scummvm/engines/kyra/sequences_hof.cpp
Matthew Hoops 0031c41db8 COMMON: Change kPlatformPC to kPlatformDOS
"PC" was very ambiguous and now it matches what we show in the GUI.

This also corrects sword2's platform to Windows.
2013-05-02 18:43:10 -04:00

3516 lines
94 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#include "kyra/kyra_hof.h"
#include "kyra/screen_hof.h"
#include "kyra/screen_lol.h"
#include "kyra/resource.h"
#include "kyra/sound.h"
#include "kyra/sequences_hof.h"
#include "kyra/timer.h"
#include "common/system.h"
namespace Kyra {
enum SequenceID {
kSequenceNoLooping = -1,
kSequenceVirgin = 0,
kSequenceWestwood,
kSequenceTitle,
kSequenceOverview,
kSequenceLibrary,
kSequenceHand,
kSequencePoint,
kSequenceZanfaun,
kSequenceFunters,
kSequenceFerb,
kSequenceFish,
kSequenceFheep,
kSequenceFarmer,
kSequenceFuards,
kSequenceFirates,
kSequenceFrash,
kSequenceHoFDemoVirgin,
kSequenceHoFDemoWestwood,
kSequenceHoFDemoTitle,
kSequenceHoFDemoHill,
kSequenceHoFDemoOuthome,
kSequenceHoFDemoWharf,
kSequenceHoFDemoDinob,
kSequenceHoFDemoFisher,
// The following enums remain active even if LoL is disabled
kSequenceLoLDemoScene1,
kSequenceLoLDemoText1,
kSequenceLoLDemoScene2,
kSequenceLoLDemoText2,
kSequenceLoLDemoScene3,
kSequenceLoLDemoText3,
kSequenceLoLDemoScene4,
kSequenceLoLDemoText4,
kSequenceLoLDemoScene5,
kSequenceLoLDemoText5,
kSequenceLoLDemoScene6,
kSequenceArraySize
};
enum NestedSequenceID {
kNestedSequenceFiggle = 0,
kNestedSequenceOver1,
kNestedSequenceOver2,
kNestedSequenceForest,
kNestedSequenceDragon,
kNestedSequenceDarm,
kNestedSequenceLibrary2,
kNestedSequenceLibrary3,
kNestedSequenceMarco,
kNestedSequenceHand1a,
kNestedSequenceHand1b,
kNestedSequenceHand1c,
kNestedSequenceHand2,
kNestedSequenceHand3,
kNestedSequenceHand4,
kNestedSequenceHoFDemoWharf2,
kNestedSequenceHoFDemoDinob2,
kNestedSequenceHoFDemoWater,
kNestedSequenceHoFDemoBail,
kNestedSequenceHoFDemoDig,
kNestedSequenceArraySize
};
typedef int (SeqPlayer_HOF::*SeqProc)(WSAMovie_v2 *, int, int, int);
struct SeqPlayerConfig {
SeqPlayerConfig(const HoFSeqData *data, const SeqProc *callbacks, const SeqProc *nestedCallbacks) : seq(data->seq), seqProc(callbacks), numSeq(data->numSeq), nestedSeq(data->nestedSeq), nestedSeqProc(nestedCallbacks), numNestedSeq(data->numNestedSeq) {}
const HoFSequence *seq;
const SeqProc *seqProc;
int numSeq;
const HoFNestedSequence *nestedSeq;
const SeqProc *nestedSeqProc;
int numNestedSeq;
};
class SeqPlayer_HOF {
public:
SeqPlayer_HOF(KyraEngine_v1 *vm, Screen_v2 *screen, OSystem *system, bool startupSaveLoadable = false);
~SeqPlayer_HOF();
int play(SequenceID firstScene, SequenceID loopStartScene);
void pause(bool toggle);
static SeqPlayer_HOF *instance() { return _instance; }
private:
// Init
void setupCallbacks();
// Playback loop
void runLoop();
void playScenes();
bool checkAbortPlayback();
bool checkPlaybackStatus();
bool _abortRequested;
uint32 _pauseStart;
// Sequence transitions
void doTransition(int type);
void nestedFrameAnimTransition(int srcPage, int dstPage, int delaytime, int steps, int x, int y, int w, int h, int openClose, int directionFlags);
void nestedFrameFadeTransition(const char *cmpFile);
// Animations
void playAnimation(WSAMovie_v2 *wsaObj, int startFrame, int numFrames, int frameRate, int x, int y, const SeqProc callback, Palette *fadePal1, Palette *fadePal2, int fadeRate, bool restoreScreen);
void playDialogueAnimation(uint16 strID, uint16 soundID, int textColor, int textPosX, int textPosY, int textWidth, WSAMovie_v2 *wsaObj, int animStartFrame, int animLastFrame, int animPosX, int animPosY);
void startNestedAnimation(int animSlot, int sequenceID);
void closeNestedAnimation(int animSlot);
void unloadNestedAnimation(int animSlot);
void doNestedFrameTransition(int transitionType, int animSlot);
void updateAllNestedAnimations();
bool updateNestedAnimation(int animSlot);
struct AnimSlot {
SeqProc callback;
WSAMovie_v2 *movie;
const FrameControl *control;
int16 flags;
uint16 startFrame;
uint16 endFrame;
uint16 frameDelay;
uint32 nextFrame;
uint16 currentFrame;
uint16 lastFrame;
uint16 x;
uint16 y;
uint16 fadeInTransitionType;
uint16 fadeOutTransitionType;
};
AnimSlot _animSlots[8];
bool _updateAnimations;
uint32 _animDuration;
int _animCurrentFrame;
int _callbackCurrentFrame;
// The only reason to declare these here (instead of just locally) is being able to increase them after pausing the Engine
uint32 _specialAnimTimeOutTotal;
uint32 _specialAnimFrameTimeOut;
// Subtitles/Dialogue/Sound
void playSoundEffect(uint16 id, int16 vol);
void playSoundAndDisplaySubTitle(uint16 id);
void printFadingText(uint16 strID, int x, int y, const uint8 *colorMap, uint8 textcolor);
int displaySubTitle(uint16 strID, uint16 posX, uint16 posY, int duration, uint16 width);
void updateSubTitles();
char *preprocessString(const char *str, int width);
void waitForSubTitlesTimeout();
uint32 ticksTillSubTitlesTimeout();
void resetAllTextSlots();
void fadeOutMusic();
struct TextSlot {
uint16 strIndex;
uint16 x;
uint16 y;
uint16 width;
int32 duration;
uint32 startTime;
int16 textcolor;
};
TextSlot _textSlots[10];
char *_tempString;
uint8 _textColor[2];
uint8 _textColorMap[16];
int _textDuration[33];
const char *const *_sequenceStrings;
const char *const *_sequenceSoundList;
int _sequenceSoundListSize;
static const uint8 _textColorPresets[];
// HOF credits
void playHoFTalkieCredits();
void displayHoFTalkieScrollText(uint8 *data, const ScreenDim *d, int tempPage1, int tempPage2, int speed, int step, Screen::FontId fid1, Screen::FontId fid2, const uint8 *shapeData = 0, const char *const *specialData = 0);
bool _talkieFinaleExtraFlag;
// HOF+LOL demo specific
void updateDemoAdText(int bottom, int top);
ActiveItemAnim _hofDemoActiveItemAnim[5];
const HoFSeqItemAnimData *_hofDemoAnimData;
uint32 _fisherAnimCurTime;
int _scrollProgressCounter;
uint8 *_hofDemoShapeData;
uint8 *_hofDemoItemShapes[20];
// Misc
void delayTicks(uint32 ticks);
void delayUntil(uint32 dest);
void setCountDown(uint32 ticks);
bool countDownRunning();
uint32 _countDownRemainder;
uint32 _countDownLastUpdate;
enum SeqPlayerTargetInfo {
kHoF = 0,
kHoFDemo,
kLoLDemo
};
SeqPlayerTargetInfo _target;
int _firstScene, _loopStartScene, _curScene, _preventSkipBeforeScene, _lastScene;
bool _startupSaveLoadable, _isFinale, _preventLooping;
SeqPlayerConfig *_config;
MainMenu *_menu;
int _result;
bool _abortPlayback;
KyraEngine_v1 *_vm;
Screen_v2 *_screen;
// We might consider getting rid of Screen_HoF, since there are only 2 methods left in that class anyway
Screen_HoF *_screenHoF;
OSystem *_system;
static SeqPlayer_HOF *_instance;
private:
// Sequence specific callback functions
int cbHOF_westwood(WSAMovie_v2 *wsaObj, int x, int y, int frm);
int cbHOF_title(WSAMovie_v2 *wsaObj, int x, int y, int frm);
int cbHOF_overview(WSAMovie_v2 *wsaObj, int x, int y, int frm);
int cbHOF_library(WSAMovie_v2 *wsaObj, int x, int y, int frm);
int cbHOF_hand(WSAMovie_v2 *wsaObj, int x, int y, int frm);
int cbHOF_point(WSAMovie_v2 *wsaObj, int x, int y, int frm);
int cbHOF_zanfaun(WSAMovie_v2 *wsaObj, int x, int y, int frm);
int cbHOF_over1(WSAMovie_v2 *wsaObj, int x, int y, int frm);
int cbHOF_over2(WSAMovie_v2 *wsaObj, int x, int y, int frm);
int cbHOF_forest(WSAMovie_v2 *wsaObj, int x, int y, int frm);
int cbHOF_dragon(WSAMovie_v2 *wsaObj, int x, int y, int frm);
int cbHOF_darm(WSAMovie_v2 *wsaObj, int x, int y, int frm);
int cbHOF_library2(WSAMovie_v2 *wsaObj, int x, int y, int frm);
int cbHOF_marco(WSAMovie_v2 *wsaObj, int x, int y, int frm);
int cbHOF_hand1a(WSAMovie_v2 *wsaObj, int x, int y, int frm);
int cbHOF_hand1b(WSAMovie_v2 *wsaObj, int x, int y, int frm);
int cbHOF_hand1c(WSAMovie_v2 *wsaObj, int x, int y, int frm);
int cbHOF_hand2(WSAMovie_v2 *wsaObj, int x, int y, int frm);
int cbHOF_hand3(WSAMovie_v2 *wsaObj, int x, int y, int frm);
int cbHOF_funters(WSAMovie_v2 *wsaObj, int x, int y, int frm);
int cbHOF_ferb(WSAMovie_v2 *wsaObj, int x, int y, int frm);
int cbHOF_fish(WSAMovie_v2 *wsaObj, int x, int y, int frm);
int cbHOF_fheep(WSAMovie_v2 *wsaObj, int x, int y, int frm);
int cbHOF_farmer(WSAMovie_v2 *wsaObj, int x, int y, int frm);
int cbHOF_fuards(WSAMovie_v2 *wsaObj, int x, int y, int frm);
int cbHOF_firates(WSAMovie_v2 *wsaObj, int x, int y, int frm);
int cbHOF_frash(WSAMovie_v2 *wsaObj, int x, int y, int frm);
int cbHOF_figgle(WSAMovie_v2 *wsaObj, int x, int y, int frm);
int cbHOFDEMO_virgin(WSAMovie_v2 *wsaObj, int x, int y, int frm);
int cbHOFDEMO_westwood(WSAMovie_v2 *wsaObj, int x, int y, int frm);
int cbHOFDEMO_title(WSAMovie_v2 *wsaObj, int x, int y, int frm);
int cbHOFDEMO_hill(WSAMovie_v2 *wsaObj, int x, int y, int frm);
int cbHOFDEMO_outhome(WSAMovie_v2 *wsaObj, int x, int y, int frm);
int cbHOFDEMO_wharf(WSAMovie_v2 *wsaObj, int x, int y, int frm);
int cbHOFDEMO_dinob(WSAMovie_v2 *wsaObj, int x, int y, int frm);
int cbHOFDEMO_fisher(WSAMovie_v2 *wsaObj, int x, int y, int frm);
int cbHOFDEMO_wharf2(WSAMovie_v2 *wsaObj, int x, int y, int frm);
int cbHOFDEMO_dinob2(WSAMovie_v2 *wsaObj, int x, int y, int frm);
int cbHOFDEMO_water(WSAMovie_v2 *wsaObj, int x, int y, int frm);
int cbHOFDEMO_bail(WSAMovie_v2 *wsaObj, int x, int y, int frm);
int cbHOFDEMO_dig(WSAMovie_v2 *wsaObj, int x, int y, int frm);
#ifdef ENABLE_LOL
int cbLOLDEMO_scene1(WSAMovie_v2 *wsaObj, int x, int y, int frm);
int cbLOLDEMO_scene2(WSAMovie_v2 *wsaObj, int x, int y, int frm);
int cbLOLDEMO_scene3(WSAMovie_v2 *wsaObj, int x, int y, int frm);
int cbLOLDEMO_scene4(WSAMovie_v2 *wsaObj, int x, int y, int frm);
int cbLOLDEMO_scene5(WSAMovie_v2 *wsaObj, int x, int y, int frm);
int cbLOLDEMO_text5(WSAMovie_v2 *wsaObj, int x, int y, int frm);
int cbLOLDEMO_scene6(WSAMovie_v2 *wsaObj, int x, int y, int frm);
#endif // ENABLE_LOL
};
SeqPlayer_HOF *SeqPlayer_HOF::_instance = 0;
SeqPlayer_HOF::SeqPlayer_HOF(KyraEngine_v1 *vm, Screen_v2 *screen, OSystem *system, bool startupSaveLoadable) : _vm(vm), _screen(screen), _system(system), _startupSaveLoadable(startupSaveLoadable) {
// We use a static pointer for pauseEngine functionality. Since we don't
// ever need more than one SeqPlayer_HOF object at the same time we keep
// this simple and just add an assert to detect typos, regressions, etc.
