mirror of
https://github.com/libretro/scummvm.git
synced 2024-12-13 21:31:53 +00:00
ea42bad781
svn-id: r20088
904 lines
22 KiB
C++
904 lines
22 KiB
C++
/* ScummVM - Scumm Interpreter
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* Copyright (C) 2001-2006 The ScummVM project
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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* $Header$
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*
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*/
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#ifndef SIMON_H
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#define SIMON_H
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#include <stdio.h>
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#include "base/engine.h"
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#include "base/gameDetector.h"
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#include "base/plugins.h"
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#include "common/util.h"
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#include "simon/midi.h"
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#include "simon/sound.h"
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#include "simon/vga.h"
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class GameDetector;
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namespace Simon {
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/* Various other settings */
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//#define DUMP_FILE_NR 8
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//#define DUMP_BITMAPS_FILE_NR 8
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uint fileReadItemID(Common::File *in);
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#define CHECK_BOUNDS(x, y) assert((uint)(x) < ARRAYSIZE(y))
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#define NUM_PALETTE_FADEOUT 32
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struct Child;
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struct Child2;
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struct Item;
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struct FillOrCopyStruct;
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struct Subroutine;
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struct SubroutineLine;
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struct TimeEvent;
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struct TextLocation {
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int16 x, y, width;
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TextLocation() { memset(this, 0, sizeof(*this)); }
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};
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struct HitArea {
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uint16 x, y;
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uint16 width, height;
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uint16 flags;
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uint16 id;
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FillOrCopyStruct *fcs;
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Item *item_ptr;
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uint16 unk3;
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uint16 layer;
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HitArea() { memset(this, 0, sizeof(*this)); }
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};
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struct VgaPointersEntry {
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byte *vgaFile1;
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byte *vgaFile2;
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byte *sfxFile;
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VgaPointersEntry() { memset(this, 0, sizeof(*this)); }
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};
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struct VgaSprite {
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uint16 id;
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uint16 image;
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uint16 palette;
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uint16 x, y; /* actually signed numbers */
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uint16 flags;
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uint16 priority;
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uint16 windowNum, fileId;
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VgaSprite() { memset(this, 0, sizeof(*this)); }
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};
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struct VgaSleepStruct {
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uint16 ident;
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const byte *code_ptr;
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uint16 sprite_id;
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uint16 cur_vga_file;
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VgaSleepStruct() { memset(this, 0, sizeof(*this)); }
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};
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struct VgaTimerEntry {
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uint16 delay;
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const byte *script_pointer;
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uint16 sprite_id;
