mirror of
https://github.com/libretro/scummvm.git
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985 lines
23 KiB
C++
985 lines
23 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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*/
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#include "common/debug.h"
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#include "common/random.h"
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#include "prince/hero.h"
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#include "prince/hero_set.h"
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#include "prince/animation.h"
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#include "prince/resource.h"
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#include "prince/prince.h"
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#include "prince/graphics.h"
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#include "prince/flags.h"
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#include "prince/script.h"
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namespace Prince {
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Hero::Hero(PrinceEngine *vm, GraphicsMan *graph) : _vm(vm), _graph(graph)
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, _number(0), _visible(false), _state(MOVE), _middleX(0), _middleY(0)
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, _boreNum(1), _currHeight(0), _moveDelay(0), _shadMinus(0), _moveSetType(0)
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, _lastDirection(kHeroDirDown), _destDirection(kHeroDirDown), _talkTime(0), _boredomTime(0), _phase(0)
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, _specAnim(nullptr), _drawX(0), _drawY(0), _drawZ(0), _zoomFactor(0), _scaleValue(0)
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, _shadZoomFactor(0), _shadScaleValue(0), _shadLineLen(0), _shadDrawX(0), _shadDrawY(0)
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, _frameXSize(0), _frameYSize(0), _scaledFrameXSize(0), _scaledFrameYSize(0), _color(0)
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, _coords(nullptr), _dirTab(nullptr), _currCoords(nullptr), _currDirTab(nullptr), _step(0)
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, _maxBoredom(200), _turnAnim(0), _leftRightMainDir(0), _upDownMainDir(0)
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{
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_zoomBitmap = (byte *)malloc(kZoomBitmapLen);
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_shadowBitmap = (byte *)malloc(2 * kShadowBitmapSize);
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_shadowLine = new byte[kShadowLineArraySize];
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}
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Hero::~Hero() {
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free(_zoomBitmap);
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free(_shadowBitmap);
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delete[] _shadowLine;
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freeHeroAnim();
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}
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bool Hero::loadAnimSet(uint32 animSetNr) {
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if (animSetNr > sizeof(heroSetTable)) {
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return false;
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}
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_shadMinus = heroSetBack[animSetNr];
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for (uint32 i = 0; i < _moveSet.size(); i++) {
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delete _moveSet[i];
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}
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const HeroSetAnimNames &animSet = *heroSetTable[animSetNr];
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_moveSet.resize(kMoveSetSize);
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for (uint32 i = 0; i < kMoveSetSize; ++i) {
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debug("Anim set item %d %s", i, animSet[i]);
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Animation *anim = NULL;
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if (animSet[i] != NULL) {
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anim = new Animation();
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Resource::loadResource(anim, animSet[i], true);
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}
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_moveSet[i] = anim;
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}
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return true;
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}
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Graphics::Surface *Hero::getSurface() {
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if (_moveSet[_moveSetType]) {
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int16 phaseFrameIndex = _moveSet[_moveSetType]->getPhaseFrameIndex(_phase);
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Graphics::Surface *heroFrame = _moveSet[_moveSetType]->getFrame(phaseFrameIndex);
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return heroFrame;
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}
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return NULL;
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}
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//TEMP
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void Hero::getState() {
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switch (_state) {
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case STAY:
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debug("STAY");
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break;
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case TURN:
