mirror of
https://github.com/libretro/scummvm.git
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145 lines
5.8 KiB
C++
145 lines
5.8 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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*/
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#ifndef TSAGE_EVENTS_H
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#define TSAGE_EVENTS_H
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#include "common/events.h"
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#include "common/array.h"
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#include "common/str.h"
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#include "graphics/surface.h"
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#include "tsage/saveload.h"
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namespace TsAGE {
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enum EventType {EVENT_NONE = 0, EVENT_BUTTON_DOWN = 1, EVENT_BUTTON_UP = 2, EVENT_KEYPRESS = 4,
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EVENT_MOUSE_MOVE = 8};
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enum ButtonShiftFlags {BTNSHIFT_LEFT = 0, BTNSHIFT_RIGHT = 3, BTNSHIFT_MIDDLE = 4};
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// Intrinisc game delay between execution frames. This runs at 60Hz
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#define GAME_FRAME_RATE 60
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#define GAME_FRAME_TIME (1000 / 60)
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class GfxManager;
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class Event {
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public:
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EventType eventType;
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Common::Point mousePos;
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int btnState;
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Common::KeyState kbd;
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int ctr;
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GfxManager *gfxMan;
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bool handled;
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};
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enum CursorType {
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// Ringworld objects
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OBJECT_STUNNER = 0, OBJECT_SCANNER = 1, OBJECT_STASIS_BOX = 2,
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OBJECT_INFODISK = 3, OBJECT_STASIS_NEGATOR = 4, OBJECT_KEY_DEVICE = 5, OBJECT_MEDKIT = 6,
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OBJECT_LADDER = 7, OBJECT_ROPE = 8, OBJECT_KEY = 9, OBJECT_TRANSLATOR = 10, OBJECT_ALE = 11,
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OBJECT_PAPER = 12, OBJECT_WALDOS = 13, OBJECT_STASIS_BOX2 = 14, OBJECT_RING = 15,
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OBJECT_CLOAK = 16, OBJECT_TUNIC = 17, OBJECT_CANDLE = 18, OBJECT_STRAW = 19, OBJECT_SCIMITAR = 20,
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OBJECT_SWORD = 21, OBJECT_HELMET = 22, OBJECT_ITEMS = 23, OBJECT_CONCENTRATOR = 24,
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OBJECT_NULLIFIER = 25, OBJECT_PEG = 26, OBJECT_VIAL = 27, OBJECT_JACKET = 28,
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OBJECT_TUNIC2 = 29, OBJECT_BONE = 30, OBJECT_EMPTY_JAR = 31, OBJECT_JAR = 32,
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// Blue Force objects
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INV_NONE = 0, INV_COLT45 = 1, INV_AMMO_CLIP = 2, INV_SPARE_CLIP = 3, INV_HANDCUFFS = 4,
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INV_GREENS_GUN = 5, INV_TICKET_BOOK = 6, INV_MIRANDA_CARD = 7, INV_FOREST_RAP = 8,
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INV_GREEN_ID = 9, INV_BASEBALL_CARD = 10, INV_BOOKING_GREEN = 11, INV_FLARE = 12,
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INV_COBB_RAP = 13, INV_22_BULLET = 14, INV_AUTO_RIFLE = 15, INV_WIG = 16, INV_FRANKIE_ID = 17,
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INV_TYRONE_ID = 18, INV_22_SNUB = 19, INV_BOOKING_FRANKIE = 21, INV_BOOKING_GANG = 22,
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INV_FBI_TELETYPE = 23, INV_DA_NOTE = 24, INV_PRINT_OUT = 25, INV_WAREHOUSE_KEYS = 26,
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INV_CENTER_PUNCH = 27, INV_TRANQ_GUN = 28, INV_HOOK = 29, INV_RAGS = 30, INV_JAR = 31,
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INV_SCREWDRIVER = 32, INV_D_FLOPPY = 33, INV_BLANK_DISK = 34, INV_STICK = 35,
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INV_CRATE1 = 36, INV_CRATE2 = 37, INV_SHOEBOX = 38, INV_BADGE = 39, INV_RENTAL_COUPON = 41,
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INV_NICKEL = 42, INV_LYLE_CARD = 43, INV_CARTER_NOTE = 44, INV_MUG_SHOT = 45,
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INV_CLIPPING = 46, INV_MICROFILM = 47, INV_WAVE_KEYS = 48, INV_RENTAL_KEYS = 49,
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INV_NAPKIN = 50, INV_DMV_PRINTOUT = 51, INV_FISHING_NET = 52, INV_ID = 53,