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uint16 cur_vga_file;
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VgaTimerEntry() { memset(this, 0, sizeof(*this)); }
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};
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enum SimonTypes {
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GType_SIMON1,
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GType_SIMON2,
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GType_FF
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};
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struct GameFileDescription {
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const char *fileName;
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uint16 fileType;
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};
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struct GameDescription {
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const char *name;
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SimonTypes gameType;
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GameIds gameId;
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const char *title;
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int filesCount;
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GameFileDescription *filesDescriptions;
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uint32 features;
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Common::Language language;
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Common::Platform platform;
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GameSettings toGameSettings() const {
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GameSettings dummy = { name, title, features };
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return dummy;
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}
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};
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DetectedGameList GAME_ProbeGame(const FSList &fslist, int **matches = NULL);
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struct GameSpecificSettings;
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class Debugger;
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class SimonEngine : public Engine {
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friend class Debugger;
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void errorString(const char *buf_input, char *buf_output);
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typedef void (SimonEngine::*VgaOpcodeProc) ();
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void setupVgaOpcodes();
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const VgaOpcodeProc *_vga_opcode_table;
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public:
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GameDescription *_gameDescription;
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bool initGame(void);
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int getGameId() const { return _gameDescription->gameId; }
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int getGameType() const { return _gameDescription->gameType; }
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uint32 getFeatures() const { return _gameDescription->features; }
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Common::Language getLanguage() const { return _gameDescription->language; }
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Common::Platform getPlatform() const { return _gameDescription->platform; }
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protected:
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void playSting(uint a);
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const byte *_vcPtr; /* video code ptr */
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uint16 _vc_get_out_of_code;
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uint32 *_gameOffsetsPtr;
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uint VGA_DELAY_BASE;
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uint TABLE_INDEX_BASE;
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uint TEXT_INDEX_BASE;
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uint NUM_VIDEO_OP_CODES;
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uint VGA_MEM_SIZE;
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uint TABLES_MEM_SIZE;
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uint MUSIC_INDEX_BASE;
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uint SOUND_INDEX_BASE;
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const GameSpecificSettings *gss;
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byte _game;
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byte _keyPressed;
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typedef enum {
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FORMAT_NONE,
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FORMAT_MP3,
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FORMAT_WAV,
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FORMAT_VOC
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} SoundFormat;
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Common::File *_gameFile;
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byte *_strippedTxtMem;
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uint _textSize;
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uint _stringTabNum, _stringTabPos, _stringtab_numalloc;
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byte **_stringTabPtr;
