mirror of
https://github.com/libretro/scummvm.git
synced 2024-12-30 05:34:00 +00:00
391 lines
9.9 KiB
C++
391 lines
9.9 KiB
C++
/* ScummVM - Graphic Adventure Engine
|
|
*
|
|
* ScummVM is the legal property of its developers, whose names
|
|
* are too numerous to list here. Please refer to the COPYRIGHT
|
|
* file distributed with this source distribution.
|
|
*
|
|
* This program is free software; you can redistribute it and/or
|
|
* modify it under the terms of the GNU General Public License
|
|
* as published by the Free Software Foundation; either version 2
|
|
* of the License, or (at your option) any later version.
|
|
*
|
|
* This program is distributed in the hope that it will be useful,
|
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
* GNU General Public License for more details.
|
|
*
|
|
* You should have received a copy of the GNU General Public License
|
|
* along with this program; if not, write to the Free Software
|
|
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
|
|
*
|
|
*/
|
|
|
|
#include "backends/keymapper/keymapper.h"
|
|
|
|
#ifdef ENABLE_KEYMAPPER
|
|
|
|
#include "common/config-manager.h"
|
|
#include "common/system.h"
|
|
|
|
namespace Common {
|
|
|
|
// These magic numbers are provided by fuzzie and WebOS
|
|
static const uint32 kDelayKeyboardEventMillis = 250;
|
|
static const uint32 kDelayMouseEventMillis = 50;
|
|
|
|
void Keymapper::Domain::addKeymap(Keymap *map) {
|
|
iterator it = find(map->getName());
|
|
|
|
if (it != end())
|
|
delete it->_value;
|
|
|
|
setVal(map->getName(), map);
|
|
}
|
|
|
|
void Keymapper::Domain::deleteAllKeyMaps() {
|
|
for (iterator it = begin(); it != end(); ++it)
|
|
delete it->_value;
|
|
|
|
clear();
|
|
}
|
|
|
|
Keymap *Keymapper::Domain::getKeymap(const String& name) {
|
|
iterator it = find(name);
|
|
|
|
if (it != end())
|
|
return it->_value;
|
|
else
|
|
return 0;
|
|
}
|
|
|
|
Keymapper::Keymapper(EventManager *evtMgr)
|
|
: _eventMan(evtMgr), _enabled(true), _remapping(false), _hardwareInputs(0), _actionToRemap(0) {
|
|
ConfigManager::Domain *confDom = ConfMan.getDomain(ConfigManager::kKeymapperDomain);
|
|
|
|
_globalDomain.setConfigDomain(confDom);
|
|
}
|
|
|
|
Keymapper::~Keymapper() {
|
|
delete _hardwareInputs;
|
|
}
|
|
|
|
void Keymapper::registerHardwareInputSet(HardwareInputSet *inputs) {
|
|
if (_hardwareInputs)
|
|
error("Hardware input set already registered");
|
|
|
|
if (!inputs) {
|
|
warning("No hardware input were defined, using defaults");
|
|
inputs = new HardwareInputSet(true);
|
|
}
|
|
|
|
_hardwareInputs = inputs;
|
|
}
|
|
|
|
void Keymapper::addGlobalKeymap(Keymap *keymap) {
|
|
initKeymap(_globalDomain, keymap);
|
|
}
|
|
|
|
void Keymapper::addGameKeymap(Keymap *keymap) {
|
|
if (ConfMan.getActiveDomain() == 0)
|
|
error("Call to Keymapper::addGameKeymap when no game loaded");
|
|
|
|
// Detect whether the active game changed since last call.
|
|
// If so, flush the game key configuration.
|
|
if (_gameDomain.getConfigDomain() != ConfMan.getActiveDomain()) {
|
|
cleanupGameKeymaps();
|
|
_gameDomain.setConfigDomain(ConfMan.getActiveDomain());
|
|
}
|
|
|
|
initKeymap(_gameDomain, keymap);
|
|
}
|
|
|
|
void Keymapper::initKeymap(Domain &domain, Keymap *map) {
|
|
if (!_hardwareInputs) {
|
|
warning("No hardware inputs were registered yet (%s)", map->getName().c_str());
|
|
return;
|
|
}
|
|
|
|
map->setConfigDomain(domain.getConfigDomain());
|
|
map->loadMappings(_hardwareInputs);
|
|
|
|
if (map->isComplete(_hardwareInputs) == false) {
|
|
map->saveMappings();
|
|
ConfMan.flushToDisk();
|
|
}
|
|
|
|
domain.addKeymap(map);
|
|
}
|
|
|
|
void Keymapper::cleanupGameKeymaps() {
|
|
// Flush all game specific keymaps
|
|
_gameDomain.deleteAllKeyMaps();
|
|
|
|
// Now restore the stack of active maps. Re-add all global keymaps, drop
|
|
// the game specific (=deleted) ones.
