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https://github.com/libretro/scummvm.git
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68 lines
1.7 KiB
C++
68 lines
1.7 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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*/
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#include "common/file.h"
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#include "audio/mods/protracker.h"
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#include "gob/sound/protracker.h"
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namespace Gob {
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Protracker::Protracker(Audio::Mixer &mixer) : _mixer(&mixer) {
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_protrackerStream = 0;
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}
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Protracker::~Protracker() {
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stop();
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}
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bool Protracker::play(const char *fileName) {
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stop();
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Common::File f;
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if (!f.open(fileName))
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return false;
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_protrackerStream = Audio::makeProtrackerStream(&f);
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if (!_protrackerStream)
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return false;
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_mixer->playStream(Audio::Mixer::kMusicSoundType, &_handle,
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_protrackerStream, -1, Audio::Mixer::kMaxChannelVolume, 0, DisposeAfterUse::NO);
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return true;
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}
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void Protracker::stop() {
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if (_protrackerStream) {
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_mixer->stopHandle(_handle);
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delete _protrackerStream;
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_protrackerStream = 0;
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}
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}
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} // End of namespace Gob
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