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Item **_itemArrayPtr;
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uint _itemArraySize;
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uint _itemArrayInited;
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byte *_itemHeapPtr;
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uint _itemHeapCurPos;
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uint _itemHeapSize;
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byte *_iconFilePtr;
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byte *_tblList;
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const byte *_codePtr;
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byte **_localStringtable;
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uint _stringIdLocalMin, _stringIdLocalMax;
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byte *_tablesHeapPtr, *_tablesHeapPtrOrg, *_tablesheapPtrNew;
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uint _tablesHeapSize, _tablesHeapCurPos, _tablesHeapCurPosOrg;
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uint _tablesHeapCurPosNew;
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Subroutine *_subroutineList, *_subroutineListOrg;
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uint _subroutine;
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uint _dxSurfacePitch;
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uint _recursionDepth;
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uint32 _lastVgaTick;
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uint16 _marks;
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bool _scriptVar2;
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bool _runScriptReturn1;
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bool _skipVgaWait;
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bool _noParentNotify;
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bool _beardLoaded;
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bool _hitarea_unk_3;
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bool _mortalFlag;
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byte _updateScreen;
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bool _usePaletteDelay;
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bool _syncFlag2;
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bool _inCallBack;
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bool _cepeFlag;
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byte _copyPartialMode;
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uint _speed;
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bool _fastMode;
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bool _dxUse3Or4ForLock;
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uint16 _debugMode;
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uint16 _language;
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bool _pause;
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bool _startMainScript;
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bool _continousMainScript;
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bool _startVgaScript;
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bool _continousVgaScript;
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bool _drawImagesDebug;
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bool _dumpImages;
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bool _speech;
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bool _subtitles;
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bool _fade;
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byte _mouseCursor;
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bool _vgaVar9;
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int16 _scriptUnk1;
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bool _vgaVar6;
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int _scrollX, _scrollXMax, _scrollHeight;
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int _scrollY, _scrollYMax, _scrollWidth;
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int _scrollCount, _scrollFlag;
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const byte *_scrollImage;
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byte _vgaVar8;
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int16 _scriptVerb, _scriptNoun1, _scriptNoun2;
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int16 _scriptAdj1, _scriptAdj2;
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uint16 _curWindow;
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FillOrCopyStruct *_textWindow;
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Item *_subjectItem, *_objectItem;
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Item *_item1;
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Item *_hitAreaObjectItem;
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HitArea *_lastHitArea;
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HitArea *_lastHitArea2Ptr;
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HitArea *_lastHitArea3;
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byte _leftButtonDown;
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Item *_hitAreaSubjectItem;
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HitArea *_hitAreaPtr5, *_hitAreaPtr7;
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uint _needHitAreaRecalc;
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uint _verbHitArea;
