scummvm/engines/lastexpress/entities/entity39.cpp
2014-02-18 02:39:35 +01:00

100 lines
3.2 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#include "lastexpress/entities/entity39.h"
#include "lastexpress/game/entities.h"
#include "lastexpress/game/logic.h"
#include "lastexpress/game/object.h"
#include "lastexpress/game/savepoint.h"
#include "lastexpress/game/state.h"
#include "lastexpress/lastexpress.h"
namespace LastExpress {
Entity39::Entity39(LastExpressEngine *engine) : Entity(engine, kEntity39) {
ADD_CALLBACK_FUNCTION(Entity39, chapter1);
ADD_CALLBACK_FUNCTION(Entity39, chapter2);
ADD_CALLBACK_FUNCTION(Entity39, chapter3);
ADD_CALLBACK_FUNCTION(Entity39, chapter4);
ADD_CALLBACK_FUNCTION(Entity39, chapter5);
ADD_CALLBACK_FUNCTION(Entity39, process);
memset(&_sequence, 0, 12);
_counter = 0;
}
//////////////////////////////////////////////////////////////////////////
IMPLEMENT_FUNCTION(1, Entity39, chapter1)
if (savepoint.action == kActionDefault)
setup_process();
IMPLEMENT_FUNCTION_END
//////////////////////////////////////////////////////////////////////////
IMPLEMENT_FUNCTION(2, Entity39, chapter2)
if (savepoint.action == kActionDefault)
setup_process();
IMPLEMENT_FUNCTION_END
//////////////////////////////////////////////////////////////////////////
IMPLEMENT_FUNCTION(3, Entity39, chapter3)
if (savepoint.action == kActionDefault)
setup_process();
IMPLEMENT_FUNCTION_END
//////////////////////////////////////////////////////////////////////////
IMPLEMENT_FUNCTION(4, Entity39, chapter4)
if (savepoint.action == kActionDefault)
setup_process();
IMPLEMENT_FUNCTION_END
//////////////////////////////////////////////////////////////////////////
IMPLEMENT_FUNCTION(5, Entity39, chapter5)
if (savepoint.action == kActionDefault)
setup_process();
IMPLEMENT_FUNCTION_END
//////////////////////////////////////////////////////////////////////////
IMPLEMENT_FUNCTION(6, Entity39, process)
// TODO: _sequence & counter do not seem to be touched anywhere else in the code :(
switch (savepoint.action) {
default:
break;
case kActionExitCompartment:
getEntities()->drawSequenceRight(kEntity39, (char *)&_sequence);
break;
case kActionNone:
getData()->car = getEntityData(kEntityPlayer)->car;
if (*_sequence && !_counter) {
_counter++;
getEntities()->drawSequenceRight(kEntity39, (char *)&_sequence);
}
break;
}
IMPLEMENT_FUNCTION_END
} // End of namespace LastExpress