mirror of
https://github.com/libretro/scummvm.git
synced 2024-12-03 15:41:41 +00:00
581031a55d
(EOB1: Door Buttons Don't Work)
845 lines
22 KiB
C++
845 lines
22 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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*/
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#ifdef ENABLE_EOB
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#include "kyra/eobcommon.h"
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#include "kyra/resource.h"
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#include "kyra/script_eob.h"
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#include "kyra/timer.h"
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#include "kyra/sound.h"
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#include "common/system.h"
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namespace Kyra {
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void EoBCoreEngine::loadLevel(int level, int sub) {
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_currentLevel = level;
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_currentSub = sub;
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uint32 end = _system->getMillis() + 500;
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readLevelFileData(level);
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Common::String gfxFile;
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// Work around for issue with corrupt (incomplete) monster property data
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// when loading a savegame saved in a sub level
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for (int i = 0; i <= sub; i++)
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gfxFile = initLevelData(i);
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const uint8 *data = _screen->getCPagePtr(5);
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const uint8 *pos = data + READ_LE_UINT16(data);
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uint16 len = READ_LE_UINT16(pos);
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uint16 len2 = len;
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pos += 2;
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if (_flags.gameID == GI_EOB2) {
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if (*pos++ == 0xEC)
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pos = loadActiveMonsterData(pos, level);
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else if (!(_hasTempDataFlags & (1 << (level - 1))))
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memset(_monsters, 0, 30 * sizeof(EoBMonsterInPlay));
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len2 = len - (pos - data);
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_inf->loadData(pos, len2);
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} else {
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_inf->loadData(data, READ_LE_UINT16(data));
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}
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_screen->setCurPage(2);
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addLevelItems();
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if (_flags.gameID == GI_EOB2) {
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pos = data + len;
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len2 = READ_LE_UINT16(pos);
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pos += 2;
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}
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for (uint16 i = 0; i < len2; i++) {
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LevelBlockProperty *p = &_levelBlockProperties[READ_LE_UINT16(pos)];
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pos += 2;
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if (_flags.gameID == GI_EOB2) {
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p->flags |= READ_LE_UINT16(pos);
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pos += 2;
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} else {
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p->flags |= *pos++;
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}
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p->assignedObjects = READ_LE_UINT16(pos);
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pos += 2;
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}
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// WORKAROUND for bug #3596547 (EOB1: Door Buttons Don't Work)
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if (_flags.gameID == GI_EOB1 && level == 7 && _levelBlockProperties[0x035C].assignedObjects == 0x0E89)
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_levelBlockProperties[0x035C].assignedObjects = 0x0E8D;
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loadVcnData(gfxFile.c_str(), (_flags.gameID == GI_EOB1) ? _cgaMappingLevel[_cgaLevelMappingIndex[level - 1]] : 0);
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_screen->loadEoBBitmap("INVENT", _cgaMappingInv, 5, 3, 2);
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delayUntil(end);
