mirror of
https://github.com/libretro/scummvm.git
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51933629d1
svn-id: r45616
313 lines
9.5 KiB
C++
313 lines
9.5 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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* $URL$
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* $Id$
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*
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*/
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#include "common/file.h"
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#include "sword1/sword1.h"
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#include "sword1/animation.h"
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#include "sword1/text.h"
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#include "sound/vorbis.h"
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#include "common/config-manager.h"
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#include "common/endian.h"
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#include "common/str.h"
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#include "common/system.h"
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#include "graphics/surface.h"
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#include "gui/message.h"
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namespace Sword1 {
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static const char *sequenceList[20] = {
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"ferrari", // 0 CD2 ferrari running down fitz in sc19
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"ladder", // 1 CD2 george walking down ladder to dig sc24->sc$
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"steps", // 2 CD2 george walking down steps sc23->sc24
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"sewer", // 3 CD1 george entering sewer sc2->sc6
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"intro", // 4 CD1 intro sequence ->sc1
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"river", // 5 CD1 george being thrown into river by flap & g$
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"truck", // 6 CD2 truck arriving at bull's head sc45->sc53/4
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"grave", // 7 BOTH george's grave in scotland, from sc73 + from sc38 $
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"montfcon", // 8 CD2 monfaucon clue in ireland dig, sc25
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"tapestry", // 9 CD2 tapestry room beyond spain well, sc61
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"ireland", // 10 CD2 ireland establishing shot europe_map->sc19
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"finale", // 11 CD2 grand finale at very end, from sc73
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"history", // 12 CD1 George's history lesson from Nico, in sc10
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"spanish", // 13 CD2 establishing shot for 1st visit to Spain, europe_m$
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"well", // 14 CD2 first time being lowered down well in Spai$
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"candle", // 15 CD2 Candle burning down in Spain mausoleum sc59
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"geodrop", // 16 CD2 from sc54, George jumping down onto truck
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"vulture", // 17 CD2 from sc54, vultures circling George's dead body
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"enddemo", // 18 --- for end of single CD demo
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"credits", // 19 CD2 credits, to follow "finale" sequence
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};
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///////////////////////////////////////////////////////////////////////////////
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// Basic movie player
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///////////////////////////////////////////////////////////////////////////////
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MoviePlayer::MoviePlayer(SwordEngine *vm, Text *textMan, Audio::Mixer *snd, OSystem *system, Audio::SoundHandle *bgSoundHandle, Graphics::VideoDecoder *decoder, DecoderType decoderType)
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: _vm(vm), _textMan(textMan), _snd(snd), _bgSoundHandle(bgSoundHandle), _system(system), VideoPlayer(decoder) {
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_bgSoundStream = NULL;
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_decoderType = decoderType;
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}
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MoviePlayer::~MoviePlayer() {
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delete _decoder;
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delete _bgSoundHandle;
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}
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/**
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* Plays an animated cutscene.
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* @param id the id of the file
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*/
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bool MoviePlayer::load(uint32 id) {
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Common::File f;
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char filename[20];
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if (_decoderType == kVideoDecoderDXA) {
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_bgSoundStream = Audio::AudioStream::openStreamFile(sequenceList[id]);
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} else {
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_bgSoundStream = NULL;
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}
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if (SwordEngine::_systemVars.showText) {
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sprintf(filename, "%s.txt", sequenceList[id]);
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if (f.open(filename)) {
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Common::String line;
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int lineNo = 0;
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int lastEnd = -1;
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_movieTexts.clear();
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while (!f.eos() && !f.err()) {
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line = f.readLine();
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lineNo++;
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if (line.empty() || line[0] == '#') {
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continue;
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}
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const char *ptr = line.c_str();
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// TODO: Better error handling
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int startFrame = strtoul(ptr, const_cast<char **>(&ptr), 10);
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int endFrame = strtoul(ptr, const_cast<char **>(&ptr), 10);
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while (*ptr && isspace(*ptr))
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ptr++;
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if (startFrame > endFrame) {
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warning("%s:%d: startFrame (%d) > endFrame (%d)", filename, lineNo, startFrame, endFrame);
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continue;
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}
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if (startFrame <= lastEnd) {
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warning("%s:%d startFrame (%d) <= lastEnd (%d)", filename, lineNo, startFrame, lastEnd);
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continue;
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}
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_movieTexts.push_back(new MovieText(startFrame, endFrame, ptr));
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lastEnd = endFrame;
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}
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f.close();
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}
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}
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switch (_decoderType) {
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case kVideoDecoderDXA:
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snprintf(filename, sizeof(filename), "%s.dxa", sequenceList[id]);
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break;
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case kVideoDecoderSMK:
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snprintf(filename, sizeof(filename), "%s.smk", sequenceList[id]);
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break;
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}
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return _decoder->loadFile(filename);
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}
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void MoviePlayer::play() {
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if (_bgSoundStream) {
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_snd->playInputStream(Audio::Mixer::kSFXSoundType, _bgSoundHandle, _bgSoundStream);
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}
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bool terminated = false;
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_textX = 0;
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_textY = 0;
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terminated = !playVideo();
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if (terminated)
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_snd->stopHandle(*_bgSoundHandle);
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_textMan->releaseText(2, false);
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while (!_movieTexts.empty())
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delete _movieTexts.remove_at(_movieTexts.size() - 1);
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while (_snd->isSoundHandleActive(*_bgSoundHandle))
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_system->delayMillis(100);
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// It's tempting to call _screen->fullRefresh() here to restore the old
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// palette. However, that causes glitches with DXA movies, where the
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// previous location would be momentarily drawn, before switching to
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// the new one. Work around this by setting the palette to black.
