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https://github.com/libretro/scummvm.git
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100 lines
3.2 KiB
C++
100 lines
3.2 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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*/
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#include "lastexpress/entities/entity39.h"
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#include "lastexpress/game/entities.h"
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#include "lastexpress/game/logic.h"
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#include "lastexpress/game/object.h"
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#include "lastexpress/game/savepoint.h"
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#include "lastexpress/game/state.h"
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#include "lastexpress/lastexpress.h"
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namespace LastExpress {
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Entity39::Entity39(LastExpressEngine *engine) : Entity(engine, kEntity39) {
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ADD_CALLBACK_FUNCTION(Entity39, chapter1);
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ADD_CALLBACK_FUNCTION(Entity39, chapter2);
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ADD_CALLBACK_FUNCTION(Entity39, chapter3);
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ADD_CALLBACK_FUNCTION(Entity39, chapter4);
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ADD_CALLBACK_FUNCTION(Entity39, chapter5);
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ADD_CALLBACK_FUNCTION(Entity39, process);
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memset(&_sequence, 0, 12);
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_counter = 0;
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}
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//////////////////////////////////////////////////////////////////////////
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IMPLEMENT_FUNCTION(1, Entity39, chapter1)
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if (savepoint.action == kActionDefault)
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setup_process();
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IMPLEMENT_FUNCTION_END
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//////////////////////////////////////////////////////////////////////////
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IMPLEMENT_FUNCTION(2, Entity39, chapter2)
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if (savepoint.action == kActionDefault)
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setup_process();
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IMPLEMENT_FUNCTION_END
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//////////////////////////////////////////////////////////////////////////
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IMPLEMENT_FUNCTION(3, Entity39, chapter3)
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if (savepoint.action == kActionDefault)
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setup_process();
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IMPLEMENT_FUNCTION_END
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//////////////////////////////////////////////////////////////////////////
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IMPLEMENT_FUNCTION(4, Entity39, chapter4)
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if (savepoint.action == kActionDefault)
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setup_process();
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IMPLEMENT_FUNCTION_END
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//////////////////////////////////////////////////////////////////////////
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IMPLEMENT_FUNCTION(5, Entity39, chapter5)
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if (savepoint.action == kActionDefault)
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setup_process();
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IMPLEMENT_FUNCTION_END
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//////////////////////////////////////////////////////////////////////////
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IMPLEMENT_FUNCTION(6, Entity39, process)
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// TODO: _sequence & counter do not seem to be touched anywhere else in the code :(
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switch (savepoint.action) {
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default:
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break;
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case kActionExitCompartment:
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getEntities()->drawSequenceRight(kEntity39, (char *)&_sequence);
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break;
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case kActionNone:
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getData()->car = getEntityData(kEntityPlayer)->car;
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if (*_sequence && !_counter) {
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_counter++;
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getEntities()->drawSequenceRight(kEntity39, (char *)&_sequence);
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}
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break;
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}
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IMPLEMENT_FUNCTION_END
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} // End of namespace LastExpress
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