mirror of
https://github.com/libretro/scummvm.git
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705910f122
- Suppressed dirty traces. This has to be reviewed/rewritten. It looks better without. - Add initialization of two variables in one exceptional case in winDraw. (Thanks Cyx) svn-id: r47616
1423 lines
45 KiB
C++
1423 lines
45 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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* $URL$
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* $Id$
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*
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*/
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#include "common/endian.h"
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#include "gob/gob.h"
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#include "gob/draw.h"
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#include "gob/global.h"
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#include "gob/util.h"
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#include "gob/dataio.h"
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#include "gob/game.h"
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#include "gob/resources.h"
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#include "gob/script.h"
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#include "gob/inter.h"
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#include "gob/video.h"
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#include "gob/palanim.h"
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namespace Gob {
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Draw::Draw(GobEngine *vm) : _vm(vm) {
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_renderFlags = 0;
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_fontIndex = 0;
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_spriteLeft = 0;
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_spriteTop = 0;
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_spriteRight = 0;
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_spriteBottom = 0;
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_destSpriteX = 0;
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_destSpriteY = 0;
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_backColor = 0;
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_frontColor = 0;
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_transparency = 0;
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_sourceSurface = 0;
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_destSurface = 0;
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_letterToPrint = 0;
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_textToPrint = 0;
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_hotspotText = 0;
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_backDeltaX = 0;
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_backDeltaY = 0;
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for (int i = 0; i < kFontCount; i++)
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_fonts[i] = 0;
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_spritesArray.resize(SPRITES_COUNT);
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_invalidatedCount = 0;
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for (int i = 0; i < 30; i++) {
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_invalidatedTops[i] = 0;
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_invalidatedLefts[i] = 0;
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_invalidatedRights[i] = 0;
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_invalidatedBottoms[i] = 0;
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}
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_noInvalidated = false;
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_noInvalidated57 = false;
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_paletteCleared = false;
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_applyPal = false;
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for (int i = 0; i < 18; i++)
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_unusedPalette1[i] = 0;
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for (int i = 0; i < 16; i++)
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_unusedPalette2[i] = 0;
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for (int i = 0; i < 256; i++) {
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_vgaPalette[i].red = 0;
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_vgaPalette[i].blue = 0;
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_vgaPalette[i].green = 0;
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}
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for (int i = 0; i < 16; i++) {
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_vgaSmallPalette[i].red = 0;
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_vgaSmallPalette[i].blue = 0;
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_vgaSmallPalette[i].green = 0;
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}
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_showCursor = 0;
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_cursorIndex = 0;
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_transparentCursor = 0;
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_cursorTimeKey = 0;
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_cursorX = 0;
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_cursorY = 0;
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_cursorWidth = 0;
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_cursorHeight = 0;
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_cursorHotspotXVar = -1;
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_cursorHotspotYVar = -1;
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_cursorAnim = 0;
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for (int i = 0; i < 40; i++) {
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_cursorAnimLow[i] = 0;
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_cursorAnimHigh[i] = 0;
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_cursorAnimDelays[i] = 0;
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}
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_palLoadData1[0] = 0;
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_palLoadData1[1] = 17;
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_palLoadData1[2] = 34;
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_palLoadData1[3] = 51;
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_palLoadData2[0] = 0;
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_palLoadData2[1] = 68;
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_palLoadData2[2] = 136;
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_palLoadData2[3] = 204;
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_needAdjust = 2;
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_scrollOffsetX = 0;
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_scrollOffsetY = 0;
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_pattern = 0;
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}
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Draw::~Draw() {
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for (int i = 0; i < kFontCount; i++)
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delete _fonts[i];
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}
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void Draw::invalidateRect(int16 left, int16 top, int16 right, int16 bottom) {
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if (_renderFlags & RENDERFLAG_NOINVALIDATE) {
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_vm->_video->dirtyRectsAll();
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return;
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}
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if (left > right)
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SWAP(left, right);
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if (top > bottom)
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SWAP(top, bottom);
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if ((left > (_vm->_video->_surfWidth - 1)) || (right < 0) ||
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(top > (_vm->_video->_surfHeight - 1)) || (bottom < 0))
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return;
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_noInvalidated = false;
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if (_invalidatedCount >= 30) {
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_invalidatedLefts[0] = 0;
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_invalidatedTops[0] = 0;
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_invalidatedRights[0] = _vm->_video->_surfWidth - 1;
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_invalidatedBottoms[0] = _vm->_video->_surfHeight - 1;
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_invalidatedCount = 1;
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return;
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}
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if (left < 0)
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left = 0;
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if (right > (_vm->_video->_surfWidth - 1))
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right = _vm->_video->_surfWidth - 1;
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if (top < 0)
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top = 0;
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if (bottom > (_vm->_video->_surfHeight - 1))
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bottom = _vm->_video->_surfHeight - 1;
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left &= 0xFFF0;
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right |= 0x000F;
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for (int rect = 0; rect < _invalidatedCount; rect++) {
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if (_invalidatedTops[rect] > top) {
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if (_invalidatedTops[rect] > bottom) {
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for (int i = _invalidatedCount; i > rect; i--) {
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_invalidatedLefts[i] = _invalidatedLefts[i - 1];
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_invalidatedTops[i] = _invalidatedTops[i - 1];
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_invalidatedRights[i] = _invalidatedRights[i - 1];
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_invalidatedBottoms[i] = _invalidatedBottoms[i - 1];
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}
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_invalidatedLefts[rect] = left;
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_invalidatedTops[rect] = top;
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_invalidatedRights[rect] = right;
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_invalidatedBottoms[rect] = bottom;
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_invalidatedCount++;
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return;
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}
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if (_invalidatedBottoms[rect] < bottom)
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_invalidatedBottoms[rect] = bottom;
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if (_invalidatedLefts[rect] > left)
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_invalidatedLefts[rect] = left;
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if (_invalidatedRights[rect] < right)
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_invalidatedRights[rect] = right;
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_invalidatedTops[rect] = top;
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return;
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}
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if (_invalidatedBottoms[rect] < top)
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continue;
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if (_invalidatedBottoms[rect] < bottom)
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_invalidatedBottoms[rect] = bottom;
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if (_invalidatedLefts[rect] > left)
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_invalidatedLefts[rect] = left;
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if (_invalidatedRights[rect] < right)
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_invalidatedRights[rect] = right;
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return;
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}
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_invalidatedLefts[_invalidatedCount] = left;
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_invalidatedTops[_invalidatedCount] = top;
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_invalidatedRights[_invalidatedCount] = right;
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_invalidatedBottoms[_invalidatedCount] = bottom;
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_invalidatedCount++;
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}
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void Draw::blitInvalidated() {
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if (_noInvalidated57 &&
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((_vm->_global->_videoMode == 5) || (_vm->_global->_videoMode == 7)))
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return;
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if (_cursorIndex == 4)
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blitCursor();
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if (_vm->_inter->_terminate)
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return;
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if (_noInvalidated && !_applyPal)
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return;
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if (_noInvalidated) {
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setPalette();
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_applyPal = false;
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return;
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}
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_showCursor = (_showCursor & ~2) | ((_showCursor & 1) << 1);
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if (_applyPal) {
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clearPalette();
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forceBlit();
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setPalette();
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_invalidatedCount = 0;
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_noInvalidated = true;
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_applyPal = false;
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return;
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}
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_vm->_video->_doRangeClamp = false;
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for (int i = 0; i < _invalidatedCount; i++) {
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_vm->_video->drawSprite(*_backSurface, *_frontSurface,
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_invalidatedLefts[i], _invalidatedTops[i],
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_invalidatedRights[i], _invalidatedBottoms[i],
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_invalidatedLefts[i], _invalidatedTops[i], 0);
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_vm->_video->dirtyRectsAdd(_invalidatedLefts[i], _invalidatedTops[i],
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_invalidatedRights[i], _invalidatedBottoms[i]);
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}
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_vm->_video->_doRangeClamp = true;
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_invalidatedCount = 0;
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_noInvalidated = true;
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_applyPal = false;
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}
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void Draw::setPalette() {
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_vm->validateVideoMode(_vm->_global->_videoMode);
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_vm->_global->_pPaletteDesc->unused1 = _unusedPalette1;
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_vm->_global->_pPaletteDesc->unused2 = _unusedPalette2;
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_vm->_global->_pPaletteDesc->vgaPal = _vgaPalette;
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_vm->_video->setFullPalette(_vm->_global->_pPaletteDesc);
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_paletteCleared = false;
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}
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void Draw::clearPalette() {
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if (!_paletteCleared) {