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snd_stopSound();
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enableSysTimer(2);
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_sceneDrawPage1 = 2;
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_sceneDrawPage2 = 1;
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_screen->setCurPage(0);
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}
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void EoBCoreEngine::readLevelFileData(int level) {
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Common::String file;
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Common::SeekableReadStream *s = 0;
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static const char *const suffix[] = { "INF", "DRO", "ELO", 0 };
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for (const char *const *sf = suffix; *sf && !s; sf++) {
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file = Common::String::format("LEVEL%d.%s", level, *sf);
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s = _res->createReadStream(file);
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}
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if (!s)
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error("Failed to load level file LEVEL%d.INF/DRO/ELO", level);
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if (s->readUint16LE() + 2 == s->size()) {
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if (s->readUint16LE() == 4) {
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delete s;
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s = 0;
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_screen->loadBitmap(file.c_str(), 5, 5, 0);
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}
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}
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if (s) {
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s->seek(0);
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_screen->loadFileDataToPage(s, 5, 15000);
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delete s;
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}
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}
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Common::String EoBCoreEngine::initLevelData(int sub) {
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const uint8 *data = _screen->getCPagePtr(5) + 2;
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const uint8 *pos = data;
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int slen = (_flags.gameID == GI_EOB1) ? 12 : 13;
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for (int i = 0; i < sub; i++)
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pos = data + READ_LE_UINT16(pos);
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pos += 2;
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if (*pos++ == 0xEC || _flags.gameID == GI_EOB1) {
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if (_flags.gameID == GI_EOB1)
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pos -= 3;
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loadBlockProperties((const char *)pos);
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pos += slen;
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const char *vmpPattern = (_flags.gameID == GI_EOB1 && (_configRenderMode == Common::kRenderEGA || _configRenderMode == Common::kRenderCGA)) ? "%s.EMP" : "%s.VMP";
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Common::SeekableReadStream *s = _res->createReadStream(Common::String::format(vmpPattern, (const char *)pos));
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uint16 size = s->readUint16LE();
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delete[] _vmpPtr;
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_vmpPtr = new uint16[size];
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for (int i = 0; i < size; i++)
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_vmpPtr[i] = s->readUint16LE();
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delete s;
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const char *paletteFilePattern = (_flags.gameID == GI_EOB2 && _configRenderMode == Common::kRenderEGA) ? "%s.EGA" : "%s.PAL";
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Common::String tmpStr = Common::String::format(paletteFilePattern, (const char *)pos);
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_curGfxFile = (const char *)pos;
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pos += slen;
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if (*pos++ != 0xFF && _flags.gameID == GI_EOB2) {
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tmpStr = Common::String::format(paletteFilePattern, (const char *)pos);
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pos += 13;
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}
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if (_flags.gameID == GI_EOB1) {
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pos += 11;
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_screen->setShapeFadeMode(0, false);