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byte pal[4 * 256];
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memset(pal, 0, sizeof(pal));
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_system->setPalette(pal, 0, 256);
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}
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void MoviePlayer::performPostProcessing(byte *screen) {
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if (!_movieTexts.empty()) {
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if (_decoder->getCurFrame() == _movieTexts[0]->_startFrame) {
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_textMan->makeTextSprite(2, (uint8 *)_movieTexts[0]->_text, 600, LETTER_COL);
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FrameHeader *frame = _textMan->giveSpriteData(2);
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_textWidth = frame->width;
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_textHeight = frame->height;
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_textX = 320 - _textWidth / 2;
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_textY = 420 - _textHeight;
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}
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if (_decoder->getCurFrame() == _movieTexts[0]->_endFrame) {
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_textMan->releaseText(2, false);
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delete _movieTexts.remove_at(0);
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}
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}
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byte *src, *dst;
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int x, y;
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if (_textMan->giveSpriteData(2)) {
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src = (byte *)_textMan->giveSpriteData(2) + sizeof(FrameHeader);
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dst = screen + _textY * SCREEN_WIDTH + _textX * 1;
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for (y = 0; y < _textHeight; y++) {
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for (x = 0; x < _textWidth; x++) {
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switch (src[x]) {
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case BORDER_COL:
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dst[x] = _decoder->getBlack();
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break;
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case LETTER_COL:
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dst[x] = _decoder->getWhite();
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break;
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}
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}
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src += _textWidth;
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dst += SCREEN_WIDTH;
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}
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} else if (_textX && _textY) {
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// If the frame doesn't cover the entire screen, we have to
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// erase the subtitles manually.
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int frameWidth = _decoder->getWidth();
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int frameHeight = _decoder->getHeight();
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int frameX = (_system->getWidth() - frameWidth) / 2;
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int frameY = (_system->getHeight() - frameHeight) / 2;
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dst = screen + _textY * _system->getWidth();
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for (y = 0; y < _textHeight; y++) {
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if (_textY + y < frameY || _textY + y >= frameY + frameHeight) {
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memset(dst + _textX, _decoder->getBlack(), _textWidth);
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} else {
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if (frameX > _textX)
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memset(dst + _textX, _decoder->getBlack(), frameX - _textX);
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if (frameX + frameWidth < _textX + _textWidth)
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memset(dst + frameX + frameWidth, _decoder->getBlack(), _textX + _textWidth - (frameX + frameWidth));
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}
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dst += _system->getWidth();
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}
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_textX = 0;
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_textY = 0;
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}
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}
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DXADecoderWithSound::DXADecoderWithSound(Audio::Mixer *mixer, Audio::SoundHandle *bgSoundHandle)
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: _mixer(mixer), _bgSoundHandle(bgSoundHandle) {
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}
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int32 DXADecoderWithSound::getAudioLag() {
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if (!_fileStream)
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return 0;
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if (!_mixer->isSoundHandleActive(*_bgSoundHandle))
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return 0;
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int32 frameDelay = getFrameDelay();
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int32 videoTime = _videoInfo.currentFrame * frameDelay;
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int32 audioTime;
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audioTime = (((int32) _mixer->getSoundElapsedTime(*_bgSoundHandle)) * 100);
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return videoTime - audioTime;
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}
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///////////////////////////////////////////////////////////////////////////////
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// Factory function for creating the appropriate cutscene player
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///////////////////////////////////////////////////////////////////////////////
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MoviePlayer *makeMoviePlayer(uint32 id, SwordEngine *vm, Text *textMan, Audio::Mixer *snd, OSystem *system) {
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char filename[20];
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char buf[60];
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Audio::SoundHandle *bgSoundHandle = new Audio::SoundHandle;
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snprintf(filename, sizeof(filename), "%s.smk", sequenceList[id]);
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if (Common::File::exists(filename)) {
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Graphics::SmackerDecoder *smkDecoder = new Graphics::SmackerDecoder(snd);
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return new MoviePlayer(vm, textMan, snd, system, bgSoundHandle, smkDecoder, kVideoDecoderSMK);
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}
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snprintf(filename, sizeof(filename), "%s.dxa", sequenceList[id]);
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if (Common::File::exists(filename)) {
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#ifdef USE_ZLIB
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DXADecoderWithSound *dxaDecoder = new DXADecoderWithSound(snd, bgSoundHandle);
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return new MoviePlayer(vm, textMan, snd, system, bgSoundHandle, dxaDecoder, kVideoDecoderDXA);
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#else
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GUI::MessageDialog dialog("DXA cutscenes found but ScummVM has been built without zlib support", "OK");
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dialog.runModal();
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return NULL;
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#endif
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}
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// Old MPEG2 cutscenes
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snprintf(filename, sizeof(filename), "%s.mp2", sequenceList[id]);
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if (Common::File::exists(filename)) {
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GUI::MessageDialog dialog("MPEG2 cutscenes are no longer supported", "OK");
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dialog.runModal();
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return NULL;
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}
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sprintf(buf, "Cutscene '%s' not found", sequenceList[id]);
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GUI::MessageDialog dialog(buf, "OK");
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dialog.runModal();
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return NULL;
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}
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} // End of namespace Sword1
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