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_vm->_util->clearPalette();
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_paletteCleared = true;
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}
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}
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void Draw::dirtiedRect(int16 surface,
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int16 left, int16 top, int16 right, int16 bottom) {
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dirtiedRect(_spritesArray[surface], left, top, right, bottom);
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}
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void Draw::dirtiedRect(SurfaceDescPtr surface,
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int16 left, int16 top, int16 right, int16 bottom) {
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if (surface == _backSurface)
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invalidateRect(left, top, right, bottom);
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else if (surface == _frontSurface)
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_vm->_video->dirtyRectsAdd(left, top, right, bottom);
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else if (_vm->_video->_splitSurf && (surface == _vm->_video->_splitSurf))
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_vm->_video->retrace();
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}
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void Draw::initSpriteSurf(int16 index, int16 width, int16 height,
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int16 flags) {
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_spritesArray[index] =
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_vm->_video->initSurfDesc(_vm->_global->_videoMode, width, height, flags);
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_vm->_video->clearSurf(*_spritesArray[index]);
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}
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void Draw::adjustCoords(char adjust, int16 *coord1, int16 *coord2) {
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if (_needAdjust == 2)
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return;
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switch (adjust) {
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case 0:
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if (coord2)
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*coord2 *= 2;
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if (coord1)
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*coord2 *= 2;
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break;
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case 1:
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if (coord2)
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*coord2 = (signed) ((unsigned) (*coord2 + 1) / 2);
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if (coord1)
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*coord1 = (signed) ((unsigned) (*coord1 + 1) / 2);
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break;
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case 2:
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if (coord2)
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*coord2 = *coord2 * 2 + 1;
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if (coord1)
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*coord1 = *coord1 * 2 + 1;
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break;
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}
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}
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int Draw::stringLength(const char *str, int16 fontIndex) {
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static const int8 japaneseExtraCharLen[12] = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0};
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if ((fontIndex < 0) || (fontIndex > 7) || !_fonts[fontIndex])
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return 0;
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Font &font = *_fonts[fontIndex];
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int len = 0;
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if (_vm->_global->_language == 10) {
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for (int i = 0; str[i] != 0; i++) {
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if (((unsigned char) str[i+1]) < 128) {
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len += japaneseExtraCharLen[4];
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i++;
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} else
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len += font.getCharWidth();
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}
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} else {
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if (!font.isMonospaced())
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while (*str != '\0')
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len += font.getCharWidth(*str++);
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else
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len = strlen(str) * font.getCharWidth();
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}
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return len;
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}
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void Draw::drawString(const char *str, int16 x, int16 y, int16 color1, int16 color2,
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int16 transp, SurfaceDesc &dest, const Font &font) {
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while (*str != '\0') {
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_vm->_video->drawLetter(*str, x, y, font, transp, color1, color2, dest);
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x += font.getCharWidth(*str);
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str++;
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}
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}
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void Draw::printTextCentered(int16 id, int16 left, int16 top, int16 right,
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int16 bottom, const char *str, int16 fontIndex, int16 color) {
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adjustCoords(1, &left, &top);
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adjustCoords(1, &right, &bottom);
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uint16 centerOffset = _vm->_game->_script->getFunctionOffset(TOTFile::kFunctionCenter);
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if (centerOffset != 0) {
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_vm->_game->_script->call(centerOffset);
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WRITE_VAR(17, (uint32) id);
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WRITE_VAR(18, (uint32) left);
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WRITE_VAR(19, (uint32) top);
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WRITE_VAR(20, (uint32) (right - left + 1));
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WRITE_VAR(21, (uint32) (bottom - top + 1));
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_vm->_inter->funcBlock(0);
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_vm->_game->_script->pop();
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}
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if (str[0] == '\0')
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return;
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_transparency = 1;
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_destSpriteX = left;
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_destSpriteY = top;
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_fontIndex = fontIndex;
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_frontColor = color;
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_textToPrint = str;
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Font &font = *_fonts[fontIndex];
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int16 width = 0;
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if (!font.isMonospaced()) {
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const char *s = str;
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while (*s != '\0')
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width += font.getCharWidth(*s++);
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}
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else
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width = strlen(str) * font.getCharWidth();
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adjustCoords(1, &width, 0);
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_destSpriteX += (right - left + 1 - width) / 2;
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spriteOperation(DRAW_PRINTTEXT);
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}
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void Draw::oPlaytoons_sub_F_1B(uint16 id, int16 left, int16 top, int16 right, int16 bottom,
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char *paramStr, int16 fontIndex, int16 var4, int16 shortId) {
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int16 width;
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char tmpStr[128];
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strcpy(tmpStr, paramStr);
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adjustCoords(1, &left, &top);
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adjustCoords(1, &right, &bottom);
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uint16 centerOffset = _vm->_game->_script->getFunctionOffset(TOTFile::kFunctionCenter);
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if (centerOffset != 0) {
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_vm->_game->_script->call(centerOffset);
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WRITE_VAR(17, (uint32) id & 0x7FFF);
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WRITE_VAR(18, (uint32) left);
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WRITE_VAR(19, (uint32) top);
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WRITE_VAR(20, (uint32) (right - left + 1));
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WRITE_VAR(21, (uint32) (bottom - top + 1));
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if (_vm->_game->_script->peekUint16(41) >= '4') {
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WRITE_VAR(22, (uint32) fontIndex);
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WRITE_VAR(23, (uint32) var4);
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if (id & 0x8000)
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WRITE_VAR(24, (uint32) 1);
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else
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WRITE_VAR(24, (uint32) 0);
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WRITE_VAR(25, (uint32) shortId);
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if (_hotspotText) {
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strncpy(_hotspotText, paramStr, 40);
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_hotspotText[39] = 0;
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}
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}
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_vm->_inter->funcBlock(0);
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_vm->_game->_script->pop();
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}
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strcpy(paramStr, tmpStr);
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if (*paramStr) {
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_transparency = 1;
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_fontIndex = fontIndex;
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_frontColor = var4;
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if (_vm->_game->_script->peekUint16(41) >= '4' && strchr(paramStr, 92)) {
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char str[80];
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char *str2;
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int16 strLen= 0;
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int16 offY, deltaY;
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str2 = paramStr;
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do {
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strLen++;
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str2++;
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str2 = strchr(str2, 92);
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} while (str2);
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deltaY = (bottom - right + 1 - (strLen * _fonts[fontIndex]->getCharHeight())) / (strLen + 1);
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offY = right + deltaY;
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for (int i = 0; paramStr[i]; i++) {
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int j = 0;
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while (paramStr[i] && paramStr[i] != 92)
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str[j++] = paramStr[i++];
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str[j] = 0;
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_destSpriteX = left;
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_destSpriteY = offY;
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_textToPrint = str;
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width = stringLength(str, fontIndex);
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adjustCoords(1, &width, NULL);
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_destSpriteX += (top - left + 1 - width) / 2;
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spriteOperation(DRAW_PRINTTEXT);
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offY += deltaY + _fonts[fontIndex]->getCharHeight();
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}
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} else {
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_destSpriteX = left;
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if (_vm->_game->_script->peekUint16(41) >= '4')
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_destSpriteY = right + (bottom - right + 1 - _fonts[fontIndex]->getCharHeight()) / 2;
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else
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_destSpriteY = right;
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_textToPrint = paramStr;
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width = stringLength(paramStr, fontIndex);
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adjustCoords(1, &width, NULL);
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_destSpriteX += (top - left + 1 - width) / 2;
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spriteOperation(DRAW_PRINTTEXT);
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}
|
|
}
|
|
|
|
return;
|
|
}
|
|
|
|
void Draw::activeWin(int16 id) {
|
|
bool found = false;
|
|
int16 t[10], t2[10];
|
|
int nextId = -1;
|
|
int oldId = -1;
|
|
SurfaceDescPtr tempSrf;
|
|
SurfaceDescPtr oldSrf[10];
|
|
|
|
warning ("activeWindow %d", id);
|
|
|
|
if (_fascinWin[id].id == -1)
|
|
return;
|
|
|
|
blitInvalidated();
|
|
|
|
// _vm->_video->dirtyRectsAll();
|
|
|
|
for (int i = 0; i < 10; i++) {
|
|
t[i] = -1;
|
|
t2[i] = -1;
|
|
oldSrf[i].reset();
|
|
}
|
|
|
|
for (int i = 0; i < 10; i++)
|
|
if ((i != id) && (_fascinWin[i].id > _fascinWin[id].id) && (winOverlap(i, id))) {
|
|
t[_fascinWin[i].id] = i;
|
|
found = true;
|
|
}
|
|
|
|
if (found) {
|
|
for (int i = 9; i >= 0; i--) {
|
|
if (t[i] != -1) {
|
|
if (nextId != -1)
|
|
_vm->_video->drawSprite(*_backSurface, *_fascinWin[nextId].savedSurface,
|
|
_fascinWin[t[i]].left, _fascinWin[t[i]].top,
|
|
_fascinWin[t[i]].left + _fascinWin[t[i]].width - 1,
|
|
_fascinWin[t[i]].top + _fascinWin[t[i]].height - 1,
|
|
_fascinWin[t[i]].left & 7, 0, 0);
|
|
t2[i] = nextId;
|
|
restoreWin(t[i]);
|
|
nextId = t[i];
|
|
}
|
|
}
|
|
|
|
oldId = nextId;
|
|
_vm->_video->drawSprite(*_backSurface, *_fascinWin[nextId].savedSurface,
|
|
_fascinWin[id].left, _fascinWin[id].top,
|
|
_fascinWin[id].left + _fascinWin[id].width - 1,
|
|
_fascinWin[id].top + _fascinWin[id].height - 1,
|
|
_fascinWin[id].left & 7, 0, 0);
|
|
restoreWin(id);
|
|
nextId = id;
|
|
|
|
for (int i = 0; i < 10; i++) {
|
|
if (t[i] != -1) {
|
|
_vm->_video->drawSprite(*_backSurface, *_fascinWin[nextId].savedSurface,
|
|
_fascinWin[t[i]].left, _fascinWin[t[i]].top,
|
|
_fascinWin[t[i]].left + _fascinWin[t[i]].width - 1,
|
|
_fascinWin[t[i]].top + _fascinWin[t[i]].height - 1,
|
|
_fascinWin[t[i]].left & 7, 0, 0);
|
|
oldSrf[t[i]] = _fascinWin[nextId].savedSurface;
|
|
if (t2[i] != -1)
|
|
_vm->_video->drawSprite(*_fascinWin[t2[i]].savedSurface, *_backSurface,
|
|
_fascinWin[t[i]].left & 7, 0,
|
|
(_fascinWin[t[i]].left & 7) + _fascinWin[t[i]].width - 1,
|
|
_fascinWin[t[i]].height - 1, _fascinWin[t[i]].left,
|
|
_fascinWin[t[i]].top, 0);
|
|
else {
|
|
// Shift skipped as always set to zero (?)
