mirror of
https://github.com/libretro/scummvm.git
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25f7c37171
svn-id: r38676
83 lines
2.5 KiB
C++
83 lines
2.5 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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* $URL$
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* $Id$
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*
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*/
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#ifndef _FREESCI_SYSTEM_STRINGS_H_
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#define _FREESCI_SYSTEM_STRINGS_H_
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namespace Sci {
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#define SYS_STRINGS_MAX 4
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#define SYS_STRING_SAVEDIR 0
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#define SYS_STRING_PARSER_BASE 1
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#define MAX_PARSER_BASE 64
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typedef struct {
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char *name;
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int max_size;
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char *value;
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} sys_string_t;
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typedef struct {
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sys_string_t strings[SYS_STRINGS_MAX];
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} sys_strings_t;
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void
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sys_string_acquire(sys_strings_t *strings, int index, const char *name, int max_len);
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/* Reserves a new system string
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** Parameters: (sys_strings_t *) strings: The string table to reserve in
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** (int) index: Index number to reserve
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** (const char *) name: Name the entry should be tagged with
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** (int) max_len: Maximum string length in bytes
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*/
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int
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sys_string_set(sys_strings_t *strings, int index, const char *value);
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/* Sets the value of a system string
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** Parameters: (sys_strings_t *) strings: The string table to use
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** (int) index: Index of the string to write to
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** (const char *) value: The value to copy
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** Returns : 0 on success, 1 on error
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** Length clipping is performed.
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*/
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void
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sys_strings_restore(sys_strings_t *new_strings, sys_strings_t *old_strings);
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/* Cleanup system strings after a gamestate restore
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** Parameters: (sys_strings_t *) The freshly loaded system strings to clean up
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** (sys_strings_t *) The old system strings to clean up
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*/
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void
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sys_string_free_all(sys_strings_t *strings);
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/* Deallocates all allocated system strings
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** Parameters: (sys_strings_t *) strings: The string table to deallocate
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*/
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} // End of namespace Sci
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#endif /* !_FREESCI_SYSTEM_STRINGS_H_ */
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