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uint16 _hitAreaUnk4;
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uint _mouseHideCount;
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uint16 _windowNum;
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uint _printCharCurPos, _printCharMaxPos;
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uint _numLettersToPrint;
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uint _lastTime;
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TimeEvent *_firstTimeStruct, *_pendingDeleteTimeEvent;
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uint _base_time;
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uint _mouseX, _mouseY;
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uint _mouseXOld, _mouseYOld;
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Item *_dummyItem1;
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Item *_dummyItem2;
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Item *_dummyItem3;
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volatile uint16 _lockWord;
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uint16 _scrollUpHitArea;
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uint16 _scrollDownHitArea;
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uint16 _videoVar7;
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volatile uint16 _paletteColorCount;
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uint _screenWidth, _screenHeight;
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byte _videoVar4;
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bool _videoVar5;
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bool _fastFadeOutFlag;
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bool _unkPalFlag;
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bool _exitCutscene;
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bool _skipSpeech;
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byte _paletteFlag;
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uint _soundFileId;
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int16 _lastMusicPlayed;
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int16 _nextMusicToPlay;
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bool _showPreposition;
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bool _showMessageFlag;
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uint _videoNumPalColors;
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uint _vgaSpriteChanged;
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byte *_vgaBufFreeStart, *_vgaBufEnd, *_vgaBufStart;
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byte *_vgaFileBufOrg, *_vgaFileBufOrg2;
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byte *_curVgaFile1;
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byte *_curVgaFile2;
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byte *_curSfxFile;
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uint16 _timer1, _timer5, _timer4;
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uint16 _frameRate;
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uint16 _vgaCurFile2;
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uint16 _vgaWaitFor, _vgaCurFileId;
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uint16 _vgaCurSpriteId;
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int16 _baseY;
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float _scale;
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VgaTimerEntry *_nextVgaTimerToProcess;
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Item *_vcItemArray[20];
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Item *_itemArray6[20];
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uint16 _stringIdArray2[20];
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uint16 _stringIdArray3[20];
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uint16 _speechIdArray4[20];
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uint16 _bitArray[48];
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int16 _variableArray[256];
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FillOrCopyStruct *_windowArray[8];
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byte _fcsData1[8];
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bool _fcsData2[8];
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TextLocation _textLocation1, _textLocation2, _textLocation3, _textLocation4;
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int _freeStringSlot;
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byte _stringReturnBuffer[2][180];
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HitArea _hitAreas[90];
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VgaPointersEntry _vgaBufferPointers[450];
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VgaSprite _vgaSprites[180];
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VgaSleepStruct _vgaSleepStructs[30];
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const uint16 *_pathFindArray[100];
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uint8 _pathValues[400];
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uint8 _PVCount;
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uint8 _GPVCount;
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uint8 _pathValues1[400];
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uint8 _PVCount1;
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uint8 _GPVCount1;
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uint8 _paletteBackup[1024];