|
|
_vm->_video->drawSprite(*_frontSurface, *_backSurface,
|
|
_fascinWin[t[i]].left, _fascinWin[t[i]].top,
|
|
_fascinWin[t[i]].left + _fascinWin[t[i]].width - 1,
|
|
_fascinWin[t[i]].top + _fascinWin[t[i]].height - 1,
|
|
_fascinWin[t[i]].left, _fascinWin[t[i]].top, 0);
|
|
}
|
|
invalidateRect(_fascinWin[t[i]].left, _fascinWin[t[i]].top,
|
|
_fascinWin[t[i]].left + _fascinWin[t[i]].width - 1,
|
|
_fascinWin[t[i]].top + _fascinWin[t[i]].height - 1);
|
|
nextId = t2[i];
|
|
}
|
|
}
|
|
|
|
tempSrf = _vm->_video->initSurfDesc(_vm->_global->_videoMode, _winMaxWidth + 7, _winMaxHeight, 0);
|
|
_vm->_video->drawSprite(*_backSurface, *tempSrf,
|
|
_fascinWin[id].left, _fascinWin[id].top,
|
|
_fascinWin[id].left + _fascinWin[id].width - 1,
|
|
_fascinWin[id].top + _fascinWin[id].height - 1,
|
|
_fascinWin[id].left & 7, 0, 0);
|
|
_vm->_video->drawSprite(*_fascinWin[oldId].savedSurface, *_backSurface,
|
|
_fascinWin[id].left & 7, 0,
|
|
(_fascinWin[id].left & 7) + _fascinWin[id].width - 1,
|
|
_fascinWin[id].height - 1,
|
|
_fascinWin[id].left, _fascinWin[id].top, 0);
|
|
|
|
_fascinWin[oldId].savedSurface.reset();
|
|
_fascinWin[oldId].savedSurface = tempSrf;
|
|
oldSrf[id] = _fascinWin[oldId].savedSurface;
|
|
|
|
invalidateRect(_fascinWin[id].left, _fascinWin[id].top,
|
|
_fascinWin[id].left + _fascinWin[id].width - 1,
|
|
_fascinWin[id].top + _fascinWin[id].height - 1);
|
|
nextId = id;
|
|
|
|
for (int j = 0; j < 10; j++) {
|
|
if (oldSrf[j]!=0)
|
|
_fascinWin[j].savedSurface = oldSrf[j];
|
|
}
|
|
}
|
|
|
|
for (int i = 0; i < 10; i++) {
|
|
if ((i != id) && (_fascinWin[i].id > _fascinWin[id].id))
|
|
_fascinWin[i].id--;
|
|
}
|
|
|
|
_fascinWin[id].id = _winCount - 1;
|
|
}
|
|
|
|
bool Draw::winOverlap(int16 idWin1, int16 idWin2) {
|
|
warning("winOverlap %d %d", idWin1, idWin2);
|
|
if ((_fascinWin[idWin1].left + _fascinWin[idWin1].width <= _fascinWin[idWin2].left) ||
|
|
(_fascinWin[idWin2].left + _fascinWin[idWin2].width <= _fascinWin[idWin1].left) ||
|
|
(_fascinWin[idWin1].top + _fascinWin[idWin1].height <= _fascinWin[idWin2].top ) ||
|
|
(_fascinWin[idWin2].top + _fascinWin[idWin2].height <= _fascinWin[idWin1].top ))
|
|
return false;
|
|
|
|
return true;
|
|
}
|
|
|
|
void Draw::closeWin (int16 i) {
|
|
warning("closeWin %d", i);
|
|
if (_fascinWin[i].id == -1)
|
|
return;
|
|
|
|
WRITE_VAR((_winVarArrayStatus / 4) + i, VAR((_winVarArrayStatus / 4) + i) | 1);
|
|
restoreWin(i);
|
|
_fascinWin[i].id = -1;
|
|
_fascinWin[i].savedSurface.reset();
|
|
_winCount--;
|
|
}
|
|
|
|
int16 Draw::openWin(int16 id) {
|
|
if (_fascinWin[id].id != -1)
|
|
return 0;
|
|
|
|
_fascinWin[id].id = _winCount++;
|
|
_fascinWin[id].left = VAR((_winVarArrayLeft / 4) + id);
|
|
_fascinWin[id].top = VAR((_winVarArrayTop / 4) + id);
|
|
_fascinWin[id].width = VAR((_winVarArrayWidth / 4) + id);
|
|
_fascinWin[id].height = VAR((_winVarArrayHeight / 4) + id);
|
|
_fascinWin[id].savedSurface = _vm->_video->initSurfDesc(_vm->_global->_videoMode, _winMaxWidth + 7, _winMaxHeight, 0);
|
|
|
|
warning("Draw::openWin id %d- left %d top %d l %d h%d", id, _fascinWin[id].left, _fascinWin[id].top, _fascinWin[id].width, _fascinWin[id].height);
|
|
|
|
saveWin(id);
|
|
WRITE_VAR((_winVarArrayStatus / 4) + id, VAR((_winVarArrayStatus / 4) + id) & 0xFFFFFFFE);
|
|
|
|
return 1;
|
|
}
|
|
|
|
void Draw::restoreWin(int16 i) {
|
|
warning("restoreWin");
|
|
_vm->_video->drawSprite(*_fascinWin[i].savedSurface, *_backSurface,
|
|
_fascinWin[i].left & 7, 0,
|
|
(_fascinWin[i].left & 7) + _fascinWin[i].width - 1, _fascinWin[i].height - 1,
|
|
_fascinWin[i].left, _fascinWin[i].top, 0);
|
|
invalidateRect(_fascinWin[i].left, _fascinWin[i].top,
|
|
_fascinWin[i].left + _fascinWin[i].width - 1,
|
|
_fascinWin[i].top + _fascinWin[i].height - 1);
|
|
}
|
|
|
|
void Draw::saveWin(int16 id) {
|
|
warning("saveWin");
|
|
_vm->_video->drawSprite(*_backSurface, *_fascinWin[id].savedSurface,
|
|
_fascinWin[id].left, _fascinWin[id].top,
|
|
_fascinWin[id].left + _fascinWin[id].width - 1,
|
|
_fascinWin[id].top + _fascinWin[id].height - 1,
|
|
_fascinWin[id].left & 7, 0, 0);
|
|
// dirtiedRect(_destSurface, _fascinWin[id].left, 0,
|
|
// _fascinWin[id].left + _fascinWin[id].width - 1,
|
|
// _fascinWin[id].top + _fascinWin[id].height - 1);
|
|
}
|
|
|
|
void Draw::winMove(int16 id) {
|
|
int oldLeft = _fascinWin[id].left;
|
|
int oldTop = _fascinWin[id].top;
|
|
|
|
restoreWin(id);
|
|
|
|
_fascinWin[id].left = _vm->_global->_inter_mouseX;
|
|
_fascinWin[id].top = _vm->_global->_inter_mouseY;
|
|
|
|
WRITE_VAR((_winVarArrayLeft / 4) + id, _fascinWin[id].left);
|
|
WRITE_VAR((_winVarArrayTop / 4) + id, _fascinWin[id].top);
|
|
|
|
saveWin(id);
|
|
|
|
// Shift skipped as always set to zero (?)
