scummvm/engines/sword1/music.cpp
Torbjörn Andersson 2a7c76d4e4 Added support for FLAC encoded music in Broken Sword 1. (The compression tool
knows nothing about this, and since they're being rewritten as part of the SoC,
I'm not going to do anything about that.)

svn-id: r27511
2007-06-17 14:50:49 +00:00

436 lines
12 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* $URL$
* $Id$
*
*/
#include "common/stdafx.h"
#include "common/endian.h"
#include "common/file.h"
#include "common/util.h"
#include "common/system.h"
#include "sword1/music.h"
#include "sound/aiff.h"
#include "sound/flac.h"
#include "sound/mixer.h"
#include "sound/mp3.h"
#include "sound/vorbis.h"
#include "sound/wave.h"
#define SMP_BUFSIZE 8192
namespace Sword1 {
class BaseAudioStream : public Audio::AudioStream {
public:
BaseAudioStream(Common::SeekableReadStream *source, bool loop);
virtual ~BaseAudioStream();
virtual int readBuffer(int16 *buffer, const int numSamples);
virtual bool isStereo() const { return _isStereo; }
virtual bool endOfData() const { return (_samplesLeft == 0); }
virtual int getRate() const { return _rate; }
protected:
Common::SeekableReadStream *_sourceStream;
uint8 *_sampleBuf;
uint32 _rate;
bool _isStereo;
uint32 _samplesLeft;
uint16 _bitsPerSample;
bool _loop;
virtual void rewind() = 0;
virtual void reinit(int size, int rate, byte flags);
};
BaseAudioStream::BaseAudioStream(Common::SeekableReadStream *source, bool loop) {
_sourceStream = source;
_sampleBuf = (uint8*)malloc(SMP_BUFSIZE);
_samplesLeft = 0;
_isStereo = false;
_bitsPerSample = 16;
_rate = 22050;
_loop = loop;
}
BaseAudioStream::~BaseAudioStream() {
free(_sampleBuf);
}
void BaseAudioStream::reinit(int size, int rate, byte flags) {
_isStereo = (flags & Audio::Mixer::FLAG_STEREO) != 0;
_rate = rate;
assert((uint)size <= (_sourceStream->size() - _sourceStream->pos()));
_bitsPerSample = ((flags & Audio::Mixer::FLAG_16BITS) != 0) ? 16 : 8;
_samplesLeft = (size * 8) / _bitsPerSample;
if ((_bitsPerSample != 16) && (_bitsPerSample != 8))
error("BaseAudioStream: unknown sound type");
}
int BaseAudioStream::readBuffer(int16 *buffer, const int numSamples) {
int retVal = 0;
while (retVal < numSamples && _samplesLeft > 0) {
int samples = MIN((int)_samplesLeft, numSamples - retVal);
retVal += samples;
_samplesLeft -= samples;
while (samples > 0) {
int readBytes = MIN(samples * (_bitsPerSample >> 3), SMP_BUFSIZE);
_sourceStream->read(_sampleBuf, readBytes);
if (_bitsPerSample == 16) {
samples -= (readBytes / 2);
memcpy(buffer, _sampleBuf, readBytes);
buffer += (readBytes / 2);
} else {
samples -= readBytes;
int8 *src = (int8*)_sampleBuf;
while (readBytes--)
*buffer++ = (int16)*src++ << 8;
}
}
if (!_samplesLeft && _loop) {
rewind();
}
}
return retVal;
}
class WaveAudioStream : public BaseAudioStream {
public:
WaveAudioStream(Common::SeekableReadStream *source, bool loop);
virtual int readBuffer(int16 *buffer, const int numSamples);
private:
virtual void rewind();
};
WaveAudioStream::WaveAudioStream(Common::SeekableReadStream *source, bool loop) : BaseAudioStream(source, loop) {
rewind();
if (_samplesLeft == 0)
_loop = false;
}
void WaveAudioStream::rewind() {
int rate, size;
byte flags;
_sourceStream->seek(0);
if (Audio::loadWAVFromStream(*_sourceStream, size, rate, flags)) {
reinit(size, rate, flags);
}
}
int WaveAudioStream::readBuffer(int16 *buffer, const int numSamples) {
int retVal = BaseAudioStream::readBuffer(buffer, numSamples);
if (_bitsPerSample == 16) {
for (int i = 0; i < retVal; i++) {
buffer[i] = (int16)READ_LE_UINT16(buffer + i);
}
}
return retVal;
}
class AiffAudioStream : public BaseAudioStream {
public:
AiffAudioStream(Common::SeekableReadStream *source, bool loop);
virtual int readBuffer(int16 *buffer, const int numSamples);
private:
void rewind();
};
AiffAudioStream::AiffAudioStream(Common::SeekableReadStream *source, bool loop) : BaseAudioStream(source, loop) {
rewind();
if (_samplesLeft == 0)
_loop = false;
}
void AiffAudioStream::rewind() {
int rate, size;
byte flags;
_sourceStream->seek(0);
if (Audio::loadAIFFFromStream(*_sourceStream, size, rate, flags)) {
reinit(size, rate, flags);
}
}
int AiffAudioStream::readBuffer(int16 *buffer, const int numSamples) {
int retVal = BaseAudioStream::readBuffer(buffer, numSamples);
if (_bitsPerSample == 16) {
for (int i = 0; i < retVal; i++) {
buffer[i] = (int16)READ_BE_UINT16(buffer + i);
}
}
return retVal;
}
// This means fading takes 3 seconds.
