This website requires JavaScript.
Explore
Help
Register
Sign In
libretro
/
scummvm
Watch
1
Star
0
Fork
0
You've already forked scummvm
mirror of
https://github.com/libretro/scummvm.git
synced
2025-01-10 20:01:25 +00:00
Code
Issues
Actions
Packages
Projects
Releases
Wiki
Activity
scummvm
/
base
History
Max Horn
b4e5d97994
factor out common gfx_mode/fullscreen setup code from the game engines into the main code (maybe putting this into the Engine constructor would be better, though?)
...
svn-id: r10611
2003-10-05 14:37:16 +00:00
..
.cvsignore
…
engine.cpp
removed duplicate g_timer object (one was global, one was static to timer.cpp); set g_system earlier (might prevent a few race conditions)
2003-09-28 21:08:48 +00:00
engine.h
removed duplicate g_timer object (one was global, one was static to timer.cpp); set g_system earlier (might prevent a few race conditions)
2003-09-28 21:08:48 +00:00
gameDetector.cpp
Make use of new List iterator
2003-10-05 14:03:07 +00:00
gameDetector.h
cleanup & restructuring; in particular move the midi driver list to its own source file
2003-10-02 22:52:57 +00:00
main.cpp
factor out common gfx_mode/fullscreen setup code from the game engines into the main code (maybe putting this into the Engine constructor would be better, though?)
2003-10-05 14:37:16 +00:00
module.mk
This'll also break Makefile.noconf
2003-09-18 12:07:56 +00:00
plugins.cpp
cleanup & restructuring; in particular move the midi driver list to its own source file
2003-10-02 22:52:57 +00:00
plugins.h
renamed namespace ScummVM to Common
2003-10-02 17:43:02 +00:00