|
|
_vm->_video->drawSprite(*_frontSurface, *_backSurface,
|
|
oldLeft, oldTop,
|
|
oldLeft + _fascinWin[id].width - 1,
|
|
oldTop + _fascinWin[id].height - 1,
|
|
_fascinWin[id].left, _fascinWin[id].top, 0);
|
|
invalidateRect(_fascinWin[id].left, _fascinWin[id].top,
|
|
_fascinWin[id].left + _fascinWin[id].width - 1,
|
|
_fascinWin[id].top + _fascinWin[id].height - 1);
|
|
}
|
|
|
|
void Draw::winTrace(int16 left, int16 top, int16 width, int16 height) {
|
|
// TODO: Implement proper behavior for the trace of the Window. In short,
|
|
// - drawline currently use the wrong surface, to be fixed
|
|
// - dirtiedRect should be put after the 4 drawlines when the surface is fixed <- Not in 256 col version
|
|
// - drawline should be replaced by a drawline with palette inversion
|
|
// - Shift skipped as always set to zero (?)
|
|
|
|
int16 right, bottom;
|
|
|
|
right = left + width - 1;
|
|
bottom = top + height - 1;
|
|
|
|
// To be fixed : either wrong surface, r anything else, but crappy look.
|
|
// _vm->_video->drawLine(*_frontSurface, left, top, right, top, 0);
|
|
// _vm->_video->drawLine(*_frontSurface, left, top, left, bottom, 0);
|
|
// _vm->_video->drawLine(*_frontSurface, left, bottom, right, bottom, 0);
|
|
// _vm->_video->drawLine(*_frontSurface, right, top, right, bottom, 0);
|
|
|
|
// Not in 256 col version
|
|
_vm->_video->dirtyRectsAll();
|
|
|
|
}
|
|
|
|
void Draw::handleWinBorder(int16 id) {
|
|
int16 minX = 0;
|
|
int16 maxX = 320;
|
|
int16 minY = 0;
|
|
int16 maxY = 200;
|
|
warning("handleWinBorder %d", id);
|
|
|
|
if (VAR((_winVarArrayStatus / 4) + id) & 8)
|
|
minX = (int16)(VAR((_winVarArrayLimitsX / 4) + id) >> 16L);
|
|
if (VAR((_winVarArrayStatus / 4) + id) & 16)
|
|
maxX = (int16)(VAR((_winVarArrayLimitsX / 4) + id) & 0xFFFFL);
|
|
if (VAR((_winVarArrayStatus / 4) + id) & 32)
|
|
minY = (int16)(VAR((_winVarArrayLimitsY / 4) + id) >> 16L);
|
|
if (VAR((_winVarArrayStatus / 4) + id) & 64)
|
|
maxY = (int16)(VAR((_winVarArrayLimitsY / 4) + id) & 0xFFFFL);
|
|
|
|
_vm->_global->_inter_mouseX = _fascinWin[id].left;
|
|
_vm->_global->_inter_mouseY = _fascinWin[id].top;
|
|
|
|
if (_vm->_global->_mousePresent)
|
|
_vm->_util->setMousePos(_vm->_global->_inter_mouseX, _vm->_global->_inter_mouseY);
|
|
|
|
winTrace(_vm->_global->_inter_mouseX, _vm->_global->_inter_mouseY, _fascinWin[id].width, _fascinWin[id].height);
|
|
_cursorX = _vm->_global->_inter_mouseX;
|
|
_cursorY = _vm->_global->_inter_mouseY;
|
|
|
|
do {
|
|
// TODO: Usage of checkKeys to be confirmed. A simple refresh of the mouse buttons is required
|
|
_vm->_game->checkKeys(&_vm->_global->_inter_mouseX, &_vm->_global->_inter_mouseY, &_vm->_game->_mouseButtons, 1);
|
|
// _vm->_util->getMouseState(&_vm->_global->_inter_mouseX, &_vm->_global->_inter_mouseY, &_vm->_game->_mouseButtons);
|
|
|
|
if (_vm->_global->_inter_mouseX != _cursorX || _vm->_global->_inter_mouseY != _cursorY) {
|
|
if (_vm->_global->_inter_mouseX < minX) {
|
|
_vm->_global->_inter_mouseX = minX;
|
|
if (_vm->_global->_mousePresent)
|
|
_vm->_util->setMousePos(_vm->_global->_inter_mouseX, _vm->_global->_inter_mouseY);
|
|
}
|
|
|
|
if (_vm->_global->_inter_mouseY < minY) {
|
|
_vm->_global->_inter_mouseY = minY;
|
|
if (_vm->_global->_mousePresent)
|
|
_vm->_util->setMousePos(_vm->_global->_inter_mouseX, _vm->_global->_inter_mouseY);
|
|
}
|
|
|
|
if (_vm->_global->_inter_mouseX + _fascinWin[id].width > maxX) {
|
|
_vm->_global->_inter_mouseX = maxX - _fascinWin[id].width;
|
|
if (_vm->_global->_mousePresent)
|
|
_vm->_util->setMousePos(_vm->_global->_inter_mouseX, _vm->_global->_inter_mouseY);
|
|
}
|
|
|
|
if (_vm->_global->_inter_mouseY + _fascinWin[id].height > maxY) {
|
|
_vm->_global->_inter_mouseY = maxY - _fascinWin[id].height;
|
|
if (_vm->_global->_mousePresent)
|
|
_vm->_util->setMousePos(_vm->_global->_inter_mouseX, _vm->_global->_inter_mouseY);
|
|
}
|
|
|
|
winTrace(_cursorX,_cursorY, _fascinWin[id].width, _fascinWin[id].height);
|
|
winTrace(_vm->_global->_inter_mouseX, _vm->_global->_inter_mouseY, _fascinWin[id].width, _fascinWin[id].height);
|
|
_cursorX = _vm->_global->_inter_mouseX;
|
|
_cursorY = _vm->_global->_inter_mouseY;
|
|
}
|
|
} while (_vm->_game->_mouseButtons);
|
|
winTrace(_cursorX, _cursorY, _fascinWin[id].width, _fascinWin[id].height);
|
|
_cursorX = _vm->_global->_inter_mouseX;
|
|
_cursorY = _vm->_global->_inter_mouseY;
|
|
}
|
|
|
|
int16 Draw::handleCurWin() {
|
|
int8 matchNum = 0;
|
|
int16 bestMatch = -1;
|
|
|
|
warning("handleCurWin");
|
|
if ((_vm->_game->_mouseButtons != 1) || ((_vm->_draw->_renderFlags & 128) == 0))
|
|
return 0;
|
|
|
|
for (int i = 0; i < 10; i++)
|
|
if (_fascinWin[i].id != -1) {
|
|
if ((_vm->_global->_inter_mouseX >= _fascinWin[i].left) &&
|
|
(_vm->_global->_inter_mouseX < _fascinWin[i].left + _fascinWin[i].width) &&
|
|
(_vm->_global->_inter_mouseY >= _fascinWin[i].top) &&
|
|
(_vm->_global->_inter_mouseY < _fascinWin[i].top + _fascinWin[i].height)) {
|
|
|
|
if (_fascinWin[i].id == _winCount - 1) {
|
|
if ((_vm->_global->_inter_mouseX < _fascinWin[i].left + 12) &&
|
|
(_vm->_global->_inter_mouseY < _fascinWin[i].top + 12) &&
|
|
(VAR(_winVarArrayStatus / 4 + i) & 2)) {
|
|
|
|
blitCursor();
|
|
activeWin(i);
|
|
closeWin(i);
|
|
_vm->_util->waitMouseRelease(1);
|
|
return i;
|
|
}
|
|
|
|
