scummvm/engines/prince/hero_set.cpp

244 lines
4.1 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#include "prince/hero_set.h"
#include "common/scummsys.h"
namespace Prince {
static HeroSetAnimNames heroSet5 = {
"SL_DIAB.ANI",
"SR_DIAB.ANI",
"SU_DIAB.ANI",
"SD_DIAB.ANI",
NULL,
NULL,
"MU_DIAB.ANI",
"MD_DIAB.ANI",
"TL_DIAB.ANI",
"TR_DIAB.ANI",
"TU_DIAB.ANI",
NULL,
NULL,
NULL,
NULL,
NULL,
NULL,
NULL,
NULL,
NULL,
NULL,
NULL,
NULL,
NULL,
NULL,
NULL
};
static HeroSetAnimNames heroSet1 = {
"SL_HERO1.ANI",
"SR_HERO1.ANI",
"SU_HERO1.ANI",
"SD_HERO1.ANI",
"ML_HERO1.ANI",
"MR_HERO1.ANI",
"MU_HERO1.ANI",
"MD_HERO1.ANI",
"TL_HERO1.ANI",
"TR_HERO1.ANI",
"TU_HERO1.ANI",
"TD_HERO1.ANI",
NULL,
NULL,
NULL,
NULL,
NULL,
NULL,
NULL,
NULL,
NULL,
NULL,
NULL,
NULL,
"KSI_KURZ.ANI",
"KS_WLOSY.ANI"
};
static HeroSetAnimNames heroSet2 = {
"SL_HERO2.ANI",
"SR_HERO2.ANI",
"SU_HERO2.ANI",
"SD_HERO2.ANI",
"ML_HERO2.ANI",
"MR_HERO2.ANI",
"MU_HERO2.ANI",
"MD_HERO2.ANI",
"TL_HERO2.ANI",
"TR_HERO2.ANI",
"TU_HERO2.ANI",
"TD_HERO2.ANI",
NULL,
NULL,
NULL,
NULL,
NULL,
NULL,
NULL,
NULL,
NULL,
NULL,
NULL,
NULL,
"KSI_KU_S.ANI",
"KS_WLO_S.ANI"
};
static HeroSetAnimNames heroSet3 = {
"SL_BEAR.ANI",
"SR_BEAR.ANI",
"SU_BEAR.ANI",
"SD_BEAR.ANI",
"NIED-LEW.ANI",
"NIED-PRW.ANI",
"NIED-TYL.ANI",
"NIED-PRZ.ANI",
"SL_BEAR.ANI",
"SR_BEAR.ANI",
"SU_BEAR.ANI",
"SD_BEAR.ANI",
"N_LW-TYL.ANI",
"N_LW-PRZ.ANI",
"N_LW-PR.ANI",
"N_PR-TYL.ANI",
"N_PR-PRZ.ANI",
"N_PR-LW.ANI",
"N_TYL-LW.ANI",
"N_TYL-PR.ANI",
"N_TL-PRZ.ANI",
"N_PRZ-LW.ANI",
"N_PRZ-PR.ANI",
"N_PRZ-TL.ANI",
NULL,
NULL,
};
static HeroSetAnimNames shanSet1 = {
"SL_SHAN.ANI",
"SR_SHAN.ANI",
"SU_SHAN.ANI",
"SD_SHAN.ANI",
"ML_SHAN.ANI",
"MR_SHAN.ANI",
"MU_SHAN.ANI",
"MD_SHAN.ANI",
"TL_SHAN.ANI",
"TR_SHAN.ANI",
"TU_SHAN.ANI",
"TD_SHAN.ANI",
NULL,
NULL,
NULL,
NULL,
NULL,
NULL,
NULL,
NULL,
NULL,
NULL,
NULL,
NULL,
"B1_SHAN.ANI",
"B2_SHAN.ANI",
};
static HeroSetAnimNames shanSet2 = {
"SL_SHAN2.ANI",
"SR_SHAN2.ANI",
"SU_SHAN.ANI",
"SD_SHAN2.ANI",
"ML_SHAN2.ANI",
"MR_SHAN2.ANI",
"MU_SHAN.ANI",
"MD_SHAN2.ANI",
"TL_SHAN2.ANI",
"TR_SHAN2.ANI",
"TU_SHAN.ANI",
"TD_SHAN2.ANI",
NULL,
NULL,
NULL,
NULL,
NULL,
NULL,
NULL,
NULL,
NULL,
NULL,
NULL,
NULL,
"B1_SHAN2.ANI",
"B2_SHAN2.ANI"
};
static HeroSetAnimNames arivSet1 = {
"SL_ARIV.ANI",
"SR_ARIV.ANI",
"SU_ARIV.ANI",
"SD_ARIV.ANI",
"ML_ARIV.ANI",
"MR_ARIV.ANI",
"MU_ARIV.ANI",
"MD_ARIV.ANI",
"TL_ARIV.ANI",
"TR_ARIV.ANI",
"TU_ARIV.ANI",
"TD_ARIV.ANI",
NULL,
NULL,
NULL,
NULL,
NULL,
NULL,
NULL,
NULL,
NULL,
NULL,
NULL,
NULL,
NULL,
NULL
};
const HeroSetAnimNames *heroSetTable[7] = {
&heroSet1,
&heroSet2,
&heroSet3,
&shanSet1,
&arivSet1,
&heroSet5,
&shanSet2,
};
}
/* vim: set tabstop=4 noexpandtab: */