scummvm/graphics
2010-05-26 15:42:26 +00:00
..
fonts GRAPHICS: Change font code to be identical on all platforms 2009-12-09 16:44:48 +00:00
scaler Document that the current Hercules mode thumbnail scaler code is pretty much aimed for SCUMM games. 2010-04-19 20:44:25 +00:00
video Take any 'moov' resource from a resource fork, not just 0x80; minor cleanup. 2010-05-26 15:42:26 +00:00
colormasks.h remove bad hackery caused by n64 port and avoid polluting StdioStream using a custom Stream subclass 2009-12-30 22:56:19 +00:00
conversion.cpp Fixing some warnings (with gcc 3.3.6) 2010-04-17 23:19:52 +00:00
conversion.h Move Mohawk's QuickTime code to graphics/ (and QDM2 to sound, disabled when Mohawk is not enabled) so SCI can use the code. 2010-05-23 18:33:55 +00:00
cursorman.cpp Fix our DECLARE_SINGLETON macro to conform to the C++ specs. 2010-03-13 21:55:49 +00:00
cursorman.h Strip trailing spaces/tabs. 2010-01-25 01:39:44 +00:00
dither.cpp Moved the YUV<->RGB routines to graphics/conversion.h 2009-07-03 23:02:37 +00:00
dither.h Change doxygen inline comments from "//!" to "///" as proposed on -devel 2009-10-08 21:28:57 +00:00
font.cpp COMMON: Move typedef StringList from str.h to new header str-array.h 2010-03-18 15:09:24 +00:00
font.h COMMON: Move typedef StringList from str.h to new header str-array.h 2010-03-18 15:09:24 +00:00
fontman.cpp Fix our DECLARE_SINGLETON macro to conform to the C++ specs. 2010-03-13 21:55:49 +00:00
fontman.h GRAPHICS: Change font code to be identical on all platforms 2009-12-09 16:44:48 +00:00
iff.cpp Fix incorrectly placed doxygen comments; replace Common::ID2string by Common::tag2string 2009-11-24 22:08:34 +00:00
iff.h Fix incorrectly placed doxygen comments; replace Common::ID2string by Common::tag2string 2009-11-24 22:08:34 +00:00
imagedec.cpp Change a couple places from 'end of namespace' to 'End of namespace', for consistency 2009-10-04 21:26:33 +00:00
imagedec.h Change a couple places from 'end of namespace' to 'End of namespace', for consistency 2009-10-04 21:26:33 +00:00
jpeg.cpp Strip trailing spaces/tabs. 2010-01-25 01:39:44 +00:00
jpeg.h Strip trailing spaces/tabs. 2010-01-25 01:39:44 +00:00
module.mk Move the PICT code to graphics/ with some updates; needed for SCI1.1 Mac. 2010-05-24 17:18:09 +00:00
pict.cpp Move the PICT code to graphics/ with some updates; needed for SCI1.1 Mac. 2010-05-24 17:18:09 +00:00
pict.h Surface is a struct, not a class 2010-05-24 20:50:53 +00:00
pixelformat.h Strip trailing spaces/tabs. 2010-01-25 01:39:44 +00:00
primitives.cpp Converted some spaces to tabs. 2008-01-05 08:17:39 +00:00
primitives.h An attempt to implement thick line drawing. 2007-11-25 13:33:28 +00:00
scaler.cpp Rename DISABLE_*SCALERS to USE_*SCALERS, and move the mk/cpp defines to configure. 2010-05-09 11:00:17 +00:00
scaler.h Revert r48979. Instead, make the HQ scalers depend on the normal ones. Configure reflects that now. 2010-05-10 17:25:12 +00:00
sjis.cpp Strip trailing spaces/tabs. 2010-01-25 01:39:44 +00:00
sjis.h Cleanup. 2009-11-19 22:22:08 +00:00
surface.cpp Use the faster memset() in Surface::fillRect() for 16bit modes when possible. 2010-04-20 20:22:33 +00:00
surface.h Moved Surface::blit to backends/vkeybd/virtual-keyboard-gui.cpp 2009-01-20 22:52:29 +00:00
thumbnail.cpp Change a couple places from 'end of namespace' to 'End of namespace', for consistency 2009-10-04 21:26:33 +00:00
thumbnail.h Change a couple places from 'end of namespace' to 'End of namespace', for consistency 2009-10-04 21:26:33 +00:00
VectorRenderer.cpp Change a couple places from 'end of namespace' to 'End of namespace', for consistency 2009-10-04 21:26:33 +00:00
VectorRenderer.h Change a couple places from 'end of namespace' to 'End of namespace', for consistency 2009-10-04 21:26:33 +00:00
VectorRendererSpec.cpp Commit salty-horse's patch for VectorRendererSpec.cpp, which fixes the use of invalid C++. 2010-03-18 21:45:27 +00:00
VectorRendererSpec.h Rewrote VectorRendererSpec & VectorRendererAA to use a Graphics::PixelFormat, instead of relying on color masks -> should fix bug #2537212, possibly at a slow down on low-end systems (a regression which we certainly could resolve, though). Note: I left the PixelType template param in on purpose, in case we want one day to compile in both 16 and 32 bit pixel support simultaneously 2009-02-13 00:03:13 +00:00