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_screen->setShapeFadeMode(1, false);
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}
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if (_flags.gameID == GI_EOB2 || _configRenderMode != Common::kRenderEGA)
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_screen->loadPalette(tmpStr.c_str(), _screen->getPalette(0));
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if (_configRenderMode != Common::kRenderCGA) {
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Palette backupPal(256);
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backupPal.copy(_screen->getPalette(0), 224, 32, 224);
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_screen->getPalette(0).fill(224, 32, 0x3F);
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uint8 *src = _screen->getPalette(0).getData();
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_screen->createFadeTable(src, _screen->getFadeTable(0), 4, 75); // green
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_screen->createFadeTable(src, _screen->getFadeTable(1), 12, 200); // black
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_screen->createFadeTable(src, _screen->getFadeTable(2), 10, 85); // blue
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_screen->createFadeTable(src, _screen->getFadeTable(3), 11, 125); // light blue
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_screen->getPalette(0).copy(backupPal, 224, 32, 224);
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_screen->createFadeTable(src, _screen->getFadeTable(4), 12, 85); // grey (shadow)
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_screen->setFadeTableIndex(4);
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if (_flags.gameID == GI_EOB2 && _configRenderMode == Common::kRenderEGA)
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_screen->setScreenPalette(_screen->getPalette(0));
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}
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}
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if (_flags.gameID == GI_EOB2) {
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delay(3 * _tickLength);
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_sound->loadSoundFile((const char *)pos);
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pos += 13;
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}
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releaseDoorShapes();
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releaseMonsterShapes(0, 36);
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releaseDecorations();
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if (_flags.gameID == GI_EOB1) {
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loadDoorShapes(pos[0], pos[1], pos[2], pos[3]);
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pos += 4;
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_scriptTimersMode = *pos++;
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_scriptTimers[0].ticks = READ_LE_UINT16(pos);
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_scriptTimers[0].func = 0;
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_scriptTimers[0].next = _system->getMillis() + _scriptTimers[0].ticks * _tickLength;
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pos += 2;
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} else {
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for (int i = 0; i < 2; i++) {
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int a = (*pos == 0xEC) ? 0 : ((*pos == 0xEA) ? 1 : -1);
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pos++;
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if (a == -1)
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continue;
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toggleWallState(pos[13], a);
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_doorType[pos[13]] = pos[14];
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_noDoorSwitch[pos[13]] = pos[15];
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pos = loadDoorShapes((const char *)pos, pos[13], pos + 16);
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}
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}
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_stepsUntilScriptCall = READ_LE_UINT16(pos);
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pos += 2;
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_stepCounter = 0;
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for (int i = 0; i < 2; i++) {
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if (_flags.gameID == GI_EOB1) {
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if (*pos != 0xFF)
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loadMonsterShapes((const char *)(pos + 1), i * 18, false, *pos * 18);
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pos += 13;
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} else {
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if (*pos++ != 0xEC)
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continue;
