mirror of
https://github.com/libretro/scummvm.git
synced 2024-12-21 01:08:25 +00:00
90d8dcca5f
svn-id: r42709
83 lines
2.0 KiB
C++
83 lines
2.0 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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* $URL$
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* $Id$
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*
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*/
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#ifndef GOB_DEMOPLAYER_H
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#define GOB_DEMOPLAYER_H
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#include "common/str.h"
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#include "common/stream.h"
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#include "common/hashmap.h"
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namespace Gob {
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class GobEngine;
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class DemoPlayer {
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public:
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DemoPlayer(GobEngine *vm);
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virtual ~DemoPlayer();
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bool play(const char *fileName);
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bool play(uint32 index);
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protected:
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GobEngine *_vm;
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bool _doubleMode;
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bool _autoDouble;
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bool _rebase0;
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virtual bool playStream(Common::SeekableReadStream &stream) = 0;
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bool lineStartsWith(const Common::String &line, const char *start);
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void init();
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void evaluateVideoMode(const char *mode);
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void clearScreen();
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void playVideo(const char *fileName);
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void playADL(const char *params);
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void playVideoNormal();
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void playVideoDoubled();
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void playADL(const Common::String &fileName, bool waitEsc = true, int32 repeat = -1);
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private:
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enum ScriptSource {
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kScriptSourceFile,
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kScriptSourceDirect
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};
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struct Script {
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ScriptSource source;
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const char *script;
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};
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static Script _scripts[];
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};
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} // End of namespace Gob
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#endif // GOB_DEMOPLAYER_H
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