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debug("TURN");
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break;
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case MOVE:
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debug("MOVE");
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break;
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case BORE:
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debug("BORE");
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break;
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case SPEC:
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debug("SPEC");
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break;
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case TALK:
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debug("TALK");
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break;
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case MVAN:
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debug("MVAN");
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break;
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case TRAN:
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debug("TRAN");
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break;
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case RUN:
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debug("RUN");
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break;
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case DMOVE:
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debug("DMOVE");
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break;
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}
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}
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uint16 Hero::getData(AttrId dataId) {
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switch (dataId) {
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case kHeroLastDir:
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return _lastDirection;
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case kHeroAnimSet:
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return _moveSetType;
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default:
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assert(false);
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return 0;
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}
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}
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int Hero::getScaledValue(int size) {
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int newSize = 0;
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int16 initScaleValue = _scaleValue;
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if (_scaleValue != 10000) {
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for(int i = 0; i < size; i++) {
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initScaleValue -= 100;
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if(initScaleValue >= 0) {
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newSize++;
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} else {
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initScaleValue += _scaleValue;
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}
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}
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return newSize;
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} else {
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return size;
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}
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}
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Graphics::Surface *Hero::zoomSprite(Graphics::Surface *heroFrame) {
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Graphics::Surface *zoomedFrame = new Graphics::Surface();
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zoomedFrame->create(_scaledFrameXSize, _scaledFrameYSize, Graphics::PixelFormat::createFormatCLUT8());
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int sprZoomX;
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int sprZoomY = _scaleValue;
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uint xSource = 0;
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uint ySource = 0;
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uint xDest = 0;
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uint yDest = 0;
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for (int i = 0; i < _scaledFrameYSize; i++) {
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// linear_loop:
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while(1) {
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sprZoomY -= 100;
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if (sprZoomY >= 0 || _scaleValue == 10000) {
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// all_r_y
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sprZoomX = _scaleValue;
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break; // to loop_lin
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} else {
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sprZoomY += _scaleValue;
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xSource = 0;
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ySource++;
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}
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}
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// loop_lin:
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for (int j = 0; j < _scaledFrameXSize; j++) {
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sprZoomX -= 100;
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if (sprZoomX >= 0) {
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// its_all_r
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memcpy(zoomedFrame->getBasePtr(xDest, yDest), heroFrame->getBasePtr(xSource, ySource), 1);