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loadMonsterShapes((const char *)(pos + 2), pos[1] * 18, pos[15] ? true : false, *pos * 18);
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pos += 16;
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}
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}
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if (_flags.gameID == GI_EOB1)
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pos = loadActiveMonsterData(pos, _currentLevel) - 1;
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else
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pos = loadMonsterProperties(pos);
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if (*pos++ == 0xEC || _flags.gameID == GI_EOB1) {
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int num = READ_LE_UINT16(pos);
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pos += 2;
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for (int i = 0; i < num; i++) {
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if (*pos++ == 0xEC) {
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loadDecorations((const char *)pos, (const char *)(pos + slen));
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pos += (slen << 1);
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} else {
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assignWallsAndDecorations(pos[0], pos[1], (int8)pos[2], pos[3], pos[4]);
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pos += 5;
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}
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}
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}
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if (_flags.gameID == GI_EOB2)
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initScriptTimers(pos);
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return _curGfxFile;
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}
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void EoBCoreEngine::addLevelItems() {
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for (int i = 0; i < 1024; i++)
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_levelBlockProperties[i].drawObjects = 0;
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for (int i = 0; i < 600; i++) {
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if (_items[i].level != _currentLevel || _items[i].block <= 0)
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continue;
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setItemPosition((Item *)&_levelBlockProperties[_items[i].block & 0x3FF].drawObjects, _items[i].block, i, _items[i].pos);
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}
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}
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void EoBCoreEngine::loadVcnData(const char *file, const uint8 *cgaMapping) {
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if (file)
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strcpy(_lastBlockDataFile, file);
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const char *filePattern = (_flags.gameID == GI_EOB1 && (_configRenderMode == Common::kRenderEGA || _configRenderMode == Common::kRenderCGA)) ? "%s.ECN" : "%s.VCN";
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_screen->loadBitmap(Common::String::format(filePattern, _lastBlockDataFile).c_str(), 3, 3, 0);
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const uint8 *pos = _screen->getCPagePtr(3);
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uint32 vcnSize = READ_LE_UINT16(pos) << 5;
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pos += 2;
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const uint8 *colMap = pos;
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pos += 32;
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delete[] _vcnBlocks;
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_vcnBlocks = new uint8[vcnSize];
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if (_configRenderMode == Common::kRenderCGA) {
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uint8 *tmp = _screen->encodeShape(0, 0, 1, 8, false, cgaMapping);
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delete[] tmp;
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delete[] _vcnTransitionMask;
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_vcnTransitionMask = new uint8[vcnSize];
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uint8 tblSwitch = 1;
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uint8 *dst = _vcnBlocks;
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uint8 *dst2 = _vcnTransitionMask;
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while (dst < _vcnBlocks + vcnSize) {
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const uint16 *table = _screen->getCGADitheringTable((tblSwitch++) & 1);
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for (int ii = 0; ii < 2; ii++) {
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*dst++ = (table[pos[0]] & 0x000F) | ((table[pos[0]] & 0x0F00) >> 4);
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*dst++ = (table[pos[1]] & 0x000F) | ((table[pos[1]] & 0x0F00) >> 4);
