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https://github.com/libretro/scummvm.git
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d9b4e457e8
Replace it with USE_FORCED_GLES2
98 lines
2.5 KiB
C++
98 lines
2.5 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#include "graphics/renderer.h"
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#include "common/translation.h"
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namespace Graphics {
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static const RendererTypeDescription rendererTypes[] = {
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#if defined(USE_OPENGL_GAME)
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{ "opengl", _s("OpenGL"), kRendererTypeOpenGL },
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#endif
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#if defined(USE_OPENGL_SHADERS)
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{ "opengl_shaders", _s("OpenGL with shaders"), kRendererTypeOpenGLShaders },
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#endif
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#ifdef USE_TINYGL
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{ "software", "Software", kRendererTypeTinyGL },
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#endif
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{ 0, 0, kRendererTypeDefault }
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};
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DECLARE_TRANSLATION_ADDITIONAL_CONTEXT("OpenGL with shaders", "lowres")
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const RendererTypeDescription *listRendererTypes() {
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return rendererTypes;
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}
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RendererType parseRendererTypeCode(const Common::String &code) {
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const RendererTypeDescription *rt = listRendererTypes();
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while (rt->code) {
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if (rt->code == code) {
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return rt->id;
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}
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rt++;
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}
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return kRendererTypeDefault;
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}
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Common::String getRendererTypeCode(RendererType type) {
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const RendererTypeDescription *rt = listRendererTypes();
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while (rt->code) {
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if (rt->id == type) {
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return rt->code;
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}
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rt++;
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}
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return "";
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}
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RendererType getBestMatchingAvailableRendererType(RendererType desired) {
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if (desired == kRendererTypeDefault) {
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desired = kRendererTypeOpenGLShaders;
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}
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#if !defined(USE_OPENGL_SHADERS)
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if (desired == kRendererTypeOpenGLShaders) {
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desired = kRendererTypeOpenGL;
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}
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#endif
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#if (!defined(USE_OPENGL_GAME) && defined(USE_OPENGL_SHADERS))
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if (desired == kRendererTypeOpenGL) {
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desired = kRendererTypeOpenGLShaders;
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}
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#endif
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#if !defined(USE_OPENGL_GAME) && !defined(USE_OPENGL_SHADERS)
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if (desired == kRendererTypeOpenGL || desired == kRendererTypeOpenGLShaders) {
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desired = kRendererTypeTinyGL;
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}
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#endif
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return desired;
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}
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} // End of namespace Graphics
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