if ((_vm->_global->_inter_mouseX >= _fascinWin[i].left + _fascinWin[i].width - 12) &&
|
|
(_vm->_global->_inter_mouseY < _fascinWin[i].top + 12) &&
|
|
(VAR(_winVarArrayStatus / 4 + i) & 4) &&
|
|
(_vm->_global->_mousePresent) &&
|
|
(_vm->_global->_videoMode != 0x07)) {
|
|
|
|
blitCursor();
|
|
handleWinBorder(i);
|
|
winMove(i);
|
|
_vm->_global->_inter_mouseX = _fascinWin[i].left + _fascinWin[i].width - 11;
|
|
_vm->_util->setMousePos(_vm->_global->_inter_mouseX, _vm->_global->_inter_mouseY);
|
|
return -i;
|
|
}
|
|
|
|
return 0;
|
|
|
|
} else
|
|
if (_fascinWin[i].id > bestMatch) {
|
|
bestMatch = _fascinWin[i].id;
|
|
matchNum = i;
|
|
}
|
|
}
|
|
}
|
|
if (bestMatch != -1) {
|
|
warning("handleCurWin - activeWin %d", matchNum);
|
|
blitCursor();
|
|
activeWin(matchNum);
|
|
}
|
|
|
|
return 0;
|
|
}
|
|
|
|
void Draw::winDecomp(int16 x, int16 y, SurfaceDescPtr bmp) {
|
|
// TODO: Implementation to be confirmed (used cut and paste from another part of the code)
|
|
Resource *resource;
|
|
|
|
warning("winDecomp");
|
|
resource = _vm->_game->_resources->getResource((uint16) _spriteLeft,
|
|
&_spriteRight, &_spriteBottom);
|
|
|
|
if (!resource)
|
|
return;
|
|
|
|
_vm->_video->drawPackedSprite(resource->getData(),
|
|
_spriteRight, _spriteBottom, _destSpriteX, _destSpriteY,
|
|
_transparency, *_spritesArray[_destSurface]);
|
|
|
|
dirtiedRect(_destSurface, _destSpriteX, _destSpriteY,
|
|
_destSpriteX + _spriteRight - 1, _destSpriteY + _spriteBottom - 1);
|
|
|
|
delete resource;
|
|
return;
|
|
}
|
|
|
|
void Draw::winDraw(int16 fct) {
|
|
int16 left;
|
|
int16 top;
|
|
int16 width;
|
|
int16 height;
|
|
|
|
warning("winDraw %d", fct);
|
|
bool found = false;
|
|
int len;
|
|
Resource *resource;
|
|
int table[10];
|
|
SurfaceDescPtr tempSrf;
|
|
|
|
if (_destSurface == 21) {
|
|
|
|
if (_vm->_global->_curWinId) {
|
|
if (_fascinWin[_vm->_global->_curWinId].id == -1)
|
|
return;
|
|
|
|
else {
|
|
_destSpriteX += _fascinWin[_vm->_global->_curWinId].left;
|
|
_destSpriteY += _fascinWin[_vm->_global->_curWinId].top;
|
|
if (fct == 3 || (fct >= 7 && fct <= 9)) {
|
|
_spriteRight += _fascinWin[_vm->_global->_curWinId].left;
|
|
_spriteBottom += _fascinWin[_vm->_global->_curWinId].top;
|
|
}
|
|
}
|
|
}
|
|
|
|
left = _destSpriteX;
|
|
top = _destSpriteY;
|
|
|
|
} else {
|
|
if (_vm->_global->_curWinId) {
|
|
if (_fascinWin[_vm->_global->_curWinId].id == -1)
|
|
return;
|
|
else {
|
|
_spriteLeft += _fascinWin[_vm->_global->_curWinId].left;
|
|
_spriteTop += _fascinWin[_vm->_global->_curWinId].top;
|
|
}
|
|
}
|
|
|
|
left = _spriteLeft;
|
|
top = _spriteTop;
|
|
}
|
|
|
|
for (int i = 0; i < 10; i++)
|
|
table[i] = 0;
|
|
|
|
switch (fct) {
|
|
case DRAW_BLITSURF: // 0 - move
|
|
case DRAW_FILLRECT: // 2 - fill rectangle
|
|
width = left + _spriteRight - 1;
|
|
height = top + _spriteBottom - 1;
|
|
break;
|
|
|
|
case DRAW_PUTPIXEL: // 1 - put a pixel
|
|
width = _destSpriteX;
|
|
height = _destSpriteY;
|
|
break;
|
|
|
|
case DRAW_DRAWLINE: // 3 - draw line
|
|
case DRAW_DRAWBAR: // 7 - draw border
|
|
case DRAW_CLEARRECT: // 8 - clear rectangle
|
|
case DRAW_FILLRECTABS: // 9 - fill rectangle, with other coordinates
|
|
width = _spriteRight;
|
|
height = _spriteBottom;
|
|
break;
|
|
|
|
case DRAW_INVALIDATE: // 4 - Draw a circle
|
|
left = _destSpriteX - _spriteRight;
|
|
top = _destSpriteY - _spriteRight;
|
|
width = _destSpriteX + _spriteRight;
|
|
height = _destSpriteY + _spriteBottom;
|
|
break;
|
|
|
|
case DRAW_LOADSPRITE: // 5 - Uncompress and load a sprite
|
|
// TODO: check the implementation, currently dirty cut and paste of DRAW_SPRITE code
|
|
resource = _vm->_game->_resources->getResource((uint16) _spriteLeft,
|
|
&_spriteRight, &_spriteBottom);
|
|
|
|
if (!resource) {
|
|
width = 0;
|
|
height = 0;
|
|
break;
|
|
}
|
|
|
|
_vm->_video->drawPackedSprite(resource->getData(),
|
|
_spriteRight, _spriteBottom, _destSpriteX, _destSpriteY,
|
|
_transparency, *_spritesArray[_destSurface]);
|
|
|
|
dirtiedRect(_destSurface, _destSpriteX, _destSpriteY,
|
|
_destSpriteX + _spriteRight - 1, _destSpriteY + _spriteBottom - 1);
|
|
|
|
delete resource;
|
|
|
|
width = _destSpriteX + _spriteRight - 1;
|
|
height = _destSpriteY + _spriteBottom - 1;
|
|
break;
|
|
|
|
case DRAW_PRINTTEXT: // 6 - Display string
|
|
width = _destSpriteX - 1 + strlen(_textToPrint) * _fonts[_fontIndex]->getCharWidth();
|
|
height = _destSpriteY - 1 + _fonts[_fontIndex]->getCharHeight();
|
|
break;
|
|
|
|
case DRAW_DRAWLETTER: // 10 - Display a character
|
|
if (_fontToSprite[_fontIndex].sprite == -1) {
|
|
width = _destSpriteX - 1 + _fonts[_fontIndex]->getCharWidth();
|
|
height = _destSpriteY - 1 + _fonts[_fontIndex]->getCharHeight();
|
|
} else {
|
|
width = _destSpriteX + _fontToSprite[_fontIndex].width - 1;
|
|
height = _destSpriteY + _fontToSprite[_fontIndex].height - 1;
|
|
}
|
|
break;
|
|
|
|
default:
|
|
width = 0;
|
|
height = 0;
|
|
warning("Unexpected fct value %d", fct);
|
|
break;
|
|
}
|
|
|
|
for (int i = 0; i < 10; i++)
|
|
if ((i != _vm->_global->_curWinId) && (_fascinWin[i].id != -1))
|
|
if (!_vm->_global->_curWinId || _fascinWin[i].id>_fascinWin[_vm->_global->_curWinId].id)
|
|
if ((_fascinWin[i].left + _fascinWin[i].width > left) && (width >= _fascinWin[i].left) &&
|
|