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uint8 _palette[1024];
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byte _videoBuf1[3000];
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VgaTimerEntry _vgaTimerList[95];
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FillOrCopyStruct *_fcs_list;
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byte _lettersToPrintBuf[80];
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MidiPlayer midi;
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bool _native_mt32;
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int _numScreenUpdates;
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int _vgaTickCounter;
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Sound *_sound;
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bool _effectsPaused;
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bool _ambientPaused;
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bool _musicPaused;
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Debugger *_debugger;
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FILE *_dumpFile;
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int _saveLoadRowCurPos;
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int _numSaveGameRows;
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bool _saveDialogFlag;
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bool _saveOrLoad;
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bool _saveLoadFlag;
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byte _saveLoadType, _saveLoadSlot;
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char _saveLoadName[32];
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int _sdlMouseX, _sdlMouseY;
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byte *_sdl_buf_3;
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byte *_sdl_buf;
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byte *_sdl_buf_attached;
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Common::RandomSource _rnd;
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const byte *_vc10BasePtrOld;
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byte _hebrew_char_widths[32];
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public:
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SimonEngine(GameDetector *detector, OSystem *syst);
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virtual ~SimonEngine();
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protected:
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uint16 to16Wrapper(uint value);
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uint16 readUint16Wrapper(const void *src);
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int allocGamePcVars(Common::File *in);
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void loginPlayerHelper(Item *item, int a, int b);
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void loginPlayer();
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void allocateStringTable(int num);
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void setupStringTable(byte *mem, int num);
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void setupLocalStringTable(byte *mem, int num);
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void readGamePcText(Common::File *in);
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void readItemChildren(Common::File *in, Item *item, uint tmp);
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void readItemFromGamePc(Common::File *in, Item *item);
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void loadGamePcFile(const char *filename);
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void palette_fadeout(uint32 *pal_values, uint num);
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byte *allocateItem(uint size);
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byte *allocateTable(uint size);
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void alignTableMem();
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Child *findChildOfType(Item *i, uint child);
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Child *allocateChildBlock(Item *i, uint type, uint size);
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void allocItemHeap();
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void allocTablesHeap();
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Subroutine *createSubroutine(uint a);
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void readSubroutine(Common::File *in, Subroutine *sub);
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SubroutineLine *createSubroutineLine(Subroutine *sub, int a);
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void readSubroutineLine(Common::File *in, SubroutineLine *new_table, Subroutine *sub);
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byte *readSingleOpcode(Common::File *in, byte *ptr);
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void readSubroutineBlock(Common::File *in);
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Subroutine *getSubroutineByID(uint subroutine_id);
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/* used in debugger */
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void dumpSubroutines();
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void dumpSubroutine(Subroutine *sub);
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void dumpSubroutineLine(SubroutineLine *sl, Subroutine *sub);
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const byte *dumpOpcode(const byte *p);