#define FADE_LENGTH 3
// These functions are only called from Music, so I'm just going to
// assume that if locking is needed it has already been taken care of.
bool MusicHandle::play(const char *fileBase, bool loop) {
char fileName[30];
stop();
#ifdef USE_FLAC
if (!_audioSource) {
sprintf(fileName, "%s.flac", fileBase);
if (_file.open(fileName))
_audioSource = Audio::makeFlacStream(&_file, false, 0, 0, loop ? 0 : 1);
}
if (!_audioSource) {
sprintf(fileName, "%s.fla", fileBase);
if (_file.open(fileName))
_audioSource = Audio::makeFlacStream(&_file, false, 0, 0, loop ? 0 : 1);
}
#endif
#ifdef USE_VORBIS
if (!_audioSource) {
sprintf(fileName, "%s.ogg", fileBase);
if (_file.open(fileName))
_audioSource = Audio::makeVorbisStream(&_file, false, 0, 0, loop ? 0 : 1);
}
#endif
#ifdef USE_MAD
if (!_audioSource) {
sprintf(fileName, "%s.mp3", fileBase);
if (_file.open(fileName))
_audioSource = Audio::makeMP3Stream(&_file, false, 0, 0, loop ? 0 : 1);
}
#endif
if (!_audioSource) {
sprintf(fileName, "%s.wav", fileBase);
if (_file.open(fileName))
_audioSource = new WaveAudioStream(&_file, loop);
}
if (!_audioSource) {
sprintf(fileName, "%s.aif", fileBase);
if (_file.open(fileName))
_audioSource = new AiffAudioStream(&_file, loop);
}
if (!_audioSource)
return false;
fadeUp();
return true;
}
void MusicHandle::fadeDown() {
if (streaming()) {
if (_fading < 0)
_fading = -_fading;
else if (_fading == 0)
_fading = FADE_LENGTH * getRate();
_fadeSamples = FADE_LENGTH * getRate();
}
}
void MusicHandle::fadeUp() {
if (streaming()) {
if (_fading > 0)
_fading = -_fading;
else if (_fading == 0)
_fading = -1;
_fadeSamples = FADE_LENGTH * getRate();
}
}
bool MusicHandle::endOfData() const {
return !streaming();
}
// is we don't have an audiosource, return some dummy values.
// shouldn't happen anyways.