assert(_instance == 0);
memset(_animSlots, 0, sizeof(_animSlots));
memset(_textSlots, 0, sizeof(_textSlots));
memset(_hofDemoActiveItemAnim, 0, sizeof(_hofDemoActiveItemAnim));
_screenHoF = _vm->game() == GI_KYRA2 ? (Screen_HoF*)screen : 0;
_config = 0;
_result = 0;
_sequenceSoundList = 0;
_hofDemoAnimData = 0;
_hofDemoShapeData = 0;
_isFinale = false;
_preventLooping = false;
_menu = 0;
_abortRequested = false;
_pauseStart = 0;
_updateAnimations = false;
_animDuration = 0;
_animCurrentFrame = 0;
_callbackCurrentFrame = 0;
_abortPlayback = false;
_curScene = 0;
_preventSkipBeforeScene = -1;
_lastScene = 0;
_scrollProgressCounter = 0;
_fisherAnimCurTime = 0;
_tempString = new char[200];
_countDownRemainder = 0;
_countDownLastUpdate = 0;
int tempSize = 0;
_vm->resource()->unloadAllPakFiles();
_vm->resource()->loadPakFile(StaticResource::staticDataFilename());
const char *const *files = _vm->staticres()->loadStrings(k2SeqplayPakFiles, tempSize);
_vm->resource()->loadFileList(files, tempSize);
_sequenceStrings = _vm->staticres()->loadStrings(k2SeqplayStrings, tempSize);
uint8 multiplier = (_vm->gameFlags().platform == Common::kPlatformFMTowns || _vm->gameFlags().platform == Common::kPlatformPC98) ? 12 : 8;
for (int i = 0; i < MIN(33, tempSize); i++)
_textDuration[i] = (int) strlen(_sequenceStrings[i]) * multiplier;
if (_sequenceSoundList) {
for (int i = 0; i < _sequenceSoundListSize; i++) {
if (_sequenceSoundList[i])
delete[] _sequenceSoundList[i];
}
delete[] _sequenceSoundList;
_sequenceSoundList = 0;
}
const char *const *seqSoundList = _vm->staticres()->loadStrings(k2SeqplaySfxFiles, _sequenceSoundListSize);
// replace sequence talkie files with localized versions
const char *const *tlkfiles = _vm->staticres()->loadStrings(k2SeqplayTlkFiles, tempSize);
char **tmpSndLst = new char *[_sequenceSoundListSize];
for (int i = 0; i < _sequenceSoundListSize; i++) {
const int len = strlen(seqSoundList[i]);
tmpSndLst[i] = new char[len + 1];
tmpSndLst[i][0] = 0;
if (tlkfiles && len > 1) {
for (int ii = 0; ii < tempSize; ii++) {
if (strlen(tlkfiles[ii]) > 1 && !scumm_stricmp(&seqSoundList[i][1], &tlkfiles[ii][1]))
strcpy(tmpSndLst[i], tlkfiles[ii]);
}
}
if (tmpSndLst[i][0] == 0)
strcpy(tmpSndLst[i], seqSoundList[i]);
}
tlkfiles = seqSoundList = 0;
_vm->staticres()->unloadId(k2SeqplayTlkFiles);
_vm->staticres()->unloadId(k2SeqplaySfxFiles);
_sequenceSoundList = tmpSndLst;
if (_vm->gameFlags().platform == Common::kPlatformPC98)
_vm->sound()->loadSoundFile("SOUND.DAT");
_screen->loadFont(_screen->FID_GOLDFONT_FNT, "GOLDFONT.FNT");
_screen->setFont(_vm->gameFlags().lang == Common::JA_JPN ? Screen::FID_SJIS_FNT : Screen::FID_GOLDFONT_FNT);
if (_vm->gameFlags().isDemo && !_vm->gameFlags().isTalkie) {
if (_vm->game() == GI_KYRA2) {
_hofDemoAnimData = _vm->staticres()->loadHoFSeqItemAnimData(k2SeqplayShapeAnimData, tempSize);
uint8 *shp = _vm->resource()->fileData("ICONS.SHP", 0);
uint32 outsize = READ_LE_UINT16(shp + 4);
_hofDemoShapeData = new uint8[outsize];
Screen::decodeFrame4(shp + 10, _hofDemoShapeData, outsize);
for (int i = 0; i < 20; i++)
_hofDemoItemShapes[i] = _screen->getPtrToShape(_hofDemoShapeData, i);
delete[] shp;
}
} else {
const MainMenu::StaticData data = {
{ _sequenceStrings[97], _sequenceStrings[96], _sequenceStrings[95], _sequenceStrings[98], 0 },
{ 0x01, 0x04, 0x0C, 0x04, 0x00, 0xD7, 0xD6 },
{ 0xD8, 0xDA, 0xD9, 0xD8 },
(_vm->gameFlags().lang == Common::JA_JPN) ? Screen::FID_SJIS_FNT : Screen::FID_8_FNT, 240
};
_menu = new MainMenu(_vm);
_menu->init(data, MainMenu::Animation());
}
_instance = this;
}
SeqPlayer_HOF::~SeqPlayer_HOF() {
_instance = 0;
if (_sequenceSoundList) {
for (int i = 0; i < _sequenceSoundListSize; i++) {
if (_sequenceSoundList[i])
delete[] _sequenceSoundList[i];
}
delete[] _sequenceSoundList;
_sequenceSoundList = NULL;
}
delete[] _tempString;
delete[] _hofDemoShapeData;
delete _menu;
if (_vm->game() != GI_LOL)
_screen->setFont(_vm->gameFlags().lang == Common::JA_JPN ? Screen::FID_SJIS_FNT : Screen::FID_8_FNT);
}
int SeqPlayer_HOF::play(SequenceID firstScene, SequenceID loopStartScene) {
bool incompatibleData = false;
AudioResourceSet soundSet = kMusicIntro;
_firstScene = firstScene;
_loopStartScene = loopStartScene;
_preventLooping = false;
_result = 0;
if (firstScene >= kSequenceArraySize || firstScene < kSequenceVirgin || loopStartScene >= kSequenceArraySize || loopStartScene < kSequenceNoLooping) {
return 0;
} else if (firstScene >= kSequenceLoLDemoScene1) {
#ifndef ENABLE_LOL
error("SeqPlayer_HOF::play(): The Lands of Lore sub engine (including this non-interactive demo) has been disabled in this build");
#endif
incompatibleData = (_vm->game() != GI_LOL);
_firstScene -= kSequenceLoLDemoScene1;
if (loopStartScene != kSequenceNoLooping)
_loopStartScene -= kSequenceLoLDemoScene1;
_lastScene = kSequenceLoLDemoScene6 - kSequenceLoLDemoScene1;
_target = kLoLDemo;
_screen->_charWidth = 0;
} else if (firstScene >= kSequenceHoFDemoVirgin) {
incompatibleData = (_vm->game() != GI_KYRA2 || !_vm->gameFlags().isDemo || _vm->gameFlags().isTalkie);
_firstScene -= kSequenceHoFDemoVirgin;
if (loopStartScene != kSequenceNoLooping)
_loopStartScene -= kSequenceHoFDemoVirgin;
_lastScene = kSequenceHoFDemoFisher - kSequenceHoFDemoVirgin;
_target = kHoFDemo;
_screen->_charWidth = -2;
} else {
_isFinale = _preventLooping = firstScene > kSequenceZanfaun;
incompatibleData = (_vm->game() != GI_KYRA2 || (_vm->gameFlags().isDemo && (!_vm->gameFlags().isTalkie || _isFinale)));
_target = kHoF;
_screen->_charWidth = -2;
if (_isFinale) {
soundSet = kMusicFinale;
_lastScene = kSequenceFrash;
} else {
_lastScene = kSequenceZanfaun;
}
}
if (incompatibleData)
error("SeqPlayer_HOF::play(): Specified sequences do not match the available sequence data for this target");
_vm->sound()->selectAudioResourceSet(soundSet);
_vm->sound()->loadSoundFile(0);
setupCallbacks();
runLoop();
return _result;
}
void SeqPlayer_HOF::pause(bool toggle) {
if (toggle) {
_pauseStart = _system->getMillis();
} else {
uint32 pausedTime = _system->getMillis() - _pauseStart;
_pauseStart = 0;
_countDownLastUpdate += pausedTime;
_fisherAnimCurTime += pausedTime;
_specialAnimTimeOutTotal += pausedTime;
_specialAnimFrameTimeOut += pausedTime;
for (int i = 0; i < 10; i++) {
if (_textSlots[i].duration != -1)
_textSlots[i].startTime += pausedTime;
}
for (int i = 0; i < 8; i++) {
if (_animSlots[i].flags != -1)
_animSlots[i].nextFrame += pausedTime;
}
}
}
void SeqPlayer_HOF::setupCallbacks() {
#define SCB(x) &SeqPlayer_HOF::cbHOF_##x
static const SeqProc seqCallbacksHoF[] = { 0, SCB(westwood), SCB(title), SCB(overview), SCB(library), SCB(hand), SCB(point), SCB(zanfaun), SCB(funters), SCB(ferb), SCB(fish), SCB(fheep), SCB(farmer), SCB(fuards), SCB(firates), SCB(frash) };
static const SeqProc nestedSeqCallbacksHoF[] = { SCB(figgle), SCB(over1), SCB(over2), SCB(forest), SCB(dragon), SCB(darm), SCB(library2), SCB(library2), SCB(marco), SCB(hand1a), SCB(hand1b), SCB(hand1c), SCB(hand2), SCB(hand3), 0 };
#undef SCB
#define SCB(x) &SeqPlayer_HOF::cbHOFDEMO_##x
static const SeqProc seqCallbacksHoFDemo[] = { SCB(virgin), SCB(westwood), SCB(title), SCB(hill), SCB(outhome), SCB(wharf), SCB(dinob), SCB(fisher) };
static const SeqProc nestedSeqCallbacksHoFDemo[] = { SCB(wharf2), SCB(dinob2), SCB(water), SCB(bail), SCB(dig), 0 };
#undef SCB
#ifdef ENABLE_LOL
#define SCB(x) &SeqPlayer_HOF::cbLOLDEMO_##x
static const SeqProc seqCallbacksLoLDemo[] = { SCB(scene1), 0, SCB(scene2), 0, SCB(scene3), 0, SCB(scene4), 0, SCB(scene5), SCB(text5), SCB(scene6), 0 };
#undef SCB
#else
static const SeqProc seqCallbacksLoLDemo[] = { 0 };
#endif
static const SeqProc nestedSeqCallbacksLoLDemo[] = { 0 };
static const SeqProc *const seqCallbacks[] = { seqCallbacksHoF, seqCallbacksHoFDemo, seqCallbacksLoLDemo};
static const SeqProc *const nestedSeqCallbacks[] = { nestedSeqCallbacksHoF, nestedSeqCallbacksHoFDemo, nestedSeqCallbacksLoLDemo};
int tmpSize = 0;
delete _config;
_config = new SeqPlayerConfig(_vm->staticres()->loadHoFSequenceData(k2SeqplaySeqData, tmpSize), seqCallbacks[_target], nestedSeqCallbacks[_target]);
}
void SeqPlayer_HOF::runLoop() {
memset(_animSlots, 0, sizeof(_animSlots));
memset(_textSlots, 0, sizeof(_textSlots));
memset(_hofDemoActiveItemAnim, 0, sizeof(_hofDemoActiveItemAnim));
for (int i = 0; i < 8; ++i)
_animSlots[i].flags = -1;
_screen->clearPage(10);
_screen->clearPage(12);
_screen->hideMouse();
int oldPage = _screen->setCurPage(2);
for (int i = 0; i < 4; ++i)
_screen->getPalette(i).clear();
_updateAnimations = false;
_animCurrentFrame = 0;
_textColor[0] = _textColor[1] = 0;
_curScene = _firstScene;
do {
playScenes();
doTransition(0);
resetAllTextSlots();
fadeOutMusic();
_firstScene = ((!_startupSaveLoadable || _preventLooping) && _curScene >= _loopStartScene) ? kSequenceNoLooping : _loopStartScene;
} while (!_vm->shouldQuit() && _firstScene != kSequenceNoLooping);
checkPlaybackStatus();
for (int i = 0; i < 8; i++)
unloadNestedAnimation(i);
if (_vm->gameFlags().isDemo && !_vm->gameFlags().isTalkie)
_screen->fadeToBlack();
else if (!_isFinale && !_startupSaveLoadable)
_result = 1;
if (!_result)
delayTicks(75);
_screen->setCurPage(oldPage);
_screen->_charWidth = 0;
_screen->showMouse();
}
void SeqPlayer_HOF::playScenes() {
_vm->sound()->stopAllSoundEffects();
_curScene = _firstScene;
_screen->copyPalette(1, 0);
WSAMovie_v2 anim(_vm);
_abortRequested = false;
_scrollProgressCounter = 0;
while (!_vm->shouldQuit()) {
if (checkAbortPlayback())
if (checkPlaybackStatus())
break;
_callbackCurrentFrame = 0;
if (_curScene > _lastScene)
break;
const Kyra::HoFSequence &sq = _config->seq[_curScene];
if (sq.flags & 2) {
_screen->loadBitmap(sq.cpsFile, 2, 2, &_screen->getPalette(0));
_screen->setScreenPalette(_screen->getPalette(0));
} else {
_screen->setCurPage(2);
_screen->clearPage(2);
_screen->loadPalette("GOLDFONT.COL", _screen->getPalette(0));
}
if (_config->seqProc[_curScene] && !(_vm->gameFlags().isDemo && !_vm->gameFlags().isTalkie))
(this->*_config->seqProc[_curScene])(0, 0, 0, -1);
if (sq.flags & 1) {
anim.open(sq.wsaFile, 0, &_screen->getPalette(0));
if (!(sq.flags & 2))
anim.displayFrame(0, 2, sq.xPos, sq.yPos, 0x4000, 0, 0);
}
if (sq.flags & 4) {
int cp = _screen->setCurPage(2);
Screen::FontId cf = _screen->setFont(_vm->gameFlags().lang == Common::JA_JPN ? Screen::FID_SJIS_FNT : Screen::FID_GOLDFONT_FNT);
if (sq.stringIndex1 != -1)
_screen->printText(_sequenceStrings[sq.stringIndex1], (320 - _screen->getTextWidth(_sequenceStrings[sq.stringIndex1])) / 2, 100 - _screen->getFontHeight(), 1, 0);
if (sq.stringIndex2 != -1)
_screen->printText(_sequenceStrings[sq.stringIndex2], (320 - _screen->getTextWidth(_sequenceStrings[sq.stringIndex2])) / 2, 100, 1, 0);
_screen->setFont(cf);
_screen->setCurPage(cp);
}
_screen->copyPage(2, 12);
_screen->copyPage(0, 2);
_screen->copyPage(2, 10);
_screen->copyPage(12, 2);
doTransition(sq.fadeInTransitionType);
if (!(checkAbortPlayback() || _vm->shouldQuit() || _result)) {
_screen->copyPage(2, 0);
_screen->updateScreen();
}
if (sq.flags & 1) {
playAnimation(&anim, sq.startFrame, sq.numFrames, sq.duration, sq.xPos, sq.yPos, _config->seqProc[_curScene], &_screen->getPalette(1), &_screen->getPalette(0), 30, 0);
anim.close();
} else {
_animDuration = sq.duration;
setCountDown(_animDuration);
while (!checkAbortPlayback() && !_vm->shouldQuit() && (countDownRunning() || _updateAnimations)) {