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*dst2++ = ((pos[0] & 0xF0 ? 0x30 : 0) | (pos[0] & 0x0F ? 0x03 : 0)) ^ 0x33;
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*dst2++ = ((pos[1] & 0xF0 ? 0x30 : 0) | (pos[1] & 0x0F ? 0x03 : 0)) ^ 0x33;
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pos += 2;
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}
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}
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} else {
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if (!(_flags.gameID == GI_EOB1 && _configRenderMode == Common::kRenderEGA))
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memcpy(_vcnColTable, colMap, 32);
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memcpy(_vcnBlocks, pos, vcnSize);
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}
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}
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void EoBCoreEngine::loadBlockProperties(const char *mazFile) {
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memset(_levelBlockProperties, 0, 1024 * sizeof(LevelBlockProperty));
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const uint8 *p = getBlockFileData(mazFile) + 6;
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if (_hasTempDataFlags & (1 << (_currentLevel - 1))) {
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restoreBlockTempData(_currentLevel);
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return;
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}
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for (int i = 0; i < 1024; i++) {
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for (int ii = 0; ii < 4; ii++)
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_levelBlockProperties[i].walls[ii] = *p++;
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}
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}
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const uint8 *EoBCoreEngine::getBlockFileData(int) {
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Common::SeekableReadStream *s = _res->createReadStream(_curBlockFile);
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_screen->loadFileDataToPage(s, 15, s->size());
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delete s;
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return _screen->getCPagePtr(15);
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}
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Common::String EoBCoreEngine::getBlockFileName(int levelIndex, int sub) {
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readLevelFileData(levelIndex);
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const uint8 *data = _screen->getCPagePtr(5) + 2;
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const uint8 *pos = data;
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for (int i = 0; i < sub; i++)
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pos = data + READ_LE_UINT16(pos);
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pos += 2;
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if (*pos++ == 0xEC || _flags.gameID == GI_EOB1) {
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if (_flags.gameID == GI_EOB1)
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pos -= 3;
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return Common::String((const char *)pos);
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}
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return Common::String();
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}
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const uint8 *EoBCoreEngine::getBlockFileData(const char *mazFile) {
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_curBlockFile = mazFile;
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return getBlockFileData();
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}
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void EoBCoreEngine::loadDecorations(const char *cpsFile, const char *decFile) {
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_screen->loadShapeSetBitmap(cpsFile, 5, 3);
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Common::SeekableReadStream *s = _res->createReadStream(decFile);
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_levelDecorationDataSize = s->readUint16LE();
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delete[] _levelDecorationData;
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_levelDecorationData = new LevelDecorationProperty[_levelDecorationDataSize];
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memset(_levelDecorationData, 0, _levelDecorationDataSize * sizeof(LevelDecorationProperty));
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for (int i = 0; i < _levelDecorationDataSize; i++) {
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LevelDecorationProperty *l = &_levelDecorationData[i];
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for (int ii = 0; ii < 10; ii++) {
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l->shapeIndex[ii] = s->readByte();