(_fascinWin[i].top + _fascinWin[i].height > top ) && (height >= _fascinWin[i].top)) {
|
|
found = true;
|
|
table[_fascinWin[i].id] = i;
|
|
}
|
|
|
|
if ((_sourceSurface == 21) && (fct == 0)) {
|
|
_vm->_video->drawSprite(*_spritesArray[_sourceSurface], *_spritesArray[_destSurface],
|
|
_spriteLeft, _spriteTop, _spriteLeft + _spriteRight - 1,
|
|
_spriteTop + _spriteBottom - 1, _destSpriteX, _destSpriteY, _transparency);
|
|
if (!found)
|
|
return;
|
|
|
|
int j = 0;
|
|
if (_vm->_global->_curWinId != 0)
|
|
j = _fascinWin[_vm->_global->_curWinId].id + 1;
|
|
|
|
for (int i = 9; i >= j; i--) {
|
|
if (table[i])
|
|
_vm->_video->drawSprite(*_fascinWin[table[i]].savedSurface, *_spritesArray[_destSurface],
|
|
_fascinWin[table[i]].left & 15, 0,
|
|
(_fascinWin[table[i]].left & 15) + _fascinWin[table[i]].width - 1,
|
|
_fascinWin[table[i]].height - 1, _fascinWin[table[i]].left - _spriteLeft + _destSpriteX,
|
|
_fascinWin[table[i]].top - _spriteTop + _destSpriteY, 0);
|
|
}
|
|
return;
|
|
}
|
|
|
|
if (found) {
|
|
tempSrf = _vm->_video->initSurfDesc(_vm->_global->_videoMode, width - left + 1, height - top + 1, 0);
|
|
_vm->_video->drawSprite(*_backSurface, *tempSrf, left, top, width, height, 0, 0, 0);
|
|
|
|
int max = 0;
|
|
if (_vm->_global->_curWinId != 0)
|
|
max = _fascinWin[_vm->_global->_curWinId].id + 1;
|
|
|
|
for (int i = 9; i >= max; i--) {
|
|
if (table[i])
|
|
_vm->_video->drawSprite(*_fascinWin[table[i]].savedSurface, *tempSrf,
|
|
_fascinWin[table[i]].left & 15, 0,
|
|
(_fascinWin[table[i]].left & 15) + _fascinWin[table[i]].width - 1,
|
|
_fascinWin[table[i]].height - 1,
|
|
_fascinWin[table[i]].left - left,
|
|
_fascinWin[table[i]].top - top , 0);
|
|
}
|
|
|
|
// NOTE: Strangerke not sure concerning the use of _destSurface
|
|
dirtiedRect(_destSurface, left, top, width, height);
|
|
switch (fct) {
|
|
case DRAW_BLITSURF: // 0 - move
|
|
_vm->_video->drawSprite(*_spritesArray[_sourceSurface], *tempSrf,
|
|
_spriteLeft, _spriteTop, _spriteLeft + _spriteRight - 1,
|
|
_spriteTop + _spriteBottom - 1, 0, 0, _transparency);
|
|
break;
|
|
|
|
case DRAW_PUTPIXEL: // 1 - put a pixel
|
|
_vm->_video->putPixel(0, 0, _frontColor, *tempSrf);
|
|
break;
|
|
|
|
case DRAW_FILLRECT: // 2 - fill rectangle
|
|
_vm->_video->fillRect(*tempSrf, 0, 0, _spriteRight - 1, _spriteBottom - 1, _backColor);
|
|
break;
|
|
|
|
case DRAW_DRAWLINE: // 3 - draw line
|
|
_vm->_video->drawLine(*tempSrf, 0, 0, _spriteRight - _destSpriteX, _spriteBottom - _destSpriteY, _frontColor);
|
|
break;
|
|
|
|
case DRAW_INVALIDATE: // 4 - Draw a circle
|
|
_vm->_video->drawCircle(*tempSrf, _spriteRight, _spriteRight, _spriteRight, _frontColor);
|
|
break;
|
|
|
|
case DRAW_LOADSPRITE: // 5 - Uncompress and load a sprite
|
|
winDecomp(0, 0, tempSrf);
|
|
break;
|
|
|
|
case DRAW_PRINTTEXT: // 6 - Display string
|
|
len = strlen(_textToPrint);
|
|
for (int j = 0; j < len; j++)
|
|
_vm->_video->drawLetter(_textToPrint[j], j * _fonts[_fontIndex]->getCharWidth(), 0,
|
|
*_fonts[_fontIndex], _transparency, _frontColor, _backColor, *tempSrf);
|
|
_destSpriteX += len * _fonts[_fontIndex]->getCharWidth();
|
|
break;
|
|
|
|
case DRAW_DRAWBAR: // 7 - draw border
|
|
_vm->_video->drawLine(*tempSrf, 0, _spriteBottom - _destSpriteY, _spriteRight - _destSpriteX, _spriteBottom - _destSpriteY, _frontColor);
|
|
_vm->_video->drawLine(*tempSrf, 0, 0, 0, _spriteBottom - _destSpriteY, _frontColor);
|
|
_vm->_video->drawLine(*tempSrf, _spriteRight - _destSpriteX, 0, _spriteRight - _destSpriteX, _spriteBottom - _destSpriteY, _frontColor);
|
|
_vm->_video->drawLine(*tempSrf, 0, 0, _spriteRight - _destSpriteX, 0, _frontColor);
|
|
break;
|
|
|
|
case DRAW_CLEARRECT: // 8 - clear rectangle
|
|
if (_backColor < 16)
|
|
_vm->_video->fillRect(*tempSrf, 0, 0, _spriteRight - _destSpriteX, _spriteBottom - _destSpriteY, _backColor);
|
|
break;
|
|
|
|
case DRAW_FILLRECTABS: // 9 - fill rectangle, with other coordinates
|
|
_vm->_video->fillRect(*tempSrf, 0, 0, _spriteRight - _destSpriteX, _spriteBottom - _destSpriteY, _backColor);
|
|
break;
|
|
|
|
case DRAW_DRAWLETTER: // 10 - Display a character
|
|
if (_fontToSprite[_fontIndex].sprite == -1)
|
|
_vm->_video->drawLetter(_letterToPrint, 0, 0, *_fonts[_fontIndex], _transparency, _frontColor, _backColor, *tempSrf);
|
|
else {
|
|
int xx, yy, nn;
|
|
nn = _spritesArray[_fontToSprite[_fontIndex].sprite]->getWidth() / _fontToSprite[_fontIndex].width;
|
|
yy = ((_letterToPrint - _fontToSprite[_fontIndex].base) / nn) * _fontToSprite[_fontIndex].height;
|
|
xx = ((_letterToPrint - _fontToSprite[_fontIndex].base) % nn) * _fontToSprite[_fontIndex].width;
|
|
_vm->_video->drawSprite(*_spritesArray[_fontToSprite[_fontIndex].sprite], *tempSrf,
|
|
xx, yy, xx + _fontToSprite[_fontIndex].width - 1,
|
|
yy + _fontToSprite[_fontIndex].height - 1, 0, 0, _transparency);
|
|
}
|
|
break;
|
|
|
|
default:
|
|
warning("Unexpected fct value");
|
|
break;
|
|
}
|
|
|
|
int i = 0;
|
|
if (_vm->_global->_curWinId != 0)
|
|
i = _fascinWin[_vm->_global->_curWinId].id + 1;
|
|
|
|
for (; i < 10; i++) {
|
|
if (table[i]) {
|
|
int k = table[i];
|
|
_vm->_video->drawSprite(*tempSrf, *_fascinWin[k].savedSurface,
|
|
0, 0, width - left, height - top,
|
|
left - _fascinWin[k].left + (_fascinWin[k].left & 15),
|
|
top - _fascinWin[k].top, 0);
|
|
// Shift skipped as always set to zero (?)