bool MusicHandle::streaming(void) const {
return (_audioSource) ? (!_audioSource->endOfStream()) : false;
}
bool MusicHandle::isStereo(void) const {
return (_audioSource) ? _audioSource->isStereo() : false;
}
int MusicHandle::getRate(void) const {
return (_audioSource) ? _audioSource->getRate() : 11025;
}
int MusicHandle::readBuffer(int16 *buffer, const int numSamples) {
int totalSamples = 0;
int16 *bufStart = buffer;
if (!_audioSource)
return 0;
int expectedSamples = numSamples;
while ((expectedSamples > 0) && _audioSource) { // _audioSource becomes NULL if we reach EOF and aren't looping
int samplesReturned = _audioSource->readBuffer(buffer, expectedSamples);
buffer += samplesReturned;
totalSamples += samplesReturned;
expectedSamples -= samplesReturned;
if ((expectedSamples > 0) && _audioSource->endOfData()) {
debug(2, "Music reached EOF");
stop();
}
}
// buffer was filled, now do the fading (if necessary)
int samplePos = 0;
while ((_fading > 0) && (samplePos < totalSamples)) { // fade down
--_fading;
bufStart[samplePos] = (bufStart[samplePos] * _fading) / _fadeSamples;
samplePos++;
if (_fading == 0) {
stop();
// clear the rest of the buffer
memset(bufStart + samplePos, 0, (totalSamples - samplePos) * 2);
return samplePos;
}
}
while ((_fading < 0) && (samplePos < totalSamples)) { // fade up
bufStart[samplePos] = -(bufStart[samplePos] * --_fading) / _fadeSamples;
if (_fading <= -_fadeSamples)
_fading = 0;
}
return totalSamples;
}
void MusicHandle::stop() {
if (_audioSource) {
delete _audioSource;
_audioSource = NULL;
}
if (_file.isOpen())
_file.close();
_fading = 0;
}
Music::Music(Audio::Mixer *pMixer) {
_mixer = pMixer;
_sampleRate = pMixer->getOutputRate();
_converter[0] = NULL;
_converter[1] = NULL;
_volumeL = _volumeR = 192;
_mixer->playInputStream(Audio::Mixer::kPlainSoundType, &_soundHandle, this, -1, Audio::Mixer::kMaxChannelVolume, 0, false, true);
}
Music::~Music() {
_mixer->stopHandle(_soundHandle);
delete _converter[0];
delete _converter[1];
}
void Music::mixer(int16 *buf, uint32 len) {
Common::StackLock lock(_mutex);
memset(buf, 0, 2 * len * sizeof(int16));
for (int i = 0; i < ARRAYSIZE(_handles); i++)
if (_handles[i].streaming() && _converter[i])
_converter[i]->flow(_handles[i], buf, len, _volumeL, _volumeR);
}
void Music::setVolume(uint8 volL, uint8 volR) {
_volumeL = (Audio::st_volume_t)volL;
_volumeR = (Audio::st_volume_t)volR;
}
void Music::giveVolume(uint8 *volL, uint8 *volR) {
*volL = (uint8)_volumeL;
*volR = (uint8)_volumeR;
}
void Music::startMusic(int32 tuneId, int32 loopFlag) {
if (strlen(_tuneList[tuneId]) > 0) {
int newStream = 0;
_mutex.lock();
if (_handles[0].streaming() && _handles[1].streaming()) {
int streamToStop;
// Both streams playing - one must be forced to stop.
if (!_handles[0].fading() && !_handles[1].fading()) {
// None of them are fading. Shouldn't happen,
// so it doesn't matter which one we pick.
streamToStop = 0;
} else if (_handles[0].fading() && !_handles[1].fading()) {
// Stream 0 is fading, so pick that one.
streamToStop = 0;
} else if (!_handles[0].fading() && _handles[1].fading()) {
// Stream 1 is fading, so pick that one.
streamToStop = 1;
} else {
// Both streams are fading. Pick the one that
// is closest to silent.
if (ABS(_handles[0].fading()) < ABS(_handles[1].fading()))
streamToStop = 0;
else
streamToStop = 1;
}
_handles[streamToStop].stop();
}
if (_handles[0].streaming()) {
_handles[0].fadeDown();
newStream = 1;
} else if (_handles[1].streaming()) {
_handles[1].fadeDown();
newStream = 0;
}
delete _converter[newStream];
_converter[newStream] = NULL;
_mutex.unlock();
/* The handle will load the music file now. It can take a while, so unlock
the mutex before, to have the soundthread playing normally.
As the corresponding _converter is NULL, the handle will be ignored by the playing thread */
if (_handles[newStream].play(_tuneList[tuneId], loopFlag != 0)) {
_mutex.lock();
_converter[newStream] = Audio::makeRateConverter(_handles[newStream].getRate(), _mixer->getOutputRate(), _handles[newStream].isStereo(), false);
_mutex.unlock();
} else {
if (tuneId != 81) // file 81 was apparently removed from BS.
warning("Can't find music file %s", _tuneList[tuneId]);
}
} else {
_mutex.lock();
if (_handles[0].streaming())
_handles[0].fadeDown();
if (_handles[1].streaming())
_handles[1].fadeDown();
_mutex.unlock();
}
}
void Music::fadeDown() {
Common::StackLock lock(_mutex);
for (int i = 0; i < ARRAYSIZE(_handles); i++)
if (_handles[i].streaming())
_handles[i].fadeDown();
}
} // End of namespace Sword1