|
|
Stack<MapRecord> newStack;
|
|
|
|
for (Stack<MapRecord>::size_type i = 0; i < _activeMaps.size(); i++) {
|
|
if (_activeMaps[i].global)
|
|
newStack.push(_activeMaps[i]);
|
|
}
|
|
|
|
_activeMaps = newStack;
|
|
}
|
|
|
|
Keymap *Keymapper::getKeymap(const String& name, bool *globalReturn) {
|
|
Keymap *keymap = _gameDomain.getKeymap(name);
|
|
bool global = false;
|
|
|
|
if (!keymap) {
|
|
keymap = _globalDomain.getKeymap(name);
|
|
global = true;
|
|
}
|
|
|
|
if (globalReturn)
|
|
*globalReturn = global;
|
|
|
|
return keymap;
|
|
}
|
|
|
|
bool Keymapper::pushKeymap(const String& name, bool transparent) {
|
|
bool global;
|
|
|
|
assert(!name.empty());
|
|
Keymap *newMap = getKeymap(name, &global);
|
|
|
|
if (!newMap) {
|
|
warning("Keymap '%s' not registered", name.c_str());
|
|
return false;
|
|
}
|
|
|
|
pushKeymap(newMap, transparent, global);
|
|
|
|
return true;
|
|
}
|
|
|
|
void Keymapper::pushKeymap(Keymap *newMap, bool transparent, bool global) {
|
|
MapRecord mr = {newMap, transparent, global};
|
|
|
|
_activeMaps.push(mr);
|
|
}
|
|
|
|
void Keymapper::popKeymap(const char *name) {
|
|
if (!_activeMaps.empty()) {
|
|
if (name) {
|
|
String topKeymapName = _activeMaps.top().keymap->getName();
|
|
if (topKeymapName.equals(name))
|
|
_activeMaps.pop();
|
|
else
|
|
warning("An attempt to pop wrong keymap was blocked (expected %s but was %s)", name, topKeymapName.c_str());
|
|
} else {
|
|
_activeMaps.pop();
|
|
}
|
|
}
|
|
|
|
}
|
|
|
|
List<Event> Keymapper::mapEvent(const Event &ev, EventSource *source) {
|
|
if (source && !source->allowMapping()) {
|
|
return DefaultEventMapper::mapEvent(ev, source);
|
|
}
|
|
List<Event> mappedEvents;
|
|
|
|
if (_remapping)
|
|
mappedEvents = remap(ev);
|
|
else if (ev.type == Common::EVENT_KEYDOWN)
|
|
mappedEvents = mapKeyDown(ev.kbd);
|
|
else if (ev.type == Common::EVENT_KEYUP)
|
|
mappedEvents = mapKeyUp(ev.kbd);
|
|
else if (ev.type == Common::EVENT_CUSTOM_BACKEND_HARDWARE)
|
|
mappedEvents = mapNonKey(ev.customType);
|
|
|
|
if (!mappedEvents.empty())
|
|
return mappedEvents;
|
|
else
|
|
return DefaultEventMapper::mapEvent(ev, source);
|
|
}
|
|
|
|
void Keymapper::startRemappingMode(Action *actionToRemap) {
|
|
assert(!_remapping);
|
|
|
|
_remapping = true;
|
|
_actionToRemap = actionToRemap;
|
|
}
|
|
|
|
List<Event> Keymapper::mapKeyDown(const KeyState& key) {
|
|
return mapKey(key, true);
|
|
}
|
|
|
|
List<Event> Keymapper::mapKeyUp(const KeyState& key) {
|
|
return mapKey(key, false);
|
|
}
|
|
|
|
List<Event> Keymapper::mapKey(const KeyState& key, bool keyDown) {
|
|
if (!_enabled || _activeMaps.empty())
|
|
return List<Event>();
|
|
|
|
Action *action = 0;
|
|
|
|
if (keyDown) {
|
|
// Search for key in active keymap stack
|
|
for (int i = _activeMaps.size() - 1; i >= 0; --i) {
|
|
MapRecord mr = _activeMaps[i];
|
|
debug(5, "Keymapper::mapKey keymap: %s", mr.keymap->getName().c_str());
|
|
action = mr.keymap->getMappedAction(key);
|
|
|
|
if (action || !mr.transparent)
|
|
break;
|
|
}
|
|
|
|
if (action)
|
|
_keysDown[key] = action;
|
|
} else {
|
|
HashMap<KeyState, Action *>::iterator it = _keysDown.find(key);
|
|
|
|
if (it != _keysDown.end()) {
|
|
action = it->_value;
|
|
_keysDown.erase(key);
|
|
}
|
|
}
|
|
|
|
if (!action)
|
|
return List<Event>();
|
|
|
|
return executeAction(action, keyDown ? kIncomingKeyDown : kIncomingKeyUp);
|
|
}
|
|
|
|
|
|
List<Event> Keymapper::mapNonKey(const HardwareInputCode code) {
|
|
if (!_enabled || _activeMaps.empty())
|
|
return List<Event>();
|
|
|
|
Action *action = 0;
|
|
|
|
// Search for nonkey in active keymap stack
|
|
for (int i = _activeMaps.size() - 1; i >= 0; --i) {
|
|