|
|
_vm->_video->drawSprite(*_frontSurface, *tempSrf,
|
|
MAX(left , _fascinWin[k].left),
|
|
MAX(top , _fascinWin[k].top),
|
|
MIN(width , (int16) (_fascinWin[k].left + _fascinWin[k].width - 1)),
|
|
MIN(height, (int16) (_fascinWin[k].top + _fascinWin[k].height - 1)),
|
|
MAX(left , _fascinWin[k].left) - left,
|
|
MAX(top , _fascinWin[k].top) - top, 0);
|
|
if (_cursorIndex != -1)
|
|
_vm->_video->drawSprite(*_cursorSpritesBack, *tempSrf,
|
|
0, 0, _cursorWidth - 1, _cursorHeight - 1,
|
|
_cursorX - left, _cursorY - top, 0);
|
|
for (int j = 9; j > i; j--) {
|
|
if (table[j] && winOverlap(k, table[j])) {
|
|
int l = table[j];
|
|
_vm->_video->drawSprite(*_fascinWin[l].savedSurface, *tempSrf,
|
|
MAX(_fascinWin[l].left, _fascinWin[k].left)
|
|
- _fascinWin[l].left + (_fascinWin[l].left & 15),
|
|
MAX(_fascinWin[l].top , _fascinWin[k].top ) - _fascinWin[l].top,
|
|
MIN(_fascinWin[l].left + _fascinWin[l].width - 1, _fascinWin[k].left + _fascinWin[k].width - 1)
|
|
- _fascinWin[l].left + (_fascinWin[l].left & 15),
|
|
MIN(_fascinWin[l].top + _fascinWin[l].height - 1, _fascinWin[k].top + _fascinWin[k].height - 1)
|
|
- _fascinWin[l].top,
|
|
MAX(_fascinWin[l].left, _fascinWin[k].left) - left,
|
|
MAX(_fascinWin[l].top , _fascinWin[k].top ) - top, 0);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
_vm->_video->drawSprite(*tempSrf, *_backSurface, 0, 0, width - left, height - top, left, top, 0);
|
|
tempSrf.reset();
|
|
} else {
|
|
// NOTE: Strangerke not sure concerning the use of _destSurface
|
|
|
|
dirtiedRect(_destSurface, left, top, width, height);
|
|
switch (fct) {
|
|
case DRAW_BLITSURF: // 0 - move
|
|
_vm->_video->drawSprite(*_spritesArray[_sourceSurface], *_backSurface,
|
|
_spriteLeft, _spriteTop,
|
|
_spriteLeft + _spriteRight - 1,
|
|
_spriteTop + _spriteBottom - 1,
|
|
_destSpriteX, _destSpriteY, _transparency);
|
|
break;
|
|
case DRAW_PUTPIXEL: // 1 - put a pixel
|
|
_vm->_video->putPixel(_destSpriteX, _destSpriteY, _frontColor, *_backSurface);
|
|
break;
|
|
|
|
case DRAW_FILLRECT: // 2 - fill rectangle
|
|
_vm->_video->fillRect(*_backSurface, _destSpriteX, _destSpriteY, _destSpriteX + _spriteRight - 1, _destSpriteY + _spriteBottom - 1, _backColor);
|
|
break;
|
|
|
|
case DRAW_DRAWLINE: // 3 - draw line
|
|
_vm->_video->drawLine(*_backSurface, _destSpriteX, _destSpriteY, _spriteRight, _spriteBottom, _frontColor);
|
|
break;
|
|
|
|
case DRAW_INVALIDATE: // 4 - Draw a circle
|
|
_vm->_video->drawCircle(*_backSurface, _spriteRight, _spriteRight, _spriteRight, _frontColor);
|
|
break;
|
|
|
|
case DRAW_LOADSPRITE: // 5 - Uncompress and load a sprite
|
|
winDecomp(_destSpriteX, _destSpriteY, _backSurface);
|
|
break;
|
|
|
|
case DRAW_PRINTTEXT: // 6 - Display string
|
|
len = strlen(_textToPrint);
|
|
for (int j = 0; j < len; j++)
|
|
_vm->_video->drawLetter(_textToPrint[j], _destSpriteX + j * _fonts[_fontIndex]->getCharWidth(),
|
|
_destSpriteY, *_fonts[_fontIndex], _transparency, _frontColor, _backColor, *_backSurface);
|
|
_destSpriteX += len * _fonts[_fontIndex]->getCharWidth();
|
|
break;
|
|
|
|
case DRAW_DRAWBAR: // 7 - draw border
|
|
_vm->_video->drawLine(*_backSurface, _destSpriteX, _spriteBottom, _spriteRight, _spriteBottom, _frontColor);
|
|
_vm->_video->drawLine(*_backSurface, _destSpriteX, _destSpriteY, _destSpriteX, _spriteBottom, _frontColor);
|
|
_vm->_video->drawLine(*_backSurface, _spriteRight, _destSpriteY, _spriteRight, _spriteBottom, _frontColor);
|
|
_vm->_video->drawLine(*_backSurface, _destSpriteX, _destSpriteY, _spriteRight, _destSpriteY, _frontColor);
|
|
break;
|
|
|
|
case DRAW_CLEARRECT: // 8 - clear rectangle
|
|
if (_backColor < 16)
|
|
_vm->_video->fillRect(*_backSurface, _destSpriteX, _destSpriteY, _spriteRight, _spriteBottom, _backColor);
|
|
break;
|
|
|
|
case DRAW_FILLRECTABS: // 9 - fill rectangle, with other coordinates
|
|
_vm->_video->fillRect(*_backSurface, _destSpriteX, _destSpriteY, _spriteRight, _spriteBottom, _backColor);
|
|
break;
|
|
|
|
case DRAW_DRAWLETTER: // 10 - Display a character
|
|
if (_fontToSprite[_fontIndex].sprite == -1)
|
|
_vm->_video->drawLetter(_letterToPrint, _destSpriteX, _destSpriteY, *_fonts[_fontIndex], _transparency,
|
|
_frontColor, _backColor, *_spritesArray[_destSurface]);
|
|
else {
|
|
int xx, yy, nn;
|
|
nn = _spritesArray[_fontToSprite[_fontIndex].sprite]->getWidth() / _fontToSprite[_fontIndex].width;
|
|
yy = ((_letterToPrint - _fontToSprite[_fontIndex].base) / nn) * _fontToSprite[_fontIndex].height;
|
|
xx = ((_letterToPrint - _fontToSprite[_fontIndex].base) % nn) * _fontToSprite[_fontIndex].width;
|
|
_vm->_video->drawSprite(*_spritesArray[_fontToSprite[_fontIndex].sprite], *_spritesArray[_destSurface],
|
|
xx, yy,
|
|
xx + _fontToSprite[_fontIndex].width - 1,
|
|
yy + _fontToSprite[_fontIndex].height - 1,
|
|
_destSpriteX, _destSpriteY, _transparency);
|
|
}
|
|
break;
|
|
|
|
default:
|
|
warning("Unexpected fct value");
|
|
break;
|
|
}
|
|
}
|
|
|
|
if (_renderFlags & 16) {
|
|
if (_sourceSurface == 21) {
|
|
_spriteLeft -= _backDeltaX;
|
|
_spriteTop -= _backDeltaY;
|
|
}
|
|
if (_destSurface == 21) {
|
|
_destSpriteX -= _backDeltaX;
|
|
_destSpriteY -= _backDeltaY;
|
|
}
|
|
}
|
|
|
|
if (_vm->_global->_curWinId) {
|
|
_destSpriteX -= _fascinWin[_vm->_global->_curWinId].left;
|
|
_destSpriteY -= _fascinWin[_vm->_global->_curWinId].top;
|
|
}
|
|
}
|
|
|
|
int32 Draw::getSpriteRectSize(int16 index) {
|
|
if (!_spritesArray[index])
|
|
return 0;
|
|
|
|
return _spritesArray[index]->getWidth() * _spritesArray[index]->getHeight();
