mirror of
https://github.com/libretro/scummvm.git
synced 2024-12-30 14:14:43 +00:00
163 lines
4.5 KiB
C++
163 lines
4.5 KiB
C++
/* ScummVM - Graphic Adventure Engine
|
|
*
|
|
* ScummVM is the legal property of its developers, whose names
|
|
* are too numerous to list here. Please refer to the COPYRIGHT
|
|
* file distributed with this source distribution.
|
|
*
|
|
* This program is free software; you can redistribute it and/or
|
|
* modify it under the terms of the GNU General Public License
|
|
* as published by the Free Software Foundation; either version 2
|
|
* of the License, or (at your option) any later version.
|
|
|
|
* This program is distributed in the hope that it will be useful,
|
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
* GNU General Public License for more details.
|
|
|
|
* You should have received a copy of the GNU General Public License
|
|
* along with this program; if not, write to the Free Software
|
|
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
|
|
*
|
|
*/
|
|
|
|
#include "draci/draci.h"
|
|
#include "draci/game.h"
|
|
#include "draci/saveload.h"
|
|
|
|
#include "common/serializer.h"
|
|
#include "common/savefile.h"
|
|
#include "common/system.h"
|
|
|
|
#include "graphics/scaler.h"
|
|
#include "graphics/thumbnail.h"
|
|
|
|
namespace Draci {
|
|
|
|
static const char *draciIdentString = "DRACI";
|
|
|
|
bool readSavegameHeader(Common::InSaveFile *in, DraciSavegameHeader &header) {
|
|
char saveIdentBuffer[6];
|
|
header.thumbnail = NULL;
|
|
|
|
// Validate the header Id
|
|
in->read(saveIdentBuffer, 6);
|
|
if (strcmp(saveIdentBuffer, draciIdentString))
|
|
return false;
|
|
|
|
header.version = in->readByte();
|
|
if (header.version != DRACI_SAVEGAME_VERSION)
|
|
return false;
|
|
|
|
// Read in the string
|
|
header.saveName.clear();
|
|
char ch;
|
|
while ((ch = (char)in->readByte()) != '\0') header.saveName += ch;
|
|
|
|
header.date = in->readUint32LE();
|
|
header.time = in->readUint16LE();
|
|
header.playtime = in->readUint32LE();
|
|
|
|
// Get the thumbnail
|
|
header.thumbnail = new Graphics::Surface();
|
|
if (!Graphics::loadThumbnail(*in, *header.thumbnail)) {
|
|
header.thumbnail->free();
|
|
delete header.thumbnail;
|
|
header.thumbnail = NULL;
|
|
return false;
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
void writeSavegameHeader(Common::OutSaveFile *out, const DraciSavegameHeader &header) {
|
|
// Write out a savegame header
|
|
out->write(draciIdentString, 6);
|
|
out->writeByte(DRACI_SAVEGAME_VERSION);
|
|
|
|
// Write savegame name
|
|
out->write(header.saveName.c_str(), header.saveName.size() + 1);
|
|
|
|
out->writeUint32LE(header.date);
|
|
out->writeUint16LE(header.time);
|
|
out->writeUint32LE(header.playtime);
|
|
|
|
// Create a thumbnail and save it
|
|
Graphics::saveThumbnail(*out);
|
|
}
|
|
|
|
Common::Error saveSavegameData(int saveGameIdx, const Common::String &saveName, DraciEngine &vm) {
|
|
Common::String filename = vm.getSavegameFile(saveGameIdx);
|
|
Common::SaveFileManager *saveMan = g_system->getSavefileManager();
|
|
Common::OutSaveFile *f = saveMan->openForSaving(filename);
|
|
if (f == NULL)
|
|
return Common::kNoGameDataFoundError;
|
|
|
|
TimeDate curTime;
|
|
vm._system->getTimeAndDate(curTime);
|
|
|
|
// Save the savegame header
|
|
DraciSavegameHeader header;
|
|
header.saveName = saveName;
|
|
header.date = ((curTime.tm_mday & 0xFF) << 24) | (((curTime.tm_mon + 1) & 0xFF) << 16) | ((curTime.tm_year + 1900) & 0xFFFF);
|
|
header.time = ((curTime.tm_hour & 0xFF) << 8) | ((curTime.tm_min) & 0xFF);
|
|
header.playtime = vm.getTotalPlayTime() / 1000;
|
|
writeSavegameHeader(f, header);
|
|
|
|
if (f->err()) {
|
|
delete f;
|
|
saveMan->removeSavefile(filename);
|
|
return Common::kWritingFailed;
|
|
} else {
|
|
// Create the remainder of the savegame
|
|
Common::Serializer s(NULL, f);
|
|
vm._game->DoSync(s);
|
|
|
|
f->finalize();
|
|
delete f;
|
|
return Common::kNoError;
|
|
}
|
|
}
|
|
|
|
Common::Error loadSavegameData(int saveGameIdx, DraciEngine *vm) {
|
|
Common::String saveName;
|
|
|
|
Common::SaveFileManager *saveMan = g_system->getSavefileManager();
|
|
Common::InSaveFile *f = saveMan->openForLoading(vm->getSavegameFile(saveGameIdx));
|
|
|
|
if (f == NULL) {
|
|
return Common::kNoGameDataFoundError;
|
|
}
|
|
|
|
// Skip over the savegame header
|
|
DraciSavegameHeader header;
|
|
if (!readSavegameHeader(f, header)) {
|
|
return Common::kNoGameDataFoundError;
|
|
}
|
|
if (header.thumbnail) {
|
|
header.thumbnail->free();
|
|
delete header.thumbnail;
|
|
}
|
|
|
|
// Pre-processing
|
|
vm->_game->rememberRoomNumAsPrevious();
|
|
vm->_game->deleteObjectAnimations();
|
|
|
|
// Synchronise the remaining data of the savegame
|
|
Common::Serializer s(f, NULL);
|
|
vm->_game->DoSync(s);
|
|
delete f;
|
|
|
|
// Post-processing
|
|
vm->_game->scheduleEnteringRoomUsingGate(vm->_game->getRoomNum(), 0);
|
|
vm->_game->setExitLoop(true);
|
|
vm->_game->setIsReloaded(true);
|
|
|
|
vm->_game->inventoryReload();
|
|
|
|
vm->setTotalPlayTime(header.playtime * 1000);
|
|
|
|
return Common::kNoError;
|
|
}
|
|
|
|
} // End of namespace Draci
|