mirror of
https://github.com/libretro/scummvm.git
synced 2024-12-20 16:59:06 +00:00
244 lines
4.1 KiB
C++
244 lines
4.1 KiB
C++
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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*/
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#include "prince/hero_set.h"
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#include "common/scummsys.h"
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namespace Prince {
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static HeroSetAnimNames heroSet5 = {
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"SL_DIAB.ANI",
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"SR_DIAB.ANI",
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"SU_DIAB.ANI",
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"SD_DIAB.ANI",
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NULL,
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NULL,
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"MU_DIAB.ANI",
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"MD_DIAB.ANI",
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"TL_DIAB.ANI",
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"TR_DIAB.ANI",
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"TU_DIAB.ANI",
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NULL,
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NULL,
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NULL,
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NULL,
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NULL,
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NULL,
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NULL,
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NULL,
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NULL,
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NULL,
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NULL,
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NULL,
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NULL,
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NULL,
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NULL
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};
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static HeroSetAnimNames heroSet1 = {
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"SL_HERO1.ANI",
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"SR_HERO1.ANI",
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"SU_HERO1.ANI",
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"SD_HERO1.ANI",
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"ML_HERO1.ANI",
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"MR_HERO1.ANI",
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"MU_HERO1.ANI",
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"MD_HERO1.ANI",
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"TL_HERO1.ANI",
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"TR_HERO1.ANI",
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"TU_HERO1.ANI",
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"TD_HERO1.ANI",
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NULL,
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NULL,
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NULL,
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NULL,
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NULL,
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NULL,
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NULL,
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NULL,
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NULL,
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NULL,
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NULL,
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NULL,
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"KSI_KURZ.ANI",
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"KS_WLOSY.ANI"
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};
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static HeroSetAnimNames heroSet2 = {
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"SL_HERO2.ANI",
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"SR_HERO2.ANI",
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"SU_HERO2.ANI",
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"SD_HERO2.ANI",
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"ML_HERO2.ANI",
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"MR_HERO2.ANI",
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"MU_HERO2.ANI",
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"MD_HERO2.ANI",
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"TL_HERO2.ANI",
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"TR_HERO2.ANI",
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"TU_HERO2.ANI",
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"TD_HERO2.ANI",
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NULL,
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NULL,
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NULL,
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NULL,
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NULL,
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NULL,
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NULL,
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NULL,
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NULL,
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NULL,
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NULL,
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NULL,
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"KSI_KU_S.ANI",
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"KS_WLO_S.ANI"
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};
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static HeroSetAnimNames heroSet3 = {
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"SL_BEAR.ANI",
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"SR_BEAR.ANI",
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"SU_BEAR.ANI",
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"SD_BEAR.ANI",
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"NIED-LEW.ANI",
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"NIED-PRW.ANI",
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"NIED-TYL.ANI",
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"NIED-PRZ.ANI",
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"SL_BEAR.ANI",
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"SR_BEAR.ANI",
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"SU_BEAR.ANI",
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"SD_BEAR.ANI",
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"N_LW-TYL.ANI",
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"N_LW-PRZ.ANI",
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"N_LW-PR.ANI",
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"N_PR-TYL.ANI",
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"N_PR-PRZ.ANI",
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"N_PR-LW.ANI",
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"N_TYL-LW.ANI",
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"N_TYL-PR.ANI",
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"N_TL-PRZ.ANI",
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"N_PRZ-LW.ANI",
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"N_PRZ-PR.ANI",
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"N_PRZ-TL.ANI",
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NULL,
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NULL,
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};
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static HeroSetAnimNames shanSet1 = {
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"SL_SHAN.ANI",
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"SR_SHAN.ANI",
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"SU_SHAN.ANI",
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"SD_SHAN.ANI",
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"ML_SHAN.ANI",
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"MR_SHAN.ANI",
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"MU_SHAN.ANI",
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"MD_SHAN.ANI",
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"TL_SHAN.ANI",
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"TR_SHAN.ANI",
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"TU_SHAN.ANI",
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"TD_SHAN.ANI",
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NULL,
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NULL,
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NULL,
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NULL,
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NULL,
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NULL,
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NULL,
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NULL,
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NULL,
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NULL,
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NULL,
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NULL,
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"B1_SHAN.ANI",
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"B2_SHAN.ANI",
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};
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static HeroSetAnimNames shanSet2 = {
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"SL_SHAN2.ANI",
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"SR_SHAN2.ANI",
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"SU_SHAN.ANI",
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"SD_SHAN2.ANI",
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"ML_SHAN2.ANI",
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"MR_SHAN2.ANI",
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"MU_SHAN.ANI",
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"MD_SHAN2.ANI",
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"TL_SHAN2.ANI",
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"TR_SHAN2.ANI",
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"TU_SHAN.ANI",
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"TD_SHAN2.ANI",
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NULL,
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NULL,
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NULL,
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NULL,
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NULL,
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NULL,
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NULL,
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NULL,
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NULL,
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NULL,
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NULL,
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NULL,
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"B1_SHAN2.ANI",
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"B2_SHAN2.ANI"
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};
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static HeroSetAnimNames arivSet1 = {
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"SL_ARIV.ANI",
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"SR_ARIV.ANI",
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"SU_ARIV.ANI",
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"SD_ARIV.ANI",
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"ML_ARIV.ANI",
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"MR_ARIV.ANI",
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"MU_ARIV.ANI",
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"MD_ARIV.ANI",
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"TL_ARIV.ANI",
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"TR_ARIV.ANI",
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"TU_ARIV.ANI",
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"TD_ARIV.ANI",
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NULL,
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NULL,
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NULL,
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NULL,
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NULL,
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NULL,
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NULL,
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NULL,
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NULL,
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NULL,
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NULL,
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NULL,
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NULL,
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NULL
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};
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const HeroSetAnimNames *heroSetTable[7] = {
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&heroSet1,
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&heroSet2,
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&heroSet3,
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&shanSet1,
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&arivSet1,
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&heroSet5,
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&shanSet2,
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};
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}
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/* vim: set tabstop=4 noexpandtab: */
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