mirror of
https://github.com/libretro/scummvm.git
synced 2024-11-30 21:00:39 +00:00
6a49d3eadd
This is used to set default settings for all custom game options when an engine starts
269 lines
8.8 KiB
C++
269 lines
8.8 KiB
C++
/* ScummVM - Graphic Adventure Engine
|
|
*
|
|
* ScummVM is the legal property of its developers, whose names
|
|
* are too numerous to list here. Please refer to the COPYRIGHT
|
|
* file distributed with this source distribution.
|
|
*
|
|
* This program is free software; you can redistribute it and/or
|
|
* modify it under the terms of the GNU General Public License
|
|
* as published by the Free Software Foundation; either version 2
|
|
* of the License, or (at your option) any later version.
|
|
*
|
|
* This program is distributed in the hope that it will be useful,
|
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
* GNU General Public License for more details.
|
|
*
|
|
* You should have received a copy of the GNU General Public License
|
|
* along with this program; if not, write to the Free Software
|
|
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
|
|
*/
|
|
|
|
#ifndef ENGINES_METAENGINE_H
|
|
#define ENGINES_METAENGINE_H
|
|
|
|
#include "common/scummsys.h"
|
|
#include "common/error.h"
|
|
#include "common/array.h"
|
|
|
|
#include "engines/game.h"
|
|
#include "engines/savestate.h"
|
|
|
|
#include "base/plugins.h"
|
|
|
|
class Engine;
|
|
class OSystem;
|
|
|
|
namespace Common {
|
|
class FSList;
|
|
class String;
|
|
}
|
|
|
|
/**
|
|
* Per-game extra GUI options structure.
|
|
* Currently, this can only be used for options with checkboxes.
|
|
*/
|
|
struct ExtraGuiOption {
|
|
const char *label; // option label, e.g. "Fullscreen mode"
|
|
const char *tooltip; // option tooltip (when the mouse hovers above it)
|
|
const char *configOption; // confMan key, e.g. "fullscreen"
|
|
bool defaultState; // the detault state of the checkbox (checked or not)
|
|
};
|
|
|
|
typedef Common::Array<ExtraGuiOption> ExtraGuiOptions;
|
|
|
|
/**
|
|
* A meta engine is essentially a factory for Engine instances with the
|
|
* added ability of listing and detecting supported games.
|
|
* Every engine "plugin" provides a hook to get an instance of a MetaEngine
|
|
* subclass for that "engine plugin". E.g. SCUMM povides ScummMetaEngine.
|
|
* This is then in turn used by the frontend code to detect games,
|
|
* and instantiate actual Engine objects.
|
|
*/
|
|
class MetaEngine : public PluginObject {
|
|
public:
|
|
virtual ~MetaEngine() {}
|
|
|
|
/** Returns some copyright information about the original engine. */
|
|
virtual const char *getOriginalCopyright() const = 0;
|
|
|
|
/** Returns a list of games supported by this engine. */
|
|
virtual GameList getSupportedGames() const = 0;
|
|
|
|
/** Query the engine for a GameDescriptor for the specified gameid, if any. */
|
|
virtual GameDescriptor findGame(const char *gameid) const = 0;
|
|
|
|
/**
|
|
* Runs the engine's game detector on the given list of files, and returns a
|
|
* (possibly empty) list of games supported by the engine which it was able
|
|
* to detect amongst the given files.
|
|
*/
|
|
virtual GameList detectGames(const Common::FSList &fslist) const = 0;
|
|
|
|
/**
|
|
* Tries to instantiate an engine instance based on the settings of
|
|
* the currently active ConfMan target. That is, the MetaEngine should
|
|
* query the ConfMan singleton for the target, gameid, path etc. data.
|
|
*
|
|
* @param syst Pointer to the global OSystem object
|
|
* @param engine Pointer to a pointer which the MetaEngine sets to
|
|
* the newly create Engine, or 0 in case of an error
|
|
* @return a Common::Error describing the error which occurred, or kNoError
|
|
*/
|
|
virtual Common::Error createInstance(OSystem *syst, Engine **engine) const = 0;
|
|
|
|
/**
|
|
* Return a list of all save states associated with the given target.
|
|
*
|
|
* The caller has to ensure that this (Meta)Engine is responsible
|
|
* for the specified target (by using findGame on it respectively
|
|
* on the associated gameid from the relevant ConfMan entry, if present).
|
|
*
|
|
* The default implementation returns an empty list.
|
|
*
|
|
* @note MetaEngines must indicate that this function has been implemented
|
|
* via the kSupportsListSaves feature flag.
|
|
*
|
|
* @param target name of a config manager target
|
|
* @return a list of save state descriptors
|
|
*/
|
|
virtual SaveStateList listSaves(const char *target) const {
|
|
return SaveStateList();
|
|
}
|
|
|
|
/**
|
|
* Return a list of extra GUI options for the specified target.
|
|
* If no target is specified, all of the available custom GUI options are
|
|
* Returned for the plugin (used to set default values).
|
|
*
|
|
* Currently, this only supports options with checkboxes.
|
|
*
|
|
* The default implementation returns an empty list.
|
|
*
|
|
* @param target name of a config manager target
|
|
* @return a list of extra GUI options for an engine plugin and
|
|
* target
|
|
*/
|
|
virtual const ExtraGuiOptions getExtraGuiOptions(const Common::String &target) const {
|
|
return ExtraGuiOptions();
|
|
}
|
|
|
|
/**
|
|
* Return the maximum save slot that the engine supports.
