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6588398ce6
This is currently done in the engine code. I adapted AGI, AGOS, DRACI, GROOVIE, LURE, MADE, QUEEN, SAGA, SKY, TINSEL and TOUCHE to send a reset device on startup. The sound output still works fine (started up a game from every engine), so this should hopefully not introduce any regressions. As far as I can tell it seems that SCUMM does send a proper device reset, so I did not touch it. KYRA only sends a proper reset for MT-32 currently. I am not sure about SCI though. This fixes bug #3066826 "SIMON: MIDI notes off when using RTL after SCI". svn-id: r52736 |
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.. | ||
bankman.cpp | ||
bankman.h | ||
command.cpp | ||
command.h | ||
credits.cpp | ||
credits.h | ||
cutaway.cpp | ||
cutaway.h | ||
debug.cpp | ||
debug.h | ||
defs.h | ||
display.cpp | ||
display.h | ||
graphics.cpp | ||
graphics.h | ||
grid.cpp | ||
grid.h | ||
input.cpp | ||
input.h | ||
journal.cpp | ||
journal.h | ||
logic.cpp | ||
logic.h | ||
midiadlib.cpp | ||
module.mk | ||
music.cpp | ||
music.h | ||
musicdata.cpp | ||
queen.cpp | ||
queen.h | ||
resource.cpp | ||
resource.h | ||
restables.cpp | ||
sound.cpp | ||
sound.h | ||
state.cpp | ||
state.h | ||
structs.h | ||
talk.cpp | ||
talk.h | ||
walk.cpp | ||
walk.h | ||
xref.txt |