uint32 endFrame = (_system->getMillis() + _vm->tickLength()) & ~(_vm->tickLength() - 1);
updateAllNestedAnimations();
if (_config->seqProc[_curScene])
(this->*_config->seqProc[_curScene])(0, 0, 0, 0);
updateSubTitles();
_screen->copyPage(2, 0);
_screen->updateScreen();
_screen->copyPage(12, 2);
do {
if (checkAbortPlayback())
if (checkPlaybackStatus())
break;
} while (_system->getMillis() < endFrame);
}
}
if (_config->seqProc[_curScene] && !(_vm->gameFlags().isDemo && !_vm->gameFlags().isTalkie))
(this->*_config->seqProc[_curScene])(0, 0, 0, -2);
uint32 textTimeOut = ticksTillSubTitlesTimeout();
setCountDown(sq.timeout < textTimeOut ? textTimeOut : sq.timeout);
while (!checkAbortPlayback() && !_vm->shouldQuit() && (countDownRunning() || _updateAnimations)) {
updateAllNestedAnimations();
_screen->copyPage(2, 0);
_screen->updateScreen();
_screen->copyPage(12, 2);
}
doTransition(sq.fadeOutTransitionType);
_curScene++;
}
resetAllTextSlots();
_vm->sound()->haltTrack();
_vm->sound()->voiceStop();
if ((!checkAbortPlayback() || _vm->shouldQuit()) && _vm->gameFlags().isDemo)
_curScene = -1;
}
bool SeqPlayer_HOF::checkAbortPlayback() {
Common::Event event;
if (_vm->skipFlag()) {
_abortRequested = true;
_vm->resetSkipFlag();
}
if (_abortRequested)
return true;
while (_system->getEventManager()->pollEvent(event)) {
switch (event.type) {
case Common::EVENT_KEYDOWN:
if (event.kbd.keycode == Common::KEYCODE_q && event.kbd.hasFlags(Common::KBD_CTRL)) {
_abortRequested = true;
_vm->quitGame();
return true;
} else if (event.kbd.keycode != Common::KEYCODE_ESCAPE && event.kbd.keycode != Common::KEYCODE_RETURN && event.kbd.keycode != Common::KEYCODE_SPACE) {
continue;
}
// fall through
case Common::EVENT_LBUTTONDOWN:
case Common::EVENT_RBUTTONDOWN:
case Common::EVENT_LBUTTONUP:
case Common::EVENT_RBUTTONUP:
_abortRequested = true;
return true;
default:
break;
}
}
return false;
}
bool SeqPlayer_HOF::checkPlaybackStatus() {
_updateAnimations = false;
if (_curScene <= _preventSkipBeforeScene || (_curScene == _loopStartScene && !_isFinale)) {
_abortRequested = false;
return false;
}
if (_loopStartScene == kSequenceNoLooping) {
doTransition(0);
fadeOutMusic();
_abortPlayback = true;
}
return true;
}
void SeqPlayer_HOF::doTransition(int type) {
for (int i = 0; i < 8; i++)
closeNestedAnimation(i);
switch (type) {
case 0:
_screen->fadeToBlack(36);
_screen->getPalette(0).clear();
_screen->getPalette(1).clear();
break;
case 1:
playSoundAndDisplaySubTitle(_vm->_rnd.getRandomBit());
_screen->getPalette(0).fill(0, 256, 0x3F);
_screen->fadePalette(_screen->getPalette(0), 16);
_screen->copyPalette(1, 0);
break;
case 3:
_screen->copyPage(2, 0);
_screen->fadePalette(_screen->getPalette(0), 16);
_screen->copyPalette(1, 0);
break;
case 4:
_screen->copyPage(2, 0);
_screen->fadePalette(_screen->getPalette(0), 36);
_screen->copyPalette(1, 0);
break;
case 5:
_screen->copyPage(2, 0);
break;
case 6:
// UNUSED
// seq_loadBLD("library.bld");
break;
case 7:
// UNUSED
// seq_loadBLD("marco.bld");
break;
case 8:
_screen->fadeToBlack(16);
_screen->getPalette(0).clear();
_screen->getPalette(1).clear();
delayTicks(120);
break;
case 9: {
Palette &pal = _screen->getPalette(0);
for (int i = 0; i < 255; i++)
pal.fill(i, 1, (pal[3 * i] + pal[3 * i + 1] + pal[3 * i + 2]) / 3);
pal.fill(255, 1, 0x3F);
_screen->fadePalette(pal, 64);
_screen->copyPalette(1, 0);
} break;
default:
break;
}
}
void SeqPlayer_HOF::nestedFrameAnimTransition(int srcPage, int dstPage, int delaytime, int steps, int x, int y, int w, int h, int openClose, int directionFlags) {
if (openClose) {
for (int i = 1; i < steps; i++) {
uint32 endtime = _system->getMillis() + delaytime * _vm->tickLength();
int w2 = (((w * 256) / steps) * i) / 256;
int h2 = (((h * 256) / steps) * i) / 256;
int ym = (directionFlags & 2) ? (h - h2) : 0;
int xm = (directionFlags & 1) ? (w - w2) : 0;
_screen->wsaFrameAnimationStep(0, 0, x + xm, y + ym, w, h, w2, h2, srcPage, dstPage, 0);
_screen->copyPage(dstPage, 6);
_screen->copyPage(dstPage, 0);
_screen->updateScreen();
_screen->copyPage(12, dstPage);
delayUntil(endtime);
}
_screen->wsaFrameAnimationStep(0, 0, x, y, w, h, w, h, srcPage, dstPage, 0);
_screen->copyPage(dstPage, 6);
_screen->copyPage(dstPage, 0);
_screen->updateScreen();
} else {
_screen->copyPage(12, dstPage);
for (int i = steps; i; i--) {
uint32 endtime = _system->getMillis() + delaytime * _vm->tickLength();
int w2 = (((w * 256) / steps) * i) / 256;
int h2 = (((h * 256) / steps) * i) / 256;
int ym = (directionFlags & 2) ? (h - h2) : 0;
int xm = (directionFlags & 1) ? (w - w2) : 0;
_screen->wsaFrameAnimationStep(0, 0, x + xm, y + ym, w, h, w2, h2, srcPage, dstPage, 0);
_screen->copyPage(dstPage, 6);
_screen->copyPage(dstPage, 0);
_screen->updateScreen();
_screen->copyPage(12, dstPage);
delayUntil(endtime);
}
}
}
void SeqPlayer_HOF::nestedFrameFadeTransition(const char *cmpFile) {
_screen->copyPage(10, 2);
_screen->copyPage(4, 10);
_screen->clearPage(6);
_screen->loadBitmap(cmpFile, 6, 6, 0);
_screen->copyPage(12, 4);
for (int i = 0; i < 3; i++) {
uint32 endtime = _system->getMillis() + 4 * _vm->tickLength();
assert(_screenHoF);
_screenHoF->cmpFadeFrameStep(4, 320, 200, 0, 0, 2, 320, 200, 0, 0, 320, 200, 6);
_screen->copyRegion(0, 0, 0, 0, 320, 200, 2, 0);
_screen->updateScreen();
delayUntil(endtime);
}
_screen->copyPage(4, 0);
_screen->updateScreen();
_screen->copyPage(4, 2);
_screen->copyPage(4, 6);
_screen->copyPage(10, 4);
}
void SeqPlayer_HOF::playAnimation(WSAMovie_v2 *wsaObj, int startFrame, int lastFrame, int frameRate, int x, int y, const SeqProc callback, Palette *fadePal1, Palette *fadePal2, int fadeRate, bool restoreScreen) {
bool finished = false;
uint32 startTime = _system->getMillis();
int origW = wsaObj ? wsaObj->width() : 0;
int origH = wsaObj ? wsaObj->height() : 0;
int drwX = x;
int drwY = y;
int drwW = origW;
int drwH = origH;
_animDuration = frameRate;
if (wsaObj) {
if (x < 0) {
drwW += x;
drwX = 0;
}
if (y < 0) {
drwH += y;
drwY = 0;
}
if (x + origW > 319)
origW = 320 - x;
if (y + origH > 199)
origW = 200 - y;
}
int8 frameStep = (startFrame > lastFrame) ? -1 : 1;
_animCurrentFrame = startFrame;
while (!_vm->shouldQuit() && !finished) {
if (checkAbortPlayback())
if (checkPlaybackStatus())
break;
setCountDown(_animDuration);
if (wsaObj || callback)
_screen->copyPage(12, 2);
int frameIndex = _animCurrentFrame;
if (wsaObj)
frameIndex %= wsaObj->frames();
if (callback)
(this->*callback)(wsaObj, x, y, frameIndex);
if (wsaObj)
wsaObj->displayFrame(frameIndex, 2, x, y, 0, 0, 0);
_screen->copyPage(2, 12);
updateAllNestedAnimations();
updateSubTitles();
if ((wsaObj || callback) && (!(checkAbortPlayback() || _vm->shouldQuit() || _result))) {
_screen->copyPage(2, 0);
_screen->updateScreen();
}
while (!_vm->shouldQuit()) {
if (checkAbortPlayback())
if (checkPlaybackStatus())
break;
if (fadePal1 && fadePal2) {
if (!_screen->timedPaletteFadeStep(fadePal1->getData(), fadePal2->getData(), _system->getMillis() - startTime, fadeRate * _vm->tickLength()) && !wsaObj)
break;
}
if ((wsaObj || callback) && (!(checkAbortPlayback() || _vm->shouldQuit() || _result))) {
_screen->copyPage(2, 0);
_screen->updateScreen();
}
updateSubTitles();
if (!countDownRunning())
break;
}
if (wsaObj) {
_animCurrentFrame += frameStep;
if ((frameStep > 0 && _animCurrentFrame >= lastFrame) || (frameStep < 0 && _animCurrentFrame < lastFrame))
finished = true;
}
if (restoreScreen && (wsaObj || callback)) {
_screen->copyPage(12, 2);
_screen->copyRegion(drwX, drwY, drwX, drwY, drwW, drwH, 2, 0, Screen::CR_NO_P_CHECK);
_screen->updateScreen();
}
}
}
void SeqPlayer_HOF::playDialogueAnimation(uint16 strID, uint16 soundID, int textColor, int textPosX, int textPosY, int textWidth, WSAMovie_v2 *wsaObj, int animStartFrame, int animLastFrame, int animPosX, int animPosY) {
int dur = int(strlen(_sequenceStrings[strID])) * (_vm->gameFlags().isTalkie ? 7 : 15);
if (_vm->textEnabled()) {
int slot = displaySubTitle(strID, textPosX, textPosY, dur, textWidth);
if (slot >= 0)
_textSlots[slot].textcolor = textColor;
}
_specialAnimTimeOutTotal = _system->getMillis() + dur * _vm->tickLength();
int curframe = animStartFrame;
if (soundID && _vm->speechEnabled()) {
while (_vm->sound()->voiceIsPlaying() && !_abortPlayback)
delayTicks(1);
playSoundAndDisplaySubTitle(soundID);
}
while (_system->getMillis() < _specialAnimTimeOutTotal && !_abortPlayback) {
if (animLastFrame < 0) {
int t = ABS(animLastFrame);
if (t < curframe)
curframe = t;
}
if (ABS(animLastFrame) < curframe)
curframe = animStartFrame;
_specialAnimFrameTimeOut = _system->getMillis() + _animDuration * _vm->tickLength();
setCountDown(_animDuration);
if (wsaObj)
wsaObj->displayFrame(curframe % wsaObj->frames(), 2, animPosX, animPosY, 0, 0, 0);
_screen->copyPage(2, 12);
updateSubTitles();
delayUntil(MIN(_specialAnimFrameTimeOut, _specialAnimTimeOutTotal));
if (_vm->speechEnabled() && !_vm->textEnabled() && !_vm->snd_voiceIsPlaying())
break;
if (checkAbortPlayback())
if (checkPlaybackStatus())
break;
_screen->copyPage(2, 0);
_screen->updateScreen();
curframe++;
}
if (_abortPlayback)
_vm->sound()->voiceStop();
if (ABS(animLastFrame) < curframe)
curframe = ABS(animLastFrame);
if (curframe == animStartFrame)
curframe++;
_animCurrentFrame = curframe;
}
void SeqPlayer_HOF::startNestedAnimation(int animSlot, int sequenceID) {
if (_animSlots[animSlot].flags != -1)
return;
if (_target == kLoLDemo) {
return;
} else if (_target == kHoFDemo) {
assert(sequenceID >= kNestedSequenceHoFDemoWharf2);
sequenceID -= kNestedSequenceHoFDemoWharf2;
}
HoFNestedSequence s = _config->nestedSeq[sequenceID];
if (!_animSlots[animSlot].movie) {
_animSlots[animSlot].movie = new WSAMovie_v2(_vm);
assert(_animSlots[animSlot].movie);
}
_animSlots[animSlot].movie->close();
_animSlots[animSlot].movie->open(s.wsaFile, 0, 0);
if (!_animSlots[animSlot].movie->opened()) {
delete _animSlots[animSlot].movie;
_animSlots[animSlot].movie = 0;
return;
}
_animSlots[animSlot].endFrame = s.endFrame;
_animSlots[animSlot].startFrame = _animSlots[animSlot].currentFrame = s.startframe;
_animSlots[animSlot].frameDelay = s.frameDelay;
_animSlots[animSlot].callback = _config->nestedSeqProc[sequenceID];
_animSlots[animSlot].control = s.wsaControl;
_animSlots[animSlot].flags = s.flags | 1;
_animSlots[animSlot].x = s.x;
_animSlots[animSlot].y = s.y;
_animSlots[animSlot].fadeInTransitionType = s.fadeInTransitionType;
_animSlots[animSlot].fadeOutTransitionType = s.fadeOutTransitionType;
_animSlots[animSlot].lastFrame = 0xFFFF;
doNestedFrameTransition(s.fadeInTransitionType, animSlot);
if (!s.fadeInTransitionType)
updateNestedAnimation(animSlot);
_animSlots[animSlot].nextFrame = _system->getMillis() & ~(_vm->tickLength() - 1);
}
void SeqPlayer_HOF::closeNestedAnimation(int animSlot) {
if (_animSlots[animSlot].flags == -1)
return;
_animSlots[animSlot].flags = -1;
doNestedFrameTransition(_animSlots[animSlot].fadeOutTransitionType, animSlot);
_animSlots[animSlot].movie->close();
}
void SeqPlayer_HOF::unloadNestedAnimation(int animSlot) {
if (_animSlots[animSlot].movie) {
_animSlots[animSlot].movie->close();
delete _animSlots[animSlot].movie;
_animSlots[animSlot].movie = 0;
}
}
void SeqPlayer_HOF::doNestedFrameTransition(int transitionType, int animSlot) {
int xa = 0, ya = 0;
transitionType--;
if (!_animSlots[animSlot].movie || _abortPlayback || _vm->shouldQuit())
return;
switch (transitionType) {
case 0:
xa = -_animSlots[animSlot].movie->xAdd();
ya = -_animSlots[animSlot].movie->yAdd();