|
|
*
|
|
* @note MetaEngines must indicate that this function has been implemented
|
|
* via the kSupportsListSaves feature flag.
|
|
*
|
|
* The default implementation limits the save slots to zero (0).
|
|
*
|
|
* @return maximum save slot number supported
|
|
*/
|
|
virtual int getMaximumSaveSlot() const {
|
|
return 0;
|
|
}
|
|
|
|
/**
|
|
* Remove the specified save state.
|
|
*
|
|
* For most engines this just amounts to calling _saveFileMan->removeSaveFile().
|
|
* Engines which keep an index file will also update it accordingly.
|
|
*
|
|
* @note MetaEngines must indicate that this function has been implemented
|
|
* via the kSupportsDeleteSave feature flag.
|
|
*
|
|
* @param target name of a config manager target
|
|
* @param slot slot number of the save state to be removed
|
|
*/
|
|
virtual void removeSaveState(const char *target, int slot) const {}
|
|
|
|
/**
|
|
* Returns meta infos from the specified save state.
|
|
*
|
|
* Depending on the MetaEngineFeatures set this can include
|
|
* thumbnails, save date / time, play time.
|
|
*
|
|
* @param target name of a config manager target
|
|
* @param slot slot number of the save state
|
|
*/
|
|
virtual SaveStateDescriptor querySaveMetaInfos(const char *target, int slot) const {
|
|
return SaveStateDescriptor();
|
|
}
|
|
|
|
/** @name MetaEngineFeature flags */
|
|
//@{
|
|
|
|
/**
|
|
* A feature in this context means an ability of the engine which can be
|
|
* either available or not.
|
|
*/
|
|
enum MetaEngineFeature {
|
|
/**
|
|
* Listing all Save States for a given target is supported, i.e.,
|
|
* the listSaves() and getMaximumSaveSlot methods are implemented.
|
|
* Used for --list-saves support, as well as the GMM load dialog.
|
|
*/
|
|
kSupportsListSaves,
|
|
|
|
/**
|
|
* Loading from the Launcher / command line (-x)
|
|
*/
|
|
kSupportsLoadingDuringStartup,
|
|
|
|
/**
|
|
* Deleting Saves from the Launcher (i.e. implements the
|
|
* removeSaveState() method)
|
|
*/
|
|
kSupportsDeleteSave,
|
|
|
|
/**
|
|
* Features meta infos for savestates (i.e. implements the
|
|
* querySaveMetaInfos method properly).
|
|
*
|
|
* Engines implementing meta infos always have to provide
|
|
* the following entries in the save state descriptor queried
|
|
* by querySaveMetaInfos:
|
|
* - 'is_deletable', which indicates if a given save is
|
|
* safe for deletion
|
|
* - 'is_write_protected', which indicates if a given save
|
|
* can be overwritten by the user.
|
|
* (note: of course you do not have to
|
|
* set this, since it defaults to 'false')
|
|
*/
|
|
kSavesSupportMetaInfo,
|
|
|
|
/**
|
|
* Features a thumbnail in savegames (i.e. includes a thumbnail
|
|
* in savestates returned via querySaveMetaInfo).
|
|
* This flag may only be set when 'kSavesSupportMetaInfo' is set.
|
|
*/
|
|
kSavesSupportThumbnail,
|
|
|
|
/**
|
|
* Features 'save_date' and 'save_time' entries in the
|
|
* savestate returned by querySaveMetaInfo. Those values
|
|
* indicate the date/time the savegame was created.
|
|
* This flag may only be set when 'kSavesSupportMetaInfo' is set.
|
|
*/
|
|
kSavesSupportCreationDate,
|
|
|
|
/**
|
|
* Features 'play_time' entry in the savestate returned by
|
|
* querySaveMetaInfo. It indicates how long the user played
|
|
* the game till the save.
|
|
* This flag may only be set when 'kSavesSupportMetaInfo' is set.
|
|
*/
|
|
kSavesSupportPlayTime
|
|
};
|
|
|
|
/**
|
|
* Determine whether the engine supports the specified MetaEngine feature.
|
|
* Used by e.g. the launcher to determine whether to enable the "Load" button.
|
|
*/
|
|
virtual bool hasFeature(MetaEngineFeature f) const {
|
|
return false;
|
|
}
|
|
|
|
//@}
|
|
};
|
|
|
|
|
|
// Engine plugins
|
|
|
|
typedef PluginSubclass<MetaEngine> EnginePlugin;
|
|
|
|
/**
|
|
* Singleton class which manages all Engine plugins.
|
|
*/
|
|
class EngineManager : public Common::Singleton<EngineManager> {
|
|
public:
|
|
GameDescriptor findGameInLoadedPlugins(const Common::String &gameName, const EnginePlugin **plugin = NULL) const;
|
|
GameDescriptor findGame(const Common::String &gameName, const EnginePlugin **plugin = NULL) const;
|
|
GameList detectGames(const Common::FSList &fslist) const;
|
|
const EnginePlugin::List &getPlugins() const;
|
|
};
|
|
|
|
/** Convenience shortcut for accessing the engine manager. */
|
|
#define EngineMan EngineManager::instance()
|
|
|
|
#endif
|