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xDest++;
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} else {
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sprZoomX += _scaleValue;
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j--;
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}
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xSource++;
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}
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xDest = 0;
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yDest++;
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xSource = 0;
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ySource++;
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}
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return zoomedFrame;
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}
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void Hero::countDrawPosition() {
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int16 tempMiddleY;
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int16 baseX = _moveSet[_moveSetType]->getBaseX();
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int16 baseY = _moveSet[_moveSetType]->getBaseY();
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// any chance?
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if (baseX == 320) {
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tempMiddleY = _middleY - (baseY - 240);
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} else {
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tempMiddleY = _middleY;
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}
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int phaseFrameIndex = _moveSet[_moveSetType]->getPhaseFrameIndex(_phase);
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_frameXSize = _moveSet[_moveSetType]->getFrameWidth(phaseFrameIndex);
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_frameYSize = _moveSet[_moveSetType]->getFrameHeight(phaseFrameIndex);
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_scaledFrameXSize = getScaledValue(_frameXSize);
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_scaledFrameYSize = getScaledValue(_frameYSize);
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// any use of this?
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/*
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if (!_moveSet[_moveSetType]->testId()) {
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int diffX = _moveSet[_moveSetType]->getIdXDiff();
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int diffY = _moveSet[_moveSetType]->getIdYDiff();
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}
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*/
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if (_zoomFactor != 0) {
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//notfullSize
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_drawX = _middleX - _scaledFrameXSize / 2;
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_drawY = tempMiddleY + 1 - _scaledFrameYSize;
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_vm->checkMasks(_drawX, _drawY - 1, _scaledFrameXSize, _scaledFrameYSize, _middleY);
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} else {
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//fullSize
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_drawX = _middleX - _frameXSize / 2;
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_drawY = tempMiddleY + 1 - _frameYSize;
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_vm->checkMasks(_drawX, _drawY - 1, _frameXSize, _frameYSize, _middleY);
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}
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_drawZ = tempMiddleY;
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}
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void Hero::plotPoint(int x, int y) {
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WRITE_UINT16(&_shadowLine[_shadLineLen * 4], x);
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WRITE_UINT16(&_shadowLine[_shadLineLen * 4 + 2], y);
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}
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static void plot(int x, int y, int color, void *data) {
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Hero *shadowLine = (Hero *)data;
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shadowLine->plotPoint(x, y);
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shadowLine->_shadLineLen++;
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}
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void Hero::showHeroShadow(Graphics::Surface *heroFrame) {
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Graphics::Surface *makeShadow = new Graphics::Surface();
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makeShadow->create(_frameXSize, _frameYSize, Graphics::PixelFormat::createFormatCLUT8());
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for (int y = 0; y < _frameYSize; y++) {
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byte *src = (byte *)heroFrame->getBasePtr(0, y);
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byte *dst = (byte *)makeShadow->getBasePtr(0, y);
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for (int x = 0; x < _frameXSize; x++, dst++, src++) {
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if (*src != 0xFF) {
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*dst = _graph->kShadowColor;
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} else {
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*dst = *src;
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}
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}
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}
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int destX = _middleX - _scaledFrameXSize / 2;