MapRecord mr = _activeMaps[i];
|
|
debug(5, "Keymapper::mapKey keymap: %s", mr.keymap->getName().c_str());
|
|
action = mr.keymap->getMappedAction(code);
|
|
|
|
if (action || !mr.transparent)
|
|
break;
|
|
}
|
|
|
|
if (!action)
|
|
return List<Event>();
|
|
|
|
return executeAction(action);
|
|
}
|
|
|
|
Action *Keymapper::getAction(const KeyState& key) {
|
|
Action *action = 0;
|
|
|
|
return action;
|
|
}
|
|
|
|
List<Event> Keymapper::executeAction(const Action *action, IncomingEventType incomingType) {
|
|
List<Event> mappedEvents;
|
|
List<Event>::const_iterator it;
|
|
Event evt;
|
|
for (it = action->events.begin(); it != action->events.end(); ++it) {
|
|
evt = Event(*it);
|
|
EventType convertedType = convertDownToUp(evt.type);
|
|
|
|
// hardware keys need to send up instead when they are up
|
|
if (incomingType == kIncomingKeyUp) {
|
|
if (convertedType == EVENT_INVALID)
|
|
continue; // don't send any non-down-converted events on up they were already sent on down
|
|
evt.type = convertedType;
|
|
}
|
|
|
|
evt.mouse = _eventMan->getMousePos();
|
|
|
|
// Check if the event is coming from a non-key hardware event
|
|
// that is mapped to a key event
|
|
if (incomingType == kIncomingNonKey && convertedType != EVENT_INVALID)
|
|
// WORKAROUND: Delay the down events coming from non-key hardware events
|
|
// with a zero delay. This is to prevent DOWN1 DOWN2 UP1 UP2.
|
|
addDelayedEvent(0, evt);
|
|
else
|
|
mappedEvents.push_back(evt);
|
|
|
|
// non-keys need to send up as well
|
|
if (incomingType == kIncomingNonKey && convertedType != EVENT_INVALID) {
|
|
// WORKAROUND: Delay the up events coming from non-key hardware events
|
|
// This is for engines that run scripts that check on key being down
|
|
evt.type = convertedType;
|
|
const uint32 delay = (convertedType == EVENT_KEYUP ? kDelayKeyboardEventMillis : kDelayMouseEventMillis);
|
|
addDelayedEvent(delay, evt);
|
|
}
|
|
}
|
|
return mappedEvents;
|
|
}
|
|
|
|
EventType Keymapper::convertDownToUp(EventType type) {
|
|
EventType result = EVENT_INVALID;
|
|
switch (type) {
|
|
case EVENT_KEYDOWN:
|
|
result = EVENT_KEYUP;
|
|
break;
|
|
case EVENT_LBUTTONDOWN:
|
|
result = EVENT_LBUTTONUP;
|
|
break;
|
|
case EVENT_RBUTTONDOWN:
|
|
result = EVENT_RBUTTONUP;
|
|
break;
|
|
case EVENT_MBUTTONDOWN:
|
|
result = EVENT_MBUTTONUP;
|
|
break;
|
|
default:
|
|
break;
|
|
}
|
|
return result;
|
|
}
|
|
|
|
const HardwareInput *Keymapper::findHardwareInput(const KeyState& key) {
|
|
return (_hardwareInputs) ? _hardwareInputs->findHardwareInput(key) : 0;
|
|
}
|
|
|
|
const HardwareInput *Keymapper::findHardwareInput(const HardwareInputCode code) {
|
|
return (_hardwareInputs) ? _hardwareInputs->findHardwareInput(code) : 0;
|
|
}
|
|
|
|
List<Event> Keymapper::remap(const Event &ev) {
|
|
assert(_remapping);
|
|
assert(_actionToRemap);
|
|
|
|
List<Event> list;
|
|
|
|
const HardwareInput *hwInput = 0;
|
|
Event mappedEvent;
|
|
|
|
switch (ev.type) {
|
|
case EVENT_KEYDOWN:
|
|
// eat the event by returning an event invalid
|
|
mappedEvent.type = EVENT_INVALID;
|
|
list.push_back(mappedEvent);
|
|
break;
|
|
case EVENT_KEYUP:
|
|
hwInput = findHardwareInput(ev.kbd);
|
|
break;
|
|
case EVENT_CUSTOM_BACKEND_HARDWARE:
|
|
hwInput = findHardwareInput(ev.customType);
|
|
break;
|
|
default:
|
|
break;
|
|
}
|
|
if (hwInput) {
|
|
_actionToRemap->mapInput(hwInput);
|
|
_actionToRemap->getParent()->saveMappings();
|
|
_remapping = false;
|
|
_actionToRemap = 0;
|
|
mappedEvent.type = EVENT_GUI_REMAP_COMPLETE_ACTION;
|
|
list.push_back(mappedEvent);
|
|
}
|
|
return list;
|
|
}
|
|
|
|
} // End of namespace Common
|
|
|
|
#endif // #ifdef ENABLE_KEYMAPPER
|