_animSlots[animSlot].movie->displayFrame(0, 8, xa, ya, 0, 0, 0);
nestedFrameAnimTransition(8, 2, 7, 8, _animSlots[animSlot].movie->xAdd(), _animSlots[animSlot].movie->yAdd(),
_animSlots[animSlot].movie->width(), _animSlots[animSlot].movie->height(), 1, 2);
break;
case 1:
xa = -_animSlots[animSlot].movie->xAdd();
ya = -_animSlots[animSlot].movie->yAdd();
_animSlots[animSlot].movie->displayFrame(0, 8, xa, ya, 0, 0, 0);
nestedFrameAnimTransition(8, 2, 7, 8, _animSlots[animSlot].movie->xAdd(), _animSlots[animSlot].movie->yAdd(),
_animSlots[animSlot].movie->width(), _animSlots[animSlot].movie->height(), 1, 1);
break;
case 2:
waitForSubTitlesTimeout();
xa = -_animSlots[animSlot].movie->xAdd();
ya = -_animSlots[animSlot].movie->yAdd();
_animSlots[animSlot].movie->displayFrame(21, 8, xa, ya, 0, 0, 0);
nestedFrameAnimTransition(8, 2, 7, 8, _animSlots[animSlot].movie->xAdd(), _animSlots[animSlot].movie->yAdd(),
_animSlots[animSlot].movie->width(), _animSlots[animSlot].movie->height(), 0, 2);
break;
case 3:
_screen->copyPage(2, 10);
_animSlots[animSlot].movie->displayFrame(0, 2, 0, 0, 0, 0, 0);
_screen->copyPage(2, 12);
nestedFrameFadeTransition("scene2.cmp");
break;
case 4:
_screen->copyPage(2, 10);
_animSlots[animSlot].movie->displayFrame(0, 2, 0, 0, 0, 0, 0);
_screen->copyPage(2, 12);
nestedFrameFadeTransition("scene3.cmp");
break;
default:
break;
}
}
void SeqPlayer_HOF::updateAllNestedAnimations() {
for (int i = 0; i < 8; i++) {
if (_animSlots[i].flags != -1) {
if (updateNestedAnimation(i))
closeNestedAnimation(i);
}
}
}
bool SeqPlayer_HOF::updateNestedAnimation(int animSlot) {
uint16 currentFrame = _animSlots[animSlot].currentFrame;
uint32 curTick = _system->getMillis() & ~(_vm->tickLength() - 1);
if (_animSlots[animSlot].callback && currentFrame != _animSlots[animSlot].lastFrame) {
_animSlots[animSlot].lastFrame = currentFrame;
currentFrame = (this->*_animSlots[animSlot].callback)(_animSlots[animSlot].movie, _animSlots[animSlot].x, _animSlots[animSlot].y, currentFrame);
}
if (_animSlots[animSlot].movie) {
if (_animSlots[animSlot].flags & 0x20) {
_animSlots[animSlot].movie->displayFrame(_animSlots[animSlot].control[currentFrame].index, 2, _animSlots[animSlot].x, _animSlots[animSlot].y, 0x4000, 0, 0);
_animSlots[animSlot].frameDelay = _animSlots[animSlot].control[currentFrame].delay;
} else {
_animSlots[animSlot].movie->displayFrame(currentFrame % _animSlots[animSlot].movie->frames(), 2, _animSlots[animSlot].x, _animSlots[animSlot].y, 0x4000, 0, 0);
}
}
if (_animSlots[animSlot].flags & 0x10) {
currentFrame = (curTick - _animSlots[animSlot].nextFrame) / (_animSlots[animSlot].frameDelay * _vm->tickLength());
} else {
int diff = (curTick - _animSlots[animSlot].nextFrame) / (_animSlots[animSlot].frameDelay * _vm->tickLength());
if (diff > 0) {
currentFrame++;
if (_vm->gameFlags().platform == Common::kPlatformFMTowns || _vm->gameFlags().platform == Common::kPlatformPC98)
_animSlots[animSlot].nextFrame += ((curTick - _animSlots[animSlot].nextFrame) * 2 / 3);
else
_animSlots[animSlot].nextFrame = curTick;
}
}
bool res = false;
if (currentFrame >= _animSlots[animSlot].endFrame) {
int sw = ((_animSlots[animSlot].flags & 0x1E) - 2);
switch (sw) {
case 0:
res = true;
currentFrame = _animSlots[animSlot].endFrame;
_screen->copyPage(2, 12);
break;
case 6:
case 8:
currentFrame = _animSlots[animSlot].endFrame - 1;
break;
case 2:
case 10:
currentFrame = _animSlots[animSlot].startFrame;
break;
default:
currentFrame = _animSlots[animSlot].endFrame - 1;
res = true;
}
}
_animSlots[animSlot].currentFrame = currentFrame;
return res;
}
void SeqPlayer_HOF::playSoundEffect(uint16 id, int16 vol) {
assert(id < _sequenceSoundListSize);
_vm->sound()->voicePlay(_sequenceSoundList[id], 0, vol);
}
void SeqPlayer_HOF::playSoundAndDisplaySubTitle(uint16 id) {
assert(id < _sequenceSoundListSize);
if (id < 12 && !_vm->gameFlags().isDemo && _vm->textEnabled())
displaySubTitle(id, 160, 168, _textDuration[id], 160);
_vm->sound()->voicePlay(_sequenceSoundList[id], 0);
}
void SeqPlayer_HOF::printFadingText(uint16 strID, int x, int y, const uint8 *colorMap, uint8 textcolor) {
uint8 cmap[16];
if (checkAbortPlayback())
checkPlaybackStatus();
if (_abortPlayback || _abortRequested || _vm->shouldQuit() || _result)
return;
Screen::FontId of = _screen->setFont(Screen::FID_8_FNT);
_screen->getPalette(0).fill(254, 2, 63);
_screen->setPaletteIndex(252, 63, 32, 48);
cmap[0] = colorMap[0];
cmap[1] = 253;
memcpy(&cmap[2], &colorMap[2], 14);
uint8 col0 = _textColor[0];
_textColor[0] = 253;
_screen->setTextColorMap(cmap);
resetAllTextSlots();
displaySubTitle(strID, x, y, 128, 120);
updateSubTitles();
_screen->copyPage(2, 0);
_screen->updateScreen();
_screen->getPalette(0).copy(_screen->getPalette(0), textcolor, 1, 253);
_screen->fadePalette(_screen->getPalette(0), 24);
_textColor[0] = textcolor;
_screen->setTextColorMap(colorMap);
resetAllTextSlots();
displaySubTitle(strID, x, y, 128, 120);
updateSubTitles();
_screen->copyPage(2, 0);
_screen->updateScreen();
_screen->getPalette(0).fill(253, 1, 0);
_screen->fadePalette(_screen->getPalette(0), 1);
_screen->copyPage(2, 12);
resetAllTextSlots();
_textColor[0] = col0;
_screen->setFont(of);
}
int SeqPlayer_HOF::displaySubTitle(uint16 strIndex, uint16 posX, uint16 posY, int duration, uint16 width) {
for (int i = 0; i < 10; i++) {
if (_textSlots[i].duration != -1) {
if (i < 9)
continue;
else
return -1;
}
_textSlots[i].strIndex = strIndex;
_textSlots[i].x = posX;
_textSlots[i].y = posY;
_textSlots[i].duration = duration * _vm->tickLength();
_textSlots[i].width = width;
_textSlots[i].startTime = _system->getMillis();
_textSlots[i].textcolor = -1;
return i;
}
return -1;
}
void SeqPlayer_HOF::updateSubTitles() {
int curPage = _screen->setCurPage(2);
char outputStr[70];
for (int i = 0; i < 10; i++) {
if (_textSlots[i].startTime + _textSlots[i].duration > _system->getMillis() && _textSlots[i].duration != -1) {
char *srcStr = preprocessString(_sequenceStrings[_textSlots[i].strIndex], _textSlots[i].width);
int yPos = _textSlots[i].y;
while (*srcStr) {
uint32 linePos = 0;
for (; *srcStr; linePos++) {
if (*srcStr == '\r')
break;
outputStr[linePos] = *srcStr;
srcStr++;
}
outputStr[linePos] = 0;
if (*srcStr == '\r')
srcStr++;
uint8 textColor = (_textSlots[i].textcolor >= 0) ? _textSlots[i].textcolor : _textColor[0];
_screen->printText(outputStr, _textSlots[i].x - (_screen->getTextWidth(outputStr) / 2), yPos, textColor, 0);
yPos += 10;
}
} else {
_textSlots[i].duration = -1;
}
}
_screen->setCurPage(curPage);
}
char *SeqPlayer_HOF::preprocessString(const char *srcStr, int width) {
char *dstStr = _tempString;
int lineStart = 0;
int linePos = 0;
while (*srcStr) {
while (*srcStr && *srcStr != ' ')
dstStr[lineStart + linePos++] = *srcStr++;
dstStr[lineStart + linePos] = 0;
int len = _screen->getTextWidth(&dstStr[lineStart]);
if (width >= len && *srcStr) {
dstStr[lineStart + linePos++] = *srcStr++;
} else {
dstStr[lineStart + linePos] = '\r';
lineStart += linePos + 1;
linePos = 0;
if (*srcStr)
srcStr++;
}
}
dstStr[lineStart + linePos] = 0;
return strlen(_tempString) ? dstStr : 0;
}
void SeqPlayer_HOF::waitForSubTitlesTimeout() {
uint32 timeOut = _system->getMillis() + ticksTillSubTitlesTimeout() * _vm->tickLength();
if (_vm->textEnabled()) {
delayUntil(timeOut);
} else if (_vm->speechEnabled()) {
while (_vm->snd_voiceIsPlaying())
delayTicks(1);
}
resetAllTextSlots();
}
uint32 SeqPlayer_HOF::ticksTillSubTitlesTimeout() {
uint32 longest = 0;
for (int i = 0; i < 10; i++) {
uint32 timeOut = (_textSlots[i].duration + _textSlots[i].startTime);
uint32 curtime = _system->getMillis();
if (_textSlots[i].duration != -1 && timeOut > curtime) {
timeOut -= curtime;
if (longest < timeOut)
longest = timeOut;
}
}
uint32 tl = _vm->tickLength();
return (longest + (tl - 1)) / tl;
}
void SeqPlayer_HOF::resetAllTextSlots() {
for (int i = 0; i < 10; i++)
_textSlots[i].duration = -1;
}
void SeqPlayer_HOF::fadeOutMusic() {
_vm->sound()->beginFadeOut();
delayTicks(80);
}
void SeqPlayer_HOF::playHoFTalkieCredits() {
static const uint8 colormap[] = {0, 0, 102, 102, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0};
static const ScreenDim d = { 0x00, 0x0C, 0x28, 0xB4, 0xFF, 0x00, 0x00, 0x00 };
_screen->loadBitmap("finale.cps", 3, 3, &_screen->getPalette(0));
_screen->setFont(Screen::FID_GOLDFONT_FNT);
int talkieCreditsSize, talkieCreditsSpecialSize;
const uint8 *talkieCredits = _vm->staticres()->loadRawData(k2SeqplayCredits, talkieCreditsSize);
const char *const *talkieCreditsSpecial = _vm->staticres()->loadStrings(k2SeqplayCreditsSpecial, talkieCreditsSpecialSize);
_vm->sound()->selectAudioResourceSet(kMusicIngame);
_vm->sound()->loadSoundFile(3);
_vm->sound()->playTrack(3);
_screen->setTextColorMap(colormap);
_screen->copyRegion(0, 0, 0, 0, 320, 200, 2, 0);
_screen->updateScreen();
_screen->fadeFromBlack();
_screen->_charWidth = -2;
uint8 *dataPtr = new uint8[0xAFD];
memcpy(dataPtr, talkieCredits, talkieCreditsSize);
_vm->staticres()->unloadId(k2SeqplayCredits);
displayHoFTalkieScrollText(dataPtr, &d, 2, 6, 5, 1, Screen::FID_GOLDFONT_FNT, Screen::FID_GOLDFONT_FNT, 0, talkieCreditsSpecial);
delayTicks(8);
delete[] dataPtr;
_vm->staticres()->unloadId(k2SeqplayCreditsSpecial);
_vm->sound()->selectAudioResourceSet(kMusicFinale);
_vm->sound()->loadSoundFile(0);
}
void SeqPlayer_HOF::displayHoFTalkieScrollText(uint8 *data, const ScreenDim *d, int tempPage1, int tempPage2, int speed,
int step, Screen::FontId fid1, Screen::FontId fid2, const uint8 *shapeData, const char *const *specialData) {
if (!data)
return;
static const char mark[] = { 5, 13, 0 };
_screen->clearPage(tempPage1);
_screen->clearPage(tempPage2);
_screen->copyRegion(d->sx << 3, d->sy, d->sx << 3, d->sy, d->w << 3, d->h, 0, tempPage1);
struct ScrollTextData {
int16 x;
int16 y;
uint8 *text;
byte unk1;
byte height;
byte adjust;
ScrollTextData() {
x = 0; // 0 11
y = 0; // 2 13
text = 0; // 4 15
unk1 = 0; // 8 19
height = 0; // 9 20
adjust = 0; // 10 21
}
};
ScrollTextData *textData = new ScrollTextData[36];
uint8 *ptr = data;
bool loop = true;
int cnt = 0;
while (loop) {
uint32 loopEnd = _system->getMillis() + speed * _vm->tickLength();
while (cnt < 35 && *ptr) {
uint16 cH;
if (cnt)
cH = textData[cnt].y + textData[cnt].height + (textData[cnt].height >> 3);
else
cH = d->h;
char *str = (char *)ptr;
ptr = (uint8 *)strpbrk(str, mark);
if (!ptr)
ptr = (uint8 *)strchr(str, 0);
textData[cnt + 1].unk1 = *ptr;
*ptr = 0;
if (textData[cnt + 1].unk1)
ptr++;
if (*str == 3 || *str == 4)
textData[cnt + 1].adjust = *str++;
else
textData[cnt + 1].adjust = 0;
_screen->setFont(fid1);
if (*str == 1) {
_screen->setFont(fid2);
str++;
} else if (*str == 2) {
str++;
}
textData[cnt + 1].height = _screen->getFontHeight();
switch (textData[cnt + 1].adjust) {
case 3:
textData[cnt + 1].x = 157 - _screen->getTextWidth(str);
break;
case 4:
textData[cnt + 1].x = 161;
break;
default:
textData[cnt + 1].x = (((d->w << 3) - _screen->getTextWidth(str)) >> 1) + 1;
}
if (textData[cnt].unk1 == 5)
cH -= (textData[cnt].height + (textData[cnt].height >> 3));
textData[cnt + 1].y = cH;
textData[cnt + 1].text = (uint8 *)str;
cnt++;
}
_screen->copyRegion(d->sx << 3, d->sy, d->sx << 3, d->sy, d->w << 3, d->h, tempPage1, tempPage2);
int cnt2 = 0;
bool palCycle = 0;
while (cnt2 < cnt) {
const char *str = (const char *)textData[cnt2 + 1].text;
const char *str2 = str;
int16 cW = textData[cnt2 + 1].x - 10;
int16 cH = textData[cnt2 + 1].y;