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int destY = _middleY - _shadMinus - 1;
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if (destY > 1 && destY < kMaxPicHeight) {
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int shadDirection;
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if (_lightY > destY) {
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shadDirection = 1;
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} else {
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shadDirection = 0;
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}
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_shadLineLen = 0;
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Graphics::drawLine(_lightX, _lightY, destX, destY, 0, &plot, this);
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byte *sprShadow = (byte *)_graph->_shadowTable70;
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_shadDrawX = destX - _vm->_picWindowX;
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_shadDrawY = destY - _vm->_picWindowY;
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int shadPosX = _shadDrawX;
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int shadPosY = _shadDrawY;
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int shadBitAddr = destY * kMaxPicWidth / 8 + destX / 8;
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int shadBitMask = 128 >> (destX % 8);
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int shadZoomY2 = _shadScaleValue;
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int shadZoomY = _scaleValue;
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int diffX = 0;
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int diffY = 0;
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int shadowHeroX = 0;
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int shadowHeroY = _frameYSize - 1;
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int shadLastY = 0;
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byte *shadowHero = (byte *)makeShadow->getBasePtr(shadowHeroX, shadowHeroY); // first pixel from last row of shadow hero
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byte *background = (byte *)_graph->_frontScreen->getBasePtr(_shadDrawX, _shadDrawY); // pixel of background where shadow sprite starts
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// banked2
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byte *shadowLineStart = _shadowLine + 8;
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int shadWallDown = 0;
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int shadWallBitAddr = 0;
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int shadWallBitMask = 0;
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byte *shadWallDestAddr = 0;
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int shadWallPosY = 0;
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int shadWallSkipX = 0;
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int shadWallModulo = 0;
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// linear_loop
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for (int i = 0; i < _frameYSize; i++) {
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int shadSkipX = 0;
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int ct_loop = 0;
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int sprModulo = 0;
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int j;
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//retry_line:
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for (j = _frameYSize - i; j > 0; j--) {
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shadZoomY -= 100;
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if (shadZoomY < 0 && _scaleValue != 10000) {
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shadZoomY += _scaleValue;
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shadowHeroY--;
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if (shadowHeroY < 0) {
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break;
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}
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shadowHero = (byte *)makeShadow->getBasePtr(shadowHeroX, shadowHeroY);
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} else {
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break;
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}
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}
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if (j == 0) {
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break;
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}
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if (shadowHeroY < 0) {
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break;
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}
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//line_y_ok
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if (shadLastY != shadPosY && shadPosY >= 0 && shadPosY < 480 && shadPosX < 640) {
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shadLastY = shadPosY;
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if (shadPosX < 0) {
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shadSkipX = -1 * shadPosX;
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background += shadSkipX;
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if (_frameXSize > shadSkipX) {
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shadowHero += shadSkipX;
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shadBitAddr += shadSkipX / 8;
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if ((shadSkipX % 8) != 0) {
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//loop_rotate:
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for (int a = 0; a < (shadSkipX % 8); a++) {
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if (shadBitMask == 1) {
