needs to pass pointers to various structures
2003-11-10 07:52:15 +00:00
mouse.h
Even more stuff moving into Sword2Engine. I'm tempted to make a new class
2003-11-02 18:50:09 +00:00
object.h
Moved the opcode functions into the Logic class.
2003-10-18 08:11:50 +00:00
protocol.cpp
The resource and memory managers are now created dynamically.
2003-11-03 07:47:42 +00:00
protocol.h
The resource and memory managers are now created dynamically.
2003-11-03 07:47:42 +00:00
resman.cpp
Removed some now redundant header files.
2003-11-08 18:15:35 +00:00
resman.h
Moved more stuff into classes, changed some static allocation to dynamic,
2003-11-08 15:47:51 +00:00
router.cpp
Moved more stuff into classes, changed some static allocation to dynamic,
2003-11-08 15:47:51 +00:00
router.h
Moved more stuff into classes, changed some static allocation to dynamic,
2003-11-08 15:47:51 +00:00
save_rest.cpp
The script engine frequently needs to pass pointers to various structures
2003-11-10 07:52:15 +00:00
save_rest.h
The resource and memory managers are now created dynamically.
2003-11-03 07:47:42 +00:00
scroll.cpp
cleanup whitespaces
2003-11-08 19:47:20 +00:00
sound.cpp
cleanup whitespaces
2003-11-08 19:47:20 +00:00
sound.h
The resource and memory managers are now created dynamically.
2003-11-03 07:47:42 +00:00
speech.cpp
The script engine frequently needs to pass pointers to various structures
2003-11-10 07:52:15 +00:00
speech.h
More moving of stuff into classes.
2003-11-04 17:26:59 +00:00
startup.cpp
The script engine frequently needs to pass pointers to various structures
2003-11-10 07:52:15 +00:00
startup.h
Create g_logic dynamically. More moving of stuff into classes.
2003-11-04 18:02:49 +00:00
sword2.cpp
cut down on unnecessary GameDetector references
2003-11-10 01:04:12 +00:00
sword2.h
cut down on unnecessary GameDetector references
2003-11-10 01:04:12 +00:00
sync.cpp
Removed some now redundant header files.
2003-11-08 18:15:35 +00:00
tony_gsdk.cpp
Removed some now redundant header files.
2003-11-08 18:15:35 +00:00
walker.cpp
The script engine frequently needs to pass pointers to various structures
2003-11-10 07:52:15 +00:00