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int startSubroutine(Subroutine *sub);
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int startSubroutineEx(Subroutine *sub);
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bool checkIfToRunSubroutineLine(SubroutineLine *sl, Subroutine *sub);
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int runScript();
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Item *getNextItemPtr();
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uint getNextItemID();
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uint getItem1ID() {return 1;}
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Item *getItem1Ptr();
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Item *getItemPtrB();
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byte getByte();
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int getNextWord();
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uint getNextVarContents();
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uint getVarOrWord();
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uint getVarOrByte();
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uint readVariable(uint variable);
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void writeNextVarContents(uint16 contents);
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void writeVariable(uint variable, uint16 contents);
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void setItemParent(Item *item, Item *parent);
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uint itemPtrToID(Item *id);
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Item *derefItem(uint item);
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void setItemState(Item *item, int value);
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void showMessageFormat(const char *s, ...);
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const byte *getStringPtrByID(uint string_id);
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const byte *getLocalStringByID(uint string_id);
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uint getNextStringID();
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void addTimeEvent(uint timeout, uint subroutine_id);
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void delTimeEvent(TimeEvent *te);
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bool isRoom(Item *item);
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bool isObject(Item *item);
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void itemChildrenChanged(Item *item);
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void unlinkItem(Item *item);
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void linkItem(Item *item, Item *parent);
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bool o_chance(uint a);
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void o_kill_sprite_simon1(uint a);
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void o_kill_sprite_simon2(uint a, uint b);
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void o_vga_reset();
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void changeWindow(uint a);
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void o_unk_103();
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void closeWindow(uint a);
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void clear_hitarea_bit_0x40(uint hitarea);
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void set_hitarea_bit_0x40(uint hitarea);
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void set_hitarea_x_y(uint hitarea, int x, int y);
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bool is_hitarea_0x40_clear(uint hitarea);
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void delete_hitarea(uint hitarea);
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void addNewHitArea(int id, int x, int y, int width, int height, int flags, int unk3, Item *item_ptr);
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HitArea *findEmptyHitArea();
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void hitarea_proc_1();
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void handle_verb_hitarea(HitArea * ha);
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void hitarea_leave(HitArea * ha);
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void leaveHitAreaById(uint hitarea_id);
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void o_waitForSync(uint a);
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void skipSpeech();
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void o_sync(uint a);
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void o_playMusic();
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void o_saveGame();
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void o_loadGame();
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void o_confirmQuit();
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void o_restoreIconArray(uint a);
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void o_freezeBottom();
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void killAllTimers();
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uint getOffsetOfChild2Param(Child2 *child, uint prop);
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void o_unk_160(uint a);
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void o_playSFX(uint a);
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void o_lockZone();
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void o_unlockZone();