int x = (d->sx << 3) + cW;
int y = d->sy + cH;
int col1 = 255;
if (cH < d->h) {
_screen->setCurPage(tempPage2);
_screen->setFont(fid1);
if (textData[cnt2 + 1].height != _screen->getFontHeight())
_screen->setFont(fid2);
if (specialData) {
if (!strcmp(str, specialData[0])) {
col1 = 112;
char cChar[2] = " ";
while (*str2) {
cChar[0] = *str2;
_screen->printText(cChar, x, y, col1++, 0);
x += _screen->getCharWidth((uint8)*str2++);
}
palCycle = true;
} else if (!strcmp(str, specialData[1])) {
col1 = 133;
char cChar[2] = " ";
while (*str2) {
cChar[0] = *str2;
_screen->printText(cChar, x, y, col1--, 0);
x += _screen->getCharWidth((uint8)*str2++);
}
palCycle = true;
} else {
_screen->printText(str, x, y, col1, 0);
}
} else {
_screen->printText(str, x, y, col1, 0);
}
_screen->setCurPage(0);
}
textData[cnt2 + 1].y -= step;
cnt2++;
}
_screen->copyRegion(d->sx << 3, d->sy, d->sx << 3, d->sy, d->w << 3, d->h, tempPage2, 0);
_screen->updateScreen();
if (textData[1].y < -10) {
textData[1].text += strlen((char *)textData[1].text);
textData[1].text[0] = textData[1].unk1;
cnt--;
memcpy(&textData[1], &textData[2], cnt * sizeof(ScrollTextData));
}
if (palCycle) {
for (int col = 133; col > 112; col--)
_screen->getPalette(0).copy(_screen->getPalette(0), col - 1, 1, col);
_screen->getPalette(0).copy(_screen->getPalette(0), 133, 1, 112);
_screen->setScreenPalette(_screen->getPalette(0));
}
delayUntil(loopEnd);
if ((cnt < 36) && ((d->sy + d->h) > (textData[cnt].y + textData[cnt].height)) && !_abortPlayback) {
delayTicks(500);
cnt = 0;
}
if (checkAbortPlayback())
if (checkPlaybackStatus())
loop = false;
if (!cnt || _abortPlayback)
loop = false;
}
_vm->sound()->beginFadeOut();
_screen->fadeToBlack();
_abortPlayback = _abortRequested = false;
delete[] textData;
}
void SeqPlayer_HOF::updateDemoAdText(int bottom, int top) {
int dstY, dstH, srcH;
static const ScreenDim d = { 0x00, 0x00, 0x28, 0x320, 0xFF, 0xFE, 0x00, 0x00 };
if (_scrollProgressCounter - (top - 1) < 0) {
dstY = top - _scrollProgressCounter;
dstH = _scrollProgressCounter;
srcH = 0;
} else {
dstY = 0;
srcH = _scrollProgressCounter - top;
dstH = (400 - srcH <= top) ? 400 - srcH : top;
}
if (dstH > 0) {
if (_hofDemoAnimData) {
for (int i = 0; i < 4; i++) {
const HoFSeqItemAnimData *def = &_hofDemoAnimData[i];
ActiveItemAnim *a = &_hofDemoActiveItemAnim[i];
_screen->fillRect(12, def->y - 8, 28, def->y + 8, 0, 4);
_screen->drawShape(4, _hofDemoItemShapes[def->itemIndex + def->frames[a->currentFrame]], 12, def->y - 8, 0, 0);
if (_callbackCurrentFrame % 2 == 0)
a->currentFrame = (a->currentFrame + 1) % 20;
}
}
_screen->copyRegionEx(4, 0, srcH, 2, 2, dstY + bottom, 320, dstH, &d);
}
}
void SeqPlayer_HOF::delayTicks(uint32 ticks) {
uint32 len = ticks * _vm->tickLength();
while (len && !_vm->shouldQuit() && !checkAbortPlayback()) {
uint32 step = (len >= 10) ? 10 : len;
_system->delayMillis(step);
len -= step;
}
}
void SeqPlayer_HOF::delayUntil(uint32 dest) {
for (uint32 ct = _system->getMillis(); ct < dest && !_vm->shouldQuit() && !checkAbortPlayback(); ) {
uint32 step = (dest - ct >= 10) ? 10 : (dest - ct);
_system->delayMillis(step);
ct = _system->getMillis();
}
}
void SeqPlayer_HOF::setCountDown(uint32 ticks) {
_countDownRemainder = ticks * _vm->tickLength();
if (_vm->gameFlags().platform == Common::kPlatformFMTowns || _vm->gameFlags().platform == Common::kPlatformPC98)
_countDownRemainder = _countDownRemainder * 2 / 3;
_countDownLastUpdate = _system->getMillis() & ~(_vm->tickLength() - 1);
}
bool SeqPlayer_HOF::countDownRunning() {
uint32 cur = _system->getMillis();
uint32 step = cur - _countDownLastUpdate;
_countDownLastUpdate = cur;
_countDownRemainder = (step <= _countDownRemainder) ? _countDownRemainder - step : 0;
return _countDownRemainder;
}
#define CASE_ALT(dosCase, towns98Case)\
case dosCase:\
case towns98Case:\
if (!((_callbackCurrentFrame == towns98Case && (_vm->gameFlags().platform == Common::kPlatformFMTowns || _vm->gameFlags().platform == Common::kPlatformPC98)) || (_callbackCurrentFrame == dosCase && _vm->gameFlags().platform == Common::kPlatformDOS)))\
break;
int SeqPlayer_HOF::cbHOF_westwood(WSAMovie_v2 *wsaObj, int x, int y, int frm) {
if (frm == -2) {
if (_vm->gameFlags().platform == Common::kPlatformFMTowns || _vm->gameFlags().platform == Common::kPlatformPC98)
delayTicks(300);
} else if (!frm) {
_vm->sound()->playTrack(2);
}
return 0;
}
int SeqPlayer_HOF::cbHOF_title(WSAMovie_v2 *wsaObj, int x, int y, int frm) {
if (frm == 1) {
_vm->sound()->playTrack(3);
} else if (frm == 25 && _startupSaveLoadable) {
int cp = _screen->setCurPage(0);
_screen->showMouse();
_system->updateScreen();
_result = _menu->handle(11) + 1;
_updateAnimations = false;
if (_result == 1 || _result == 3) {
_curScene = _lastScene;
_preventLooping = true;
}
if (_result == 2) {
_result = 0;
} else if (_result == 4) {
setCountDown(200);
_vm->quitGame();
}
_screen->hideMouse();
_screen->setCurPage(cp);
} else if (frm == 25) {
setCountDown(200);
}
return 0;
}
int SeqPlayer_HOF::cbHOF_overview(WSAMovie_v2 *wsaObj, int x, int y, int frm) {
uint8 *tmpPal = _screen->getPalette(3).getData() + 0x101;
memset(tmpPal, 0, 256);
uint32 frameEnd = 0;
switch (_callbackCurrentFrame) {
case 0:
_updateAnimations = true;
fadeOutMusic();
_vm->sound()->playTrack(4);
frameEnd = _system->getMillis() + 60 * _vm->tickLength();
_textColor[1] = _screen->findLeastDifferentColor(_textColorPresets, _screen->getPalette(0), 1, 255) & 0xFF;
memset(_textColorMap, _textColor[1], 16);
_textColorMap[1] = _textColor[0] = _screen->findLeastDifferentColor(_textColorPresets + 3, _screen->getPalette(0), 1, 255) & 0xFF;
_screen->setTextColorMap(_textColorMap);
delayUntil(frameEnd);
break;
case 1:
assert(_screenHoF);
_screenHoF->generateGrayOverlay(_screen->getPalette(0), _screen->getPalette(3).getData(), 0x40, 0, 0, 0, 0x100, true);
for (int i = 0; i < 256; i++)
tmpPal[_screen->getPalette(3)[i]] = 1;
for (int i = 0; i < 256; i++) {
int v = (tmpPal[i] == 1) ? i : _screen->getPalette(3)[i];
v *= 3;
_screen->getPalette(2)[3 * i] = _screen->getPalette(0)[v];
_screen->getPalette(2)[3 * i + 1] = _screen->getPalette(0)[v + 1];
_screen->getPalette(2)[3 * i + 2] = _screen->getPalette(0)[v + 2];
}
break;
case 40:
startNestedAnimation(0, kNestedSequenceOver1);
break;
case 60:
startNestedAnimation(1, kNestedSequenceOver2);
break;
case 120:
playSoundAndDisplaySubTitle(0);
break;
case 200:
waitForSubTitlesTimeout();
_screen->fadePalette(_screen->getPalette(2), 64);
break;
case 201:
_screen->setScreenPalette(_screen->getPalette(2));
_screen->updateScreen();
_screen->applyOverlay(0, 0, 320, 200, 2, _screen->getPalette(3).getData());
_screen->copyPage(2, 12);
_screen->copyRegion(0, 0, 0, 0, 320, 200, 2, 0);
_screen->setScreenPalette(_screen->getPalette(0));
_screen->updateScreen();
closeNestedAnimation(0);
closeNestedAnimation(1);
break;
case 282:
startNestedAnimation(0, kNestedSequenceForest);
playSoundAndDisplaySubTitle(1);
break;
CASE_ALT(434, 354)
closeNestedAnimation(0);
startNestedAnimation(0, kNestedSequenceDragon);
break;
CASE_ALT(540, 400)
waitForSubTitlesTimeout();
closeNestedAnimation(0);
setCountDown(0);
_updateAnimations = false;
break;
default:
break;
}
_callbackCurrentFrame++;
return 0;
}
int SeqPlayer_HOF::cbHOF_library(WSAMovie_v2 *wsaObj, int x, int y, int frm) {
switch (_callbackCurrentFrame) {
case 0:
_updateAnimations = true;
_vm->sound()->playTrack(5);
assert(_screenHoF);
_screenHoF->generateGrayOverlay(_screen->getPalette(0), _screen->getPalette(3).getData(), 0x24, 0, 0, 0, 0x100, false);
_textColor[1] = _screen->findLeastDifferentColor(_textColorPresets, _screen->getPalette(0), 1, 255) & 0xFF;
memset(_textColorMap, _textColor[1], 16);
_textColorMap[1] = _textColor[0] = _screen->findLeastDifferentColor(_textColorPresets + 3, _screen->getPalette(0), 1, 255) & 0xFF;
_screen->setTextColorMap(_textColorMap);
break;
case 1:
startNestedAnimation(0, kNestedSequenceLibrary3);
playSoundAndDisplaySubTitle(4);
break;
case 100:
waitForSubTitlesTimeout();
_screen->copyPage(12, 2);
_screen->applyOverlay(0, 0, 320, 200, 2, _screen->getPalette(3).getData());
_screen->copyRegion(0, 0, 0, 0, 320, 200, 2, 0);
_screen->updateScreen();
_screen->copyPage(2, 12);
closeNestedAnimation(0);
startNestedAnimation(0, kNestedSequenceDarm);
break;
case 104:
playSoundAndDisplaySubTitle(5);
break;
case 240:
waitForSubTitlesTimeout();
closeNestedAnimation(0);
startNestedAnimation(0, kNestedSequenceLibrary2);
break;
case 340:
closeNestedAnimation(0);
_screen->applyOverlay(0, 0, 320, 200, 2, _screen->getPalette(3).getData());
_screen->copyPage(2, 12);
_screen->copyRegion(0, 0, 0, 0, 320, 200, 2, 0);
_screen->updateScreen();
startNestedAnimation(0, kNestedSequenceMarco);
playSoundAndDisplaySubTitle(6);
break;
CASE_ALT(660, 480)
_screen->copyPage(2, 12);
waitForSubTitlesTimeout();
closeNestedAnimation(0);
setCountDown(0);
_updateAnimations = false;
break;
default:
break;
}
_callbackCurrentFrame++;
return 0;
}
int SeqPlayer_HOF::cbHOF_hand(WSAMovie_v2 *wsaObj, int x, int y, int frm) {
switch (_callbackCurrentFrame) {
case 0:
_updateAnimations = true;
_vm->sound()->playTrack(6);
assert(_screenHoF);
_screenHoF->generateGrayOverlay(_screen->getPalette(0), _screen->getPalette(3).getData(), 0x24, 0, 0, 0, 0x100, false);
_textColor[1] = _screen->findLeastDifferentColor(_textColorPresets, _screen->getPalette(0), 1, 255) & 0xFF;
memset(_textColorMap, _textColor[1], 16);
_textColorMap[1] = _textColor[0] = _screen->findLeastDifferentColor(_textColorPresets + 3, _screen->getPalette(0), 1, 255) & 0xFF;
_screen->setTextColorMap(_textColorMap);
break;
case 1:
startNestedAnimation(0, kNestedSequenceHand1a);
startNestedAnimation(1, kNestedSequenceHand1b);
startNestedAnimation(2, kNestedSequenceHand1c);
playSoundAndDisplaySubTitle(7);
break;
case 201:
waitForSubTitlesTimeout();
_screen->applyOverlay(0, 0, 320, 200, 2, _screen->getPalette(3).getData());
_screen->copyPage(2, 12);
_screen->copyRegion(0, 0, 0, 0, 320, 200, 2, 0);
_screen->updateScreen();
closeNestedAnimation(0);
closeNestedAnimation(1);
closeNestedAnimation(2);
startNestedAnimation(0, kNestedSequenceHand2);
playSoundAndDisplaySubTitle(8);
break;
CASE_ALT(395, 260)
waitForSubTitlesTimeout();
closeNestedAnimation(0);
startNestedAnimation(1, kNestedSequenceHand3);
playSoundAndDisplaySubTitle(9);
break;
CASE_ALT(500, 365)
waitForSubTitlesTimeout();
closeNestedAnimation(1);
startNestedAnimation(0, kNestedSequenceHand4);
break;
CASE_ALT(540, 405)
playSoundAndDisplaySubTitle(10);
break;
CASE_ALT(630, 484)
waitForSubTitlesTimeout();
closeNestedAnimation(0);
setCountDown(0);
_updateAnimations = false;
break;
default:
break;
}
_callbackCurrentFrame++;
return 0;
}
int SeqPlayer_HOF::cbHOF_point(WSAMovie_v2 *wsaObj, int x, int y, int frm) {
if (frm == -2) {
waitForSubTitlesTimeout();
setCountDown(0);
}
switch (_callbackCurrentFrame) {
case -2:
waitForSubTitlesTimeout();
break;
case 0:
_vm->sound()->playTrack(7);
_textColor[1] = 0xF7;
memset(_textColorMap, _textColor[1], 16);
_textColorMap[1] = _textColor[0] = _screen->findLeastDifferentColor(_textColorPresets + 3, _screen->getPalette(0), 1, 255) & 0xFF;
_screen->setTextColorMap(_textColorMap);
assert(_screenHoF);
_screenHoF->generateGrayOverlay(_screen->getPalette(0), _screen->getPalette(3).getData(), 0x24, 0, 0, 0, 0x100, false);
break;
case 1:
playSoundAndDisplaySubTitle(11);
break;
default:
break;
}
_callbackCurrentFrame++;
return 0;
}