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shadBitMask = 128;
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shadBitAddr++;
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} else {
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shadBitMask >>= 1;
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}
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}
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}
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} else {
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//skip_line
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//test it
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}
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} else {
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//x1_ok
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if (shadPosX + _frameXSize > 640) {
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ct_loop = 640 - shadPosX; // test it
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sprModulo = shadPosX + _frameXSize - 640;
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} else {
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//draw_line
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ct_loop = _frameXSize;
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}
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}
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//draw_line1
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//retry_line2
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int k;
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for (k = j; k > 0; k--) {
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shadZoomY2 -= 100;
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if (shadZoomY2 < 0 && _shadScaleValue != 10000) {
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shadZoomY2 += _shadScaleValue;
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shadowHeroY--;
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if (shadowHeroY < 0) {
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break;
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}
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shadowHero = (byte *)makeShadow->getBasePtr(shadowHeroX, shadowHeroY);
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} else {
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break;
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}
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}
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if (shadowHeroY < 0) {
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break;
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}
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if (k == 0) {
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break;
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}
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//line_y_ok_2:
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//copy_trans
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bool shadWDFlag = false;
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int shadZoomX = _scaleValue;
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int backgroundDiff = 0;
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int shadBitMaskCopyTrans = shadBitMask;
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int shadBitAddrCopyTrans = shadBitAddr;
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//ct_loop:
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for (int l = 0; l < ct_loop; l++) {
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shadZoomX -= 100;
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if (shadZoomX < 0 && _scaleValue != 10000) {
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shadZoomX += _scaleValue;
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} else {
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if (*shadowHero == _graph->kShadowColor) {
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if ((shadBitMaskCopyTrans & _shadowBitmap[shadBitAddrCopyTrans]) != 0) {
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if (shadWallDown == 0) {
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if ((shadBitMaskCopyTrans & _shadowBitmap[shadBitAddrCopyTrans + kShadowBitmapSize]) != 0) {
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shadWDFlag = true;
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//shadow
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*background = *(sprShadow + *background);
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}
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}
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} else {
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//shadow
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*background = *(sprShadow + *background);
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}
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}
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//ct_next
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if (shadBitMaskCopyTrans == 1) {
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shadBitMaskCopyTrans = 128;
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shadBitAddrCopyTrans++;
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} else {
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shadBitMaskCopyTrans >>= 1;
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}
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//okok
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backgroundDiff++;
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background = (byte *)_graph->_frontScreen->getBasePtr(_shadDrawX + diffX + backgroundDiff, _shadDrawY + diffY);
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}
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shadowHeroX++;