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INV_9MM_BULLETS = 54, INV_SCHEDULE = 55, INV_GRENADES = 56, INV_YELLOW_CORD = 57,
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INV_HALF_YELLOW_CORD = 58, INV_BLACK_CORD = 59, INV_HALF_BLACK_CORD = 61, INV_WARRANT = 62,
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INV_JACKET = 63, INV_GREENS_KNIFE = 64, INV_DOG_WHISTLE = 65, INV_AMMO_BELT = 66,
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INV_CARAVAN_KEY = 67, BF_LAST_INVENT = 68,
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// Ringworld 2 objects
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R2_OPTO_DISK = 1, R2_2 = 2, R2_NEGATOR_GUN = 3, R2_STEPPING_DISKS = 4, R2_5 = 5, R2_6 = 6,
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R2_7 = 7, R2_8 = 8, R2_9 = 9, R2_10 = 10, R2_11 = 11, R2_12 = 12, R2_13 = 13, R2_14 = 14,
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R2_15 = 15, R2_16 = 16, R2_17 = 17, R2_18 = 18, R2_19 = 19, R2_20 = 20, R2_21 = 21,
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R2_22 = 22, R2_23 = 23, R2_24 = 24, R2_25 = 25, R2_26 = 26, R2_27 = 27, R2_28 = 28,
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R2_29 = 29, R2_30 = 30, R2_31 = 31, R2_32 = 32, R2_33 = 33, R2_34 = 34, R2_35 = 35,
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R2_36 = 36, R2_37 = 37, R2_38 = 38, R2_39 = 39, R2_40 = 40, R2_41 = 41, R2_42 = 42,
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R2_43 = 43, R2_44 = 44, R2_45 = 45, R2_46 = 46, R2_47 = 47, R2_48 = 48, R2_49 = 49,
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R2_50 = 50, R2_51 = 51, R2_52 = 52,
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// Cursors
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CURSOR_WALK = 0x100, CURSOR_LOOK = 0x200, CURSOR_700 = 700, CURSOR_USE = 0x400, CURSOR_TALK = 0x800,
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CURSOR_1000 = 0x1000, CURSOR_PRINTER = 0x4000, CURSOR_EXIT = 0x7004, CURSOR_9999 = 9999,
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CURSOR_NONE = -1, CURSOR_CROSSHAIRS = -2, CURSOR_ARROW = -3
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};
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class GfxSurface;
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class EventsClass : public SaveListener {
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private:
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Common::Event _event;
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uint32 _frameNumber;
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uint32 _prevDelayFrame;
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uint32 _priorFrameTime;
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public:
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EventsClass();
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Common::Point _mousePos;
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CursorType _currentCursor;
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CursorType _lastCursor;
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void setCursor(CursorType cursorType);
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void pushCursor(CursorType cursorType);
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void popCursor();
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void setCursor(Graphics::Surface &cursor, int transColor, const Common::Point &hotspot, CursorType cursorId);
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void setCursor(GfxSurface &cursor);
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void setCursorFromFlag();
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CursorType getCursor() const { return _currentCursor; }
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void showCursor();
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CursorType hideCursor();
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bool isCursorVisible() const;
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bool pollEvent();
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void waitForPress(int eventMask = EVENT_BUTTON_DOWN | EVENT_KEYPRESS);
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bool getEvent(Event &evt, int eventMask = ~EVENT_MOUSE_MOVE);
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Common::Event event() { return _event; }
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Common::EventType type() { return _event.type; }
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uint32 getFrameNumber() const { return _frameNumber; }
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void delay(int numFrames);
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bool isInventoryIcon() const { return _currentCursor < 256; }
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void proc1() { warning("TODO: EventsClass::proc1"); }
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virtual void listenerSynchronize(Serializer &s);
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static void loadNotifierProc(bool postFlag);
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};
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} // End of namespace TsAGE
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#endif
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