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if (l->shapeIndex[ii] == 0xFF)
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l->shapeIndex[ii] = 0xFFFF;
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}
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l->next = s->readByte();
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l->flags = s->readByte();
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for (int ii = 0; ii < 10; ii++)
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l->shapeX[ii] = s->readSint16LE();
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for (int ii = 0; ii < 10; ii++)
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l->shapeY[ii] = s->readSint16LE();
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}
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int len = s->readUint16LE();
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delete[] _levelDecorationRects;
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_levelDecorationRects = new EoBRect8[len];
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for (int i = 0; i < len; i++) {
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EoBRect8 *l = &_levelDecorationRects[i];
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l->x = s->readUint16LE();
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l->y = s->readUint16LE();
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l->w = s->readUint16LE();
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l->h = s->readUint16LE();
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}
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delete s;
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}
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void EoBCoreEngine::assignWallsAndDecorations(int wallIndex, int vmpIndex, int decIndex, int specialType, int flags) {
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_wllVmpMap[wallIndex] = vmpIndex;
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for (int i = 0; i < 6; i++) {
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for (int ii = 0; ii < 10; ii++) {
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if (_characters[i].events[ii] == -57)
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spellCallback_start_trueSeeing();
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}
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}
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_wllShapeMap[wallIndex] = _mappedDecorationsCount + 1;
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_specialWallTypes[wallIndex] = specialType;
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_wllWallFlags[wallIndex] = flags ^ 4;
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if (decIndex == -1) {
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_wllShapeMap[wallIndex] = 0;
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return;
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}
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do {
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assert(decIndex < _levelDecorationDataSize);
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memcpy(&_levelDecorationProperties[_mappedDecorationsCount], &_levelDecorationData[decIndex], sizeof(LevelDecorationProperty));
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for (int i = 0; i < 10; i++) {
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uint16 t = _levelDecorationProperties[_mappedDecorationsCount].shapeIndex[i];
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if (t == 0xFFFF)
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continue;
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if (_levelDecorationShapes[t])
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continue;
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EoBRect8 *r = &_levelDecorationRects[t];
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if (r->w == 0 || r->h == 0)
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error("Error trying to make decoration %d (x: %d, y: %d, w: %d, h: %d)", decIndex, r->x, r->y, r->w, r->h);
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_levelDecorationShapes[t] = _screen->encodeShape(r->x, r->y, r->w, r->h, false, (_flags.gameID == GI_EOB1) ? _cgaMappingLevel[_cgaLevelMappingIndex[_currentLevel - 1]] : 0);
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}
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decIndex = _levelDecorationProperties[_mappedDecorationsCount++].next;
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if (decIndex)
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_levelDecorationProperties[_mappedDecorationsCount - 1].next = _mappedDecorationsCount + 1;
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else
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decIndex = -1;
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} while (decIndex != -1);
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}
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void EoBCoreEngine::releaseDecorations() {
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if (_levelDecorationShapes) {