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shadowHero = (byte *)makeShadow->getBasePtr(shadowHeroX, shadowHeroY);
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}
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//byebyebye
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if (!shadWallDown && shadWDFlag) {
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shadWallDown = shadPosX;
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shadWallBitAddr = shadBitAddr;
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shadWallDestAddr = (byte *)_graph->_frontScreen->getBasePtr(_shadDrawX + diffX, _shadDrawY + diffY);
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shadWallBitMask = shadBitMask;
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shadWallPosY = shadPosY;
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shadWallSkipX = shadSkipX;
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shadWallModulo = sprModulo;
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}
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//byebye
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if (shadDirection != 0 && shadWallDown != 0) {
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int shadBitMaskWallCopyTrans = shadWallBitMask;
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int shadBitAddrWallCopyTrans = shadWallBitAddr;
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background = shadWallDestAddr;
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shadowHero = (byte *)makeShadow->getBasePtr(shadWallSkipX, shadowHeroY);
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if (ct_loop > shadWallSkipX && ct_loop - shadWallSkipX > shadWallModulo) {
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//WALL_copy_trans
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shadWDFlag = false;
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int shadZoomXWall = _scaleValue;
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int backgroundDiffWall = 0;
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int shadowHeroXWall = 0;
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//ct_loop:
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for (int m = 0; m < ct_loop; m++) {
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shadZoomXWall -= 100;
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if (shadZoomXWall < 0 && _scaleValue != 10000) {
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shadZoomXWall += _scaleValue;
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} else {
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//point_ok:
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if (*shadowHero == _graph->kShadowColor) {
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if ((shadBitMaskWallCopyTrans & _shadowBitmap[shadBitAddrWallCopyTrans + kShadowBitmapSize]) != 0) {
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*background = *(sprShadow + *background);
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}
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}
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//ct_next
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if (shadBitMaskWallCopyTrans == 1) {
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shadBitMaskWallCopyTrans = 128;
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shadBitAddrWallCopyTrans++;
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} else {
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shadBitMaskWallCopyTrans >>= 1;
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}
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//okok
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backgroundDiffWall++;
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background = shadWallDestAddr + backgroundDiffWall;
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}
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shadowHeroXWall++;
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shadowHero = (byte *)makeShadow->getBasePtr(shadWallSkipX + shadowHeroXWall, shadowHeroY);
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}
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}
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//krap2
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shadWallDestAddr -= kScreenWidth;
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shadWallBitAddr -= kMaxPicWidth / 8;
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shadWallPosY--;
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}
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}
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//skip_line
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//next_line
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if (*(shadowLineStart + 2) < *(shadowLineStart - 2)) {
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//minus_y
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shadBitAddr -= kMaxPicWidth / 8;
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shadPosY--;
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diffY--;
|
|
} else if (*(shadowLineStart + 2) > *(shadowLineStart - 2)) {
|
|
shadBitAddr += kMaxPicWidth / 8;
|
|
shadPosY++;
|
|
diffY++;
|
|
}
|
|
//no_change_y
|
|
if (*shadowLineStart < *(shadowLineStart - 4)) {
|
|
//minus_x
|
|
shadPosX--;
|
|
//rol
|
|
if (shadBitMask == 128) {
|
|
shadBitMask = 1;
|
|
shadBitAddr--;
|
|
} else {
|
|
shadBitMask <<= 1;
|
|
}
|
|
diffX--;
|
|
} else if (*shadowLineStart > *(shadowLineStart - 4)) {
|
|
shadPosX++;
|
|
//ror
|
|
if (shadBitMask == 1) {
|
|
shadBitMask = 128;
|
|
shadBitAddr++;
|
|
} else {
|
|
shadBitMask >>= 1;
|
|
}
|
|
diffX++;
|
|
}
|
|
//no_change_x
|
|
shadowLineStart += 4;
|
|
shadowHeroY--;
|
|
if (shadowHeroY < 0) {
|
|
break;
|
|
}
|
|
shadowHeroX = 0;
|
|
background = (byte *)_graph->_frontScreen->getBasePtr(_shadDrawX + diffX, _shadDrawY + diffY);
|
|