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void o_pathfind(int x, int y, uint var_1, uint var_2);
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void o_mouseOn();
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void o_mouseOff();
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void o_loadBeard();
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void o_unloadBeard();
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void o_unloadZone(uint a);
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void o_unfreezeBottom();
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void o_fadeToBlack();
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TextLocation *getTextLocation(uint a);
|
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void o_printStr();
|
|
void o_setup_cond_c();
|
|
void setup_cond_c_helper();
|
|
|
|
void o_inventory_descriptions();
|
|
|
|
void mouseOff();
|
|
void mouseOn();
|
|
|
|
void drawIconArray(uint i, Item *item_ptr, int unk1, int unk2);
|
|
|
|
void loadTextIntoMem(uint string_id);
|
|
void loadTablesIntoMem(uint subr_id);
|
|
|
|
uint loadTextFile(const char *filename, byte *dst);
|
|
Common::File *openTablesFile(const char *filename);
|
|
void closeTablesFile(Common::File *in);
|
|
|
|
uint loadTextFile_simon1(const char *filename, byte *dst);
|
|
Common::File *openTablesFile_simon1(const char *filename);
|
|
|
|
uint loadTextFile_gme(const char *filename, byte *dst);
|
|
Common::File *openTablesFile_gme(const char *filename);
|
|
|
|
void invokeTimeEvent(TimeEvent *te);
|
|
bool kickoffTimeEvents();
|
|
|
|
void defocusHitarea();
|
|
void endCutscene();
|
|
void runSubroutine101();
|
|
void handle_uparrow_hitarea(FillOrCopyStruct *fcs);
|
|
void handle_downarrow_hitarea(FillOrCopyStruct *fcs);
|
|
void hitareaChangedHelper();
|
|
void focusVerb(uint hitarea_id);
|
|
HitArea *findHitAreaByID(uint hitarea_id);
|
|
|
|
void showActionString(uint x, const byte *string);
|
|
void video_putchar(FillOrCopyStruct *fcs, byte c, byte b = 0);
|
|
void video_fill_or_copy_from_3_to_2(FillOrCopyStruct *fcs);
|
|
void video_toggle_colors(HitArea * ha, byte a, byte b, byte c, byte d);
|
|
|
|
void read_vga_from_datfile_1(uint vga_id);
|
|
|
|
uint get_fcs_ptr_3_index(FillOrCopyStruct *fcs);
|
|
|
|
void setup_hitarea_from_pos(uint x, uint y, uint mode);
|
|
void new_current_hitarea(HitArea * ha);
|
|
bool hitarea_proc_2(uint a);
|
|
bool hitarea_proc_3(Item *item);
|
|
void f10_key();
|
|
void hitarea_stuff();
|
|
|
|
void handle_mouse_moved();
|
|
void pollMouseXY();
|
|
void drawMousePointer();
|
|
|
|
void removeIconArray(uint fcs_index);
|
|
void draw_icon_c(FillOrCopyStruct *fcs, uint icon, uint x, uint y);
|
|
bool has_item_childflag_0x10(Item *item);
|
|
uint item_get_icon_number(Item *item);
|
|
uint setup_icon_hit_area(FillOrCopyStruct *fcs, uint x, uint y, uint icon_number, Item *item_ptr);
|
|
void addArrows(FillOrCopyStruct *fcs, uint fcs_index);
|
|
|
|
void loadIconFile();
|
|
void processSpecialKeys();
|
|
void hitarea_stuff_helper();
|
|
|
|
void startUp_helper_2();
|
|
void showmessage_helper_3(uint a, uint b);
|
|
void showmessage_print_char(byte chr);
|
|
|
|
void handle_verb_clicked(uint verb);
|
|
|
|
void o_set_video_mode(uint mode, uint vga_res);
|
|
void set_video_mode_internal(uint mode, uint vga_res_id);
|
|
|
|
void o_loadZone(uint vga_res);
|
|
void loadZone(uint vga_res);
|
|
|
|
void loadSprite(uint windowNum, uint vga_res, uint vga_sprite_id, uint x, uint y, uint palette);
|
|
void o_defineWindow(uint a, uint b, uint c, uint d, uint e, uint f, uint g, uint h);
|
|
void playSpeech(uint speech_id, uint vga_sprite_id);
|
|
void printText(uint vga_sprite_id, uint color, const char *string_ptr, int16 x, int16 y, int16 width);
|
|
FillOrCopyStruct *openWindow(uint x, uint y, uint w, uint h, uint flags, uint fill_color, uint text_color);
|
|
|
|
void render_string_amiga(uint vga_sprite_id, uint color, uint width, uint height, const char *txt);
|
|
void render_string(uint vga_sprite_id, uint color, uint width, uint height, const char *txt);
|
|
|
|
void setArrowHitAreas(FillOrCopyStruct *fcs, uint fcs_index);
|
|
|
|
byte *setup_vga_destination(uint32 size);
|
|
void vga_buf_unk_proc3(byte *end);
|
|
void vga_buf_unk_proc1(byte *end);
|
|
void vga_buf_unk_proc2(uint a, byte *end);
|
|
void delete_memptr_range(byte *end);
|
|
|
|
void setup_vga_file_buf_pointers();
|
|
|
|
void run_vga_script();
|
|
|
|
public:
|
|
// Simon1/Simon2 video script opcodes
|
|
void vc1_fadeOut();
|
|
void vc2_call();
|
|
void vc3_loadSprite();
|
|
void vc4_fadeIn();
|
|
void vc5_skip_if_neq();
|
|
void vc6_skip_ifn_sib_with_a();
|
|
void vc7_skip_if_sib_with_a();
|
|
void vc8_skip_if_parent_is();
|
|
void vc9_skip_if_unk3_is();
|
|
void vc10_draw();
|
|
void vc11_clearPathFinder();
|
|
void vc12_delay();
|
|
void vc13_addToSpriteX();
|
|
void vc14_addToSpriteY();
|
|
void vc15_wakeup_id();
|
|
void vc16_sleep_on_id();
|
|
void vc17_setPathfinderItem();
|
|
void vc18_jump();
|
|
void vc19_chain_to_script();
|
|
void vc20_setRepeat();
|
|
void vc21_endRepeat();
|
|
void vc22_setSpritePalette();
|
|
void vc23_setSpritePriority();
|
|
void vc24_setSpriteXY();
|
|
void vc25_halt_sprite();
|
|
void vc26_setSubWindow();
|
|
void vc27_resetSprite();
|
|
void vc28_dummy_op();
|
|
void vc29_stopAllSounds();
|
|
void vc30_setFrameRate();
|
|
void vc31_setWindow();
|
|
void vc32_copyVar();
|
|
void vc33_setMouseOn();
|
|
void vc34_setMouseOff();
|
|
void vc35_clearWindow();
|
|
void vc36_setWindowImage();
|
|