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for (int i = 0; i < 400; i++) {
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delete[] _levelDecorationShapes[i];
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_levelDecorationShapes[i] = 0;
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|
}
|
|
}
|
|
_mappedDecorationsCount = 0;
|
|
}
|
|
|
|
void EoBCoreEngine::releaseDoorShapes() {
|
|
for (int i = 0; i < 6; i++) {
|
|
delete[] _doorShapes[i];
|
|
_doorShapes[i] = 0;
|
|
delete[] _doorSwitches[i].shp;
|
|
_doorSwitches[i].shp = 0;
|
|
}
|
|
}
|
|
|
|
void EoBCoreEngine::toggleWallState(int wall, int toggle) {
|
|
wall = wall * 10 + 3;
|
|
|
|
for (int i = 0; i < 9 ; i++) {
|
|
if (i == 4)
|
|
continue;
|
|
|
|
if (toggle)
|
|
_wllWallFlags[wall + i] |= 2;
|
|
else
|
|
_wllWallFlags[wall + i] &= 0xFD;
|
|
}
|
|
}
|
|
|
|
void EoBCoreEngine::drawScene(int refresh) {
|
|
generateBlockDrawingBuffer();
|
|
drawVcnBlocks();
|
|
drawSceneShapes();
|
|
|
|
if (_sceneDrawPage2) {
|
|
if (refresh)
|
|
_screen->fillRect(0, 0, 176, 120, 12);
|
|
|
|
if (!_loading)
|
|
_screen->setScreenPalette(_screen->getPalette(0));
|
|
|
|
_sceneDrawPage2 = 0;
|
|
}
|
|
|
|
uint32 ct = _system->getMillis();
|
|
if (_flashShapeTimer > ct) {
|
|
int diff = _flashShapeTimer - ct;
|
|
while ((diff > 0) && !shouldQuit()) {
|
|
updateInput();
|
|
uint32 step = MIN<uint32>(diff, _tickLength / 5);
|
|
_system->delayMillis(step);
|
|
diff -= step;
|
|
}
|
|
}
|
|
|
|
if (_sceneDefaultUpdate)
|
|
delayUntil(_drawSceneTimer);
|
|
|
|
if (refresh && !_partyResting)
|
|
_screen->copyRegion(0, 0, 0, 0, 176, 120, 2, 0, Screen::CR_NO_P_CHECK);
|
|
|
|
updateEnvironmentalSfx(0);
|
|
|
|
if (!_dialogueField && refresh && !_updateFlags)
|
|
gui_drawCompass(false);
|
|
|
|
if (refresh && !_partyResting && !_loading)
|
|
_screen->updateScreen();
|
|
|
|
if (_sceneDefaultUpdate) {
|
|
_sceneDefaultUpdate = false;
|
|
_drawSceneTimer = _system->getMillis() + 4 * _tickLength;
|
|
}
|
|
|
|
_sceneUpdateRequired = false;
|
|
}
|
|
|
|
void EoBCoreEngine::drawSceneShapes(int start) {
|
|
for (int i = start; i < 18; i++) {
|
|
uint8 t = _dscTileIndex[i];
|
|
uint8 s = _visibleBlocks[t]->walls[_sceneDrawVarDown];
|
|
|
|
_shpDmX1 = 0;
|
|
_shpDmX2 = 0;
|
|
|
|
setLevelShapesDim(t, _shpDmX1, _shpDmX2, _sceneShpDim);
|
|
|
|
if (_shpDmX2 <= _shpDmX1)
|
|
continue;
|
|
|
|
drawDecorations(t);
|
|
|
|
if (_visibleBlocks[t]->drawObjects)
|
|
drawBlockItems(t);
|
|
|
|
if (t < 15) {
|
|
uint16 w = _wllWallFlags[s];
|
|
|
|
if (w & 8)
|
|
drawDoor(t);
|
|
|
|
if (_visibleBlocks[t]->flags & 7) {
|
|
const ScreenDim *dm = _screen->getScreenDim(5);
|
|
_screen->modifyScreenDim(5, dm->sx, _lvlShapeTop[t], dm->w, _lvlShapeBottom[t] - _lvlShapeTop[t]);
|
|
drawMonsters(t);
|
|
drawLevelModifyScreenDim(5, _lvlShapeLeftRight[(t << 1)], 0, _lvlShapeLeftRight[(t << 1) + 1], 15);
|
|
}
|
|
|
|
if (_flags.gameID == GI_EOB2 && s == 74)
|
|
drawWallOfForce(t);
|
|
}
|
|
|
|
drawFlyingObjects(t);
|
|
|
|
if (s == _teleporterWallId)
|
|
drawTeleporter(t);
|
|
}
|
|
}
|
|
|
|
void EoBCoreEngine::drawDecorations(int index) {
|
|
for (int i = 1; i >= 0; i--) {
|
|
int s = index * 2 + i;
|
|
if (_dscWallMapping[s]) {
|
|
int16 d = *_dscWallMapping[s];
|
|
int8 l = _wllShapeMap[_visibleBlocks[index]->walls[d]];
|
|
|
|
uint8 *shapeData = 0;
|
|
|
|
int x = 0;
|
|
|
|
while (l > 0) {
|
|
l--;
|
|
int8 ix = _dscShapeIndex[s];
|
|
uint8 shpIx = ABS(ix) - 1;
|
|
uint8 flg = _levelDecorationProperties[l].flags;
|
|
|
|
if ((i == 0) && (flg & 1 || ((flg & 2) && _wllProcessFlag)))
|
|
ix = -ix;
|
|
|
|
if (_levelDecorationProperties[l].shapeIndex[shpIx] == 0xFFFF) {
|
|
l = _levelDecorationProperties[l].next;
|
|
continue;
|
|
}
|
|
|
|
shapeData = _levelDecorationShapes[_levelDecorationProperties[l].shapeIndex[shpIx]];
|
|
if (shapeData) {
|
|
x = 0;
|
|
if (i == 0) {
|
|
if (flg & 4)
|
|
x += _dscShapeCoords[(index * 5 + 4) << 1];
|
|
else
|
|
x += _dscShapeX[index];
|
|
}
|
|
|
|
if (ix < 0) {
|
|
x += (176 - _levelDecorationProperties[l].shapeX[shpIx] - (shapeData[2] << 3));
|
|
drawBlockObject(1, 2, shapeData, x, _levelDecorationProperties[l].shapeY[shpIx], _sceneShpDim);
|
|
} else {
|
|
x += _levelDecorationProperties[l].shapeX[shpIx];
|
|
drawBlockObject(0, 2, shapeData, x, _levelDecorationProperties[l].shapeY[shpIx], _sceneShpDim);
|
|
|
|
}
|
|
}
|
|
l = _levelDecorationProperties[l].next;
|
|
continue;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
int EoBCoreEngine::calcNewBlockPositionAndTestPassability(uint16 curBlock, uint16 direction) {
|
|
uint16 b = calcNewBlockPosition(curBlock, direction);
|
|
int w = _levelBlockProperties[b].walls[direction ^ 2];
|
|
int f = _wllWallFlags[w];
|
|
|
|
assert((_flags.gameID == GI_EOB1 && w < 70) || (_flags.gameID == GI_EOB2 && w < 80));
|
|
|
|
if (_flags.gameID == GI_EOB2 && w == 74 && _currentBlock == curBlock) {
|
|
for (int i = 0; i < 5; i++) {
|
|
if (_wallsOfForce[i].block == b) {
|
|
destroyWallOfForce(i);
|
|
f = _wllWallFlags[0];
|
|
}
|
|
}
|
|
}
|
|
|
|
if (!(f & 1) || _levelBlockProperties[b].flags & 7)
|
|
return -1;
|
|
|
|
return b;
|
|
}
|
|
|
|
void EoBCoreEngine::notifyBlockNotPassable() {