shadowHero = (byte *)makeShadow->getBasePtr(shadowHeroX, shadowHeroY);
|
|
}
|
|
//koniec_bajki - end_of_a_story
|
|
}
|
|
makeShadow->free();
|
|
delete makeShadow;
|
|
}
|
|
|
|
void Hero::showHeroAnimFrame() {
|
|
if (_phase < _moveSet[_moveSetType]->getPhaseCount() - 1) {
|
|
if (_state == MVAN || _state == TRAN) {
|
|
_phase += 2;
|
|
} else {
|
|
_phase++;
|
|
}
|
|
} else {
|
|
if (_state == TALK) {
|
|
_phase = _moveSet[_moveSetType]->getLoopCount();
|
|
} else {
|
|
_phase = 0;
|
|
}
|
|
}
|
|
countDrawPosition();
|
|
}
|
|
|
|
void Hero::setScale(int8 zoomBitmapValue) {
|
|
if (zoomBitmapValue == 0) {
|
|
_zoomFactor = 0;
|
|
_scaleValue = 10000;
|
|
} else {
|
|
_zoomFactor = zoomBitmapValue;
|
|
_scaleValue = 10000 / _zoomFactor;
|
|
}
|
|
}
|
|
|
|
void Hero::selectZoom() {
|
|
int8 zoomBitmapValue = *(_zoomBitmap + _middleY / 4 * kZoomBitmapWidth + _middleX / 4);
|
|
setScale(zoomBitmapValue);
|
|
}
|
|
|
|
void Hero::setShadowScale(int32 shadowScale) {
|
|
shadowScale = 100 - shadowScale;
|
|
if (shadowScale == 0) {
|
|
_shadZoomFactor = 0;
|
|
_shadScaleValue = 10000;
|
|
} else {
|
|
_shadZoomFactor = shadowScale;
|
|
_shadScaleValue = 10000 / _shadZoomFactor;
|
|
}
|
|
}
|
|
|
|
void Hero::specialAnim() {
|
|
}
|
|
|
|
int Hero::rotateHero(int oldDirection, int newDirection) {
|
|
switch (oldDirection) {
|
|
case kHeroDirLeft:
|
|
switch (newDirection) {
|
|
case kHeroDirRight:
|
|
return kMove_MLR;
|
|
case kHeroDirUp:
|
|
return kMove_MLU;
|
|
case kHeroDirDown:
|
|
return kMove_MLD;
|
|
}
|
|
break;
|
|
case kHeroDirRight:
|
|
switch (newDirection) {
|
|
case kHeroDirLeft:
|
|
return kMove_MRL;
|
|
case kHeroDirUp:
|
|
return kMove_MRU;
|
|
case kHeroDirDown:
|
|
return kMove_MRD;
|
|
}
|
|
break;
|
|
case kHeroDirUp:
|
|
switch (newDirection) {
|
|
case kHeroDirLeft:
|
|
return kMove_MUL;
|
|
case kHeroDirRight:
|
|
return kMove_MUR;
|
|
case kHeroDirDown:
|
|
return kMove_MUD;
|
|
}
|
|
break;
|
|
case kHeroDirDown:
|
|
switch (newDirection) {
|
|
case kHeroDirLeft:
|
|
return kMove_MDL;
|
|
case kHeroDirRight:
|
|
return kMove_MDR;
|
|
case kHeroDirUp:
|
|
return kMove_MDU;
|
|
}
|
|
break;
|
|
}
|
|
error("rotateHero - wrong directions - old %d, new %d", oldDirection, newDirection);
|
|
}
|
|
|
|
void Hero::showHero() {
|
|
if (_visible) {
|
|
//cmp w FLAGI+NOHEROATALL,ax
|
|
//jnz @@no_hero_visible
|
|
if (_talkTime != 0) {
|
|
_talkTime--;
|
|
}
|
|
|
|
// Scale of hero
|
|
selectZoom();
|
|
|
|
if (_state != STAY) {
|
|
_boredomTime = 0;
|
|
}
|
|
|
|
switch (_state) {
|
|
case STAY:
|
|
if (!_vm->_optionsFlag && !_vm->_interpreter->getLastOPCode()) {
|
|
_boredomTime++;
|
|
if (_boredomTime == _maxBoredom) {
|
|
_boredomTime = 0;
|
|
_state = BORE;
|
|
}
|
|
} else {
|
|
_boredomTime = 0;
|
|
}
|
|
switch (_lastDirection) {
|
|
case kHeroDirLeft:
|
|
_moveSetType = kMove_SL;
|
|
break;
|
|
case kHeroDirRight:
|
|
_moveSetType = kMove_SR;
|
|
break;
|
|
case kHeroDirUp:
|
|
_moveSetType = kMove_SU;
|
|
break;
|
|
case kHeroDirDown:
|
|
_moveSetType = kMove_SD;
|
|
break;
|
|
}
|
|
break;
|
|
case TURN:
|
|
if (_destDirection) {
|
|
if (_lastDirection == _destDirection) {
|
|
_state = STAY;
|
|
} else {
|
|
_phase = 0;
|
|
int rotateDir = rotateHero(_lastDirection, _destDirection);
|
|
_lastDirection = _destDirection;
|
|
if (rotateDir) {
|
|
_turnAnim = rotateDir;
|
|
_state = TRAN;
|
|
} else {
|
|
_state = STAY;
|
|
}
|
|
}
|
|
} else {
|
|
_state = STAY;
|
|
}
|
|
break;
|
|
case MOVE:
|
|
int x, y, dir, oldMiddleX, oldMiddleY, dX, dY;
|
|
//go_for_it:
|
|
while (1) {
|
|
if (_currCoords != nullptr) {
|
|
if (READ_UINT32(_currCoords) != 0xFFFFFFFF) {
|
|
x = READ_UINT16(_currCoords);
|
|
y = READ_UINT16(_currCoords + 2);
|
|
_currCoords += 4;
|
|
dir = *_currDirTab;
|
|
_currDirTab++;
|
|
if (_lastDirection != dir) {
|
|
_phase = 0;
|
|
int rotateDir = rotateHero(_lastDirection, dir);
|
|
_lastDirection = dir;
|
|
if (!rotateDir) {
|
|
continue;
|
|
} else {
|
|
_turnAnim = rotateDir;
|
|
_state = MVAN;
|
|
break;
|
|
}
|
|
}
|
|
//no_need_direction_change
|
|
if (dir == kHeroDirLeft) {
|
|
if (_middleX - x >= _step) {
|
|
break;
|
|
}
|
|
} else if (dir == kHeroDirRight) {
|
|
if (x - _middleX >= _step) {
|
|
break;
|
|
}
|
|
} else if (dir == kHeroDirUp) {
|
|
if (_middleY - y >= _step) {
|
|
break;
|
|
}
|
|
} else if (dir == kHeroDirDown) {
|
|
if (y - _middleY >= _step) {
|
|
break;
|
|
}
|
|
}
|
|
} else {
|
|
//finito
|
|
_middleX = READ_UINT16(_currCoords - 4);
|
|
_middleY = READ_UINT16(_currCoords - 2);
|
|
selectZoom();
|
|
|
|
free(_coords);
|
|
_coords = nullptr;
|
|
_currCoords = nullptr;
|
|
|
|
free(_dirTab);
|
|
_dirTab = nullptr;
|
|
_currDirTab = nullptr;
|
|
|
|
_boredomTime = 0;
|
|
_phase = 0;
|
|
_state = TURN;
|
|
|
|
if (_destDirection) {
|
|
_destDirection = _lastDirection;
|
|
}
|
|
|
|
switch (_lastDirection) {
|
|
case kHeroDirLeft:
|
|
_moveSetType = kMove_SL;
|
|
break;
|
|
case kHeroDirRight:
|
|
_moveSetType = kMove_SR;
|
|
break;
|
|
case kHeroDirUp:
|
|
_moveSetType = kMove_SU;
|
|
break;
|
|
case kHeroDirDown:
|
|
_moveSetType = kMove_SD;
|
|
break;
|
|
}
|
|
break;
|
|
}
|
|
} else {
|
|
break;
|
|
}
|
|
}
|
|
if (_currCoords != nullptr) {
|
|
if (READ_UINT32(_currCoords) != 0xFFFFFFFF) {
|
|
oldMiddleX = _middleX;
|
|
oldMiddleY = _middleY;
|
|
_middleX = x;
|
|
_middleY = y;
|
|
selectZoom();
|
|
|
|
// TODO - useful or not?
|
|
dX = oldMiddleX - _middleX;
|
|
dY = oldMiddleY - _middleY;
|
|
if (dX) {
|
|
_leftRightMainDir = kHeroDirLeft;
|
|
if (dX >= 0) {
|
|
_leftRightMainDir = kHeroDirRight;
|
|
}
|
|
}
|
|
if (dY) {
|
|
_upDownMainDir = kHeroDirUp;
|
|
if (dY >= 0) {
|
|
_upDownMainDir = kHeroDirDown;
|
|
}
|
|
}
|
|
|
|
switch (dir) {
|
|
case kHeroDirLeft:
|
|
_moveSetType = kMove_ML;
|
|
break;
|
|
case kHeroDirRight:
|
|
_moveSetType = kMove_MR;
|
|
break;
|
|
case kHeroDirUp:
|
|
_moveSetType = kMove_MU;
|
|
break;
|
|
case kHeroDirDown:
|
|
_moveSetType = kMove_MD;
|
|
break;
|
|
}
|
|
|
|
//TODO - frames here?
