scummvm/engines/lastexpress/entities/abbot.h
2020-04-24 01:33:38 +02:00

222 lines
5.5 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#ifndef LASTEXPRESS_ABBOT_H
#define LASTEXPRESS_ABBOT_H
#include "lastexpress/entities/entity.h"
namespace LastExpress {
class LastExpressEngine;
class Abbot : public Entity {
public:
Abbot(LastExpressEngine *engine);
~Abbot() override {}
/**
* Resets the entity
*/
DECLARE_FUNCTION(reset)
/**
* Draws the entity
*
* @param sequence The sequence to draw
*/
DECLARE_FUNCTION_1(draw, const char *sequence)
/**
* Handles entering/exiting a compartment.
*
* @param sequence The sequence to draw
* @param compartment The compartment
*/
DECLARE_VFUNCTION_2(enterExitCompartment, const char *sequence, ObjectIndex compartment)
/**
* Handles entering/exiting a compartment and updates position/play animation
*
* @param sequence The sequence to draw
* @param compartment The compartment
*/
DECLARE_FUNCTION_2(enterExitCompartment2, const char *sequence, ObjectIndex compartment)
/**
* Process callback action when the entity direction is not kDirectionRight
*/
DECLARE_FUNCTION(callbackActionOnDirection)
/**
* Draws the entity along with another one
*
* @param sequence1 The sequence to draw
* @param sequence2 The sequence to draw for the second entity
* @param entity The EntityIndex of the second entity
*/
DECLARE_FUNCTION_3(draw2, const char *sequence1, const char *sequence2, EntityIndex entity)
/**
* Updates parameter 2 using time value
*
* @param time The time to add
*/
DECLARE_FUNCTION_1(updateFromTime, uint32 time)
/**
* Updates parameter 2 using ticks value
*
* @param ticks The number of ticks to add
*/
DECLARE_FUNCTION_1(updateFromTicks, uint32 ticks)
/**
* Plays sound
*
* @param filename The sound filename
*/
DECLARE_VFUNCTION_1(playSound, const char *filename)
/**
* Saves the game
*
* @param savegameType The type of the savegame
* @param param The param for the savegame (EventIndex or TimeValue)
*/
DECLARE_VFUNCTION_2(savegame, SavegameType savegameType, uint32 param)
/**
* Updates the entity
*
* @param car The car
* @param entityPosition The entity position
*/
DECLARE_VFUNCTION_2(updateEntity, CarIndex car, EntityPosition entityPosition)
/**
* Call a savepoint (or draw sequence in default case)
*
* @param sequence1 The sequence to draw in the default case
* @param entity The entity
* @param action The action
* @param sequence2 The sequence name for the savepoint
*/
DECLARE_FUNCTION_4(callSavepoint, const char *sequence1, EntityIndex entity, ActionIndex action, const char *sequence2)
/**
* Updates the position
*
* @param sequence1 The sequence to draw
* @param car The car
* @param position The position
*/
DECLARE_FUNCTION_3(updatePosition, const char *sequence1, CarIndex car, Position position)
/**
* Process callback action when somebody is standing in the restaurant or salon.
*/
DECLARE_FUNCTION(callbackActionRestaurantOrSalon)
/**
* Setup Chapter 1
*/
DECLARE_VFUNCTION(chapter1)
/**
* Setup Chapter 2
*/
DECLARE_VFUNCTION(chapter2)
/**
* Setup Chapter 3
*/
DECLARE_VFUNCTION(chapter3)
/**
* Handle Chapter 3 events
*/
DECLARE_FUNCTION(inKitchen)
DECLARE_FUNCTION(openCompartment)
DECLARE_FUNCTION(readPaper)
DECLARE_FUNCTION(goToLunch)
DECLARE_FUNCTION(haveLunch)
DECLARE_FUNCTION(leaveLunch)
DECLARE_FUNCTION(closedCompartment)
DECLARE_FUNCTION(goSalon1)
DECLARE_FUNCTION(inSalon1)
DECLARE_FUNCTION(goCompartment)
DECLARE_FUNCTION(openCompartment2)
DECLARE_FUNCTION(goWander)
DECLARE_FUNCTION(goSalon2)
DECLARE_FUNCTION(inSalon2)
DECLARE_FUNCTION(goCompartment3)
DECLARE_FUNCTION(openCompartment3)
DECLARE_FUNCTION(goSalon3)
DECLARE_FUNCTION(inSalon3)
DECLARE_FUNCTION(withAugust)
DECLARE_FUNCTION(goCompartment4)
DECLARE_FUNCTION(inCompartment4)
/**
* Setup Chapter 4
*/
DECLARE_VFUNCTION(chapter4)
/**
* Search Cath by walking around
*
* @param car The car
* @param entityPosition The entity position
*/
DECLARE_FUNCTION_2(doWalkSearchingForCath, CarIndex car, EntityPosition position)
/**
* Handle Chapter 4 events
*/
DECLARE_FUNCTION(chapter4Handler)
DECLARE_FUNCTION(leaveDinner)
DECLARE_FUNCTION(inCompartment)
DECLARE_FUNCTION(function44)
DECLARE_FUNCTION(conferring)
DECLARE_FUNCTION(goSalon4)
DECLARE_FUNCTION(beforeBomb)
DECLARE_FUNCTION(afterBomb)
DECLARE_FUNCTION(catchCath)
/**
* Setup Chapter 5
*/
DECLARE_VFUNCTION(chapter5)
/**
* Handle Chapter 5 events
*/
DECLARE_FUNCTION(chapter5Handler)
DECLARE_FUNCTION(function52)
DECLARE_FUNCTION(runningTrain)
};
} // End of namespace LastExpress
#endif // LASTEXPRESS_ABBOT_H