int SeqPlayer_HOF::cbHOF_zanfaun(WSAMovie_v2 *wsaObj, int x, int y, int frm) {
if (frm == -2) {
waitForSubTitlesTimeout();
setCountDown(0);
return 0;
}
switch (_callbackCurrentFrame) {
case 0:
_vm->sound()->playTrack(8);
_textColor[1] = 0xFD;
memset(_textColorMap, _textColor[1], 16);
_textColorMap[1] = _textColor[0] = _screen->findLeastDifferentColor(_textColorPresets + 3, _screen->getPalette(0), 1, 255) & 0xFF;
_screen->setTextColorMap(_textColorMap);
break;
case 1:
if (_vm->gameFlags().isTalkie) {
playDialogueAnimation(21, 13, -1, 140, 70, 160, wsaObj, 0, 8, x, y);
} else {
displaySubTitle(21, 140, 70, 200, 160);
_animDuration = 200;
}
break;
case 2:
case 11:
case 21:
if (!_vm->gameFlags().isTalkie)
_animDuration = 12;
break;
case 9:
if (_vm->gameFlags().isTalkie)
playDialogueAnimation(13, 14, -1, 140, (_vm->gameFlags().lang == Common::FR_FRA
|| _vm->gameFlags().lang == Common::DE_DEU) ? 50 : 70, 160, wsaObj, 9, 15, x, y);
break;
case 10:
if (!_vm->gameFlags().isTalkie) {
waitForSubTitlesTimeout();
displaySubTitle(13, 140, 50, _textDuration[13], 160);
_animDuration = 300;
}
break;
case 16:
if (_vm->gameFlags().isTalkie)
playDialogueAnimation(18, 15, -1, 140, (_vm->gameFlags().lang == Common::FR_FRA) ? 50 :
(_vm->gameFlags().lang == Common::DE_DEU ? 40 : 70), 160, wsaObj, 10, 16, x, y);
break;
case 17:
if (_vm->gameFlags().isTalkie)
_animDuration = 12;
break;
case 20:
if (!_vm->gameFlags().isTalkie) {
waitForSubTitlesTimeout();
displaySubTitle(18, 160, 50, _textDuration[18], 160);
_animDuration = 200;
}
break;
case 26:
waitForSubTitlesTimeout();
break;
case 46:
if (_vm->gameFlags().isTalkie) {
playDialogueAnimation(16, 16, -1, 200, 50, 120, wsaObj, 46, 46, x, y);
} else {
waitForSubTitlesTimeout();
displaySubTitle(16, 200, 50, _textDuration[16], 120);
}
setCountDown(120);
break;
default:
break;
}
_callbackCurrentFrame++;
return 0;
}
int SeqPlayer_HOF::cbHOF_over1(WSAMovie_v2 *wsaObj, int x, int y, int frm) {
if (frm == 2)
waitForSubTitlesTimeout();
else if (frm == 3)
playSoundAndDisplaySubTitle(12);
return frm;
}
int SeqPlayer_HOF::cbHOF_over2(WSAMovie_v2 *wsaObj, int x, int y, int frm) {
if (frm == 1)
playSoundAndDisplaySubTitle(12);
return frm;
}
int SeqPlayer_HOF::cbHOF_forest(WSAMovie_v2 *wsaObj, int x, int y, int frm) {
if (frm == 11)
waitForSubTitlesTimeout();
else if (frm == 12)
playSoundAndDisplaySubTitle(2);
return frm;
}
int SeqPlayer_HOF::cbHOF_dragon(WSAMovie_v2 *wsaObj, int x, int y, int frm) {
if (frm == 11)
waitForSubTitlesTimeout();
else if (frm == 3)
playSoundAndDisplaySubTitle(3);
return frm;
}
int SeqPlayer_HOF::cbHOF_darm(WSAMovie_v2 *wsaObj, int x, int y, int frm) {
return frm;
}
int SeqPlayer_HOF::cbHOF_library2(WSAMovie_v2 *wsaObj, int x, int y, int frm) {
return frm;
}
int SeqPlayer_HOF::cbHOF_marco(WSAMovie_v2 *wsaObj, int x, int y, int frm) {
if (frm == 36) {
waitForSubTitlesTimeout();
setCountDown(0);
}
return frm;
}
int SeqPlayer_HOF::cbHOF_hand1a(WSAMovie_v2 *wsaObj, int x, int y, int frm) {
return frm;
}
int SeqPlayer_HOF::cbHOF_hand1b(WSAMovie_v2 *wsaObj, int x, int y, int frm) {
if (frm == 15)
frm = 12;
return frm;
}
int SeqPlayer_HOF::cbHOF_hand1c(WSAMovie_v2 *wsaObj, int x, int y, int frm) {
if (frm == 8)
frm = 4;
return frm;
}
int SeqPlayer_HOF::cbHOF_hand2(WSAMovie_v2 *wsaObj, int x, int y, int frm) {
return frm;
}
int SeqPlayer_HOF::cbHOF_hand3(WSAMovie_v2 *wsaObj, int x, int y, int frm) {
return frm;
}
int SeqPlayer_HOF::cbHOF_funters(WSAMovie_v2 *wsaObj, int x, int y, int frm) {
uint32 frameEnd = 0;
int subTitleX = 0;
int subTitleY = 0;
int subTitleW = 0;
int subTitleFirstFrame = 0;
int subTitleLastFrame = 0;
uint16 voiceIndex = 0;
switch (frm) {
case -2:
doTransition(9);
break;
case 0:
_vm->sound()->playTrack(3);
_textColor[1] = _screen->findLeastDifferentColor(_textColorPresets, _screen->getPalette(0), 1, 255) & 0xFF;
memset(_textColorMap, _textColor[1], 16);
_textColor[0] = _textColorMap[1] = 0xFF;
_screen->setTextColorMap(_textColorMap);
frameEnd = _system->getMillis() + 480 * _vm->tickLength();
printFadingText(81, 240, 70, _textColorMap, 252);
printFadingText(82, 240, 90, _textColorMap, _textColor[0]);
_screen->copyPage(2, 12);
playSoundAndDisplaySubTitle(_vm->gameFlags().isTalkie ? 28 : 24);
delayUntil(frameEnd);
_textColor[0] = 1;
if (_vm->gameFlags().isTalkie) {
subTitleY = (_vm->gameFlags().lang == Common::FR_FRA) ? 70 : 78;
subTitleFirstFrame = 9;
subTitleLastFrame = 15;
voiceIndex = 34;
} else {
subTitleY = (_vm->gameFlags().lang == Common::FR_FRA) ? 78 : 70;
subTitleFirstFrame = 0;
subTitleLastFrame = 8;
}
subTitleX = (_vm->gameFlags().lang == Common::FR_FRA) ? 84 : 88;
subTitleW = 100;
playDialogueAnimation(22, voiceIndex, 187, subTitleX, subTitleY, subTitleW, wsaObj, subTitleFirstFrame, subTitleLastFrame, x, y);
break;
case 9:
case 16:
if (!((frm == 9 && !_vm->gameFlags().isTalkie) || (frm == 16 && _vm->gameFlags().isTalkie)))
break;
_animDuration = 12;
if (_vm->gameFlags().lang == Common::FR_FRA) {
subTitleX = 80;
subTitleW = 112;
} else {
subTitleX = (_vm->gameFlags().lang == Common::DE_DEU) ? 84 : 96;
subTitleW = 100;
}
if (_vm->gameFlags().isTalkie) {
subTitleFirstFrame = 0;
subTitleLastFrame = 8;
voiceIndex = 35;
} else {
subTitleFirstFrame = 9;
subTitleLastFrame = 15;
}
subTitleY = 70;
playDialogueAnimation(23, voiceIndex, 137, subTitleX, subTitleY, subTitleW, wsaObj, subTitleFirstFrame, subTitleLastFrame, x, y);
if (_vm->gameFlags().isTalkie)
_animCurrentFrame = 17;
break;
default:
break;
}
_callbackCurrentFrame++;
return 0;
}
int SeqPlayer_HOF::cbHOF_ferb(WSAMovie_v2 *wsaObj, int x, int y, int frm) {
uint32 frameEnd = 0;
int subTitleX = 0;
int subTitleY = 0;
int subTitleW = 0;
int subTitleFirstFrame = 0;
int subTitleLastFrame = 0;
uint16 voiceIndex = 0;
switch (frm) {
case -2:
doTransition(9);
frameEnd = _system->getMillis() + 480 * _vm->tickLength();
printFadingText(34, 240, _vm->gameFlags().isTalkie ? 60 : 40, _textColorMap, 252);
printFadingText(35, 240, _vm->gameFlags().isTalkie ? 70 : 50, _textColorMap, _textColor[0]);
printFadingText(36, 240, _vm->gameFlags().isTalkie ? 90 : 70, _textColorMap, 252);
printFadingText(37, 240, _vm->gameFlags().isTalkie ? 100 : 90, _textColorMap, _textColor[0]);
printFadingText(38, 240, _vm->gameFlags().isTalkie ? 120 : 110, _textColorMap, 252);
printFadingText(39, 240, _vm->gameFlags().isTalkie ? 130 : 120, _textColorMap, _textColor[0]);
if (_vm->gameFlags().platform == Common::kPlatformFMTowns || _vm->gameFlags().platform == Common::kPlatformPC98)
printFadingText(103, 240, 130, _textColorMap, _textColor[0]);
delayUntil(frameEnd);
setCountDown(0);
break;
case 0:
_textColor[1] = _screen->findLeastDifferentColor(_textColorPresets, _screen->getPalette(0), 1, 255) & 0xFF;
memset(_textColorMap, _textColor[1], 16);
_textColor[0] = _textColorMap[1] = 255;
_screen->setTextColorMap(_textColorMap);
break;
case 5:
if (!_vm->gameFlags().isTalkie)
playSoundAndDisplaySubTitle(18);
_animDuration = 16;
if (_vm->gameFlags().isTalkie) {
subTitleFirstFrame = 5;
subTitleLastFrame = 8;
voiceIndex = 22;
} else {
subTitleLastFrame = 14;
}
subTitleX = 116;
subTitleY = 90;
subTitleW = 60;
playDialogueAnimation(24, voiceIndex, 149, subTitleX, subTitleY, subTitleW, wsaObj, subTitleFirstFrame, subTitleLastFrame, x, y);
break;
case 11:
if (_vm->gameFlags().isTalkie)
playDialogueAnimation(24, 22, 149, 116, 90, 60, wsaObj, 11, 14, x, y);
break;
case 16:
playSoundAndDisplaySubTitle(_vm->gameFlags().isTalkie ? 23 : 19);
_animDuration = _vm->gameFlags().isTalkie ? 20 : 16;
if (_vm->gameFlags().lang == Common::FR_FRA) {
subTitleY = 48;
subTitleW = 88;
} else {
subTitleY = 60;
subTitleW = 100;
}
subTitleX = 60;
if (_vm->gameFlags().isTalkie)
voiceIndex = 36;
playDialogueAnimation(25, voiceIndex, 143, subTitleX, subTitleY, subTitleW, wsaObj, 16, 25, x, y);
_animDuration = 16;
break;
default:
break;
}
_callbackCurrentFrame++;
return 0;
}
int SeqPlayer_HOF::cbHOF_fish(WSAMovie_v2 *wsaObj, int x, int y, int frm) {
uint32 frameEnd = 0;
int subTitleX = 0;
int subTitleY = 0;
int subTitleW = 0;
uint16 voiceIndex = 0;
switch (frm) {
case -2:
doTransition(9);
frameEnd = _system->getMillis() + 480 * _vm->tickLength();
printFadingText(40, 240, _vm->gameFlags().isTalkie ? 55 : 40, _textColorMap, 252);
printFadingText(41, 240, _vm->gameFlags().isTalkie ? 65 : 50, _textColorMap, _textColor[0]);
printFadingText(42, 240, _vm->gameFlags().isTalkie ? 75 : 60, _textColorMap, _textColor[0]);
printFadingText(43, 240, _vm->gameFlags().isTalkie ? 95 : 80, _textColorMap, 252);
printFadingText(44, 240, _vm->gameFlags().isTalkie ? 105 : 90, _textColorMap, _textColor[0]);
printFadingText(93, 240, _vm->gameFlags().isTalkie ? 125 : 110, _textColorMap, 252);
printFadingText(94, 240, _vm->gameFlags().isTalkie ? 135 : 120, _textColorMap, _textColor[0]);
delayUntil(frameEnd);
setCountDown(0);
break;
case 0:
_textColor[1] = _screen->findLeastDifferentColor(_textColorPresets, _screen->getPalette(0), 1, 255) & 0xFF;
memset(_textColorMap, _textColor[1], 16);
_textColor[0] = _textColorMap[1] = 0xFF;
_screen->setTextColorMap(_textColorMap);
break;
case 4:
subTitleX = 94;
subTitleY = 42;
subTitleW = 100;
if (_vm->gameFlags().isTalkie)
voiceIndex = 37;
playDialogueAnimation(26, voiceIndex, 149, subTitleX, subTitleY, subTitleW, wsaObj, 3, 12, x, y);
break;
case 14:
playSoundAndDisplaySubTitle(_vm->gameFlags().isTalkie ? 19 : 15);
break;
case 23:
playSoundAndDisplaySubTitle(_vm->gameFlags().isTalkie ? 20 : 16);
break;
case 29:
subTitleX = (_vm->gameFlags().lang == Common::DE_DEU) ? 82 : ((_vm->gameFlags().lang == Common::FR_FRA) ? 92 : 88);
subTitleY = 40;
subTitleW = 100;
if (_vm->gameFlags().isTalkie) {
if (_vm->gameFlags().lang == Common::DE_DEU)
subTitleY = 35;
voiceIndex = 38;
}
playDialogueAnimation(27, voiceIndex, 187, subTitleX, subTitleY, subTitleW, wsaObj, 28, 34, x, y);
break;
case 45:
playSoundAndDisplaySubTitle(_vm->gameFlags().isTalkie ? 21 : 17);
break;
case 50:
playSoundAndDisplaySubTitle(_vm->gameFlags().isTalkie ? 29 : 25);
break;
default:
break;
}
_callbackCurrentFrame++;
return 0;
}
int SeqPlayer_HOF::cbHOF_fheep(WSAMovie_v2 *wsaObj, int x, int y, int frm) {
uint32 frameEnd = 0;
int subTitleX = 0;
int subTitleY = 0;
int subTitleW = 0;
int subTitleFirstFrame = 0;
int subTitleLastFrame = 0;
uint16 voiceIndex = 0;
switch (frm) {
case -2:
_screen->copyPage(12, 2);
_screen->copyPage(2, 0);
_screen->updateScreen();
doTransition(9);
frameEnd = _system->getMillis() + 480 * _vm->tickLength();
printFadingText(49, 240, 20, _textColorMap, 252);
printFadingText(50, 240, 30, _textColorMap, _textColor[0]);
printFadingText(51, 240, 40, _textColorMap, _textColor[0]);
printFadingText(52, 240, 50, _textColorMap, _textColor[0]);
printFadingText(53, 240, 60, _textColorMap, _textColor[0]);
printFadingText(54, 240, 70, _textColorMap, _textColor[0]);
printFadingText(55, 240, 80, _textColorMap, _textColor[0]);
printFadingText(56, 240, 90, _textColorMap, _textColor[0]);
printFadingText(57, 240, 100, _textColorMap, _textColor[0]);
printFadingText(58, 240, 110, _textColorMap, _textColor[0]);
printFadingText(60, 240, 120, _textColorMap, _textColor[0]);
printFadingText(61, 240, 130, _textColorMap, _textColor[0]);
printFadingText(62, 240, 140, _textColorMap, _textColor[0]);
printFadingText(63, 240, 150, _textColorMap, _textColor[0]);
printFadingText(64, 240, 160, _textColorMap, _textColor[0]);
delayUntil(frameEnd);
setCountDown(0);
break;
case 0:
_textColor[1] = _screen->findLeastDifferentColor(_textColorPresets, _screen->getPalette(0), 1, 255) & 0xFF;
