scummvm/engines/toltecs/screen.h
Torbjörn Andersson 49e96aa188 TOLTECS: Improve the shake screen effects during movies
I don't know how often the original shook the screen (perhaps as
often as it could?), but at least we now have the opportunity to
shake the screen more than once per movie frame.
2012-10-06 00:01:47 +02:00

253 lines
5.9 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*
*/
#ifndef TOLTECS_SCREEN_H
#define TOLTECS_SCREEN_H
#include "graphics/surface.h"
#include "toltecs/toltecs.h"
namespace Toltecs {
struct DrawRequest {
int16 x, y;
int16 resIndex;
uint16 flags;
int16 baseColor;
int8 scaling;
};
struct SpriteDrawItem {
int16 x, y;
int16 width, height;
int16 origWidth, origHeight;
int16 resIndex, frameNum;
uint32 offset;
int16 xdelta, ydelta;
uint16 flags;
int16 skipX, yerror;
int16 priority;
int16 baseColor;
};
struct SpriteFrameEntry {
int16 y, x, h, w;
uint32 offset;
SpriteFrameEntry() {
}
SpriteFrameEntry(byte *data) {
y = READ_LE_UINT16(data + 0);
x = READ_LE_UINT16(data + 2);
h = READ_LE_UINT16(data + 4);
w = READ_LE_UINT16(data + 6);
offset = READ_LE_UINT32(data + 8);
}
};
class Font {
public:
Font(byte *fontData) : _fontData(fontData) {
}
~Font() {
}
int16 getSpacing() const {
return _fontData[1];
}
int16 getHeight() const {
return _fontData[2];
}
int16 getWidth() const {
return _fontData[3];
}
int16 getCharWidth(byte ch) const {
return _fontData[4 + (ch - 0x21)];
}
byte *getCharData(byte ch) const {
return _fontData + 0x298 + READ_LE_UINT16(&_fontData[0xE0 + (ch - 0x21) * 2]);
}
int16 getTextWidth(const byte *text) {
int16 width = 0;
while (*text && *text < 0xF0) {
byte ch = *text++;
if (ch <= 0x20) {
width += getWidth();
} else {
width += getCharWidth(ch) + getSpacing() - 1;
}
}
return width;
}
protected:
byte *_fontData;
};
struct PixelPacket {
byte count;
byte pixel;
};
enum SpriteReaderStatus {
kSrsPixelsLeft,
kSrsEndOfLine,
kSrsEndOfSprite
};
class SpriteFilter {
public:
SpriteFilter(const SpriteDrawItem &sprite) : _sprite(&sprite) {
}
virtual ~SpriteFilter() {}
virtual SpriteReaderStatus readPacket(PixelPacket &packet) = 0;
protected:
const SpriteDrawItem *_sprite;
};
struct TextRect {
int16 x, y;
int16 width, length;
};
struct TalkTextItem {
int16 duration;
int16 slotIndex;
int16 slotOffset;
int16 fontNum;
byte color;
byte lineCount;
TextRect lines[15];
};
struct GuiTextWrapState {
int16 len1, len2;
byte *sourceString;
byte *destString;
int16 width;
byte textBuffer[100];
};
class RenderQueue;
class Screen {
public:
Screen(ToltecsEngine *vm);
~Screen();
void unpackRle(byte *source, byte *dest, uint16 width, uint16 height);
void loadMouseCursor(uint resIndex);
void drawGuiImage(int16 x, int16 y, uint resIndex);
void startShakeScreen(int16 shakeCounter);
void stopShakeScreen();
bool updateShakeScreen();
// Sprite list
void addStaticSprite(byte *spriteItem);
void addAnimatedSprite(int16 x, int16 y, int16 fragmentId, byte *data, int16 *spriteArray, bool loop, int mode);
void clearSprites();
// Sprite drawing
void drawSprite(const SpriteDrawItem &sprite);
void drawSpriteCore(byte *dest, SpriteFilter &reader, const SpriteDrawItem &sprite);
void blastSprite(int16 x, int16 y, int16 fragmentId, int16 resIndex, uint16 flags);
// Verb line
void updateVerbLine(int16 slotIndex, int16 slotOffset);
// Talk text
void updateTalkText(int16 slotIndex, int16 slotOffset);
void addTalkTextRect(Font &font, int16 x, int16 &y, int16 length, int16 width, TalkTextItem *item);
void addTalkTextItemsToRenderQueue();
int16 getTalkTextDuration();
void finishTalkTextItems();
void keepTalkTextItemsAlive();
// Font/text
void registerFont(uint fontIndex, uint resIndex);
void drawGuiTextMulti(byte *textData);
int16 wrapGuiText(uint fontResIndex, int maxWidth, GuiTextWrapState &wrapState);
void drawGuiText(int16 x, int16 y, byte fontColor1, byte fontColor2, uint fontResIndex, GuiTextWrapState &wrapState);
int16 drawString(int16 x, int16 y, byte color, uint fontResIndex, const byte *text, int len = -1, int16 *ywobble = NULL, bool outline = false);
void drawChar(const Font &font, byte *dest, int16 x, int16 y, byte ch, byte color, bool outline);
void drawSurface(int16 x, int16 y, Graphics::Surface *surface);
void saveState(Common::WriteStream *out);
void loadState(Common::ReadStream *in);
uint getFontResIndex(int fontNum) const { return _fontResIndexArray[fontNum]; }
//protected:
public:
struct VerbLineItem {
int16 slotIndex;
int16 slotOffset;
};
struct Rect {
int16 x, y, width, height;
};
ToltecsEngine *_vm;
byte *_frontScreen, *_backScreen;
uint _fontResIndexArray[10];
byte _fontColor1, _fontColor2;
// Screen shaking
bool _shakeActive;
uint32 _shakeTime;
int16 _shakeCounterInit, _shakeCounter;
int _shakePos;
// Verb line
int16 _verbLineNum;
VerbLineItem _verbLineItems[8];
int16 _verbLineX, _verbLineY, _verbLineWidth;
int16 _verbLineCount;
// Talk text
int16 _talkTextX, _talkTextY;
int16 _talkTextMaxWidth;
byte _talkTextFontColor;
int16 _talkTextItemNum;
TalkTextItem _talkTextItems[5];
RenderQueue *_renderQueue;
bool _fullRefresh;
bool _guiRefresh;
bool createSpriteDrawItem(const DrawRequest &drawRequest, SpriteDrawItem &sprite);
void addDrawRequest(const DrawRequest &drawRequest);
};
} // End of namespace Toltecs
#endif /* TOLTECS_SCREEN_H */