void vc37_addToSpriteY();
|
|
void vc38_skipIfVarZero();
|
|
void vc39_setVar();
|
|
void vc40();
|
|
void vc41();
|
|
void vc42_delayIfNotEQ();
|
|
void vc43_skipIfBitClear();
|
|
void vc44_skipIfBitSet();
|
|
void vc45_setSpriteX();
|
|
void vc46_setSpriteY();
|
|
void vc47_addToVar();
|
|
void vc48_setPathFinder();
|
|
void vc49_setBit();
|
|
void vc50_clearBit();
|
|
void vc51_clear_hitarea_bit_0x40();
|
|
void vc52_playSound();
|
|
void vc53_no_op();
|
|
void vc54_no_op();
|
|
void vc55_offset_hit_area();
|
|
void vc56_delay();
|
|
void vc57_no_op();
|
|
void vc58();
|
|
void vc59();
|
|
void vc60_killSprite();
|
|
void vc61_setMaskImage();
|
|
void vc62_fastFadeOut();
|
|
void vc63_fastFadeIn();
|
|
|
|
// Simon2 specific Video Script Opcodes
|
|
void vc64_skipIfSpeechEnded();
|
|
void vc65_slowFadeIn();
|
|
void vc66_skipIfNotEqual();
|
|
void vc67_skipIfGE();
|
|
void vc68_skipIfLE();
|
|
void vc69_playTrack();
|
|
void vc70_queueMusic();
|
|
void vc71_checkMusicQueue();
|
|
void vc72_play_track_2();
|
|
void vc73_setMark();
|
|
void vc74_clearMark();
|
|
|
|
// Feeble specific Video Script Opcodes
|
|
void vc75_setScale();
|
|
void vc76_setScaleXOffs();
|
|
void vc77_setScaleYOffs();
|
|
void vc78_computeXY();
|
|
void vc79_computePosNum();
|
|
void vc80_setOverlayImage();
|
|
void vc81_setRandom();
|
|
void vc82_getPathValue();
|
|
void vc83_playSoundLoop();
|
|
void vc84_stopSoundLoop();
|
|
|
|
protected:
|
|
void drawImages(VC10_state *state);
|
|
void drawImages_Feeble(VC10_state *state);
|
|
|
|
void delete_vga_timer(VgaTimerEntry * vte);
|
|
void vcResumeSprite(const byte *code_ptr, uint16 cur_file, uint16 cur_sprite);
|
|
int vcReadVarOrWord();
|
|
uint vcReadNextWord();
|
|
uint vcReadNextByte();
|
|
uint vcReadVar(uint var);
|
|
void vcWriteVar(uint var, int16 value);
|
|
void vcSkipNextInstruction();
|
|
|
|
int getScale(int y, int x);
|
|
|
|
bool itemIsSiblingOf(uint16 val);
|
|
bool itemIsParentOf(uint16 a, uint16 b);
|
|
bool vc_maybe_skip_proc_1(uint16 a, int16 b);
|
|
|
|
void add_vga_timer(uint num, const byte *code_ptr, uint cur_sprite, uint cur_file);
|
|
VgaSprite *findCurSprite();
|
|
|
|
bool vcGetBit(uint bit);
|
|
void vcSetBitTo(uint bit, bool value);
|
|
|
|
void expire_vga_timers();
|
|
|
|
bool isSpriteLoaded(uint16 id, uint16 fileId);
|
|
|
|
void fcs_setTextColor(FillOrCopyStruct *fcs, uint value);
|
|
|
|
void video_copy_if_flag_0x8_c(FillOrCopyStruct *fcs);
|
|
void delete_hitarea_by_index(uint index);
|
|
|
|
void removeArrows(FillOrCopyStruct *fcs, uint fcs_index);
|
|
void fcs_putchar(uint a);
|
|
|
|
void copy_img_from_3_to_2(FillOrCopyStruct *fcs);
|
|
void video_erase(FillOrCopyStruct *fcs);
|
|
|
|
void dx_copy_rgn_from_3_to_2(uint b, uint r, uint y, uint x);
|
|
|
|
byte *dx_lock_2();
|
|
void dx_unlock_2();
|
|
|
|
byte *dx_lock_attached();
|
|
void dx_unlock_attached();
|
|
|
|
byte *read_vga_from_datfile_2(uint id, uint type);
|
|
|
|
void resfile_read(void *dst, uint32 offs, uint32 size);
|
|
|
|
int init(GameDetector &detector);
|
|
int go();
|
|
void openGameFile();
|
|
|
|
void timer_callback();
|
|
void timer_proc1();
|
|
|
|
void timer_vga_sprites();
|
|
void timer_vga_sprites_2();
|
|
|
|
void dx_clear_surfaces(uint num_lines);
|
|
void dx_update_screen_and_palette();
|
|
|
|
void dump_video_script(const byte *src, bool one_opcode_only);
|
|
void dump_vga_file(const byte *vga);
|
|
void dump_vga_script(const byte *ptr, uint res, uint sprite_id);
|
|
void dump_vga_script_always(const byte *ptr, uint res, uint sprite_id);
|
|
void dump_vga_bitmaps(const byte *vga, byte *vga1, int res);
|
|
void dump_single_bitmap(int file, int image, const byte *offs, int w, int h, byte base);
|
|
|
|
void dx_clear_attached_from_top(uint lines);
|
|
void dx_copy_from_attached_to_2(uint x, uint y, uint w, uint h);
|
|
void dx_copy_from_attached_to_3(uint lines);
|
|
void dx_copy_from_2_to_attached(uint x, uint y, uint w, uint h);
|
|
|
|
void print_char_helper_1(const byte *src, uint len);
|
|
void print_char_helper_5(FillOrCopyStruct *fcs);
|
|
|
|
void quickLoadOrSave();
|
|
void shutdown();
|
|
|
|
byte *vc10_uncompressFlip(const byte *src, uint w, uint h);
|
|
byte *vc10_flip(const byte *src, uint w, uint h);
|
|
|
|
Item *getNextItemPtrStrange();
|
|
|
|
bool saveGame(uint slot, char *caption);
|
|
bool loadGame(uint slot);
|
|
|
|
void showmessage_helper_2();
|
|
void print_char_helper_6(uint i);
|
|
|
|
void video_putchar_newline(FillOrCopyStruct *fcs);
|
|
void video_putchar_drawchar(FillOrCopyStruct *fcs, uint x, uint y, byte chr);
|
|
|
|
void loadMusic(uint music);
|
|
void checkTimerCallback();
|
|
void delay(uint delay);
|
|
void pause();
|
|
|
|
void o_83_helper();
|
|
void o_waitForMark(uint i);
|
|
void timer_vga_sprites_helper();
|
|
|
|
void decodeStripA(byte *dst, const byte *src, int height);
|
|
void scroll_timeout();
|
|
void hitarea_stuff_helper_2();
|
|
void fastFadeIn();
|
|
void slowFadeIn();
|
|
|
|
void vc_kill_sprite(uint file, uint sprite);
|
|
|
|
void set_dummy_cursor();
|
|
|
|
void set_volume(int volume);
|
|
|
|
void saveOrLoadDialog(bool load);
|
|
void o_unk_132_helper_3();
|
|
int o_unk_132_helper(bool *b, char *buf);
|
|
void o_clearCharacter(FillOrCopyStruct *fcs, int x, byte b = 0);
|
|
void saveGameDialog(char *buf);
|
|
void o_fileError(FillOrCopyStruct *fcs, bool save_error);
|
|
|
|
int countSaveGames();
|
|
int displaySaveGameList(int curpos, bool load, char *dst);
|
|
|
|
void show_it(void *buf);
|
|
|
|
char *gen_savename(int slot);
|
|
};
|
|
|
|
} // End of namespace Simon
|
|
|
|
#endif
|