memset(_textColorMap, _textColor[1], 16);
_textColor[0] = _textColorMap[1] = 0xFF;
_screen->setTextColorMap(_textColorMap);
break;
case 2:
playSoundAndDisplaySubTitle(_vm->gameFlags().isTalkie ? 25 : 21);
if (_vm->gameFlags().lang == Common::FR_FRA) {
subTitleX = 92;
subTitleY = 72;
} else {
subTitleX = (_vm->gameFlags().lang == Common::DE_DEU) ? 90 : 98;
subTitleY = 84;
}
if (_vm->gameFlags().isTalkie) {
subTitleFirstFrame = 8;
subTitleLastFrame = 9;
voiceIndex = 39;
} else {
subTitleFirstFrame = 2;
subTitleLastFrame = -8;
}
subTitleW = 100;
playDialogueAnimation(28, voiceIndex, -1, subTitleX, subTitleY, subTitleW, wsaObj, subTitleFirstFrame, subTitleLastFrame, x, y);
if (_vm->gameFlags().isTalkie)
_animCurrentFrame = 4;
break;
case 9:
playSoundAndDisplaySubTitle(_vm->gameFlags().isTalkie ? 24 : 20);
_animDuration = 100;
break;
default:
break;
}
_callbackCurrentFrame++;
return 0;
}
int SeqPlayer_HOF::cbHOF_farmer(WSAMovie_v2 *wsaObj, int x, int y, int frm) {
uint32 frameEnd = 0;
int subTitleX = 0;
int subTitleY = 0;
int subTitleW = 0;
uint16 voiceIndex = 0;
switch (frm) {
case -2:
_screen->copyPage(12, 2);
_screen->copyPage(2, 0);
_screen->updateScreen();
doTransition(9);
frameEnd = _system->getMillis() + 480 * _vm->tickLength();
printFadingText(45, 240, 40, _textColorMap, 252);
printFadingText(46, 240, 50, _textColorMap, _textColor[0]);
printFadingText(47, 240, 60, _textColorMap, _textColor[0]);
printFadingText(83, 240, 80, _textColorMap, 252);
printFadingText(48, 240, 90, _textColorMap, _textColor[0]);
printFadingText(65, 240, 110, _textColorMap, 252);
printFadingText(66, 240, 120, _textColorMap, _textColor[0]);
printFadingText(67, 240, 130, _textColorMap, _textColor[0]);
printFadingText(68, 240, 140, _textColorMap, _textColor[0]);
printFadingText(69, 240, 150, _textColorMap, _textColor[0]);
if (_vm->gameFlags().platform == Common::kPlatformFMTowns || _vm->gameFlags().platform == Common::kPlatformPC98)
printFadingText(104, 240, 160, _textColorMap, _textColor[0]);
delayUntil(frameEnd);
setCountDown(0);
break;
case 0:
_textColor[1] = 1 + (_screen->findLeastDifferentColor(_textColorPresets, _screen->getPalette(0), 1, 254) & 0xFF);
memset(_textColorMap, _textColor[1], 16);
_textColorMap[1] = _textColor[0] = 1 + (_screen->findLeastDifferentColor(_textColorPresets + 3, _screen->getPalette(0), 1, 254) & 0xFF);
_screen->setTextColorMap(_textColorMap);
playSoundAndDisplaySubTitle(_vm->gameFlags().isTalkie ? 30 : 26);
break;
case 6:
if (_vm->gameFlags().isTalkie)
playSoundAndDisplaySubTitle(18);
break;
case 12:
if (!_vm->gameFlags().isTalkie)
playSoundAndDisplaySubTitle(14);
subTitleX = 90;
subTitleY = 30;
subTitleW = 100;
if (_vm->gameFlags().isTalkie) {
if (_vm->gameFlags().lang == Common::FR_FRA || _vm->gameFlags().lang == Common::DE_DEU) {
subTitleX = 75;
subTitleY = 25;
}
voiceIndex = 40;
}
playDialogueAnimation(29, voiceIndex, 150, subTitleX, subTitleY, subTitleW, wsaObj, 12, -21, x, y);
break;
default:
break;
}
_callbackCurrentFrame++;
return 0;
}
int SeqPlayer_HOF::cbHOF_fuards(WSAMovie_v2 *wsaObj, int x, int y, int frm) {
uint32 frameEnd = 0;
int subTitleX = 0;
int subTitleY = 0;
int subTitleW = 0;
int subTitleFirstFrame = 0;
int subTitleLastFrame = 0;
uint16 voiceIndex = 0;
switch (frm) {
case -2:
doTransition(9);
frameEnd = _system->getMillis() + 480 * _vm->tickLength();
printFadingText(70, 240, 20, _textColorMap, 252);
printFadingText(71, 240, 30, _textColorMap, _textColor[0]);
printFadingText(72, 240, 40, _textColorMap, _textColor[0]);
printFadingText(73, 240, 50, _textColorMap, _textColor[0]);
printFadingText(74, 240, 60, _textColorMap, _textColor[0]);
printFadingText(75, 240, 70, _textColorMap, _textColor[0]);
printFadingText(101, 240, 80, _textColorMap, _textColor[0]);
printFadingText(102, 240, 90, _textColorMap, _textColor[0]);
printFadingText(87, 240, 100, _textColorMap, _textColor[0]);
printFadingText(88, 240, 110, _textColorMap, _textColor[0]);
printFadingText(89, 240, 120, _textColorMap, _textColor[0]);
printFadingText(90, 240, 130, _textColorMap, _textColor[0]);
printFadingText(91, 240, 140, _textColorMap, _textColor[0]);
printFadingText(92, 240, 150, _textColorMap, _textColor[0]);
delayUntil(frameEnd);
setCountDown(0);
break;
case 0:
for (int i = 0; i < 0x300; i++)
_screen->getPalette(0)[i] &= 0x3F;
_textColor[1] = 0xCf;
memset(_textColorMap, _textColor[1], 16);
_textColor[0] = _textColorMap[1] = 0xFE;
_screen->setTextColorMap(_textColorMap);
break;
case 6:
_animDuration = 20;
if (_vm->gameFlags().isTalkie) {
subTitleX = 82;
subTitleFirstFrame = 16;
subTitleLastFrame = 21;
voiceIndex = 41;
} else {
subTitleX = 62;
subTitleFirstFrame = 9;
subTitleLastFrame = 13;
}
subTitleY = (_vm->gameFlags().lang == Common::FR_FRA || _vm->gameFlags().lang == Common::DE_DEU) ? 88 :100;
subTitleW = 80;
playDialogueAnimation(30, voiceIndex, 137, subTitleX, subTitleY, subTitleW, wsaObj, subTitleFirstFrame, subTitleLastFrame, x, y);
if (_vm->gameFlags().isTalkie)
_animCurrentFrame = 8;
break;
case 9:
case 16:
if (_vm->gameFlags().isTalkie) {
if (frm == 16)
break;
subTitleX = 64;
subTitleFirstFrame = 9;
subTitleLastFrame = 13;
voiceIndex = 42;
} else {
if (frm == 9)
break;
subTitleX = 80;
subTitleFirstFrame = 16;
subTitleLastFrame = 21;
}
subTitleY = 100;
subTitleW = 100;
playDialogueAnimation(31, voiceIndex, 143, subTitleX, subTitleY, subTitleW, wsaObj, subTitleFirstFrame, subTitleLastFrame, x, y);
if (_vm->gameFlags().isTalkie)
_animCurrentFrame = 21;
break;
default:
break;
}
_callbackCurrentFrame++;
return 0;
}
int SeqPlayer_HOF::cbHOF_firates(WSAMovie_v2 *wsaObj, int x, int y, int frm) {
uint32 frameEnd = 0;
int subTitleX = 0;
int subTitleY = 0;
int subTitleW = 0;
uint16 voiceIndex = 0;
switch (frm) {
case -2:
_screen->copyPage(12, 2);
_screen->copyPage(2, 0);
_screen->updateScreen();
doTransition(9);
frameEnd = _system->getMillis() + 480 * _vm->tickLength();
printFadingText(76, 240, 40, _textColorMap, 252);
printFadingText(77, 240, 50, _textColorMap, 252);
printFadingText(78, 240, 60, _textColorMap, _textColor[0]);
printFadingText(79, 240, 70, _textColorMap, _textColor[0]);
printFadingText(80, 240, 80, _textColorMap, _textColor[0]);
printFadingText(84, 240, 100, _textColorMap, 252);
printFadingText(85, 240, 110, _textColorMap, _textColor[0]);
printFadingText(99, 240, 130, _textColorMap, 252);
printFadingText(100, 240, 140, _textColorMap, _textColor[0]);
delayUntil(frameEnd);
setCountDown(0);
break;
case 0:
_textColor[1] = _screen->findLeastDifferentColor(_textColorPresets, _screen->getPalette(0), 1, 255) & 0xFF;
memset(_textColorMap, _textColor[1], 16);
_textColor[0] = _textColorMap[1] = 0xFF;
_screen->setTextColorMap(_textColorMap);
break;
case 6:
playSoundAndDisplaySubTitle(_vm->gameFlags().isTalkie ? 31 : 27);
break;
case 14:
case 15:
if (!((frm == 15 && !_vm->gameFlags().isTalkie) || (frm == 14 && _vm->gameFlags().isTalkie)))
break;
playSoundAndDisplaySubTitle(_vm->gameFlags().isTalkie ? 31 : 27);
if (_vm->gameFlags().lang == Common::DE_DEU) {
subTitleX = 82;
subTitleY = 84;
subTitleW = 140;
} else {
subTitleX = 74;
subTitleY = (_vm->gameFlags().lang == Common::FR_FRA) ? 96: 108;
subTitleW = 80;
}
if (_vm->gameFlags().isTalkie)
voiceIndex = 43;
playDialogueAnimation(32, voiceIndex, 137, subTitleX, subTitleY, subTitleW, wsaObj, 14, 16, x, y);
break;
case 28:
playSoundAndDisplaySubTitle(_vm->gameFlags().isTalkie ? 32 : 28);
break;
case 29:
playSoundAndDisplaySubTitle(_vm->gameFlags().isTalkie ? 33 : 29);
break;
case 31:
if (_vm->gameFlags().isTalkie)
voiceIndex = 44;
subTitleX = 90;
subTitleY = (_vm->gameFlags().lang == Common::DE_DEU) ? 60 : 76;
subTitleW = 80;
playDialogueAnimation(33, voiceIndex, 143, subTitleX, subTitleY, subTitleW, wsaObj, 31, 34, x, y);
break;
case 35:
_animDuration = 300;
break;
default:
break;
}
_callbackCurrentFrame++;
return 0;
}
int SeqPlayer_HOF::cbHOF_frash(WSAMovie_v2 *wsaObj, int x, int y, int frm) {
int tmp = 0;
switch (frm) {
case -2:
_screen->setCurPage(2);
_screen->clearCurPage();
_screen->copyPage(2, 12);
_screen->copyPage(2, 0);
_screen->updateScreen();
_callbackCurrentFrame = 0;
startNestedAnimation(0, kNestedSequenceFiggle);
break;
case -1:
if (_vm->gameFlags().isTalkie)
playHoFTalkieCredits();
_talkieFinaleExtraFlag = _vm->gameFlags().isTalkie;
break;
case 0:
if (_callbackCurrentFrame == 1) {
_vm->sound()->playTrack(4);
_textColor[1] = _screen->findLeastDifferentColor(_textColorPresets, _screen->getPalette(0), 1, 255) & 0xFF;
memset(_textColorMap, _textColor[1], 16);
_textColor[0] = _textColorMap[1] = 0xFF;
_screen->setTextColorMap(_textColorMap);
}
_animDuration = 10;
break;
case 1:
if (_callbackCurrentFrame < 20 && _talkieFinaleExtraFlag) {
_animCurrentFrame = 0;
} else {
_animDuration = _vm->gameFlags().isTalkie ? 500 : (300 + _vm->_rnd.getRandomNumberRng(1, 300));
playSoundAndDisplaySubTitle(_vm->gameFlags().isTalkie ? 26 : 22);
if (_talkieFinaleExtraFlag) {
_callbackCurrentFrame = 3;
_talkieFinaleExtraFlag = false;
}
}
break;
case 2:
_animDuration = 20;
break;
case 3:
playSoundAndDisplaySubTitle(_vm->gameFlags().isTalkie ? 27 : 23);
_animDuration = _vm->gameFlags().isTalkie ? 500 : (300 + _vm->_rnd.getRandomNumberRng(1, 300));
break;
case 4:
_animDuration = 10;
break;
case 5:
playSoundAndDisplaySubTitle(_vm->gameFlags().isTalkie ? 27 : 23);
tmp = _callbackCurrentFrame / 6;
if (tmp == 2)
_animDuration = _vm->gameFlags().isTalkie ? 7 : (1 + _vm->_rnd.getRandomNumberRng(1, 10));
else if (tmp < 2)
_animDuration = _vm->gameFlags().isTalkie ? 500 : (300 + _vm->_rnd.getRandomNumberRng(1, 300));
break;
case 6:
_animDuration = 10;
tmp = _callbackCurrentFrame / 6;
if (tmp == 2)
_animCurrentFrame = 4;
else if (tmp < 2)
_animCurrentFrame = 0;
break;
case 7:
_callbackCurrentFrame = 0;
_animDuration = 5;
playSoundAndDisplaySubTitle(_vm->gameFlags().isTalkie ? 26 : 22);
break;
case 11:
if (_callbackCurrentFrame < 8)
_animCurrentFrame = 8;
break;
default:
break;
}
_callbackCurrentFrame++;
return 0;
}
int SeqPlayer_HOF::cbHOF_figgle(WSAMovie_v2 *wsaObj, int x, int y, int frm) {
if (_callbackCurrentFrame == 10)
setCountDown(0);
if (_callbackCurrentFrame == 10 || _callbackCurrentFrame == 5 || _callbackCurrentFrame == 7)
playSoundAndDisplaySubTitle(_vm->gameFlags().isTalkie ? 45 : 30);
_callbackCurrentFrame++;
return frm;
}
int SeqPlayer_HOF::cbHOFDEMO_virgin(WSAMovie_v2 *wsaObj, int x, int y, int frm) {
if (!frm)
delayTicks(50);
return 0;
}
int SeqPlayer_HOF::cbHOFDEMO_westwood(WSAMovie_v2 *wsaObj, int x, int y, int frm) {
if (!frm)
_vm->sound()->playTrack(2);
return 0;
}
int SeqPlayer_HOF::cbHOFDEMO_title(WSAMovie_v2 *wsaObj, int x, int y, int frm) {
if (!frm) {
_vm->sound()->playTrack(3);
} else if (frm == 25) {
delayTicks(60);
setCountDown(0);
doTransition(0);
}
return 0;
}
int SeqPlayer_HOF::cbHOFDEMO_hill(WSAMovie_v2 *wsaObj, int x, int y, int frm) {
if (!frm) {
_vm->sound()->playTrack(4);
} else if (frm == 25) {
startNestedAnimation(0, kNestedSequenceHoFDemoWater);
_animDuration--;
} else if (frm > 25 && frm < 50) {
if (_animDuration > 3)
_animDuration--;
} else if (frm == 95) {
_animDuration = 70;
} else if (frm == 96) {
_animDuration = 7;
} else if (frm == 129) {
closeNestedAnimation(0);
}
return 0;
}
int SeqPlayer_HOF::cbHOFDEMO_outhome(WSAMovie_v2 *wsaObj, int x, int y, int frm) {
switch (frm) {
case 12:
playSoundAndDisplaySubTitle(4);
break;
case 32:
playSoundAndDisplaySubTitle(7);
break;
case 36:
playSoundAndDisplaySubTitle(10);
break;
case 57:
playSoundAndDisplaySubTitle(9);
break;
case 80:
case 96:
case 149:
_animDuration = 70;
break;
case 81:
case 97:
_animDuration = 5;
break;
case 110:
playSoundAndDisplaySubTitle(5);
break;
case 137:
playSoundAndDisplaySubTitle(6);
break;
}
return 0;
}
int SeqPlayer_HOF::cbHOFDEMO_wharf(WSAMovie_v2 *wsaObj, int x, int y, int frm) {
if (!_callbackCurrentFrame)
startNestedAnimation(0, kNestedSequenceHoFDemoWharf2);
switch (frm) {
case 0:
playSoundAndDisplaySubTitle(11);
break;
case 5:
if ((_callbackCurrentFrame / 8) <= 2 || _animSlots[0].flags != -1)
_animCurrentFrame = 0;
else
closeNestedAnimation(0);
break;
case 6:
closeNestedAnimation(0);
break;
case 8:
case 10:
playSoundAndDisplaySubTitle(2);
break;
case 13:
playSoundAndDisplaySubTitle(7);
break;
case 16:
playSoundAndDisplaySubTitle(12);
break;
default:
break;
}
_callbackCurrentFrame++;
return 0;
}
int SeqPlayer_HOF::cbHOFDEMO_dinob(WSAMovie_v2 *wsaObj, int x, int y, int frm) {
if (frm == 0) {
if (!(_callbackCurrentFrame/8)) {
startNestedAnimation(0, kNestedSequenceHoFDemoDinob2);
_animCurrentFrame = 0;
}
} else if (frm == 3) {
if (_animSlots[0].flags != -1) {
_animCurrentFrame = 0;
} else {
closeNestedAnimation(0);
_screen->copyPage(2, 12);
}
} else if (frm == 4) {
closeNestedAnimation(0);
}
_callbackCurrentFrame++;
return 0;
}
int SeqPlayer_HOF::cbHOFDEMO_fisher(WSAMovie_v2 *wsaObj, int x, int y, int frm) {
if (((_system->getMillis() - _fisherAnimCurTime) / (5 * _vm->tickLength())) > 0) {
_fisherAnimCurTime = _system->getMillis();
if (!_callbackCurrentFrame) {
startNestedAnimation(0, kNestedSequenceHoFDemoBail);
startNestedAnimation(1, kNestedSequenceHoFDemoDig);
}
if (_scrollProgressCounter >= 0x18F && !_callbackCurrentFrame)
return 0;
if (!_callbackCurrentFrame) {
_screen->loadBitmap("adtext.cps", 4, 4, 0);
_screen->loadBitmap("adtext2.cps", 6, 6, 0);
_screen->copyPageMemory(6, 0, 4, 64000, 1024);
_screen->copyPageMemory(6, 1023, 6, 0, 64000);
_scrollProgressCounter = 0;
}
updateDemoAdText(24, 144);
_callbackCurrentFrame++;
if (_callbackCurrentFrame < 0x256 || _callbackCurrentFrame > 0x31C) {
if (_callbackCurrentFrame < 0x174 || _callbackCurrentFrame > 0x1D7) {
if (_callbackCurrentFrame < 0x84 || _callbackCurrentFrame > 0xE7) {
_scrollProgressCounter++;
}
}
}
if (_callbackCurrentFrame > 0x31E) {
closeNestedAnimation(0);
closeNestedAnimation(1);
setCountDown(0);
_screen->copyPage(2, 12);
}
} else {
updateDemoAdText(24, 144);
}
return 0;
}
int SeqPlayer_HOF::cbHOFDEMO_wharf2(WSAMovie_v2 *wsaObj, int x, int y, int frm) {
if (frm == 69)
_animCurrentFrame = 8;
return frm;
}
int SeqPlayer_HOF::cbHOFDEMO_dinob2(WSAMovie_v2 *wsaObj, int x, int y, int frm) {
switch (frm) {
case 19:
playSoundAndDisplaySubTitle(13);
break;
case 54:
playSoundAndDisplaySubTitle(15);
break;
case 61:
playSoundAndDisplaySubTitle(16);
break;
case 69:
playSoundAndDisplaySubTitle(14);
break;
case 77:
playSoundAndDisplaySubTitle(13);
break;
case 79:
_animCurrentFrame = 4;
break;
}
return frm;
}
int SeqPlayer_HOF::cbHOFDEMO_water(WSAMovie_v2 *wsaObj, int x, int y, int frm) {
if (frm == 1)
playSoundAndDisplaySubTitle(11);
return frm;
}
int SeqPlayer_HOF::cbHOFDEMO_bail(WSAMovie_v2 *wsaObj, int x, int y, int frm) {
return frm;
}
int SeqPlayer_HOF::cbHOFDEMO_dig(WSAMovie_v2 *wsaObj, int x, int y, int frm) {
return frm;
}
#ifdef ENABLE_LOL
int SeqPlayer_HOF::cbLOLDEMO_scene1(WSAMovie_v2 *wsaObj, int x, int y, int frm) {
Palette &tmpPal = _screen->getPalette(2);
if (!(_callbackCurrentFrame % 100)) {
if (_callbackCurrentFrame == 0) {
_vm->sound()->haltTrack();
_vm->sound()->playTrack(6);
}
tmpPal.copy(_screen->getPalette(0));
for (int i = 3; i < 768; i++) {
tmpPal[i] = ((int)tmpPal[i] * 120) / 64;
if (tmpPal[i] > 0x3F)
tmpPal[i] = 0x3F;
}
playSoundAndDisplaySubTitle(_vm->_rnd.getRandomBit());
_screen->setScreenPalette(tmpPal);
_screen->updateScreen();
_vm->delay(8);
} else {
_screen->setScreenPalette(_screen->getPalette(0));
_screen->updateScreen();
if (_callbackCurrentFrame == 40)
playSoundAndDisplaySubTitle(3);
}
_callbackCurrentFrame++;
return frm;
}
int SeqPlayer_HOF::cbLOLDEMO_scene2(WSAMovie_v2 *wsaObj, int x, int y, int frm) {
switch (frm - 17) {
case 0:
_animDuration = 8;
break;
case 3:
case 6:
case 9:
playSoundEffect(8, 255 - ((26 - frm) << 3));
break;
case 15:
playSoundAndDisplaySubTitle(9);
break;
case 18:
playSoundAndDisplaySubTitle(2);
break;
default:
break;
}
_callbackCurrentFrame++;
return frm;
}
int SeqPlayer_HOF::cbLOLDEMO_scene3(WSAMovie_v2 *wsaObj, int x, int y, int frm) {
if (frm == 1)
playSoundAndDisplaySubTitle(6);
else if (frm == 24)
playSoundAndDisplaySubTitle(7);
_callbackCurrentFrame++;
return frm;
}
int SeqPlayer_HOF::cbLOLDEMO_scene4(WSAMovie_v2 *wsaObj, int x, int y, int frm) {
switch (frm) {
case 11:
case 14:
case 17:
case 20:
playSoundEffect(8, 255 - ((22 - frm) << 3));
break;
case 22:
playSoundAndDisplaySubTitle(11);
break;
case 24:
playSoundAndDisplaySubTitle(8);
break;
case 30:
playSoundAndDisplaySubTitle(15);
break;
case 34:
playSoundAndDisplaySubTitle(14);
break;
case 38:
playSoundAndDisplaySubTitle(13);
break;
case 42:
playSoundAndDisplaySubTitle(12);
break;
default:
break;
}
_callbackCurrentFrame++;
return frm;
}
int SeqPlayer_HOF::cbLOLDEMO_scene5(WSAMovie_v2 *wsaObj, int x, int y, int frm) {
switch (_callbackCurrentFrame++) {
case 0:
case 4:
case 6:
case 8:
case 10:
case 14:
case 16:
case 18:
case 20:
case 22:
case 24:
case 26:
case 28:
case 30:
playSoundEffect(15, 255 - ((31 - frm) << 3));
break;
case 32:
playSoundAndDisplaySubTitle(16);
break;
case 42:
playSoundAndDisplaySubTitle(6);
break;
default:
break;
}
return frm;
}
int SeqPlayer_HOF::cbLOLDEMO_text5(WSAMovie_v2 *wsaObj, int x, int y, int frm) {
if (_callbackCurrentFrame++ == 100)
playSoundAndDisplaySubTitle(5);
return frm;
}
int SeqPlayer_HOF::cbLOLDEMO_scene6(WSAMovie_v2 *wsaObj, int x, int y, int frm) {
while (_scrollProgressCounter < 290) {
setCountDown(6);
if (!_callbackCurrentFrame) {
_screen->loadBitmap("adtext.cps", 4, 4, 0);
_screen->loadBitmap("adtext2.cps", 6, 6, 0);
_screen->copyPageMemory(6, 0, 4, 64000, 1024);
_screen->copyPageMemory(6, 1023, 6, 0, 64000);
_scrollProgressCounter = 0;
}
if (_callbackCurrentFrame % 175) {
_screen->setScreenPalette(_screen->getPalette(0));
} else {
Palette &tmpPal = _screen->getPalette(2);
tmpPal.copy(_screen->getPalette(0));
for (int i = 3; i < 0x300; i++) {
tmpPal[i] = ((int)tmpPal[i] * 120) / 64;
if (tmpPal[i] > 0x3F)
tmpPal[i] = 0x3F;
}
playSoundAndDisplaySubTitle(_vm->_rnd.getRandomBit());
_screen->setScreenPalette(tmpPal);
_screen->updateScreen();
_vm->delay(8);
}
if (_callbackCurrentFrame == 40 || _callbackCurrentFrame == 80 || _callbackCurrentFrame == 150 || _callbackCurrentFrame == 300)
playSoundAndDisplaySubTitle(3);
_screen->copyPage(12, 2);
updateDemoAdText(70, 130);
_screen->copyPage(2, 0);
_screen->updateScreen();
_callbackCurrentFrame++;
if (_callbackCurrentFrame < 128 || _callbackCurrentFrame > 207)
_scrollProgressCounter++;
while (countDownRunning())
delayTicks(1);
}
_screen->copyPage(2, 12);
return 0;
}
#endif // ENABLE_LOL
#undef CASE_ALT
const uint8 SeqPlayer_HOF::_textColorPresets[] = { 0x01, 0x01, 0x00, 0x3F, 0x3F, 0x3F };
void KyraEngine_HoF::seq_showStarcraftLogo() {
WSAMovie_v2 *ci = new WSAMovie_v2(this);
assert(ci);
_screen->clearPage(2);
_res->loadPakFile("INTROGEN.PAK");
int endframe = ci->open("CI.WSA", 0, &_screen->getPalette(0));
_res->unloadPakFile("INTROGEN.PAK");
if (!ci->opened()) {
delete ci;
return;
}
_screen->hideMouse();
ci->displayFrame(0, 2, 0, 0, 0, 0, 0);
_screen->copyPage(2, 0);
_screen->fadeFromBlack();
for (int i = 1; i < endframe; i++) {
uint32 end = _system->getMillis() + 50;
if (skipFlag())
break;
ci->displayFrame(i, 2, 0, 0, 0, 0, 0);
_screen->copyPage(2, 0);
_screen->updateScreen();
uint32 cur = _system->getMillis();
if (end > cur)
delay(end - cur);
else
updateInput();
}
if (!skipFlag()) {
uint32 end = _system->getMillis() + 50;
ci->displayFrame(0, 2, 0, 0, 0, 0, 0);
_screen->copyPage(2, 0);
_screen->updateScreen();
uint32 cur = _system->getMillis();
if (end > cur)
delay(end - cur);
else
updateInput();
}
_screen->fadeToBlack();
_screen->showMouse();
_eventList.clear();
delete ci;
}
int KyraEngine_HoF::seq_playIntro() {
bool startupSaveLoadable = saveFileLoadable(0);
return SeqPlayer_HOF(this, _screen, _system, startupSaveLoadable).play(kSequenceVirgin, startupSaveLoadable? kSequenceTitle : kSequenceNoLooping);
}
int KyraEngine_HoF::seq_playOutro() {
return SeqPlayer_HOF(this, _screen, _system).play(kSequenceFunters, kSequenceFrash);
}
int KyraEngine_HoF::seq_playDemo() {
SeqPlayer_HOF(this, _screen, _system).play(kSequenceHoFDemoVirgin, kSequenceHoFDemoVirgin);
return 4;
}
void KyraEngine_HoF::seq_pausePlayer(bool toggle) {
SeqPlayer_HOF *activePlayer = SeqPlayer_HOF::instance();
if (activePlayer)
activePlayer->pause(toggle);
}
#ifdef ENABLE_LOL
int LoLEngine::playDemo() {
SeqPlayer_HOF(this, _screen, _system).play(kSequenceLoLDemoScene1, kSequenceLoLDemoScene1);
return -1;
}
void LoLEngine::pauseDemoPlayer(bool toggle) {
SeqPlayer_HOF *activePlayer = SeqPlayer_HOF::instance();
if (activePlayer)
activePlayer->pause(toggle);
}
#endif // ENABLE_LOL
#pragma mark -
#pragma mark - Ingame sequences
#pragma mark -
void KyraEngine_HoF::seq_makeBookOrCauldronAppear(int type) {
_screen->hideMouse();
showMessage(0, 0xCF);
if (type == 1)
seq_makeBookAppear();
else if (type == 2)
loadInvWsa("CAULDRON.WSA", 1, 6, 0, -2, -2, 1);
_screen->copyRegionToBuffer(2, 0, 0, 320, 200, _screenBuffer);
_screen->loadBitmap("_PLAYALL.CPS", 3, 3, 0);
static const uint8 bookCauldronRects[] = {
0x46, 0x90, 0x7F, 0x2B, // unknown rect (maybe unused?)
0xCE, 0x90, 0x2C, 0x2C, // book rect
0xFA, 0x90, 0x46, 0x2C // cauldron rect
};
int x = bookCauldronRects[type*4+0];
int y = bookCauldronRects[type*4+1];
int w = bookCauldronRects[type*4+2];
int h = bookCauldronRects[type*4+3];
_screen->copyRegion(x, y, x, y, w, h, 2, 0, Screen::CR_NO_P_CHECK);
_screen->copyBlockToPage(2, 0, 0, 320, 200, _screenBuffer);
if (type == 2) {
int32 countdown = _rnd.getRandomNumberRng(45, 80);
_timer->setCountdown(2, countdown * 60);
}
_screen->showMouse();
}
void KyraEngine_HoF::seq_makeBookAppear() {
_screen->hideMouse();
displayInvWsaLastFrame();
showMessage(0, 0xCF);
loadInvWsa("BOOK2.WSA", 0, 4, 2, -1, -1, 0);
uint8 *rect = new uint8[_screen->getRectSize(_invWsa.w, _invWsa.h)];
assert(rect);
_screen->copyRegionToBuffer(_invWsa.page, _invWsa.x, _invWsa.y, _invWsa.w, _invWsa.h, rect);
_invWsa.running = false;
snd_playSoundEffect(0xAF);
while (true) {
_invWsa.timer = _system->getMillis() + _invWsa.delay * _tickLength;
_screen->copyBlockToPage(_invWsa.page, _invWsa.x, _invWsa.y, _invWsa.w, _invWsa.h, rect);
_invWsa.wsa->displayFrame(_invWsa.curFrame, _invWsa.page, 0, 0, 0x4000, 0, 0);
if (_invWsa.page)
_screen->copyRegion(_invWsa.x, _invWsa.y, _invWsa.x, _invWsa.y, _invWsa.w, _invWsa.h, _invWsa.page, 0, Screen::CR_NO_P_CHECK);
++_invWsa.curFrame;
if (_invWsa.curFrame >= _invWsa.lastFrame && !shouldQuit())
break;
switch (_invWsa.curFrame) {
case 39:
snd_playSoundEffect(0xCA);
break;
case 50:
snd_playSoundEffect(0x6A);
break;
case 72:
snd_playSoundEffect(0xCB);
break;
case 85:
snd_playSoundEffect(0x38);
break;
default:
break;
}
do {
update();
} while (_invWsa.timer > _system->getMillis() && !skipFlag());
}
closeInvWsa();
delete[] rect;
_invWsa.running = false;
_screen->showMouse();
}
} // End of namespace Kyra