|
|
_txt->printMessage(_warningStrings[0]);
|
|
snd_playSoundEffect(29);
|
|
removeInputTop();
|
|
}
|
|
|
|
void EoBCoreEngine::moveParty(uint16 block) {
|
|
updateAllMonsterDests();
|
|
uint16 old = _currentBlock;
|
|
_currentBlock = block;
|
|
|
|
runLevelScript(old, 2);
|
|
|
|
if (++_moveCounter > 3) {
|
|
_txt->printMessage("\r");
|
|
_moveCounter = 0;
|
|
}
|
|
|
|
runLevelScript(block, 1);
|
|
|
|
if (_flags.gameID == GI_EOB2 && _levelBlockProperties[block].walls[0] == 26)
|
|
memset(_levelBlockProperties[block].walls, 0, 4);
|
|
|
|
updateAllMonsterDests();
|
|
_stepCounter++;
|
|
//_keybControlUnk = -1;
|
|
_sceneUpdateRequired = true;
|
|
|
|
checkFlyingObjects();
|
|
}
|
|
|
|
int EoBCoreEngine::clickedDoorSwitch(uint16 block, uint16 direction) {
|
|
uint8 v = _visibleBlocks[13]->walls[_sceneDrawVarDown];
|
|
SpriteDecoration *d = &_doorSwitches[((v > 12 && v < 23) || v == 31) ? 3 : 0];
|
|
int x1 = d->x + _dscShapeCoords[138] - 4;
|
|
int y1 = d->y - 4;
|
|
|
|
if (_flags.gameID == GI_EOB1 && _currentLevel >= 4 && _currentLevel <= 6) {
|
|
if (v >= 30)
|
|
x1 += 4;
|
|
else
|
|
x1 += ((v - _dscDoorXE[v]) * 9);
|
|
}
|
|
|
|
if (!posWithinRect(_mouseX, _mouseY, x1, y1, x1 + (d->shp[2] << 3) + 8, y1 + d->shp[1] + 8) && (_clickedSpecialFlag == 0x40))
|
|
return clickedDoorNoPry(block, direction);
|
|
|
|
processDoorSwitch(block, 0);
|
|
snd_playSoundEffect(6);
|
|
|
|
return 1;
|
|
}
|
|
|
|
int EoBCoreEngine::clickedNiche(uint16 block, uint16 direction) {
|
|
uint8 v = _wllShapeMap[_levelBlockProperties[block].walls[direction]];
|
|
if (!clickedShape(v))
|
|
return 0;
|
|
|
|
if (_itemInHand) {
|
|
if (_dscItemShapeMap[_items[_itemInHand].icon] <= 14) {
|
|
_txt->printMessage(_pryDoorStrings[5]);
|
|
} else {
|
|
setItemPosition((Item *)&_levelBlockProperties[block & 0x3FF].drawObjects, block, _itemInHand, 8);
|
|
runLevelScript(block, 4);
|
|
setHandItem(0);
|
|
_sceneUpdateRequired = true;
|
|
}
|
|
} else {
|
|
int d = getQueuedItem((Item *)&_levelBlockProperties[block].drawObjects, 8, -1);
|
|
if (!d)
|
|
return 1;
|
|
runLevelScript(block, 8);
|
|
setHandItem(d);
|
|
_sceneUpdateRequired = true;
|
|
}
|
|
|
|
return 1;
|
|
}
|
|
|
|
int EoBCoreEngine::clickedDoorPry(uint16 block, uint16 direction) {
|
|
if (!posWithinRect(_mouseX, _mouseY, 40, 16, 136, 88) && (_clickedSpecialFlag == 0x40))
|
|
return 0;
|
|
|
|
int d = -1;
|
|
for (int i = 0; i < 6; i++) {
|
|
if (!testCharacter(i, 0x0D))
|
|
continue;
|
|
if (d >= 0) {
|
|
int s1 = _characters[i].strengthCur + _characters[i].strengthExtCur;
|
|
int s2 = _characters[d].strengthCur + _characters[d].strengthExtCur;
|
|
if (s1 >= s2)
|
|
d = i;
|
|
} else {
|
|
d = i;
|
|
}
|
|
}
|
|
|
|
if (d == -1) {
|
|
_txt->printMessage(_pryDoorStrings[_flags.gameID == GI_EOB2 ? 1 : 0]);
|
|
return 1;
|
|
}
|
|
|
|
static const uint8 forceDoorChanceTable[] = { 1, 1, 2, 3, 3, 4, 4, 5, 5, 6, 6, 7, 7, 8, 8, 9, 10, 11, 12, 13 };
|
|
int s = _characters[d].strengthCur > 18 ? 18 : _characters[d].strengthCur;
|
|
|
|
if (rollDice(1, 20) < forceDoorChanceTable[s]) {
|
|
_txt->printMessage(_pryDoorStrings[_flags.gameID == GI_EOB2 ? 2 : 1]);
|
|
_levelBlockProperties[block].walls[direction] = _levelBlockProperties[block].walls[direction ^ 2] =
|
|
(_levelBlockProperties[block].walls[direction] == (_flags.gameID == GI_EOB2 ? 51 : 30)) ? 8 : 18;
|
|
openDoor(block);
|
|
} else {
|
|
_txt->printMessage(_pryDoorStrings[3]);
|
|
}
|
|
|
|
return 1;
|
|
}
|
|
|
|
int EoBCoreEngine::clickedDoorNoPry(uint16 block, uint16 direction) {
|
|
if (!posWithinRect(_mouseX, _mouseY, 40, 16, 136, 88) && (_clickedSpecialFlag == 0x40))
|
|
return 0;
|
|
|
|
if (!(_wllWallFlags[_levelBlockProperties[block].walls[direction]] & 0x20))
|
|
return 0;
|
|
_txt->printMessage(_pryDoorStrings[6]);
|
|
return 1;
|
|
}
|
|
|
|
int EoBCoreEngine::specialWallAction(int block, int direction) {
|
|
direction ^= 2;
|
|
uint8 type = _specialWallTypes[_levelBlockProperties[block].walls[direction]];
|
|
if (!type || !(_clickedSpecialFlag & (((_levelBlockProperties[block].flags & 0xF8) >> 3) | 0xE0)))
|
|
return 0;
|
|
|
|
int res = 0;
|
|
switch (type) {
|
|
case 1:
|
|
res = clickedDoorSwitch(block, direction);
|
|
break;
|
|
|
|
case 2:
|
|
case 8:
|
|
res = clickedWallShape(block, direction);
|
|
break;
|
|
|
|
case 3:
|
|
res = clickedLeverOn(block, direction);
|
|
break;
|
|
|
|
case 4:
|
|
res = clickedLeverOff(block, direction);
|
|
break;
|
|
|
|
case 5:
|
|
res = clickedDoorPry(block, direction);
|
|
break;
|
|
|
|
case 6:
|
|
res = clickedDoorNoPry(block, direction);
|
|
break;
|
|
|
|
case 7:
|
|
case 9:
|
|
res = clickedWallOnlyScript(block);
|
|
break;
|
|
|
|
case 10:
|
|
res = clickedNiche(block, direction);
|
|
break;
|
|
|
|
default:
|
|
break;
|
|
}
|
|
|
|
_clickedSpecialFlag = 0;
|
|
_sceneUpdateRequired = true;
|
|
|
|
return res;
|
|
}
|
|
|
|
void EoBCoreEngine::openDoor(int block) {
|
|
openCloseDoor(block, 1);
|
|
}
|
|
|
|
void EoBCoreEngine::closeDoor(int block) {
|
|
if (block == _currentBlock || _levelBlockProperties[block].flags & 7)
|
|
return;
|
|
openCloseDoor(block, -1);
|
|
}
|
|
|
|
} // End of namespace Kyra
|
|
|
|
#endif // ENABLE_EOB
|