|
|
}
|
|
|
|
void Draw::forceBlit(bool backwards) {
|
|
if (!_frontSurface || !_backSurface)
|
|
return;
|
|
if (_frontSurface == _backSurface)
|
|
return;
|
|
if (_spritesArray[20] != _frontSurface)
|
|
return;
|
|
if (_spritesArray[21] != _backSurface)
|
|
return;
|
|
|
|
if (!backwards) {
|
|
_vm->_video->drawSprite(*_backSurface, *_frontSurface, 0, 0,
|
|
_backSurface->getWidth() - 1, _backSurface->getHeight() - 1,
|
|
0, 0, 0);
|
|
_vm->_video->dirtyRectsAll();
|
|
} else
|
|
_vm->_video->drawSprite(*_frontSurface, *_backSurface, 0, 0,
|
|
_frontSurface->getWidth() - 1, _frontSurface->getHeight() - 1,
|
|
0, 0, 0);
|
|
|
|
}
|
|
|
|
const int16 Draw::_wobbleTable[360] = {
|
|
0x0000, 0x011D, 0x023B, 0x0359, 0x0476, 0x0593, 0x06B0, 0x07CC, 0x08E8,
|
|
0x0A03, 0x0B1D, 0x0C36, 0x0D4E, 0x0E65, 0x0F7B, 0x1090, 0x11A4, 0x12B6,
|
|
0x13C6, 0x14D6, 0x15E3, 0x16EF, 0x17F9, 0x1901, 0x1A07, 0x1B0C, 0x1C0E,
|
|
0x1D0E, 0x1E0B, 0x1F07, 0x2000, 0x20F6, 0x21EA, 0x22DB, 0x23C9, 0x24B5,
|
|
0x259E, 0x2684, 0x2766, 0x2846, 0x2923, 0x29FC, 0x2AD3, 0x2BA5, 0x2C75,
|
|
0x2D41, 0x2E09, 0x2ECE, 0x2F8F, 0x304D, 0x3106, 0x31BC, 0x326E, 0x331C,
|
|
0x33C6, 0x346C, 0x350E, 0x35AC, 0x3646, 0x36DB, 0x376C, 0x37F9, 0x3882,
|
|
0x3906, 0x3985, 0x3A00, 0x3A77, 0x3AE9, 0x3B56, 0x3BBF, 0x3C23, 0x3C83,
|
|
0x3CDE, 0x3D34, 0x3D85, 0x3DD1, 0x3E19, 0x3E5C, 0x3E99, 0x3ED2, 0x3F07,
|
|
0x3F36, 0x3F60, 0x3F85, 0x3FA6, 0x3FC1, 0x3FD8, 0x3FE9, 0x3FF6, 0x3FFD,
|
|
0x4000, 0x3FFD, 0x3FF6, 0x3FE9, 0x3FD8, 0x3FC1, 0x3FA6, 0x3F85, 0x3F60,
|
|
0x3F36, 0x3F07, 0x3ED2, 0x3E99, 0x3E5C, 0x3E19, 0x3DD1, 0x3D85, 0x3D34,
|
|
0x3CDE, 0x3C83, 0x3C23, 0x3BBF, 0x3B56, 0x3AE9, 0x3A77, 0x3A00, 0x3985,
|
|
0x3906, 0x3882, 0x37F9, 0x376C, 0x36DB, 0x3646, 0x35AC, 0x350E, 0x346C,
|
|
0x33C6, 0x331C, 0x326E, 0x31BC, 0x3106, 0x304D, 0x2F8F, 0x2ECE, 0x2E09,
|
|
0x2D41, 0x2C75, 0x2BA5, 0x2AD3, 0x29FC, 0x2923, 0x2846, 0x2766, 0x2684,
|
|
0x259E, 0x24B5, 0x23C9, 0x22DB, 0x21EA, 0x20F6, 0x1FFF, 0x1F07, 0x1E0B,
|
|
0x1D0E, 0x1C0E, 0x1B0C, 0x1A07, 0x1901, 0x17F9, 0x16EF, 0x15E3, 0x14D6,
|
|
0x13C6, 0x12B6, 0x11A4, 0x1090, 0x0F7B, 0x0E65, 0x0D4E, 0x0C36, 0x0B1D,
|
|
0x0A03, 0x08E8, 0x07CC, 0x06B0, 0x0593, 0x0476, 0x0359, 0x023B, 0x011D
|
|
-0x0000, -0x011D, -0x023B, -0x0359, -0x0476, -0x0593, -0x06B0, -0x07CC, -0x08E8,
|
|
-0x0A03, -0x0B1D, -0x0C36, -0x0D4E, -0x0E65, -0x0F7B, -0x1090, -0x11A4, -0x12B6,
|
|
-0x13C6, -0x14D6, -0x15E3, -0x16EF, -0x17F9, -0x1901, -0x1A07, -0x1B0C, -0x1C0E,
|
|
-0x1D0E, -0x1E0B, -0x1F07, -0x2000, -0x20F6, -0x21EA, -0x22DB, -0x23C9, -0x24B5,
|
|
-0x259E, -0x2684, -0x2766, -0x2846, -0x2923, -0x29FC, -0x2AD3, -0x2BA5, -0x2C75,
|
|
-0x2D41, -0x2E09, -0x2ECE, -0x2F8F, -0x304D, -0x3106, -0x31BC, -0x326E, -0x331C,
|
|
-0x33C6, -0x346C, -0x350E, -0x35AC, -0x3646, -0x36DB, -0x376C, -0x37F9, -0x3882,
|
|
-0x3906, -0x3985, -0x3A00, -0x3A77, -0x3AE9, -0x3B56, -0x3BBF, -0x3C23, -0x3C83,
|
|
-0x3CDE, -0x3D34, -0x3D85, -0x3DD1, -0x3E19, -0x3E5C, -0x3E99, -0x3ED2, -0x3F07,
|
|
-0x3F36, -0x3F60, -0x3F85, -0x3FA6, -0x3FC1, -0x3FD8, -0x3FE9, -0x3FF6, -0x3FFD,
|
|
-0x4000, -0x3FFD, -0x3FF6, -0x3FE9, -0x3FD8, -0x3FC1, -0x3FA6, -0x3F85, -0x3F60,
|
|
-0x3F36, -0x3F07, -0x3ED2, -0x3E99, -0x3E5C, -0x3E19, -0x3DD1, -0x3D85, -0x3D34,
|
|
-0x3CDE, -0x3C83, -0x3C23, -0x3BBF, -0x3B56, -0x3AE9, -0x3A77, -0x3A00, -0x3985,
|
|
-0x3906, -0x3882, -0x37F9, -0x376C, -0x36DB, -0x3646, -0x35AC, -0x350E, -0x346C,
|
|
-0x33C6, -0x331C, -0x326E, -0x31BC, -0x3106, -0x304D, -0x2F8F, -0x2ECE, -0x2E09,
|
|
-0x2D41, -0x2C75, -0x2BA5, -0x2AD3, -0x29FC, -0x2923, -0x2846, -0x2766, -0x2684,
|
|
-0x259E, -0x24B5, -0x23C9, -0x22DB, -0x21EA, -0x20F6, -0x1FFF, -0x1F07, -0x1E0B,
|
|
-0x1D0E, -0x1C0E, -0x1B0C, -0x1A07, -0x1901, -0x17F9, -0x16EF, -0x15E3, -0x14D6,
|
|
-0x13C6, -0x12B6, -0x11A4, -0x1090, -0x0F7B, -0x0E65, -0x0D4E, -0x0C36, -0x0B1D,
|
|
-0x0A03, -0x08E8, -0x07CC, -0x06B0, -0x0593, -0x0476, -0x0359, -0x023B, -0x011D
|
|
};
|
|
|
|
void Draw::wobble(SurfaceDesc &surfDesc) {
|
|
int16 amplitude = 32;
|
|
uint16 curFrame = 0;
|
|
uint16 frameWobble = 0;
|
|
uint16 rowWobble = 0;
|
|
int8 *offsets = new int8[_vm->_height];
|
|
|
|
_vm->_palAnim->fade(_vm->_global->_pPaletteDesc, 0, -1);
|
|
|
|
while (amplitude > 0) {
|
|
rowWobble = frameWobble;
|
|
frameWobble = (frameWobble + 20) % 360;
|
|
|
|
for (uint16 y = 0; y < _vm->_height; y++) {
|
|
offsets[y] = amplitude +
|
|
((_wobbleTable[rowWobble] * amplitude) / 0x4000);
|
|
|
|
rowWobble = (rowWobble + 20) % 360;
|
|
}
|
|
|
|
if (curFrame++ & 16)
|
|
amplitude--;
|
|
|
|
for (uint16 y = 0; y < _vm->_height; y++)
|
|
_vm->_video->drawSprite(surfDesc, *_frontSurface,
|
|
0, y, _vm->_width - 1, y, offsets[y], y, 0);
|
|
|
|
_vm->_palAnim->fadeStep(0);
|
|
_vm->_video->dirtyRectsAll();
|
|
_vm->_video->waitRetrace();
|
|
}
|
|
|
|
_vm->_video->drawSprite(surfDesc, *_frontSurface,
|
|
0, 0, _vm->_width - 1, _vm->_height - 1, 0, 0, 0);
|
|
|
|
_applyPal = false;
|
|
_invalidatedCount = 0;
|
|
_noInvalidated = true;
|
|
_vm->_video->dirtyRectsAll();
|
|
|
|
delete[] offsets;
|
|
}
|
|
|
|
Font *Draw::loadFont(const char *path) const {
|
|
if (!_vm->_dataIO->existData(path))
|
|
return 0;
|
|
|
|
byte *data = _vm->_dataIO->getData(path);
|
|
|
|
return new Font(data);
|
|
}
|
|
|
|
bool Draw::loadFont(int fontIndex, const char *path) {
|
|
if ((fontIndex < 0) || (fontIndex >= kFontCount))
|
|
return false;
|
|
|
|
delete _fonts[fontIndex];
|
|
|
|
_fonts[fontIndex] = loadFont(path);
|
|
|
|
return _fonts[fontIndex] != 0;
|
|
}
|
|
|
|
} // End of namespace Gob
|