|
|
if (_moveSet[_moveSetType] != nullptr) {
|
|
if (_phase < _moveSet[_moveSetType]->getPhaseCount() - 1) {
|
|
if (_vm->_flags->getFlagValue(Flags::HEROFAST) || _state == RUN) {
|
|
//_phase += 2;
|
|
} else {
|
|
//_phase++;
|
|
}
|
|
} else {
|
|
//_phase = 0;
|
|
}
|
|
} else {
|
|
return;
|
|
}
|
|
|
|
_step = kStepLeftRight;
|
|
if (_moveSetType == kMove_MU || _moveSetType == kMove_MD) {
|
|
_step = kStepUpDown;
|
|
}
|
|
if (_vm->_flags->getFlagValue(Flags::HEROFAST)) {
|
|
_step *= 2.5;
|
|
} else if (_state == RUN) {
|
|
_step *= 2;
|
|
}
|
|
}
|
|
}
|
|
break;
|
|
case BORE:
|
|
//if (_direction == UP) {
|
|
switch (_boreNum) {
|
|
case 0:
|
|
_moveSetType = kMove_BORED1;
|
|
break;
|
|
case 1:
|
|
_moveSetType = kMove_BORED2;
|
|
break;
|
|
}
|
|
if (_phase == _moveSet[_moveSetType]->getPhaseCount() - 1) {
|
|
_boreNum = _vm->_randomSource.getRandomNumber(1); // rand one of two 'bored' animation
|
|
_lastDirection = kHeroDirDown;
|
|
_state = STAY;
|
|
}
|
|
break;
|
|
case SPEC:
|
|
//specialAnim();
|
|
break;
|
|
case TALK:
|
|
if (!_talkTime) {
|
|
_state = STAY;
|
|
}
|
|
switch (_lastDirection) {
|
|
case kHeroDirLeft:
|
|
_moveSetType = kMove_TL;
|
|
break;
|
|
case kHeroDirRight:
|
|
_moveSetType = kMove_TR;
|
|
break;
|
|
case kHeroDirUp:
|
|
_moveSetType = kMove_TU;
|
|
break;
|
|
case kHeroDirDown:
|
|
_moveSetType = kMove_TD;
|
|
break;
|
|
}
|
|
break;
|
|
case MVAN:
|
|
if (_moveSet[_turnAnim] != nullptr) {
|
|
if (_phase >= _moveSet[_turnAnim]->getPhaseCount() - 1) {
|
|
_state = MOVE;
|
|
}
|
|
} else {
|
|
_state = MOVE;
|
|
}
|
|
break;
|
|
case TRAN:
|
|
if (_moveSet[_turnAnim] != nullptr) {
|
|
if (_phase >= _moveSet[_turnAnim]->getPhaseCount() - 1) {
|
|
_state = STAY;
|
|
}
|
|
} else {
|
|
_state = STAY;
|
|
}
|
|
break;
|
|
//case RUN:
|
|
//break;
|
|
case DMOVE:
|
|
_moveDelay--;
|
|
if (!_moveDelay) {
|
|
_state = MOVE;
|
|
}
|
|
break;
|
|
}
|
|
showHeroAnimFrame();
|
|
} else {
|
|
// no hero visible
|
|
return;
|
|
}
|
|
}
|
|
|
|
void Hero::scrollHero() {
|
|
//FLAGI+SCROLLTYPE ??
|
|
//int scrollType = 0;
|
|
int position = _middleX;
|
|
|
|
/*
|
|
switch (scrollType) {
|
|
case 0:
|
|
position = _middleX;
|
|
break;
|
|
case 1:
|
|
break;
|
|
case 2:
|
|
break;
|
|
}
|
|
*/
|
|
|
|
int locationWidth = _vm->_sceneWidth;
|
|
int difference = locationWidth - _vm->kNormalWidth / 2;
|
|
|
|
int destValue = 0;
|
|
if (position > _vm->kNormalWidth / 2) {
|
|
destValue = difference - _vm->kNormalWidth / 2;
|
|
}
|
|
if (position < difference) {
|
|
destValue = position - _vm->kNormalWidth / 2;
|
|
}
|
|
if(destValue < 0) {
|
|
destValue = 0;
|
|
}
|
|
_vm->_picWindowX = destValue;
|
|
_drawX -= destValue;
|
|
}
|
|
|
|
void Hero::freeOldMove() {
|
|
if (_coords != nullptr) {
|
|
free(_coords);
|
|
_coords = nullptr;
|
|
}
|
|
if (_dirTab != nullptr) {
|
|
free(_dirTab);
|
|
_dirTab = nullptr;
|
|
}
|
|
_step = 0;
|
|
_phase = 0;
|
|
_moveDelay = 0;
|
|
_state = Hero::STAY;
|
|
}
|
|
|
|
void Hero::freeHeroAnim() {
|
|
if (_specAnim != nullptr) {
|
|
delete _specAnim;
|
|
_specAnim = nullptr;
|
|
}
|
|
}
|
|
|
|
}
|
|
|
|
/* vim: set tabstop=4 noexpandtab: */
|